I am trying to segue data from my "create a party" form into my second "Find Parties" tab.
Here is a screen shot of my main story board:
my code for the create a party controller:
import UIKit
struct party {
var name: String
var location: String
var description: String
}
class FirstViewController: UIViewController {
#IBOutlet weak var nameField: UITextField!
#IBOutlet weak var locationField: UITextField!
#IBOutlet weak var descriptionField: UITextView!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
var newParty = party(name: "", location: "", description: "")
#IBAction func create(_ sender: AnyObject) {
newParty = party(name: nameField.text!, location: locationField.text!, description: descriptionField.text!)
nameField.text = ""
locationField.text = ""
descriptionField.text = ""
performSegue(withIdentifier: "toPartyList", sender: newParty)
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
let destinationViewController : SecondViewController = segue.destination as! SecondViewController
destinationViewController.parties.append(newParty)
}
}
Code for the find parties tab:
import UIKit
class SecondViewController: UIViewController, UITableViewDelegate, UITableViewDataSource {
#IBOutlet weak var partyTable: UITableView!
override func viewDidLoad() {
super.viewDidLoad()
partyTable.delegate = self
partyTable.dataSource = self
// updates the table of users everytime submit is clicked
DispatchQueue.main.async{
self.partyTable.reloadData()
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
var parties = [party]()
// creates the number of cells in the table
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return parties.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
// Make table cells the show the user name
let cell = UITableViewCell()
cell.textLabel?.text = parties[indexPath.row].name
return cell
}
// Allows the user to swipe and delete people from the table and also the users array
func tableView(_ tableView: UITableView, commit editingStyle: UITableViewCellEditingStyle, forRowAt indexPath: IndexPath) {
if editingStyle == .delete {
// delete the person in users array
parties.remove(at: indexPath.row)
// delete the cell from the table
partyTable.deleteRows(at: [indexPath], with: .fade)
}
}
}
currently my segue just takes me directly to the "Find Parties" view controller with no way back, and not to the tab. what do I need to change in my segue to do this?
Rather than use a segue in this case, just switch tabs programatically:
#IBAction func create(_ sender: AnyObject) {
newParty = party(name: nameField.text!, location: locationField.text!, description: descriptionField.text!)
nameField.text = ""
locationField.text = ""
descriptionField.text = ""
tabBarController?.selectedIndex = 1 // 2nd tab
}
To pass information along, you can do something like this:
let navVC = tabBarController.viewControllers[1] as! UINavigationController
let rootVC = navVC.viewControllers[0] as! SomeViewController
rootVC.someData = myData
Related
see this gif
when I choose the city Med , it passed to the TableVC not to the FirstVC (MainVC)
can I do that ? segue to the mainVC with the data passed through
the container (TableVC) ?
here what I did so far
MainVC
Empty
TableVC
import UIKit
class passedViewController: UITableViewController {
#IBOutlet weak var passcelltow: UITableViewCell!
#IBOutlet weak var passcell: UITableViewCell!
var passedCity1 = "اختر المدينة الاولى"
var passedCity2 = "اختر المدينة الثانية"
override func viewDidLoad() {
super .viewDidLoad()
passcell.textLabel?.text = passedCity1
passcelltow.textLabel?.text = passedCity2
}
}
Table 1 with data to pass to the TableVC
import UIKit
class city2ViewController: UIViewController , UITableViewDelegate , UITableViewDataSource{
#IBOutlet weak var tableView: UITableView!
var city2 = ["RUH" , "Med" , "Jed"]
override func viewDidLoad() {
super.viewDidLoad()
tableView.delegate = self
tableView.dataSource = self
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return city2.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = UITableViewCell()
print(indexPath.row)
cell.textLabel?.text = city2[indexPath.row]
return cell
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
performSegue(withIdentifier: "show", sender: city2[indexPath.row])
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
let passing = segue.destination as! passedViewController
passing.passedCity2 = sender as! String
}
}
Table 2 is the same ..
commend error
0 1 2 Could not cast value of type 'UIViewController' (0x107a10288) to
'table_view_test_pass.passedViewController' (0x105dbfdf8). (lldb)
You can pass data via segues or protocols. Since you are using segues i will show you a complete example and how to do it the right way in Swift 3. Using only two ViewControllers.
Create two UITextFields in the main "ViewController".
