I try to make a label.text value get updated in a row of a table. The update is supposed to be triggered by a user entering a number in another textfield in this row:
My code looks like this:
Swift 3: ViewController
import UIKit
class RiskPlan: UIViewController, UITableViewDelegate, UITableViewDataSource {
#IBOutlet weak var tableView: UITableView!
var probability1 = String()
var impact1 = String()
var riskFactor = String()
var result = Int()
func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 1
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = self.tableView!.dequeueReusableCell(withIdentifier: "Cell", for: indexPath) as! CellCustomized
impact1 = (cell.impact?.text)!
probability1 = (cell.probability?.text)!
result = Int(impact1)! * Int(probability1)!
cell.riskFactor?.text = String(result)
self.tableView.reloadRows(at: [indexPath], with: UITableViewRowAnimation.top)
return cell
}
}
Swift 3: CellCustomized
import UIKit
class CellCustomized: UITableViewCell {
#IBOutlet weak var probability: UITextField!
#IBOutlet weak var impact: UITextField!
#IBOutlet weak var riskFactor: UILabel!
}
My problem is that
self.tableView.reloadRows(at: [indexPath], with:
UITableViewRowAnimation.top) does not do the update and
I get a "fatal error: unexpectedly found nil while unwrapping an Optional
value" for result = Int(impact1)! * Int(probability1)!
If you want to know when changes are done in the textFields, func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell is not the place you want to put your calculation code.
Instead you should listen to the event .editingChanged on text fields from your CellCustomized class.
class RiskPlan: UIViewController, UITableViewDelegate, UITableViewDataSource {
#IBOutlet weak var tableView: UITableView!
func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 1
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = self.tableView!.dequeueReusableCell(withIdentifier: "Cell", for: indexPath) as! CellCustomized
return cell
}
}
class CellCustomized: UITableViewCell {
#IBOutlet weak var probability: UITextField!
#IBOutlet weak var impact: UITextField!
#IBOutlet weak var riskFactor: UILabel!
var probability1 = 0
var impact1 = 0
override func awakeFromNib() {
super.awakeFromNib()
probability.addTarget(self, action: #selector(textOnTextFieldDidChange(textField:)), for: .editingChanged)
impact.addTarget(self, action: #selector(textOnTextFieldDidChange(textField:)), for: .editingChanged)
}
func textOnTextFieldDidChange(textField: UITextField) {
if textField === probability {
probability1 = Int(textField.text!) ?? 0
} else if textField === impact {
impact1 = Int(textField.text!) ?? 0
}
riskFactor.text = String(probability1 * impact1)
}
}
If I'm not mistaking, you want to update the label's text depending on what you are inserting in the textfield(s).
In your CellCustomized you can do this:
class CellCustomized: UITableViewCell {
// assuming that the outlets has been renamed...
#IBOutlet weak var textField: UITextField!
#IBOutlet weak var label: UILabel!
override func awakeFromNib() {
super.awakeFromNib()
textField.addTarget(self, action: #selector(editing(sender:)), for: .editingChanged)
}
func editing(sender: UITextField) {
// checking if the input is convertible to a number, and then add 5 for it (you can do your own operations)
if let string = sender.text, Int(sender.text!) != nil {
let int = Int(string)
label.text = "\(int! + 5)"
}
}
}
hope that helped.
Related
import UIKit
class ViewController: UIViewController,UITableViewDelegate, UITableViewDataSource, pass {
var array = [String]()
#IBOutlet weak var tblView: UITableView!
