Our app is fitness-related. It uses location services in the background. The user clicks a button when the app is in foreground and then we trigger startUpdatingLocation. We initially set the accuracy to kCLLocationAccuracyNearestTenMeters (force GPS) and distance filter to 1500. After that the user locks the screen and put the mobile in a pocket.
The problem is that this doesn't work for 5-10% of our ios users (it works perfectly for the rest). We have logged when the location update event occur and we can see that it doesn't trigger. When the user clicks the button in the foreground we also setup a timer to trigger x minutes later and the timer does not trigger either (for the users it doesn't work for).
We have not been able to reproduce the issue in-house, so it's hard to do good troubleshooting.
I know that the OS can terminate the app if the user is using other apps in the foreground, but from what I understand it may call applicationWillTerminate and we have not seen any logs from that event being called. However it still might be the case that the OS decides to terminate our app. If that is the case, what can we do about it? Our app is wanted by the user and starting another app (for example taking a photo) does not mean that the user want our app to stop working. So the question now is if it's related to that OS terminates our app, is there anything we can do?
Notes:
pausesLocationUpdatesAutomatically is to NO
Background App Refresh is enabled
We have not enabled gps or location-services in UIRequiredDeviceCapabilities (plist) since our app can be used in two ways. With or without GPS.
We require "always on"-setting to be enabled when the user clicks the button in the foreground.
We have confirmed that backgroundTimeRemaining property returns the max value (indicating that the app is allowed to run in the background indefinitely)
The problem occur for a variety of ios versions both 8.x and 9.x.
Related
This is from the Core Bluetooth Background Processing for iOS Apps section found in official docs:
Performing Long-Term Actions in the Background
Some apps may need to use the Core Bluetooth framework to perform
long-term actions in the background. As an example, imagine you are
developing a home security app for an iOS device that communicates
with a door lock (equipped with Bluetooth low energy technology). The
app and the lock interact to automatically lock the door when the user
leaves home and unlock the door when the user returns—all while the
app is in the background. When the user leaves home, the iOS device
may eventually become out of range of the lock, causing the connection
to the lock to be lost. At this point, the app can simply call the
connectPeripheral:options: method of the CBCentralManager class, and
because connection requests do not time out, the iOS device will
reconnect when the user returns home.
Okay, we have an app which locks/unlocks doors as appropriate... So as pointed out, this works when app is in the background (most likely in the suspended mode). Now, lets move on (with quoting docs):
Now imagine that the user is away from home for a few days. If the app
is terminated by the system while the user is away, the app will not
be able to reconnect to the lock when the user returns home, and the
user may not be able to unlock the door. For apps like these, it is
critical to be able to continue using Core Bluetooth to perform
long-term actions, such as monitoring active and pending connections.
So, if the user was away from home for a few days, and app has been terminated by the iOS, we will have to implement state preservation and restoration, so that iOS relaunch the app when connection request is detected, and let the app to unlock the door. Related quotes:
In the case of the home security app described above, the system
would monitor the connection request, and re-relaunch the app to
handle the centralManager:didConnectPeripheral: delegate callback when
the user returned home and the connection request completed.
This all make sense, but pay attention to this part again:
Now imagine that the user is away from home for a few days. If the app
is terminated by the system while the user is away, the app will not be able to reconnect to the lock when the user returns home, and
the user may not be able to unlock the door. For apps like these, it
is critical to be able to continue using Core Bluetooth to perform
long-term actions...
Does this means, if the app is forcefully killed by the user at some moment while he was away from home, that this will work as well ? Means when user comes home, the door will unlock anyway, or he must manually relaunch the app to unlock the door?
I am asking this, because of how relaunch of terminated apps works. It is not the same when user kills the app, and when iOS kills the app which supports background execution:
Apps that support background execution may be relaunched by the system
to handle incoming events. If an app is terminated for any reason
other than the user force quitting it, the system launches the app
when one of the following events happens...
Source
So once again, if the user was away for a few days and he has closed the app by double tapping Home button and dragging up, will he be able to enter his home without manually relaunching the app?