Create a new view controller of type UIViewController call it "MainTabelViewController" and add a tableView in it. Select content Dynamic prototypes Style Grouped and create 1 prototype cell and add a UILabel to it for the city name. "Don't forget the put the cell identifier name". I called it "cell".
Add the delegates and data sources to the class and add its functions like in code.
Create a segue from the main view controller to the main table view controller. And create another segue the opposite direction. "Don't forget the put the segue identifier names" I called them "toCity" & "toMain"
Create a "CityTableViewCell" controller of type UITableViewCell and create an IBOutlet of UILabel type where you will save the city name in as a text.
Edit this part in the AppDelegate.swift To delete the city names saved using in the UserDefaults every time the app is launched. So i wont populate the UITextFields randomly every time.
import UIKit
#UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
var userDefaults: UserDefaults!
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
userDefaults = UserDefaults.standard
userDefaults.removeObject(forKey: "City One")
userDefaults.removeObject(forKey: "City Two")
return true
}
This is the ordinary main ViewController.swift where you have your UITextFields in. I distinguish which UITextField did the user click on using the tags. You need to add also the UITextFieldDelegate protocol to be able to use the the textFieldDidBeginEditing function. And i also save the selected city names using UserDefaults class to call them when user chooses the other city.
import UIKit
class ViewController: UIViewController, UITextFieldDelegate {
#IBOutlet var cityOneLabel: UITextField!
#IBOutlet var cityTwoLabel: UITextField!
#IBOutlet var continueButton: UIButton!
var selectedCityOne = ""
var selectedCityTwo = ""
var userDefaults: UserDefaults!
override func viewDidLoad() {
super.viewDidLoad()
cityOneLabel.delegate = self
cityTwoLabel.delegate = self
cityOneLabel.tag = 1
cityTwoLabel.tag = 2
continueButton.isEnabled = false
}
override func viewDidAppear(_ animated: Bool) {
userDefaults = UserDefaults.standard
cityOneLabel.text = selectedCityOne
cityTwoLabel.text = selectedCityTwo
if selectedCityOne != "" {
userDefaults.set(selectedCityOne, forKey: "City One")
} else {
cityOneLabel.text = userDefaults.string(forKey: "City One")
}
if selectedCityTwo != "" {
userDefaults.set(selectedCityTwo, forKey: "City Two")
} else {
cityTwoLabel.text = userDefaults.string(forKey: "City Two")
}
if cityOneLabel.text != "" && cityTwoLabel.text != "" {
continueButton.isEnabled = true
} else {
continueButton.isEnabled = false
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
#IBAction func continueButtonAction(_ sender: UIButton) {
//Later on continue after selecting the cities
}
func textFieldDidBeginEditing(_ textField: UITextField) {
performSegue(withIdentifier: "toCity", sender: textField.tag)
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "toCity" {
guard let cityVC = segue.destination as? MainTableViewController else {
return
}
cityVC.selectedTextField = sender as! Int
}
}
}
In the CityTabelViewCell.swift add the IBOutlet UILabel for the city name.
import UIKit
class CityTableViewCell: UITableViewCell {
#IBOutlet var cityNameLabel: UILabel!
override func awakeFromNib() {
super.awakeFromNib()
// Initialization code
}
override func setSelected(_ selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
// Configure the view for the selected state
}
}
For the MainTabelViewController.swift write this:
Here is where i create an array of strings to populate my table view UILabels with.
import UIKit
class MainTableViewController: UIViewController, UITableViewDelegate, UITableViewDataSource {
#IBOutlet var cityTabelView: UITableView!
var cityNamesArray = ["Cairo", "Alexandria", "Suez"]
var selectedTextField = Int()
var selectedCityName = ""
override func viewDidLoad() {
super.viewDidLoad()
cityTabelView.delegate = self
cityTabelView.dataSource = self
// Do any additional setup after loading the view.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath) as! CityTableViewCell
cell.cityNameLabel.text = cityNamesArray[indexPath.row]
return cell
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return cityNamesArray.count
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
selectedCityName = cityNamesArray[indexPath.row]
performSegue(withIdentifier: "toMain", sender: self)
}
func tableView(_ tableView: UITableView, titleForHeaderInSection section: Int) -> String? {
var title = ""
if selectedTextField == 1 {
title = "City One"
} else if selectedTextField == 2 {
title = "City Two"
}
return title
}
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "toMain" {
guard let mainVC = segue.destination as? ViewController else {
return
}
if selectedTextField == 1 {
mainVC.selectedCityOne = selectedCityName
} else if selectedTextField == 2 {
mainVC.selectedCityTwo = selectedCityName
}
}
}
}
This is how my layout looks like. Try it. I just added a continue button too if the user will have to go to another UIViewController after selecting the two cities.
