PushWoosh AIR ane on iOS : disable alert on iOS - ios

I'm using this PushWoosh AIR ANE : https://github.com/shaders/push-notifications-sdk/tree/master/SDK%20Sample%20Projects/AdobeAir/ANE-Pushwoosh/bin
When my devices receive a push notification while the app is in foreground, the PushWoosh SDK automatically display an alert with the notification content and two buttons : "Cancel" and "OK".
I did some research and found this in PushNotificationManager.h (PushWoosh iOS SDK) :
//show push notifications alert when push notification received and the app is running, default is TRUE
#property (nonatomic, assign) BOOL showPushnotificationAlert;
Unfortunately, i could not find a way to set this parameter to FALSE using the ANE (in AS3).
So i figured i should compile the ANE myself.
I tried, but i didn't manage to do it. I have errors during compilation :
android/src/com/arellomobile/android/push/ADMRegistrar.java:32: error: package com.amazon.device.messaging does not exist
So i have two questions :
1) Is there any way to prevent the PushWoosh SDK from displaying an alert when receiving a push while the app is running in foreground OUTSIDE the SDK (using the remote API maybe? using the native extension?)
2) If the answer to 1) is no, how can i compile the ANE myself?
Thanks a lot.

I see the issue has been resolved on github, so I post the link here:
https://github.com/shaders/push-notifications-sdk/issues/32
The new ANE has been committed to the github repo.
To control the alert add "Pushwoosh_SHOW_ALERT" key into Info.plist file with the boolean value YES or NO.
Thanks!
Pushwoosh team

Related

IOS app stuck in splash screen on IOS version 10.2.1 with no error

My iOS app was perfectly working till yesterday. My QA was testing and there was no bug at all. But when I tried to install from Xcode to my iPhone 6 somehow it got stuck in splash screen and debugger shows absolutely no error. I googled a lot but no luck. I even tried to run previous version by switching my current branch but no luck.
This is what my debugger look like:
2018-02-07 12:49:56.982145 Marham[547:85300] 4.8.1 - [Firebase/Analytics][I-ACS023007] Firebase Analytics v.40009000 started
2018-02-07 12:49:56.982649 Marham[547:85300] 4.8.1 - [Firebase/Analytics][I-ACS023008] To enable debug logging set the following application argument: -FIRAnalyticsDebugEnabled (see [some-Link])
2018-02-07 12:49:56.983029 Marham[547:85300] 4.8.1 - [Firebase/Messaging][I-FCM001000] FIRMessaging Remote Notifications proxy enabled, will swizzle remote notification receiver handlers. If you'd prefer to manually integrate Firebase Messaging, add "FirebaseAppDelegateProxyEnabled" to your Info.plist, and set it to NO. Follow the instructions at:
[some-Link]to ensure proper integration.
(lldb)
and here is the surprising thing for me that, app runs without any issue on simulator but got stuck only on real device.
Do you still have this issue ?
Because I had a similar one and that was because a local storage variable was blocking the execution of the first view on the phone (the simulator was working fine).
So I advise you to put your phone on debut mode and make a breakpoint on the main function in the App Delegate.
This way, you should be able to se if there's an async function waiting for nothing.

opentok streaming error in Xcode 9.0: OT.Publisher.onStreamAvailableError

I am using opentok in my Hybrid ionic app for live streaming.
I am facing issue that I am unable to see live streaming in ios app, although its working on my android app which is already published on Google Play,
Now I need to publish my ios app but I am stuck with these errors showing in Xcode
"ERROR: OT.Publisher.onStreamAvailableError OT_MEDIA_ERR_ABORTED: Argument 1 ('mediaStream') to webkitAudioContext.createMediaStreamSource must be an instance of MediaStream"
"ERROR: OT.exception :: title: Unable to Publish (1500) msg: GetUserMedia"
Device I am using is iPhone 6 (OS 11.0, Safari 11.0)
I had same problem.
For me, problem was in publisher options for OT.initPublisher.
Option "resolution" was redundant. It crashed everythin for ios only, I commented it -ant everything is ok now. Good luck!
You can use the Cordova OpenTok Plugin to add live video to your Ionic applications:
https://github.com/opentok/cordova-plugin-opentok/
The plugin allows you to publish, subscribe, and use the OpenTok Signaling API on both iOS and Android. For Ionic samples, take a look at the following repo: https://github.com/opentok/opentok-ionic-samples