#IBOutlet weak var btnPush: UIButton!
override func viewDidLoad() {
super.viewDidLoad()
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return array.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "TableViewCell", for: indexPath) as!TableViewCell
cell.lblName.text = array[indexPath.row]
cell.lblFullName.text = array[indexPath.row]
cell.lblRollno.text = array[indexPath.row]
cell.lblClass.text = array[indexPath.row]
return cell
}
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return 200
}
#IBAction func btnPush(_ sender: UIButton) {
let vc = storyboard?.instantiateViewController(withIdentifier: "SecondVC") as!SecondVC
vc.mac = self
self.navigationController?.pushViewController(vc, animated: true)
}
func Datapass(Name: String, FullName Address: String, Rollno: String, Class: String) {
self.array.append(Name)
self.array.append(Address)
self.array.append(Rollno)
self.array.append(Class)
tblView.reloadData()
}
}
import UIKit
protocol pass {
func Datapass(Name:String, FullName:String, Rollno:String, Class:String)
}
class SecondVC: UIViewController {
#IBOutlet weak var textFldName: UITextField!
#IBOutlet weak var txtFldFullName: UITextField!
#IBOutlet weak var txtFldRollno: UITextField!
#IBOutlet weak var txtFldClass: UITextField!
var mac:pass?
override func viewDidLoad() {
super.viewDidLoad()
}
#IBAction func btnAdd(sender: UIButton) {
mac?.Datapass(Name: textFldName.text!, FullName: txtFldFullName.text!, Rollno: txtFldRollno.text!, Class: txtFldClass.text!)
self.navigationController?.popViewController(animated: true)
}
}
your adding data to your array the wrong way. your adding 4 parameter
and your array will be like this:
array: 0:name|1:Address|2:Rollno|3:Class
and when your reading this from table every time you map this:
cell.lblName.text = array[0]
cell.lblFullName.text = array[0]
cell.lblRollno.text = array[0]
cell.lblClass.text = array[0]
every time table only reads one element of array for 4 times! you are not changing indexpath.row , it will change it's number after loading 1 cell.
the right way to do this is code below:
struct DbModel{
var name:String
var address:String
var rollno:String
var `class`:String
}
var array :[DbModel] = []
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "TableViewCell", for: indexPath) as! TableViewCell
let model = array[indexPath.row]
cell.lblName.text = model.name
cell.lblFullName.text = model.address
cell.lblRollno.text = model.rollno
cell.lblClass.text = model.class
return cell
}
func Datapass(Name: String, FullName Address: String, Rollno: String, Class: String) {
let model = DbModel(name: Name, address: Address, rollno: Rollno, class: Class)
self.array.append(model)
tblView.reloadData()
}
I have to do this implementation, I need a list of cells representing month periods, where each one is collapsed, and when clicked it shows its content, I used two cells prototypes based on some tutorials I found but I'm really new into swift programming, I can't get the expected result, I share some screens and actual code. Hope someone could help me.
class BillingListCell: UITableViewCell{
#IBOutlet weak var billWrapper: UIView!
#IBOutlet weak var billTotal: UILabel!
override func awakeFromNib() {
super.awakeFromNib()
// Initialization code
}
override func setSelected(_ selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
// Configure the view for the selected state
}
}
class BillingListHeaderCell: UITableViewCell{
#IBOutlet weak var titleLabel: UILabel!
#IBOutlet weak var numberLabel: UILabel!
#IBOutlet weak var statusButton: UIButton!
func setExpanded() {
statusButton.setImage(UIImage(systemName: "chevron.up"), for: .normal)
}
func setCollapsed() {
statusButton.setImage(UIImage(systemName: "chevron.down"), for: .normal)
}
}
class BillingListViewController: UIViewController, UITableViewDelegate, UITableViewDataSource {
#IBOutlet weak var billingListTableView: UITableView!