If you want to segue to MainVC, you should instantiate a view controller from that class in prepare for segue.
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
let passing = segue.destination as! ViewController
passing.passedCity2 = sender as! String
}
Change ViewController to whatever the name of your class is for MainVC.
If you want to go back to the Parent View, you should be using an unwind-segue.
For that you must create the unwind segue method in the Parent View like this
#IBAction func unwindSegueFromChild(segue: UIStoryboardSegue){
// This code executes when returning to view
}
And in your child view you must create the unwind segue ctrl+dragging
There a dropdown appears and you select unwindSegueFromChild
Once you've done that, you must assign the unwind segue an identifier and programmatically perform it like a normal segue.
Right now im following a tutorial. And i notice when i click a table cell and redirect to a new view, i found there is no detail for each cell.
ViewController.swift:
import UIKit
class ViewController: UIViewController, UITableViewDelegate, UITableViewDataSource {
#IBOutlet weak var tableView: UITableView!
var itemsArray: [ToDoItem] = []
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return itemsArray.count
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("Cell") as UITableViewCell!
let tempItem = itemsArray[indexPath.row]
cell.textLabel?.text = tempItem.itemName
return cell!
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if segue.identifier == "detailsegue" {
let destVC = segue.destinationViewController as! DetailViewController
let selectedIndex = tableView.indexPathForSelectedRow
destVC.myItem = itemsArray[selectedIndex!.row] as? ToDoItem
}
}
override func viewDidLoad() {
super.viewDidLoad()
let item1 = ToDoItem(name: "Eat", desc: "Eat until i am full. I prefer local food though!", place: "Food Court")
itemsArray.append(item1)
let item2 = ToDoItem(name: "Drink", desc: "Drink until i am full. I prefer local drink though!", place: "Drink Court")
itemsArray.append(item2)
let item3 = ToDoItem(name: "Jump", desc: "Jump until i am tired. I prefer local jump though!", place: "Sport Center")
itemsArray.append(item3)
// Do any additional setup after loading the view, typically from a nib.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
ToDoItem.swift:
import UIKit
class ToDoItem: NSObject {
var itemName: String
var itemDescription: String?
var itemPlace : String?
var completed: Bool
init(name: String, desc: String?, place:String?) {
self.itemName = name
self.itemDescription = desc
self.itemPlace = place
self.completed = false
}
}
my detailviewcontroller.swift
import UIKit
class DetailViewController: UIViewController {
var myItem: ToDoItem?
#IBOutlet weak var nameLabel: UILabel!
#IBOutlet weak var placeLabel: UILabel!
#IBOutlet weak var descLabel: UILabel!
override func viewDidLoad() {
super.viewDidLoad()
nameLabel.text = myItem?.itemName
placeLabel.text = myItem?.itemDescription
// Do any additional setup after loading the view.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
/*
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
// Get the new view controller using segue.destinationViewController.
// Pass the selected object to the new view controller.
}
*/
}
and here is my storyboard:
storyboard
I have a button action in one viewcontroller connect to another tableviewcontroller. I need to pass a few textfields value to show in another tableview via click the button. In the first view, I have a global array:
var estRent = [AnyObject]()
Append value within the buttonAction:
#IBAction func calculateButtonAction(sender: UIButton) {
...
estRent.append(weekRent)
estRent.append(monthRent)
estRent.append(yearRent)
estRent.append(interestRate)
estRent.append(loanAmount)
estRent.append(monthInterest)
}
Overwrite prepareForSegue:
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject!) {
if (segue.identifier == "Load View") {
let svc = segue.destinationViewController as! NextTableViewController
svc.rentArray = self.estRent
}
}
In the NextTableViewController, there is a global array:
var rentArray = [AnyObject]()
The next table view could not see the values in the array. Appreciate any help.
First View Controller:
import UIKit
class ViewController: UIViewController {
#IBOutlet weak var nameTextField: UITextField!
