Testing ios program on real phone - ios

I'm doing my assignment about mobile devices. I used to use android in this course but I don't have any android devices for this assignment.
I was suggested by my lecturer that I can use iphones to finish this assignment. I've got a starter 'hello world' program, it works fine on ios simulators. I've entered my apple id in the preference and put myself in the team option on the project general.
I got a yellow sign telling me:
No provision profiles found
No non-expired provisioning profiles were found
If I click the fix issue button, it ends with this:
An App ID with Identifier 'comp.Test1' is not available. Please enter a different string.
So do I have to purchase the apple developer program to run this helloworld on my phone (which is unlikely cause I'm just doing it for assignment) or is there a fix to this issue? Thank you.
*My Xcode version is 7.3.1

Just change your bundle id to something else. Currently your bundle id is "comp.Test1" try using something which is unique and would have not been used by anyone else.
Suggestions : "com.mycollegeproject.test.iosapp"
To change your bundle id just select your project name in left side menu
select the general tab and inside that you will find textbox where you can change your bundle identifier

1.In Xcode, add your Apple ID to Accounts preferences, described in Adding Your Apple ID Account in Xcode.
2.In the project navigator, select the project and your target to display the project editor.
3.Click General and choose your name from the Team pop-up menu.
4.Connect the device to your Mac and choose your device from the Scheme toolbar menu.
5.Below the Team pop-up menu, click Fix Issue.
6.Xcode creates a free provisioning profile for you and the warning text under the Team pop-up menu disappears.
7.Click the Run button.
Xcode installs the app on the device before launching the app.

Related

How do I run an app on a device without an Apple developer account

I've found several sites with information on how this can be done, but none that seems to apply to Xcode 10.1 or iOS 12.1. The ones I've tried don't seem to work.
I've tried this:
Create an empty swift project 'single view app'
Set the Signing Team to my Personal Team (Apple ID)
Set the active scheme to my connected (USB) iPhone 7 plus
Press the Play button
What I get is a 'Failed with exit code 1' and a horrendous log message.
My device turns up with a red frame in the active scheme dropdown list. What does that mean?
I'm running a MacBook Air with High Sierra.
Any help is appreciated.
You need to only have a free account then add it to
Xcode->Preferences->Accounts
after that select it in automatic signing process , then you'll get a trust message upon first run to fix go to
Settings->General->Device Managament -> Your profile name -> Trust
then re run
You just need to have apple developer account, which is free. If you don't have that create a using this link:- https://developer.apple.com
Go to Xcode -> Preferences -> Accounts, login with your developer account, and download profiles.
Select your project, Go to general tab, select automatically manage signing and Team as your personal team.
Run your project, After successful build. you will get an error in Xcode stating your app is not from trustworthy source.
Now in your device, Go to Settings, search for "Device Managament", select Your profile name and Trust.
Run your app again.

Xcode error: Code signing is required for product type 'Application' in SDK 'iOS 10.0'

I have Xcode 8 installed on OS X El Capitan.
I get this error:
Signing for "target" requires a development team. Select a development team in the project editor.
Code signing is required for product type 'Application' in SDK 'iOS 10.0'
To add developer account to Xcode:
Press Cmd ⌘ + , (comma)
Go to Accounts tab
Follow the screen shot below to enable development team:
At least in some cases, it might also be necessary to trust your Developer Profile on the mobile device. If you see the "Untrusted Developer" error dialog on the mobile device, see this Q&A.
With Xcode-8.1 & iOS-10.1
Add your Apple ID in Xcode Preferences > Accounts > Add Apple ID:
Enable signing to Automatically && Select Team that you have created before:
Change the Bundle Identifier:
Code Signing to iOS Developer:
Provision profile to Automatic:
You can now run your project on a device!
In case you are still having this problem, click on the Tests and select a team for them too.
To run your app on a real device, you need to have an Apple ID, and have registered your device with that ID. That is why you are getting this error.
Here's how you do it.
Go to the project Navigator. Cmd-1 if you can't find it.
Click the project target dropdown and pick Target.
Click on the Team dropdown and pick add an account.
Sign in with your Apple ID that is linked to your developer account, or just your Apple if you don't have a dev account.
If you haven't registered your device with that account yet, a button will appear, something like 'Register device'. Click that and Apple will register the device and do the certificates and code signing. (Oh my unicorns certificates and signing is so much easier than it used to be)
Pick your physical device and hit run and it should load onto your device without error.
Well, after I did all those things I still got the errors so I closed Xcode and opened it up again and then it worked.
Xcode 11.4
Click on:
Your project
Signing & Capabilities
Select your Team.
Make sure you add the team on both Debug and Release tabs.
For those that are going to come here after me, if it's Xcode 11 and iOS 13 then your layout might look a little different than what you see in the main answer to this question.
Firstly, do this as it was mentioned in the answer: Add your Apple ID in Xcode Preferences > Accounts > Add Apple ID.
Then click on the project name which is located in the left panel. Then you'll get a window of settings. Then look for "Signing & Capabilities" and that's where you'll be able to see "Team" and select your name as the option.
Recently had the issue on Xcode 11 beta 2:
Select your project on the left side panel
Find the "Signing & Capabilities" tab for your target
If your target doesn't have the "Signing & Capabilities" tab (in my case only the test target had it), open the build settings for your project and click "All" instead of "Basic"/"Customised". Find signing under the settings and make sure you've got a Development team set up.
Repeat the same step for your test target if needed
If you need to disable the team for now, as you don't have a development account, just change the target at the top menu to iPhone instead of a generic iOS device or real device.
For those using Ionic and receiving this error - you need to open your $project_dir/platform/ios/$project_name.xcodeproj - then follow the steps listed in the "answer"
Select team in the general settings of the target
Select the development team in both project and target. For the rest, set to "automatic" and then it will work.
I had this error on my React Native project, weirdly enough I thought I was NOT editing the correct .xcodeproj file! I went into my project directory './appname/ios' and opened the project file and edited my team name into the project and it started working.
Go to the bar where you have file, edit, view etc
Go on view -> Navigators -> Show Project Navigator -> Click on team -> Select yours.
Enjoy 😁
Downgrading the iOS development Target from 12.1 to 12 fix the issue for me as I don't have a dev team configured.
in Xcode13: select your project -> in Navigatr bar you will see TARGETS -> Click on the project name below the TARGETS -> you will see the Signing& Capabilities
For me just change in the build settings to release from debug
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Xcode error: no provisioning profiles with a valid signing identity matching the bundle identifier