No. If the app is forcefully killed by the user then it will not be woken up again. The only scenario where it will be woken up is if the app was terminated by iOS itself, which will happen sooner or later when the app has not been it the foreground for a while. It will also not be relaunched if the device is rebooted.
Having said that, from my experience with Core Bluetooth I have come to the conclusion that State Preservation is way too unreliable. I would believe that the use-case that you are trying to implement will not work well enough, which is ironic since it is exactly the use-case that Apple is promoting it their documentation.
For example, you will have issues with the following:
State restoration will only relaunch your app due to bluetooth related activity if the event originates from a peripheral accessory that you are communicating with, such as connect/disconnect events and characteristics notifications. For other events, most importantly general bluetooth-state-change events, your app will not be relaunched and notified of this. The reason why this is so bad is because any bluetooth-state-change events will cause all pending connections to be tossed, meaning that your pending connections to the door lock will be lost. However, since your app is not relaunched to be notified of this, then it effectively means that your application will still believe that the connections are still pending when in fact they are not. Since your application is terminated at this time, the only way for it to wake up again is by having the user manually launch it again (or alternatively “hack” other background modes for this purpose, which will NOT work very reliably either).
This scenario happens if the user toggles Flight Mode, toggles Bluetooth, power cycles the iOS device, or any other undefined reasons that many cause state changes… And it is very unlikely that a bluetooth-state-change will not happen if "... the user is away from home for a few days.".
This "issue" has been reported by me and others multiple times, but Apple does not appear to want to fix it for some reason.
Apart from this, many other issues exists as well, such as the XPC connection being interrupted at different times for no apparent reason. I have also noticed that the pending connection can go into “limbo” mode where the peripheral state gets set to Connecting, but in fact it will never connect unless you cycle the connection state. Etc, etc, ...
/A
Is there any way in latest iOS to initiate location capture at a particular time each day (say morning and evening ), even if the app is in background or not running.
You should read Background execution. Background jobs are actually not recommended:
An app might move to the background because the user launched a different app or because the user locked the device and is not using it right now. In both situations, the user is signaling that your app does not need to be doing any meaningful work right now. Continuing to run in such conditions will only drain the device’s battery and might lead the user to force quit your app altogether.
As for getting user location check this answer How can I get current location from user in iOS
My application requires periodic location updates (every 10 minutes). In foreground and background (app not terminated) the application is working correctly. But the problem starts to occur when the app is terminated by the user.
I tried using this tutorial http://mobileoop.com/getting-location-updates-for-ios-7-and-8-when-the-app-is-killedterminatedsuspended .
It works only when user's location is changing because of startMonitoringSignificantLocationChanges. But I need locations in terminated state even if user is not changing its location.
Also, I have tried most of the stackoverflow questions but most of them gets satisfied with startMonitoringSignificantLocationChanges. But in my case it won't be enough to fulfil the application needs.
If a user terminates the app the system no longer grants it the same privileges. Background fetch operations and background location will not get executed until the user decides to start up your app again. The system recognizes this a user choice to not have this app running in any way again.
This isn't like the world of Android where an app can do as it pleases. Apple prefers user choice over what an app developer wants. This is of course good and bad as a developer. You need to provide the user with useful information about what your app is doing in the background so that they will allow it to run without terminating it. If they do terminate it, there is nothing that you can do.
How does Navita https://itunes.apple.com/us/app/navita-t.e.m.-personal/id590228620?mt=8
manage to display a call log?
If I swipe the app out of the task manager then it misses the calls, this indicates that it must presumably be using CTCallCenter's callEventHandler and is creating its own call log by saving the time/duration in response to the callEventHandler callbacks.
However if that is the case then how does it manage to do this in the background? I was under the impression that callEventHandler can only be used by apps in the foreground and not in the background?
The app is using location services, however even after disabling this it was still able to get information about the calls (provided the app isn't suspended). I though it might be using background location updates to keep itself primed to receive callEventHandler callbacks but apparently not.
The Navita app is additionally able to display call time and call duration.