#IBOutlet weak var ageTextField: UITextField!
#IBOutlet weak var classTextField: UITextField!
var estRent = [AnyObject]()
#IBAction func goButtonAction(sender: UIButton) {
estRent.append(nameTextField.text!)
estRent.append(ageTextField.text!)
estRent.append(classTextField.text!)
}
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
override func viewWillAppear(animated: Bool) {
super.viewWillAppear(animated)
[estRent .removeAll()]
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject!) {
print(estRent)
if (segue.identifier == "LoadView") {
let svc = segue.destinationViewController as! RentTableViewController
svc.rentArray = self.estRent
}
}
}
RentTableViewController:
import UIKit
class RentTableViewController: UITableViewController {
var rentArray = [AnyObject]()
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int{
return rentArray.count
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell{
tableView.registerClass(UITableViewCell.self, forCellReuseIdentifier: "studentCell")
let tableCell: UITableViewCell = tableView.dequeueReusableCellWithIdentifier("studentCell", forIndexPath: indexPath)
let rentLabel: UILabel = UILabel.init(frame: CGRectMake(10, 10, 100, 25))
rentLabel.text = rentArray[indexPath.row] as? String
tableCell.addSubview(rentLabel)
return tableCell
}
}
Click here for Main.storyboard image
You must give a segue identifier as "LoadView" in storyboard
Click here to view screen short for "How to give segue identifier"
I want to display the details of one one table row onto another viewController. But it shows an error saying ' fatal error: unexpectedly found nil while unwrapping an Optional value'
The code for my VC is as follows:
import UIKit
class ViewController: UIViewController, UITextFieldDelegate, UITableViewDelegate,UITableViewDataSource, UICollectionViewDataSource, UICollectionViewDelegate {
#IBOutlet var nameForUser: UITextField!
#IBOutlet var loginButton: UIButton!
#IBOutlet var tableView: UITableView!
let allEvents = Events.allEvents
var nextScreenRow: Events!
override func viewDidLoad() {
super.viewDidLoad()
//nameForUser.text! = "Please Enter Name Here"
// Do any additional setup after loading the view, typically from a nib.
}
func textFieldDidBeginEditing(textField: UITextField) {
textField.text = ""
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return self.allEvents.count
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("eventsCell")!
let event = self.allEvents[indexPath.row]
cell.textLabel?.text = event.eventName
cell.imageView?.image = UIImage(named: event.imageName)
cell.detailTextLabel?.text = event.entryType
//cell.textLabel?.text = allEvents[indexPath.row]
return cell
}
func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
tableView.deselectRowAtIndexPath(indexPath, animated: true)
nextScreenRow = allEvents[indexPath.row]
performSegueWithIdentifier("tryToConnect", sender:self)
}
func tableView(tableView: UITableView, canEditRowAtIndexPath indexPath: NSIndexPath) -> Bool {
return true
}
func collectionView(collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
return self.allEvents.count
}
func collectionView(collectionView: UICollectionView, cellForItemAtIndexPath indexPath: NSIndexPath) -> UICollectionViewCell {
let sec = collectionView.dequeueReusableCellWithReuseIdentifier("eventsSec", forIndexPath: indexPath) as! GridCollectionViewCell
let event = self.allEvents[indexPath.row]
sec.imageView.image = UIImage(named: event.imageName)
sec.caption.text = event.entryType
return sec
}
func collectionView(collectionView: UICollectionView, didSelectItemAtIndexPath indexPath: NSIndexPath) {
performSegueWithIdentifier("tryToConnect2", sender: self)
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if (segue.identifier == "successfulLogin"){
segue.destinationViewController as! TabController
//let userName = nameForUser.text
//controller.userName = userName
}
else if (segue.identifier == "tryToConnect"){
let dest = segue.destinationViewController as! DetailedEventViewController
dest.deatiledEvent.text = nextScreenRow.eventName
dest.eventType.text = nextScreenRow.entryType
dest.imageView.image = UIImage(named: nextScreenRow.imageName)
}
}
#IBAction func loginButtonWhenPressed(sender: UIButton) {
let userName = nameForUser.text
if userName == "" {
let nextController = UIAlertController()
nextController.title = "Error!"
nextController.message = "Please enter a name"
let okAction = UIAlertAction(title: "okay", style: UIAlertActionStyle.Default) {
action in self.dismissViewControllerAnimated(true, completion: nil)
}
nextController.addAction(okAction)
self.presentViewController(nextController, animated: true, completion: nil)
}
}
}
When I run this, it shows the error. I have also assigned the delegates for the table view. The code for 'DetailedEventVC' is:
import UIKit
class DetailedEventViewController: UIViewController {
#IBOutlet weak var imageView: UIImageView!