I'm trying to run an iOS app on my iPhone in xCode. The app is essentially a third party keyboard for iOS, and it was made by a group of friends. They have added me as 'developer' in iTunes connect. When I try to run the app on my iPhone I get the following error:
No provisioning profiles with a valid signing identity (i.e.
certificate and private key pair) matching the bundle identifier
“com.nameofteam.nameofapp.nameofapp-keyboard” were found. Xcode can
attempt to fix this issue. This will reset your code signing and
provisioning settings to recommended values and resolve issues with
signing identities and provisioning profiles.
When I click on 'Fix Issue', it says:
An App ID with Identifier "com.nameofteam.nameofapp.nameofapp-keyboard" is not available. Please enter a different string.
TL;DR Xcode is very particular about the name you give your App ID in the member center. Having the correct bundle identifier is not enough. You must use the specific format shown below for Xcode to "see" your App ID.
#romrom's solution of deleting the App ID and having Xcode create a new one was a clue. Unfortunately it was a nonstarter for me since my App ID was used by a Store app and therefore could not be deleted.
However, I discovered through some experimentation that I could solve the problem by manually editing the exiting App ID. It turns out that Xcode is really picky about the name of the ID, and not just the bundle ID.
For a typical bundle ID such as com.mycompany.appname, the App ID name must be in this format:
XC com mycompany appname
a name in any other format won't be seen by Xcode.
How to check if you're affected / How to Fix
Log in to the Member Center.
Click on "Certificates, Identifiers & Profiles".
One the left-hand navigation bar, click on "App IDs".
Locate the App ID with your bundle identifier.
If that App ID doesn't have the correct name format (as shown above), click on it then click the Edit button.
Change the name and click Done.
Enjoy the reduction in stress and anger.
P.S. There are some related problems if you're using Xcode 7.3 in which it won't automatically create proper distribution profiles for you, even if you fix the name as I mentioned above. The solution is to downgrade to 7.2.1 or 7.3 Beta or use a tool like fastlane/sigh.
Try this,
Add your Apple ID to Accounts preferences in Xcode.
Go to General tab in Project and choose your team name from the Team pop-up menu.
Below the Team pop-up menu, click Fix Issue.
For starters you want to make sure your bundle identifier is exactly the same as the one on iTunes connect otherwise,
since you seem to have the source code it appears the bundle id you are trying to use is already in use, try a different unique identifier.
Also make sure you have your Apple ID connected to Xcode, it can be added in the accounts section of Xcode preferences. You may also need to create a self signing certificate in keychain access.
as stupid as it sounds - make sure your Provisioning Profile is set correctly in the "Build Settings" tab, under "Code Signing" section, and that it matches the Code Signing Identity certificates.
In my case, I had the Ad-Hoc dist & Release provisioning profiles set correctly, but the the DEBUG was set to Automatic.

