Workaround for Zoom in Graph overview? - gephi

I am currently working on a medium size graph in gephi (5k nodes, 25k edges);
Whenever I click on "Center on Graph" button, the Zoom slider stops working. If the file is saved in this situation, this error stays even after reopening Gephi.
Closing this graph file and opening other file makes the Zoom starting working again.
Is there a way to fix the Zoom slider? If not, any workaround to zoom in and out without the slider? (for instance, using the script console...)

After doing some tests, I realized that an easy way to fix the problem is using the mouse wheel.
It changes the zoom level, and also fix the zoom slider.

Related

How to avoid windows zoom in electron app

If the Windows display zoom is set to 150%, the Electron app also appears zoomed. I want my app to avoid the windows zoom level and always display in 100% zoom only.
I have tried the zoomFactor:1 but it's not working.
As per #hijleh suggestion, adding the following lines in the main process has resolved the issue. The app is now avoiding the Windows display zoom.
app.commandLine.appendSwitch('high-dpi-support', 1)
app.commandLine.appendSwitch('force-device-scale-factor', 1)

vidyo.io: Moving and resizing a video using VidyoConnector API

I downloaded the latest iOS package from vidyo.io and have successfully built my application integrated with the Vidyo libraries and using the VidyoConnector API.
When my app first comes up, I was very happy to see that a preview video appears on the screen just where I’d expect it to be! However, when moving the view to a different location, the video did not render quite how I intended.
The video did move to the x/y position on screen that I’d hoped but the size did not adjust to my new view dimensions. Then I found the VidyoConnectorShowViewAt API call and that did indeed resize my view but the positioning of the video then was off.
Is this the correct call to make when moving and resizing a view? Does anybody have any ideas what I could be doing wrong? Any help would be appreciated.
Sounds like you are pretty close. If you are just moving your view to different coordinates without resizing, then no API call is necessary. But if also resizing, then indeed use VidyoConnectorShowViewAt. My hunch is that your coordinates that you are passing are off, as x and y should be relative to the view itself and not to the main view. So try passing 0 and 0 as x and y and see if that helps.

Zoomed in ipad simulator?

For some reason, when I run my app, the game is zoomed in in the ipad simulator. I have to use a scroll bar at the right in order to move the screen up or down. The only way I've managed to get the entire thing looking normal is to scale it to 75% but I want to keep it at 100%. Does anyone know what the problem is and how I can fix it?
I get the same. There's plenty of room for the simulator to not be zoomed, but it is, like so:
The best solution I've found is to got to Window -> Zoom All. I have this bound to a keyboard shortcut so I can quickly fix it, but I haven't been able to find a way to make it not open zoomed.

flexslider stops sliding on touch and dives images in two ios phone gap

If youre working with small slide you will notice they often stall halfways thru the slide. im using slide and not fade. Ive tested this on the basic flexslider example there is. It doenst matter if its a big og small slide if you slide the picture to 50% and you leave your finger from the slide, going straight down, then the image is stuck with 50% of to images.. Is this a bug or is there a solution? tested on ios 6 phone gap
edit it doenst have to be 50% you its everywhere u start sliding images and move the finger out of the slider then the sliding animation is stopped and youre stuck with something of two images.
Solution: Its currently a bug according to github A minor bug with no one to fix it anytime soon.. However i experienced severals flicker bugs when creating a slider on a transformed moved div...
therefor the solution for me was use iosslider instead. Its perfect! ive tried all sliders out there this one does it all with no bugs!!!.. Its free for personal use however not free for commercial :/ anyways its the best and there really isnt an alternative to what i need a slider for.
Say thank you with +1 if you went ahead and downloaded iosslider :) You will be satisfied i promise!

Windows phone 7 - control camera zoom in via application

I am creating one application where I required to control the camera controls via my app such as camera capture, camera zoom in, zoom out, flash on/ off and so on.
Normally, in iPhone, API are available which can control the execution of hardware. I have tried to achieve same in windows phone 7 using silverlight. I have found the code to control the camera on event via code but not able to find any thing so that via button or slider, I can zoom in, zoom out.
I tried the reference video http://channel9.msdn.com/Shows/Inside+Windows+Phone/Inside-Windows-Phone-16-Mango-Camera-APIs and downloaded the code but still not found anything specific.
My question is that is it possible in windows phone 7 to have this feature and if so can anyone please guide me for this?
I also found one thing where when the camera is open, the images are coming in reverse direction :)
Please help me out of this.
Thanks,
David.
To zoom, you have to manually process the image.
You will need to add your own + and - zoom buttons and keep track of the zoom level.
Then, to show a zoomed viewfinder, you need to get the previewbuffer in a loop and zoom the image yourself to the current zoom level and then display it.
When the user takes a picture, you will apply the same zoom processing to the image in the CaptureImageAvailable event handler before saving.

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