#IBOutlet weak var deatiledEvent: UILabel!
#IBOutlet weak var eventType: UILabel!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
/*
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
// Get the new view controller using segue.destinationViewController.
// Pass the selected object to the new view controller.
}
*/
}
Why does it show that the values are nil?
Help would be greatly appreciated.
Thanks in advance.
The 'EventsDetails.swift' file which has the details of events are a structure. Is there anything wrong in the way I'm calling the values?
import Foundation
import UIKit
struct Events {
let eventName: String
let entryType: String
let imageName: String
static let EventKey = "NameKey"
static let EntryTypeKey = "EntryType"
static let ImageNameKey = "ImageNameKey"
init(dictionary:[String : String]) {
self.eventName = dictionary[Events.EventKey]!
self.entryType = dictionary[Events.EntryTypeKey]!
self.imageName = dictionary[Events.ImageNameKey]!
}
}
extension Events {
static var allEvents: [Events] {
var eventsArray = [Events]()
for d in Events.localEventsData(){
eventsArray.append(Events(dictionary: d))
}
return eventsArray
}
static func localEventsData()-> [[String: String]] {
return [
[Events.EventKey:"Metallica Concert in Palace Grounds", Events.EntryTypeKey: "Paid Entry", Events.ImageNameKey:"Metallica"],
[Events.EventKey:"Saree Exhibition in Malleswaram Grounds", Events.EntryTypeKey: "Free Entry", Events.ImageNameKey:"SareeExhibition"],
[Events.EventKey:"Wine tasting event in Links Brewery", Events.EntryTypeKey: "Paid Entry", Events.ImageNameKey:"WineTasting"],
[Events.EventKey:"Startups Meet in Kanteerava Stadium", Events.EntryTypeKey: "Paid Entry", Events.ImageNameKey:"StartupMeet"],
[Events.EventKey:"Summer Noon Party in Kumara Park", Events.EntryTypeKey: "Paid Entry", Events.ImageNameKey:"SummerNoonParty"],
[Events.EventKey:"Rock and Roll nights in Sarjapur Road", Events.EntryTypeKey: "Paid Entry", Events.ImageNameKey:"RockNRollNight"],
[Events.EventKey:"Barbecue Fridays in Whitefield", Events.EntryTypeKey: "Paid Entry", Events.ImageNameKey:"BBQFriday"],
[Events.EventKey:"Summer workshop in Indiranagar", Events.EntryTypeKey: "Free Entry", Events.ImageNameKey:"SummerWorkshop"],
[Events.EventKey:"Impressions & Expressions in MG Road", Events.EntryTypeKey: "Free Entry", Events.ImageNameKey:"ImpressionAndExpression"],
[Events.EventKey:"Italian carnival in Electronic City", Events.EntryTypeKey: "Free Entry", Events.ImageNameKey:"ItalianCarnival"]
]
}
}
Create properties in your destination viewController and use them like below
import UIKit
class DetailedEventViewController: UIViewController {
#IBOutlet weak var imageView: UIImageView!
#IBOutlet weak var deatiledEvent: UILabel!
#IBOutlet weak var eventType: UILabel!
var myImage = UIImage?
var eventDetails = ""
var typeOfEvent = ""
override func viewDidLoad() {
super.viewDidLoad()
imageView.image = myImage
deatiledEvent.text = eventDetails
eventType.text = typeOfEvent
// Do any additional setup after loading the view.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
and then in your first viewController you can access them like
let dest = segue.destinationViewController as! DetailedEventViewController
dest.eventDetails = nextScreenRow.eventName
dest.typeOfEvent = nextScreenRow.entryType
dest.myImage = UIImage(named: nextScreenRow.imageName)
I am really struggling to pass data from SecondViewController to ActivityFormTableViewController.
get this error: 'NSInvalidArgumentException', reason: 'Receiver () has no segue with identifier 'MajorActivity''
Code for two classes follow:
Any help would be received with gratitude.