iOS10 UNNotificationServiceExtension not called

Im implementing new iOS10 extension to use rich notifications. Im trying to test it on push notifications but is not working, I just receive a simple notification and is not going through the extension.
I did all that it's specified in the official sites and some other places:
I have my app up and running with push notifications and the right provisioning profile
I added a new target to my app, a Notification Service Extension
Implemented my own code (it doesn't matter really because is not even entering to the new class)
Also I had to set a provisioning profile for this extension, I just use one with a wildcard, I don't see any documentation specifying if the extension target has to enable push notifications capability, in that case I would need a specific provisioning for this one, at the moment I just use a wildcard prov, anyway it matches (it must match) the profile I use in the app target, and push notifications capability is enabled for the app target only.
I added UNNotificationExtensionCategory and NSExtensionPointIdentifier. Also Im sending the category as part of the push payload from the server.
As I said, I get the notification but never goes through the extension. I see how the OS tries to load the extension but then throws an error with no relevant description to identify the problem:
Dec 31 21:00:00 iPhone SpringBoard(libextension.dylib)[51] <Notice>: calling plugIn beginUsing:
Dec 31 21:00:57 iPhone pkd[86] <Notice>: assigning plug-in com.test.app.NotificationWithAttachmentExtension(1.0) to plugin sandbox
Dec 31 21:03:57 iPhone pkd[86] <Notice>: enabling pid=51 for plug-in com.test.app.NotificationWithAttachmentExtension(1.0) 38BB5FF1-2597-42E0-B950-169DBFA80573 /private/var/containers/Bundle/Application/A8C47706-C0EC-4FB1-ABA7-0118372F6900/testapp.app/PlugIns/NotificationWithAttachmentExtension.appex
Dec 31 21:00:53 iPhone SpringBoard(PlugInKit)[51] <Notice>: plugin com.test.app.NotificationWithAttachmentExtension interrupted
Dec 31 21:03:56 iPhone SpringBoard(PlugInKit)[51] <Notice>: Hub connection error Error Domain=NSCocoaErrorDomain Code=4097 "connection to service named com.test.app.NotificationWithAttachmentExtension" UserInfo={NSDebugDescription=connection to service named com.test.app.NotificationWithAttachmentExtension}
Jun 29 13:33:36 iPhone SpringBoard(libextension.dylib)[51] <Notice>: PlugInKit error in beginUsing:
Jun 17 23:33:04 iPhone SpringBoard(libextension.dylib)[51] <Notice>: killing invalid plugIn
Dec 31 21:00:00 iPhone SpringBoard(UserNotificationsServer)[51] <Error>: Extension error whilst trying to modify push notification F502-9B36: Error Domain=NSCocoaErrorDomain Code=4097 "connection to service named com.test.app.NotificationWithAttachmentExtension" UserInfo={NSDebugDescription=connection to service named com.test.app.NotificationWithAttachmentExtension}
Dec 31 21:00:00 iPhone SpringBoard(UserNotificationsServer)[51] <Notice>: [com.test.app] Saving notification F502-9B36
Dec 31 21:00:00 iPhone SpringBoard(libextension.dylib)[51] <Notice>: completed calling plugIn beginUsing: for pid: 0
Relevant extension .plist:
<dict>
<key>NSExtensionAttributes</key>
<dict>
<key>UNNotificationExtensionCategory</key>
<string>attachmentCategory</string>
<key>UNNotificationExtensionInitialContentSizeRatio</key>
<real>1</real>
</dict>
<key>NSExtensionPointIdentifier</key>
<string>com.apple.usernotifications.service</string>
<key>NSExtensionPrincipalClass</key>
<string>$(PRODUCT_MODULE_NAME).NotificationService</string>
</dict>
What's wrong or missing?
What also might do the trick is check your deployment target for the extension. Mine was set at 10.2 while the device I was testing on was (still) using 10.1
After altering the deployment target to 10.0 the UNNotificationServiceExtension instance was called perfectly
And if you've done everything correctly, don't forget to attach it to the process.
After running the app that contains the extension:
Set your breakpoint in the extension
Select Debug / Attach to Process by PID or name
Enter the name of the extension target
