Corona SDK - crash after run simulator - coronasdk

At first time when I was used Corona all work fine. But in some time after run I get error
The stdin connection has closed corona sdk
I am tried install new/older version and install new driver for video card there not working.
Need help, pls!

I found solution!
Problem was in video card. I have Intel processor and Radeon video card. I think that is a conflict. I disable vide card driver and all work fine!

Related

Gray lines instead of camera feed in ARCore app builds

When I build and run the "Hello Sceneform" and "Solar System" projects that I downloaded while following the Android Quickstart https://developers.google.com/ar/develop/java/quickstart, all I see on my phone (a Galaxy S9) are these shifting gray/black lines, with the moving ARCore hand/phone on top.
I can download and run ARCore apps from the store without a hitch. The S9 is the only ARCore-compatible phone I can test with. I'm using Android Studio 3.2 preview, Windows 10, ARCore 1.2, and Android 8.0.0.
When I try running on any emulator device, it immediately crashes before displaying anything, which is likely due to the fact that I don't think my desktop GPU supports OpenGL ES 3.1, based on the output when I run "adb logcat | grep eglMakeCurrent". Right now my goal is just to get it working on my phone, though.
The grey bars for the Galaxy S9 is a bug (see: https://github.com/google-ar/sceneform-android-sdk/issues/28).
As of July 18th it is still open.
I had the same issue. Try using the NDK Quickstart instructions instead, found here.
After a few installations and updates of Gradle, etc.
running /samples/hello_ar_c via USB to an S9
worked flawlessy. Hope this helps.

Mjpeg broken on recent Mobile Safari?

I am playing with live mjpeg streams from IP cameras and found that support for mjpeg seems to be broken on recent Mobile Safari releases.
I am using a simple HTML test page with an embedded image as follows:
<img src="http://[ip_address]/[path]">
This works fine on an iPhone 4S with iOS 5.1, but doesn't show anything on an iPad with iOS 7.0.3.
Can someone confirm this? Any known workarounds?
MJPEG support on iPhone (and on OSX also) has been often broken in the past, and I can confirm that right now I'm having the same problem with MJPEG streams on my iPhone 5, version 7.0.4.
You can find some threads talking about this problem in the apple website, dating from mid 2013 and with a few recent answers, like this one https://discussions.apple.com/message/22933450#22933450
This one posts a possible solution, if you can control the stream:
https://discussions.apple.com/thread/4347848
I have not tried if this solution works, because I can't change the stream itself.
And the problem was also on OSX Lion :
https://discussions.apple.com/message/19028348#19028348
They say it has been fixed in OSX, and that some bug reports has been filed for ios, but can't find if and when they will be fixed.
I can't find it again, but in a comment someone speculate that MJPEG support was disabled/limited on purpose on iPhone because some users had their mobile bandwidth consumed when forgetting mobile safari connected to a site streaming mjpeg images, but can't find a reference to that claim.

Why do I have to reinstall Kinect SDK everytime I restart PC

I'm currently work with Kinect for Windows SDK version 1 under Win7, VS2010, C#.NET.
Demos in Microsoft Kinect for Windows SDK Sample Browser can't run properly after Kinect is connected to my PC.
Kinect Explorer(in C#) says Kinect is not ready (which is different from Please insert a Kinect... if Kinect is not connected).
Shapes Game(in C#) says Oops... Something's wrong with Kinect
Skeletal Viewer(in C++) can run, but only depth image run properly. Color image has a frame rate less than 1! And skeleton view show nothing but a black background.
Here's what I have tried:
The above thing will not happen(which means everything goes all right) if SDK is reinstalled and PC is not restarted. So... I have to reinstall Kinect SDK everytime I restart my PC!!!
I checked the Resource Manager after Kinect USB is plugged to my PC. The strange thing is that if the PC is not restarted after reinstalling SDK, there're 4 devices concerning Kinect: Audio, Speech, NUI and Security. But after restart PC, the Security Device won't be shown after Kinect is connected to PC.
I've tried with 2 different Kinect(one at a time) and have the same situation.
Using different USB slots make no difference.
I don't know what's wrong with my PC or how to do next. The only thing I know is that I don't want to reinstall Kinect SDK everytime I restart my PC! So would anybody offer some solution? Thanks very much!
I came across this problem just now, and finally solve it. I accidentally killed the process names "KinectManagementService" in the task manager, and then I could not connect the Kinect any more. Have a glance at the task manager whether the process is there.
Open Windows Service, and start the service "Kinect Management". That's it!

Why does my application audio stop working after turning off and turning on my tv?

I'm currently developing an application in XNA and using a TV with HDMI for video and audio. When I turn the TV off then on again the application audio ceases to work. However, system sounds do still work. Does anyone have any ideas on why this happens?
I'm using a motherboard with integrated Intel HD graphics to connect the TV and use it as a monitor.
Here is a link to a similar issue in regards to audio jack sensing in windows:
https://superuser.com/questions/249878/disable-windows-sound-card-jack-sensing
The same solution solved my problem:
Go to
HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Class{4D36E96C-E325-11CE-BFC1-08002BE10318}000\GlobalSettings
Change the value EnableDynamicDevices to zero.
Restart your system.
Hopefully this will help others that have issues with this and XNA in the future.

Kinect SDK - Not recogizing microphone array

I upgraded my machine to Win 7 Windows Home Premium (32 bit). I bought just the Kinect device, no bundle with XBOX. I install the Kinect SDK.
I plug in the Kinect.
When the microphone array driver tries to install itself, it says Windows has stopped this device because it has reported problems. (Code 43). Not too specific lol.
It calls it an "unspecified device"
The camera works but the microphone doesn't.
I've tried plugging the Kinect into all 8 usb ports- all with the same result.
The machine says there's also an unspecified device called Flip CC, but it won't let me get rid of it.
Any ideas?
Thanks,
Rick
My only idea at this point is that you don't have everything installed necessary for the microphone/speech capabilities. I would review this readme and report back here. Be sure to follow it to a T! There are a lot of libraries to install for Speech.

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