var paymentArray: [String] = ["data","data2", "data3"]
private let numberOfActualRowsForSection = 1
func numberOfSections(in tableView: UITableView) -> Int {
return paymentArray.count
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
// First will always be header
return false ? (1+numberOfActualRowsForSection) : 1
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
if(indexPath.row == 0){
let cell = tableView.dequeueReusableCell(withIdentifier: "BillingListHeaderCell", for: indexPath) as! BillingListHeaderCell
cell.setCollapsed()
return cell
}else{
let cell = tableView.dequeueReusableCell(withIdentifier: "BillingListCell", for: indexPath) as! BillingListCell
cell.billWrapper.layer.cornerRadius = 15
cell.billWrapper.layer.borderWidth = 1
cell.billWrapper.layer.borderColor = UIColor.blue.cgColor
cell.billTotal.text = "1234"
return cell
}
}
There is a task. Each cell contains a button by clicking which you want to delete this cell. The problem is that sections are used to delineate the entire list by category. The data I take from Realm DB. removal must occur under two conditions because the name is repeated, so you need to consider the name from the label and the name of the section. I will be very grateful for the sample code with comments.
import UIKit
import RealmSwift
class PurchesViewController: UIViewController, UITableViewDelegate, UITableViewDataSource {
#IBOutlet weak var purchesTableView: UITableView!
let manage = ManagerData()
override func viewDidLoad() {
super.viewDidLoad()
purchesTableView.delegate = self
purchesTableView.dataSource = self
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
purchesTableView.reloadData()
}
func numberOfSections(in tableView: UITableView) -> Int {
return manage.loadPurchases().0.count
}
func tableView(_ tableView: UITableView, titleForHeaderInSection section: Int) -> String? {
return manage.loadPurchases().0[section]
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return manage.loadPurchases().1[section].count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "purchesCell", for: indexPath) as! CustomPurchesTableViewCell
cell.productLabel.text = manage.loadPurchases().1[indexPath.section][indexPath.row]
cell.weightProductLabel.text = manage.loadPurchases().2[indexPath.section][indexPath.row]
cell.weightNameLabel.text = manage.loadPurchases().3[indexPath.section][indexPath.row]
// cell.boughtButton.addTarget(self, action: #selector(removeProduct), for: .touchUpInside)
return cell
}
}
class CustomPurchesTableViewCell: UITableViewCell {
#IBOutlet weak var boughtButton: UIButton!
#IBOutlet weak var productLabel: UILabel!
#IBOutlet weak var weightProductLabel: UILabel!
#IBOutlet weak var weightNameLabel: UILabel!
#IBAction func removePurches(_ sender: Any) {
print("remove")
}
}
method for get data
func loadPurchases() -> ([String], Array<Array<String>>, Array<Array<String>>, Array<Array<String>>) {
var sections: [String] = []
var product = Array<Array<String>>()
var weight = Array<Array<String>>()
var nameWeight = Array<Array<String>>()
let realm = try! Realm()
let data = realm.objects(Purches.self)
for item in data {
if sections.contains(item.nameDish) == false {
sections.append(item.nameDish)
}
}
for a in sections {
var productArr = Array<String>()
var weightArr = Array<String>()
var nameWeightArr = Array<String>()
for prod in data {
if a == prod.nameDish {
productArr.append(prod.product)
weightArr.append(prod.weight)
nameWeightArr.append(prod.nameWeigh)
}
}
product.append(productArr)
weight.append(weightArr)
nameWeight.append(nameWeightArr)
}
return (sections, product, weight, nameWeight)
}
Index path you will get in cell class
Index path have two property section and row for table view
Now you can create on more method in Controller class and assign to a variable to every cell or you can use editAction provided by table view for delete
in order to get number section and row you need create IBOutlet in custom cell and on ViewController class is created addTarget for your button.
Example code at the bottom.
import UIKit
import RealmSwift
class PurchesViewController: UIViewController, UITableViewDelegate, UITableViewDataSource {
#IBOutlet weak var purchesTableView: UITableView!
let manage = ManagerData()
//... more code ...
