iOS package for iPad freezes while installing in device - ios

I have developed an app targeting windows and iOS. The windows build works perfectly while installing on device but not the iOS app.
I am using a Visual Studio 2015 on my windows 8.1 PC and have a MAC connected remotely. I have specified iOS version 9.0 in config.xml file. It successfully creates release builds for iOS by generating a .ipa file.
When I put this file in my mac system, connect my iPad air with version 9.02 and try to install the app on device with itunes, the status says installing but then freezes. It never completes installing the app completely.
FYI- The provisioning file I have used for it is an AD-HOC provisioning file. My device along with its UDID is registered in my apple developer account too.
What are the probable reasons for it? How can I correct it?

You can't install release build with itunes. Use debug build, and it will work.

Related

Failed to install .ipa file on IOS device

I'm trying to install .ipa release of my flutter project on a physical IOS device but as I'm not fully familiar with IOS there were some problems moving the file from mac to iphone and install it. finally I used installonair.com ,but when I try to open it the following error comes up:
"This app cannot be installed because its integrity could not be verified."
Screenshot of error
I tried going to Settings -> General -> Profiles and it says "No profiles are currently installed."
I would appreciate any help to resolve this issue or other ways of installing .ipa file on IOS devices.
Why use over-the-air installs for your own devices in the first place? If you're using an iOS device you physically have with you, installing to it is as simple as plugging it into your Mac and running the app from Xcode. Alternatively, try the flutter run command.
If you want to install to a device you can't do these steps for and must use over-the-air (for example, when installing to a cloud device, or to your friends/colleagues/clients), make sure its UDID is added at https://developer.apple.com/account/resources/devices/ (I'm pretty sure you'll need a Paid Apple Developer account for that.), then re-build/re-sign.

Xamarin App running in Ios simulator using visual studio

I am facing the issue to run the xamarin app in IOS simulator. Whenever i am trying to run this app it was asking me to add or pair the Mac. Since I dont own the Mac I tried to install Xamarin.Ios in windows. In this process i need to install the XCode in my windows 10 Os. First of all i am unable to download the Xcode tool from Apple portal with valid credentials. I followed the below 2 links but no luck to download and install the Xcode. Could you guys please help me the easiest solution to download install the Xcode to do the next level of run the App in windows.
https://learn.microsoft.com/en-us/xamarin/ios/get-started/installation/windows/?pivots=windows
https://apps.apple.com/us/app/xcode/id497799835?mt=12
Bottom line is that iOS apps must be build using a licensed Mac OS, period. Visual Studio for Windows does not actually build the iOS app, what it does do is connect to a Mac (which must have XCode installed) and facilitate a remote iOS build via XCode. However, if you have a Mac, you can build both iOS and Android code directly on your Mac using Visual Studio for Mac. Yes, it is frustrating that you must have access to a Mac OS to build iOS apps, but this is a requirement and there is no way around it.

Xamarin Error No installed provisioning profiles match the installed iOS signing identities in Visual Studio for Mac

I need a help about Xamarin in Visual Studio for Mac.
I installed Visual Studio for Mac since Preview version. First time I had installed it, I tried to deploy simple app to my device. I have no problem about deploying Xamarin App to my iPhone dan iPad. I forget the last time I deployed my iOS app, but I never have problem about provisioning profiles.
Today, I made an app and had successfully built. But when I want to deploy to my iPhone, I got "No installed provisioning profiles match the installed iOS signing identities" error.
This is what I have in Preference
I tried to make an iOS app using Xcode and deployed to my iPhone. No problem about provisioning. I also tried open my old Xcode project, deployed it to my iPhone and still no problem.
If there is no error about provisioning in Xcode, but why there is a problem in Visual Studio for Mac?
My Visual Studio for Mac is 7.0.1 (Build 24), the latest version in Stable channel

visual studio 2017 cordova ios debug in local device failed

This is link of the same problem I raised in Visual Studio Developer support portal.
https://developercommunity.visualstudio.com/content/problem/61875/visual-studio-2017-cordova-ios-debug-on-local-devi.html
I am trying to debug cordova app in iPhone 5s local device connected to my laptop.
visual studio 2017 cordova 7.0.1 xcode 8.3.1 ios 10.2.1
After build it is failing at deployment.
build successful but failing to deploy to IOS device.
it is bringing up itunes and then shows the app there and device is identified but says error occured continue or not? and fails.
Earlier I deployed and several times debugged directly with local device.
one error result states, version mismatch other says device may not be connected and awake.
I am using ipod 9.3 version ios and another one iphone 5s with 10.2.1 ios.
I am building apache cordova app in visual studio 2017 with macincloud remotebuild.
how to resolve this!? any hint is a big help!!
I am manually deploying but can't debug. now,
i am getting network error at xmlhttprequest in device and but same code working fine in simulator.
when press device button then and i restart app then it is dumping a big error message and showing exitapp though i am not using any of that plugin or code line.
how to debug on device is first priority which may help to resolve rest.
1>Time Elapsed 00:05:02.04 2>------ Deploy started: Project: BlankCordovaApp2, Configuration: Debug iOS ------ 2>Found iTunes version: 12.3.2.35 2>Uninstalling app ID: COM.appanem.appanem. 2>Successfully installed .ipa file: C:\Users\Ekambarrao\documents\visual studio 2017\Projects\BlankCordovaApp2\BlankCordovaApp2\bin\iOS\Debug\appanem.ipa. 2>Starting idevicedebugserverproxy.exe at port 3000. 2>Cannot find the app installed on the device. Check that the device is connected, awake, and unlocked. 2>Starting ios_webkit_debug_proxy.exe at port 9221. 2>Deployment failed.
Is everybody happily working with this latest releases of Cordova IOS xcode vs 2017 or everybody facing the same problem as I am?
Issue is resolved, I am able to debug after I built my own VM of IOS and then debug but not sure what really resolved this.
What I can make out is,
unlike earlier, (not sure correct or wrong because this I could not do when I was using macincloud),
now the provisional profile need to be tagged to even device for debugging which was earlier sufficient to just list the device uuid in store certificates and profiles section.

rebuild ipa file using appcelerator

I'm using Titanium Appcelerator to build an iPad app. I have my iPad provisioned and everything, however when I try to run the app on "iOS Device" from the Appcelerator menu it opens up iTunes and tries to install / sync the app on the iPad. The problem with this is that the computer I"m using to develop is not the main computer for the iPad, so I don't want it to sync. I'm using the iphone configuration utility, and just going through the titanium workspace until I find the .app or .ipa. I am using TestFlight to beta test, and import the ipa into that and it sends it off to a few devices. The problem is, I updated the app in appcelerator, but the .ipa (or .app) file never updated. Is there a way to do a fresh build so it will regenerate the .ipa file? Also is there a way to run the app from the computer (while it's plugged in) so you can still use the log and info terminal using titanium?
Thanks!
In version 1.7.x of Titanium, The .ipa of your app will be in the build/iphone/build/Debug-iphoneos directory of your Titanium project - that is what you can (and are) uploading to TestFlight. To force a rebuild, just delete everything in the build/iphone directory (including subdirectories) and do a 'Run on Device' build it again. This will give you a fresh build and fresh ipa.
If you are using the new Titanium Studio and have paid to be a Indie developer, it should have the ability run your application on your device, but I haven't tested it.
Before Titanium Studio, I rolled my own tracer that I can turn on and off. Details are here.

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