//
// SecondViewController.swift
// LinkByActivity
//
// Created by Jeremy Andrews on 2015/06/10.
// version update 23/06/2015
// Copyright (c) 2015 Jeremy Andrews. All rights reserved.
//
import UIKit
class SecondViewController: UIViewController, UITableViewDataSource, UITableViewDelegate {
#IBOutlet var tableView: UITableView!
let textCellIdentifier = "TextCell"
var catRet = XnYCategories.mainCats("main")
var activityDictionary = [String : [String]]()
var key1:String!
#IBAction func ActivityMainCats(segue:UIStoryboardSegue) {
}
override func viewDidLoad() {
super.viewDidLoad()
tableView.delegate = self
tableView.dataSource = self
}
// MARK: UITextFieldDelegate Methods
func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 1
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return catRet.count
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier(textCellIdentifier, forIndexPath: indexPath) as! UITableViewCell
let row = indexPath.row
cell.textLabel?.text = catRet[row]
return cell
}
// MARK: UITableViewDelegate Methods
func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
tableView.deselectRowAtIndexPath(indexPath, animated: true)
var row = indexPath.row
let key1 = catRet[row]
println(key1)
performSegueWithIdentifier("MajorActivity", sender: self)
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject!) {
if (segue.identifier == "MajorActivity") {
var svc = segue.destinationViewController as! ActivityFormTableViewController;
svc.key2 = key1
println(key1)
}
}
}
//
// ActivityFormTableViewController.swift
// LinkByActivity
//
// Created by Jeremy Andrews on 2015/07/24.
// Copyright (c) 2015 Jeremy Andrews. All rights reserved.
//
import UIKit
class ActivityFormTableViewController: UITableViewController, UITableViewDataSource, UITableViewDelegate {
#IBOutlet var tableView2: UITableView!
var key2:String!
var catRet2 = XnYCategories.mainCats("Sport")
let textCellIdentifier = "TextCell2"
var activityDictionary = [String : [String]]()
override func viewDidLoad() {
super.viewDidLoad()
println(key2)
var catRet2 = XnYCategories.mainCats(key2)
println(catRet2)
tableView.delegate = self
tableView.dataSource = self
}
// MARK: UITextFieldDelegate Methods
override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 1
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
//var catRet2 = XnYCategories.mainCats(key2)
return catRet2.count
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier(textCellIdentifier, forIndexPath: indexPath) as! UITableViewCell
let row = indexPath.row
cell.textLabel?.text = catRet2[row]
return cell
}
// MARK: UITableViewDelegate Methods
override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
tableView.deselectRowAtIndexPath(indexPath, animated: true)
var row = indexPath.row
let activityKey = "CellNo_" + "famNam_" + key2
activityDictionary = [activityKey: ["TheForm", "l1", "etc"]]
//println(activityDictionary)
}
}
You need to create a UINavigationController in your prepareForSegue method because it appears as that's what you have on your storyboard. Then you need to create an instance of the controller that you want the navigation controller to show and assign your properties to that.
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject!) {
if (segue.identifier == "MajorActivity") {
let activityFormNavController = segue.destinationViewController as! UINavigationController
let svc = activityFormNavController.topViewController as! ActivityFormTableViewController
svc.key2 = key1
println(key1)
}
}
Storyboard Example:
ViewController.swift
import UIKit
class ViewController: UIViewController {
var someString : String?
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
#IBAction func fireSegueBttnTouched(sender: AnyObject) {
// set my local instance variable to some value to pass
someString = "Stack Overflow Is Great!"
performSegueWithIdentifier("next", sender: self)
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if segue.identifier == "next" {
// Create a UINavigationController instance first b/c that's where the segue goes
let nextNavVc = segue.destinationViewController as! UINavigationController
// Create an instance of the top view controller belonging to the above crated navigation controller
let nextVc = nextNavVc.topViewController as! SecondViewController
// Assign the instance variable from this view controller to the variable on the view controller nextVc
nextVc.passedString = someString
}
}
}
SecondViewController.swift
import UIKit
class SecondViewController: UIViewController {
#IBOutlet weak var outputLabel: UILabel!
var passedString : String?
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
override func viewDidLayoutSubviews() {
if passedString != nil {
outputLabel.text = passedString!
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
Simulator Screenshots: