Push Notification is not working on iOS 10 - ios

After the installing the new update of iOS 10, push notifications are not working, while the same implementation of code is working for iOS 9. Is there any new thing for iOS 10 for push notification. As, I am not able figure it out. Also, is it necessary to turn on push notification under capabilities.

Need some changes for iOS 10 with xCode 8 GM You need to implement UserNotification.framework and their delegate methods to get work of push notifications and in capabilities needs to enable Push Notifications.
You have to import new UserNotification.framework. Please follow this link : Push notification issue with iOS 10

Enabling the push notifications capabilities were not required as part of Xcode 7. This is now required in Xcode 8. By enabling push notifications capabilities in Xcode 8, it'll add the following changes:
project.pbxproj
com.apple.Push = {
enabled = 1;
};
*.entitlements (for development)
<key>aps-environment</key>
<string>*development*</string>
*.entitlements (for enterprise and production)
<key>aps-environment</key>
<string>*production*</string>

On iOS 10 is necessary add the Push Notifications entitlement, so if you "Fix Issue" the problem will be resolved automatically.
Problem

Related

Push notifications in simulator - Not working Xcode 11.4beta

Recently Apple has added push notifications in simulators as well. My existing app notifications are not being received in simulators.
How to simulate push notification in simulator?
Simulator supports simulating remote push notifications, including background content fetch notifications.
Reference: https://developer.apple.com/documentation/xcode_release_notes/xcode_11_4_beta_release_notes
Yes, you are right. With Xcode 11.4:
Simulator supports simulating remote push notifications, including background content fetch notifications. (xcode 11.4 release notes)
You just need to drag&drop a valid APNs file onto your simulator.
However, if someone is asking why the instance method didReceive(_:withContentHandler:) of UNNotificationServiceExtension is not called, it's because the property "mutable-content" is not taking into account.
Notification Service Extensions do not work in simulated push notifications. The mutable-content key is not honored. (55822721) (xcode 11.4 release notes)
In total, this means that a smooth development use case, namely testing easily rich push notifications on local machine with simulator will not work!
To test remote push simply drag an APNS file onto the target simulator. This method requires the payload to contain the "Simulator Target Bundle" key. Otherwise, you will get this error message:
Invalid push notification: The file does not contain a valid JSON payload or the Simulator Target Bundle key is missing.
So add "Simulator Target Bundle" to your payload file:
{
"aps" : {
"alert" : {
"title" : “Namaste”,
"body" : “This is iOS development notification test“
},
},
"Simulator Target Bundle": "com.sarunw.example-xcode-11-4"
}
The following simctl command in terminal will send notifications, and since the bundle identifier is included in the command, it does not need "Simulator Target Bundle" to be in the file:
xcrun simctl push <device> <bundle-identifier> <path-to-apns-file>
(<device> can be "booted" if you only have one device running in Simulator. Otherwise use xcrun simctl list to see a list of them, and copy the UUID of the one you want to send to.)
Simulator supports simulating remote push notifications, including background content fetch notifications...
Apple didn't added push notifications to simulator, they added support for simulating push notifications. So this means that you cannot receive any push notifications, you can just simulate them.
You can read more about this in Xcode Beta Release Notes under the Simulator section.

Can't connect to Push Extension Service

i added Push Extension Service (target) to my project iOS 10 Rich Notifications Integration
It can't connect to process (and it doesn't work - can't change payload). Xcode only once connected to process by "Debug - Attach to process by PID or Name".
Now, it waits for "Waiting for attach" status.
Xcode 9.4.1
Running device IPhone 7 Plus 11.4
Okay, i understood - Push Extension Service is activated when you got Notification with "mutable-content":1

How to fetch IOS device token using ionic?