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "purchesCell", for: indexPath) as! CustomPurchesTableViewCell
cell.productLabel.text = manage.loadPurchases().1[indexPath.section][indexPath.row]
cell.weightProductLabel.text = manage.loadPurchases().2[indexPath.section][indexPath.row]
cell.weightNameLabel.text = manage.loadPurchases().3[indexPath.section][indexPath.row]
cell.boughtButton.addTarget(self, action: #selector(removePurches(_:)), for: .touchUpInside)
return cell
}
#objc func removePurches(_ sender: UIButton) {
let position: CGPoint = sender.convert(CGPoint.zero, to: purchesTableView)
let indexPath: IndexPath! = self.purchesTableView.indexPathForRow(at: position)
print("indexPath.row is = \(indexPath.row) && indexPath.section is = \(indexPath.section)")
purchesTableView.deleteRows(at: [indexPath], with: .fade)
}
}
and custom class CustomPurchesTableViewCell for cell
class CustomPurchesTableViewCell: UITableViewCell {
#IBOutlet weak var boughtButton: UIButton! // you button for press
#IBOutlet weak var productLabel: UILabel!
#IBOutlet weak var weightProductLabel: UILabel!
#IBOutlet weak var weightNameLabel: UILabel!
}
I want to have a table view cell that contains a button that increments a label by 1 everytime that button is pressed. So if the button is pressed, the label displays: "1,2,3,4", etc. And I want each cell row to be independent from each other, meaning I only want the increment button in cell row 3 to modify the label of cell row 3 and same for cell row 4 and so on.
However my current code functionality does the following:
When I press the increment button it changes the label for all cells not just the label the button is pressed in (I don't want this).
When I scroll the table view all the labels change even when I haven't pressed the button in that row (I want don't want this either, I only want the label to change if its corresponding increment button has been pressed).
Can anyone help get my code or help me construct some code to help me achieve my goals?
Thanks in advance all help is highly appreciated!
My code:
import UIKit
var bookieFlavors = ["Chocolate Chip", "Sugar w/o icing", "Sugar w/ icing", "Peanut Butter", "Honey", "Shortbread", "Ginger", "Double Chocolate", "Macadamie Nut", "Oatmeal Raisin", "Snickerdoodle"]
var labelAmount = Int()
class FlavorsController: UIViewController, UITableViewDelegate, UITableViewDataSource {
#IBOutlet weak var flavorTable: UITableView!
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int
{
return bookieFlavors.count
}
func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
public func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell
{
let cell = tableView.dequeueReusableCell(withIdentifier: "cell") as! FlavorTableCell
//flavor label configuration
cell.flavorLabel.text = bookieFlavors[indexPath.row]
//amount configuration
cell.bookieAmount.text = "= \(amount)"
return cell
class FlavorTableCell: UITableViewCell {
#IBOutlet weak var flavorLabel: UILabel!
#IBOutlet weak var bookieButton: UIButton!
#IBAction func bookieButton(_ sender: UIButton) {
for _ in 1...15 {
bookieAmount.text = "= \(String(describing: amount))"
}
labelAmount += 1
}
#IBOutlet weak var bookieAmount: UILabel!
You can not add button action in the tableview cell to do this. Please check below code for the solution.
import UIKit
class FlavorsController: UIViewController, UITableViewDelegate, UITableViewDataSource {
var bookieFlavors = ["Chocolate Chip", "Sugar w/o icing", "Sugar w/ icing", "Peanut Butter", "Honey", "Shortbread", "Ginger", "Double Chocolate", "Macadamie Nut", "Oatmeal Raisin", "Snickerdoodle"]
var labelAmount = [Int]() // To keep track of the amount in each cell
#IBOutlet weak var flavorTable: UITableView!