None of the valid provisioning profiles include the devices

I have removed some of the devices from the provisioning profile from apple portal for adhoc distribution and downloaded and installed it in xcode 6.
But upon archiving the project it shows the error for missing devices and invalid provisioning profile .
I have wasted 3-4 hours regarding this issue but found no luck.
Any kind of help would be greatly appreciated.
I just had this error as well. I am not sure if all of these steps are required, but the is exactly what I did to fix it, and it worked for me...
On the device, I removed the provisioning profile that was in General -> Profile.
In Xcode, under window tab open up the "Devices" window. (shift+cmd+2)
Choose the device and copy its identifier
Login to developer.apple.com and go to the "Certificates, Identifiers & Profiles" area
If the device in question is not registered, register it in the "Devices" area. (My device was not registered, so I registered it)
In Xcode preferences under Xcode tab, go to the Accounts tab and choose your Apple ID.
Choose the identity from the list and then hit the "View Details..." button.
Under "Signing Identities", only "iOS Development" was listed.
Click the "refresh" button on the lower-left of this details page.
I was informed that I didn't have a distribution certificate and asked if I wanted Xcode to request one for me. I chose Yes (or Request)
'iOS Distribution" then showed up also, just under the "iOS Development" entry
Hit the "Done" button
Exit from the Xcode preferences
Choose the Target for your project, then choose the "General" tab
Choose the "Team" dropdown and pick your team, even if it is already selected. This causes Xcode to refresh its info about the Team.
At this point, my warning next to "Team" went away. I then tried to run my app on the problem iOS device again and it worked as expected.
I hope that by following these steps, it will at least help you get closer to fixing your problem.
I only have this problem when archiving so I do not bother to investigate, unplug the iPhone and archiving works just fine.
In my case I needed to remove the Team ID from the bundle identifier in targets settings > General.
If you have the Team selected below this id will be added automatically.
I followed a lot of the instructions out there about resetting profiles and restarting xcode but still had no luck. Eventually I set team to 'none' and reset the build configuration as indicated here:
https://developer.apple.com/library/ios/qa/qa1814/_index.html
Bingo.
This was for a project I hadn't updated in a year or so and I had just updated to xcode 7.3.
I had a similar problem where my device was properly registered and had been working for some time before suddenly stopping. All of the provisioning profiles were up to date and I was still able to download other Xcode projects onto my device. My developer account was listed as the Team under Targets -> General -> Team but it still wouldn't work. So I switched Team to None and attempted to build the Project again. It gave me an error for not selecting a valid Team, but then an option popped up to choose one of the ones registered earlier in Accounts. I just clicked on my developer ID and that seemed to fix the problem.

Provisioning New Device for Development Xcode

I am a new iOS developer, and although I have been successful in provisioning a device for development in Xcode in the past, I just obtained a new device and am having an awful time getting Xcode to provision it and allow me to test applications on it.
When I connect the new device to Xcode, Xcode does recognize and identify the device correctly, however when I run the application I get the following error message: "A valid provisioning profile for this executable was not found."
According to the Apple documentation, I am supposed to first request a development certificate in Xcode using the following steps:
Choose Window > Organizer > Devices
Select Provisioning Profiles.
Click the Refresh button at the bottom of the window.
Enter your user name and password and click Log in.
After you sign in to your account, a prompt appears, asking whether Xcode should request your development certificate.
I have followed steps 1 - 4 repeatedly and each and every time Xcode crashes before I can get to step 5. I have tried completely closing xcode, detaching device, cleaning project, restarting computer, etc. Is there another way to request a development certificate outside of Xcode?
Ok so then the docs say I should provision the device (granted I assume this step is contingent upon the success of the previous step which I cannot achieve, but I tried it anyway) using the following steps:
Connect your device to your Mac.
Open the Devices organizer
select your iOS device.
Click the “Use for Development” button. The first time you add a device ID to your account, Xcode creates the iOS Team Provisioning Profile using the iOS Wildcard App ID, your development certificate, and the device ID. The iOS Team Provisioning Profile is also installed on your iOS device. If the device was used for development in the past, the “Use for Development” button may not appear. If this happens, click “Add to Portal” at the bottom of the screen instead.
So the "use for development" button does not appear (it appeared the first time I attempted this and hasn't since), so I clicked the "add to portal button". Every single time I do this, Xcode crashes.
I currently have the code signing identity set to iPhone Developer (my name). I have also tried setting it just to iPhone Developer and even Do Not Code Sign. I also went to the iOS dev center and added the device there (not sure if I needed to do that or not).
In any case, can anyone suggest anything I might be missing or any other approach?
While I was sleeping, Apple completely abolished the Portal and created a new and apparently largely broken interface. It's like a kind of evil April Fools joke. Anyway, if you go to https://developer.apple.com/account/ios/device/deviceList.action there's a great big sign telling you that you must "reset your device list before adding any new devices". That sounds like it covers exactly your case. Good luck.
I also went to the iOS dev center and added the device there (not sure if I needed to do that or not).
You need to add the device there.
Steps You need to follow after adding device:
Next re-download the mobile provisioning profile again.
Go to organizer and delete the old mobile provisioning profile you had.
Double click the new mobile provisioning profile you just downloaded and see that it appears on the organizer.
Connect your device and you should see your device's name instead of iOS device.
hope this helps.
If you are looking to bypass the 'Register a Device' portion of the Provisional Profile registration simply upload the 'sample .txt file' they provide you and upload it. You will then be allowed to click 'Next' to finish the registration so this way you do not have to enter a device UID.

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