i am trying to export my Unity Project to iOS (which has worked before), but then I downgraded from the newest Unity (5. something) to 4.6.7f, and now Unity won't even start exporting the project. It gives no errors, nothing. I also downgraded from XCode 7 to 6.4
As always, I set the player settings for iOS, click Build & Run, tell the program the location, hit save... nothing happens. The window "Build settings" keeps opened and I can just try over and over.
I tried a clean reinstall of XCode and Unity too, but to no avail. Does anyone have experienced this issue before?
Kind regards
Sebastian
Related
As I am working on the iOS app since past few years, I was able to run it on devices and simulator both which is totally easy. But from few days I am facing a time wasting problem.
Whenever I am trying to build my project in iOS device it gives me "Module Not Found Error" also it includes other error like "Unknown Type Name Dipatch_Queue_t" etc. But the strange thing is it is working fine in simulator, it builds and run on simulator as it should but not in device. The error usually comes in PODS target.
AND THIS HAPPENS WITH ALL THE APPS I AM TRYING TO BUILD IN XCODE.
Working Environment - xcode 10.2.
Kindly suggest me what is wrong here, which I am not able to understand.
sometimes we stuck in some weird issues which we can't debug, so this issue is one of the case where I got to know some how the framework file of whole Xcode is corrupted but you can-not debug the Xcode framework, In my case even the framework file is not opening to check whether I wrote anything mistakenly, So solution was I delete the Xcode and reinstall the same version. If you want, you can download the upgraded version of Xcode as well. So all framework files are new and it is working fine now.
i have a critical problem. When i build my game for iOS everything seems to work. Xcode pops up and i can start deploying on a iDevice. But when i go back to Unity the "Build & Install iPhone player" Dialog is still there and I have to kill Unity and restart it to go on.
Any ideas whats going on?
thanks,
Stephan
Actually unity 5.4.2 is out. They fixed numerous bugs in this version. I am using 5.4.1p2 and I never had any problems.... Anyway better upgrade to 5.4.2 and try
I was trying to run my project on Xcode, but I found that when I hit Command-R, Xcode would say the app had built, and was running, but after 3 minutes, it still hadn't appeared on the simulator. I ran it again, and it did the same thing, so I force-quit Xcode, and reloaded it. When I had reloaded Xcode, all the simulators had disappeared, and when I try to run the app on my phone, Xcode starts building, and then just stalls when processing one of the XIB files.
I have tried going to Windows->Devices to reinstall a simulator, but Xcode just freezes when I do this.
It seems I have royally screwed my developer environment by force-quitting while it was building. How can I fix this?
All help app-reciated.
Try to exit the simulator.
If this doesn't work try to restart the computer.
if none of them work you are screwed and should reinstall xcode
I fixes this by downloading the Xcode 7.2 beta. If you're viewing this question at a later date, download the newest beta of Xcode (or if you're using the beta, download the standard code). This version of Xcode is completely separate to the standard Xcode, allowing everything to run on normal settings.
First try and restart Xcode, then your computer. If this does not work, reinstall the newest version of Xcode from https://developer.apple.com/xcode/
I'm trying to debug an iOS project in XCode 6.4. Recently, none of the breakpoints are working (they did before), while I'm running the iOS Simulator. The debugging area only starts if I manually attach it to the process. I've looked through the project build scheme and settings, and there's nothing to suggest that I've turned off or changed the debugger in any way.
The problem only occurs with this specific project in XCode. I even reinstalled XCode to no avail, so I assume the problem must be specific to this project/workspace.
Any ideas why the debugging is not automatically attaching to the process? Or a workaround?
Thanks!
I cannot get the iPhone Simulator to run the current code. Instead it runs an old build. Does anyone know why?
The simulation starts and stops as usual, but somehow Xcode and Simulator have lost their connection. The Simulator ignores any changes in the code and Xcode ignores any breakpoints.
I have:
Deleted the app in the Simulator.
Reset content and settings in the Simulator.
Cleaned the project in Xcode.
Removed the project from Organizer.
Restarted Xcode and computer.
System info:
Xcode 6.0.1
iOS Simulator 8.0
OS X 10.10
If someone can tell me why this is happening I would be very thankful!
By the way, I can run the code on a device without problems.
Try to reset content and settings of the simulator. Like on the image:
Clean and rebuild the project also may help.
When I upgraded to Xcode 6.1 AND downloaded a new iOS 7.1 Simulator (available at Xcode/Preferences/Downloads) then it just started to work again. So, to upgrade or simply reinstall Xcode seems to solve this problem.
EDIT:
I recently got the same problem again, and I fixed it this time by going to Project Navigator/Targets/Build Settings/Build Locations. Changed the text of Build Products Path to something random, and changed it back again.
Sometimes, if you move your project folder around, it seems that Xcode loses track of its build folder. By doing this Xcode restore its build-path. So try this method first.