The bounty will be awarded to an answer which contains sufficient, accurate and detailed information that enables me to emulate the behavior of the Navita app, specifically I must be able to write an app that can obtain the time and duration of a phone call that occurred while the app was not in the foreground, while the device's location services was turned off, and after the app had been in the background longer than the ~3 minutes granted by using beginBackgroundTaskWithExpirationHandler:
Here is what I observe with the Navita app that I want to be able to reproduce:
1) Run app
2) Task away from app
3) Go to device settings, privacy, and turn off Location Services.
4) Go to device settings, privacy, background app refresh and turn off for the app
5) Wait > 10 minutes to make sure the app is not still in the background as a consequence of using beginBackgroundTaskWithExpirationHandler:
6) Call the device from another phone, answer the phone call, then hang up.
7) Launch the app again and display the call time and duration
(This is iOS7 and unjailbroken)
Here is what I've found from Navita TEM disassembly and it's resources.
Application uses two background modes - location and audio. You can see it in the Info.plist file. When you enable phone calls logging application will also enable "alerts" and "Real-time" switches. When "alerts" enabled application infinitely loops in background "bg-sound.mp3" file which has no sound, it's just silence. Because of that it doesn't use hacks like this one How to get a call event using CTCallCenter:setCallEventHandler: that occurred while the app was suspended? . It's similar trick to location used in order to keep the app running in background and receive phone call events. Somehow this was not rejected from the AppStore.
If you are observing the call center while the app is in the background you get a set of updates when the app is brought back to the foreground. This set of data may not be as accurate as if the app had been mostly in the foreground but it does include quite a bit of info.
I am creating a private distribution app and I am wondering if it is possible, using any methods or private API's, to open my app when a bluetooth connection has been made.
What I have discovered so far is that with iOS 7 and the ability to use iBeacons you can enter into bluetooth proximity and you can have your app send a notification to allow the user to then open the app.
What I am hoping to do then is have the app running in the background and listen for an iBeacon connection and, if one has been made, actually launch the app without the users control instead of just sending a notification.
I realize this would never be allowed publically, however is there anything private I can look at to achieve this without jailbreaking? I know to launch some apps you can do [[UIApplication sharedApplication] openURL:[NSURL URLWithString:url]]; however I want my app to listen for an iBeacon and then open itself up.
Is there any way or work around to achieve this?
Moving app from background to foreground without user interaction is pain in the ass. Sorry, don't have a solution, just want to share some information:
I asked the same question here and posted a bounty on it and got no good response:
Show some UI from background in audio player or VOIP app on iOS
At some moment I found a solution with the help of another person. It was based on usage of GSEvent (sending clicks to UI). You can look following questions. However, as I know, in iOS 7 these API became protected by entitlement. So, this method is dead (most likely).
Using GraphicsServices.h/GSEvent as well as compiling CLI iPhone tools with Xcode
Use GSEvent to send touch event,but it's invalid.
Simulating System Wide Touch Events on iOS
iPhone, how to fire a button event in programmatically
Apps can use region monitoring to be notified when the user crosses geographic boundaries or when the user enters or exits the vicinity of a beacon. While a beacon is in range of the user’s device, apps can also monitor for the relative distance to the beacon.
In iOS, regions associated with your app are tracked at all times, including when your app is not running. If a region boundary is crossed while an app is not running, that app is relaunched into the background to handle the event. Similarly, if the app is suspended when the event occurs, it is woken up and given a short amount of time (around 10 seconds) to handle the event. When necessary, an app can request more background execution time.
For detailed info:
https://developer.apple.com/library/ios/documentation/UserExperience/Conceptual/LocationAwarenessPG/RegionMonitoring/RegionMonitoring.html#//apple_ref/doc/uid/TP40009497-CH9-SW1
There are two scenarios: you either want users to be able to do something with your device other then use your app, or you want them to always be locked into your app.
In the former case you should trust user. Just show the push, timer or location notification and let them decide to launch the app or not.
In the latter case just lock the device using guided access mode.