override func viewDidLoad() {
super.viewDidLoad()
for item in self.bookieFlavors {
self.labelAmount.append(0) //Initialise with default value
}
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int
{
return bookieFlavors.count
}
func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
public func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell
{
let cell = tableView.dequeueReusableCell(withIdentifier: "cell") as! FlavorTableCell
//flavor label configuration
cell.flavorLabel.text = bookieFlavors[indexPath.row]
//amount configuration
cell.bookieAmount.text = "= \(self.labelAmount[indexPath.row])"
cell.bookieButton.tag = indexPath.row
cell.bookieButton.addTarget(self, action: #selector(bookieButton(_:)), for: .touchUpInside)
return cell
}
//To configure the button click and according changes
#IBAction func bookieButton(_ sender: UIButton) {
self.labelAmount[sender.tag] = self.labelAmount[sender.tag] + 1
let cell = self.flavorTable.cellForRow(at: IndexPath(row: sender.tag, section: 0)) as? FlavorTableCell
cell?.bookieAmount.text = "= \(self.labelAmount[sender.tag])"
}
}
class FlavorTableCell: UITableViewCell {
#IBOutlet weak var flavorLabel: UILabel!
#IBOutlet weak var bookieButton: UIButton!
#IBOutlet weak var bookieAmount: UILabel!
}
My storyboard looks like this
and my code is the following
UIViewController
class DownLoadSoundsViewController: UIViewController, UITableViewDataSource, UITableViewDelegate {
// MARK: View Controller Properties
let viewName = "DownLoadSoundsViewController"
#IBOutlet weak var visualEffectView: UIVisualEffectView!
#IBOutlet weak var dismissButton: UIButton!
#IBOutlet weak var downloadTableView: UITableView!
// MARK: Properties
var soundPacks = [SoundPack?]() // structure for downloadable sounds
override func viewDidLoad() {
super.viewDidLoad()
downloadTableView.dataSource = self
downloadTableView.delegate = self
downloadTableView.register(DownLoadTableViewCell.self, forCellReuseIdentifier: "cell")
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return numberOfSoundPacks
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let method = "tableView.cellForRowAt"
//if (indexPath as NSIndexPath).section == 0 {
let cell = tableView.dequeueReusableCell(withIdentifier: "downloadTableViewCell", for: indexPath) as! DownLoadTableViewCell
cell.backgroundColor = UIColor.green
if soundPacks[(indexPath as NSIndexPath).row]?.price == 0 {
cell.soundPackPriceUILabel.text = "FREE"
} else {
cell.soundPackPriceUILabel.text = String(format: "%.2", (soundPacks[(indexPath as NSIndexPath).row]?.price)!)
}
//cell.textLabel?.text = soundPacks[(indexPath as NSIndexPath).row]?.soundPackTitle
cell.soundPackTitleUILabel.text = soundPacks[(indexPath as NSIndexPath).row]?.soundPackTitle
cell.soundPackAuthorUILabel.text = soundPacks[(indexPath as NSIndexPath).row]?.author
cell.soundPackShortDescription.text = soundPacks[(indexPath as NSIndexPath).row]?.shortDescription
cell.soundPackImage.image = UIImage(named: "Placeholder Icon")
DDLogDebug("\(viewName).\(method): table section \((indexPath as NSIndexPath).section) row \((indexPath as NSIndexPath).row))")
return cell
//}
}
UItableViewCell
class DownLoadTableViewCell: UITableViewCell {
#IBOutlet weak var soundPackImage: UIImageView!
#IBOutlet weak var soundPackTitleUILabel: UILabel!
#IBOutlet weak var soundPackAuthorUILabel: UILabel!
#IBOutlet weak var soundPackShortDescription: UILabel!
#IBOutlet weak var soundPackPriceUILabel: UILabel!
let gradientLayer = CAGradientLayer()
override func awakeFromNib() {
super.awakeFromNib()
// Initialization code
}
override func setSelected(_ selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
// Configure the view for the selected state
}
}
But I get the following;
I am sure I am doing something small incorrectly, but as of yet can't figure it out. Looked through many examples included my own code where I have gotten this working before.
Not a single one of my settings for the tableview are getting invoked except the number of cells. But everything in;
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell{...}
is not working.
Help is appreciated.
I think you need to reload the tableView after getting data from Firebase
self.saveMixesTableView.reloadData()