Ionic version 2.0
Cordova version 6.3.1
Xcode 8
Have already tried these two links but it did not help.
http://ngcordova.com/docs/plugins/pushNotifications/
https://github.com/hollyschinsky/PushNotificationSample
Looking for a detailed tutorial/material for fetching device token of IOS using ionic.
http://ngcordova.com/docs/plugins/pushNotifications/
Try this only
I also faced the same problem.
Kindly check the IOS OS version of test device. If it is 10.0 or above please do
appropriate changes in Xcode settings in capabilties section
Allow push notification ( it should be checked).
PFB:
Push Notification is not working on iOS 10
you have to use this plugin
if ( device.platform == 'iOS'){
pushNotification.register(
tokenHandler,
errorHandler,
{
"badge":"true",
"sound":"true",
"alert":"true",
"ecb":"onNotificationAPN"
});
}
}
Write this after the device ready event.
function errorHandler(error) {
alert(error);
}
This is the error callback function.
function tokenHandler(result){
// Your iOS push server needs to know the token before it can push to this device
// here is where you might want to send it the token for later use.
//alert('device token = ' + result);
sDeviceId = result ;
}
Here in sDeviceId you can get your device token.
To work with Ionic push notification you must be having recent Ionic version released i.e. Ionic version 2, if you have older version (lower than Ionic version 1) it will not work.
The CordovaPush,CordovaPush v5 are already deprecated so don't use them.
For detailed understanding of push notification in Ionic 2 please refer this ionic 2 push

PushWoosh AIR ane on iOS : disable alert on iOS

I'm using this PushWoosh AIR ANE : https://github.com/shaders/push-notifications-sdk/tree/master/SDK%20Sample%20Projects/AdobeAir/ANE-Pushwoosh/bin
When my devices receive a push notification while the app is in foreground, the PushWoosh SDK automatically display an alert with the notification content and two buttons : "Cancel" and "OK".
I did some research and found this in PushNotificationManager.h (PushWoosh iOS SDK) :
//show push notifications alert when push notification received and the app is running, default is TRUE
#property (nonatomic, assign) BOOL showPushnotificationAlert;
Unfortunately, i could not find a way to set this parameter to FALSE using the ANE (in AS3).
So i figured i should compile the ANE myself.
I tried, but i didn't manage to do it. I have errors during compilation :
android/src/com/arellomobile/android/push/ADMRegistrar.java:32: error: package com.amazon.device.messaging does not exist
So i have two questions :
1) Is there any way to prevent the PushWoosh SDK from displaying an alert when receiving a push while the app is running in foreground OUTSIDE the SDK (using the remote API maybe? using the native extension?)
2) If the answer to 1) is no, how can i compile the ANE myself?
Thanks a lot.
I see the issue has been resolved on github, so I post the link here:
https://github.com/shaders/push-notifications-sdk/issues/32
The new ANE has been committed to the github repo.
To control the alert add "Pushwoosh_SHOW_ALERT" key into Info.plist file with the boolean value YES or NO.
Thanks!
Pushwoosh team

How can I test Apple Push Notification Service without an iPhone?

Is it possible test the Apple Push Notification Services without an iPhone application? (Creating an emulator on windows?)
If isn't, how could I test that? Is there a free sample application compiled to do that?
I created the Server provider, but I need test the functionallity.
This answer is outdated. As of 2020 / Xcode 11.4 it's now possible to test push notifications in the simulator
See this full explanation in an answer below
Sorry to say, but you'll need to find some hardware to test this functionality.
Push notifications are not available in the simulator. They require a provisioning profile from iTunes Connect, and thus are required to be installed on a device. That also means you'll probably have to be accepted into the apple iPhone developer program and pay your $99.
On the bright side, with the iPhone OS 3.0 update, you can test this functionality on any device, including the first gen iPhones.
You can't test real push notifications. However, you can test your app's response to a simulated push notification by creating one programmatically and manually triggering your AppDelegate's - application:application didReceiveRemoteNotification:notification method.
To trigger this from a different class (like a UIViewController):
[[[UIApplication sharedApplication] delegate]
application:[UIApplication sharedApplication]
didReceiveRemoteNotification:testNotification];
The testNotification should have the same format as a real notification, namely an NSDictionary that contains property list objects plus NSNull.
Here's an example of how to provide the testNotification above:
NSMutableDictionary *notification = [[NSMutableDictionary alloc] init];
[notification setValue:#"Test" forKey:#"alert"];
[notification setValue:#"default" forKey:#"sound"];
NSMutableDictionary *testNotification = [[NSMutableDictionary alloc] init];
[testNotification setValue:notification forKey:#"aps"];
This should create a reasonable notification NSDictionary to work with.
Testing push notifications using the Xcode 11.4 iOS Simulator
As of Xcode 11.4, it is now possible to simulate push notifications by dragging and dropping an .apns file onto the iOS simulator. The Xcode 11.4 release notes have the following to say about the new feature:
Simulator supports simulating remote push notifications, including
background content fetch notifications. In Simulator, drag and drop an
APNs file onto the target simulator. The file must be a JSON file with
a valid Apple Push Notification Service payload, including the “aps”
key. It must also contain a top-level “Simulator Target Bundle” with a
string value matching the target application‘s bundle identifier.
simctl also supports sending simulated push notifications. If the file
contains “Simulator Target Bundle” the bundle identifier is not
required, otherwise you must provide it as an argument (8164566):
xcrun simctl push <device> com.example.my-app ExamplePush.apns
Example
Here is an example for such an .apns file, targeted towards the system settings app:
{
"Simulator Target Bundle": "com.apple.Preferences",
"aps": {
"alert": "This is a simulated notification!",
"badge": 3,
"sound": "default"
}
}
Dragging and dropping this onto the target simulator will present the notification and set the badge:
Now, to use this for debugging purposes, you only have to change the Simulator Target Bundle to your own app's identifier and adjust the payload to your debugging needs!
Nowadays, we can test push notifications with this library.
It's pretty easy to send push via terminal:
echo -n '{"message":"message"}' | nc -4u -w1 localhost 9930
echo -n '{"aps":{"alert" : "message","badge" : 99,"sound" : "default"}, "myField" : 54758}' | nc -4u -w1 localhost 9930
Apple has supporting push notification for simulators.
iOS 13.4 and above or Xcode 11.4 and above.
as usually create Xcode project and implement a user notification and authorization permission.
run your application in simulator iOS 13.4 and above.
put your application in background.
Create an APNS payload file named "payload.apns"
{
"aps": {
"alert": {
"title": "Test Push",
"body": "Success! Push notification in simulator! 🎉",
"sound": "default"
},
"badge": 10
},
"Simulator Target Bundle": "com.company.app"
}
Drag and drop to your iOS simulator.
right now your push notification will appear on simulator.
And also you can simulate push notification by terminal
get your simulator identifier by opening Window->Devices and Simulators and choose your targeted simulator and right click and copy your identifier.
Now build a terminal command like
xcrun simctl push <simulator-identifier> <path-to-payload-file>
ex:
xcrun simctl push 27A23727-45A9-4C12-BE29-8C0E6D1E5360 payload.apns
run this command and simulate push notification in simulator
The simulator does not do Push Notifications.
And to push from a server, you have to have device(s) to push to as well as your app on that device.
The token contains the app identity as well as the device ID.
With macOS 13 and Xcode 14, when on Mac computers with Apple silicon or T2 processors, it’s now possible to receive real push notifications as didRegisterForRemoteNotificationsWithDeviceToken will return a real token.
See Xcode 14 release notes:
Simulator now supports remote notifications in iOS 16 when running in macOS 13 on Mac computers with Apple silicon or T2 processors. Simulator supports the Apple Push Notification Service Sandbox environment. Your server can send a remote notification to your app running in that simulator by connecting to the APNS Sandbox (api.sandbox.push.apple.com). Each simulator generates registration tokens unique to the combination of that simulator and the Mac hardware it’s running on.
https://developer.apple.com/documentation/xcode-release-notes/xcode-14-release-notes
Xcode 11.4 Beta starts supporting push notification in Simulator
Simulator supports simulating remote push notifications, including background content fetch notifications. In Simulator, drag and drop an APNs file onto the target simulator. The file must be a JSON file with a valid Apple Push Notification Service payload, including the “aps” key. It must also contain a top-level “Simulator Target Bundle” with a string value matching the target application‘s bundle identifier.
simctl also supports sending simulated push notifications. If the file contains “Simulator Target Bundle” the bundle identifier is not required, otherwise you must provide it as an argument (8164566):
$ xcrun simctl push <device> com.example.my-app ExamplePush.apns
Release Notes: https://developer.apple.com/documentation/xcode_release_notes/xcode_11_4_beta_release_notes
you have to use
NSString *notificationString = #"{\"aps\":{\"alert\":\"Test alert\",\"sound\":\"default\"}}";
NSData *notificationData = [notificationString dataUsingEncoding:NSUTF8StringEncoding];
NSDictionary *testNotification = [NSJSONSerialization JSONObjectWithData:notificationData options:0 error:&error];
[[[UIApplication sharedApplication] delegate] application:[UIApplication sharedApplication] didReceiveRemoteNotification:testNotification fetchCompletionHandler:nil];
Apart from #fredpi's answer, you can also use the Poes command-line tool. It allows us to quickly test remote push notifications on the iOS simulator without the hassle of creating a JSON payload file.
Poes --help
OVERVIEW: A Swift command-line tool to easily send push notifications to the iOS simulator
USAGE: Poes <options>
OPTIONS:
--body, -b The body of the Push Notification
--bundle-identifier The bundle identifier to push to
--mutable, -m Adds the mutable-content key to the payload
--title, -t The title of the Push Notification
--verbose Show extra logging for debugging purposes
--help Display available options
The following command could be enough to send out a simple push notification with a default title and body:
$ Poes --bundle-identifier com.wetransfer.app --verbose
Generated payload:
{
"aps" : {
"alert" : {
"title" : "Default title",
"body" : "Default body"
},
"mutable-content" : false
}
}
Sending push notification...
Push notification sent successfully
Yes, you can check push notification on the simulator, but you have to use a library in your app named SimulatorRemoteNotifications. By which, by using just 4-5 steps, you can test push notification on the simulator.
They also provide PODs too:
pod 'SimulatorRemoteNotifications', '~> 0.0.3'
It looks like now we have very powerful lib https://github.com/ctreffs/SwiftSimctl
At least it's much more power than lib SimulatorRemoteNotifications which were mentioned here. And which was obsoleted also.
For a more complete answer since Xcode 11.4 and as of Xcode 12.4:
Simulator supports simulating remote push notifications, including background content fetch notifications. In Simulator, drag and drop an APNs file onto the target simulator. The file must be a JSON file with a valid Apple Push Notification Service payload, including the “aps” key. It must also contain a top-level “Simulator Target Bundle” with a string value that matches the target application’s bundle identifier. simctl also supports sending simulated push notifications.
Notification Service Extensions do not work in simulated push notifications. The mutable-content key is not honored. (55822721)
Reference: Xcode 11.4 Release Notes
Most answers suggest using a third-party Cocoapods/SPM dependency. But these dependencies can easily become unsupported for quite a while after a new iOS or Xcode release.
Here is just a lightweight solution that will work in any case and in any weather:
Start any HTTP server on localhost before running the tests (e.g.: ruby/python)
Send a POST request to this localhost from the test when you need to trigger a push notification (e.g. via URLSession)
Get a request on localhost and execute an xcrun simctl push command
For more details feel free to check out this blog post. Hope this helps.

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