Trigger the push notification
Finally I have this working correctly, and this is what I remember from this issue.
1) Do not use devices with iOS10 beta version, because one of the problems I had was because I was using a beta version.
2) only the app requres APNS entitlements, this is not required for the privisoning used for the extension.
3) I was using a provisioning profile matching the id of the extension (not wildcard), anyway I cannot confirm if it works fine or not with wildcard.
4) NSExtensionAttributes are not required, just use NSExtensionPointIdentifier and NSExtensionPrincipalClass for the extension .plist. Unless you are using your own layout
5) This is working even using iOS 9 token registration methods.
6) don't forget mutable-content value in the payload coming in the push notification, this is the only mandatory value you need from the server to go through the extension.
I think this covers all the problems I had
If you are using Firebase, then try changing the payload as:
{
“aps” : {
“category” : “SECRET”,
“mutable_content” : true,
“alert” : {
“title” : “Secret Message!”,
“body” : “(Encrypted)”
},
},
“ENCRYPTED_DATA” : “Salted__·öîQÊ$UDì_¶Ù∞è Ω^¬%gq∞NÿÒQùw”
}
The mutable_content field maps to the mutable-content field on APNs.
For more details, go through this link.
Swift 5 Easy way
this is very easy way just do it like this
You must set the deployment target to be the same on all your targets. I wonder why this is not done automatically by XCode :/ .. Apple loves to waste the developers' time smh...
Came here the second time. The first time, this answer helped me, the second time, it didn't. After a lot of (internal) swearing I found out that I had somehow accidentally removed the extension from Embedded Binaries in my main app target. When I added the extension back, my extension would be called again.
So check this:
Click on your app project to the left.
Click on your main app target.
Choose General.
Under Embedded Binaries, make sure your extension is listed, if not, add it.
Had the same problem, what solved it for me was removing the extension from Embedded Binaries and adding it again.
It seems like your plist is mixing 2 plists.
There are 2 extensions in play:
Notification Content Extension - responsible for displaying the content via a view controller
Notification Service Extension - responsible for fetching content in the background before notification is displayed
Here is the plist for Notification Content Extension target:
Here is the plist for Notification Service Extension target:
After trying many of the possible fixes already given without success, it dawned on me that a framework had been mistakenly added to our extension target rather than the unit test target.
Removing the framework and targeting 10.2 allowed my extension to be called once again.
If you are curious as to which framework for whatever reason you can find it here: https://github.com/plu/JPSimulatorHacks
For anyone looking to just trigger a breakpoint in your app’s notification extension, the process is pretty simple in Xcode 11.3:
Select the scheme of the extension (not the parent app scheme).
Select Edit Scheme.
Select the Executable to be your parent app.
Uncheck Debug executable. By unchecking this, you are informing Xcode to debug the extension instead of the parent app. This is key to getting Xcode to stop within the extension’s breakpoints.
Select Automatically under the Launch option.
Run the scheme of the extension (not the parent app).
Send your device a notification. Profit.
Unless some other stuff triggers Xcode’s moodiness, the above settings should ensure that whenever you select and run the extension scheme, the breakpoints within the extension will be hit. You can go back and check Debug executable in step 4 if you want Xcode to stop at breakpoints within the parent app.
Pro-tip: Don’t forget to add "mutable-content": 1 within the notification JSON payload, otherwise you will have a major sad (iOS won’t invoke the extension without that key).
Here’s a picture of my scheme editor dialog for the notification extension:
In my case it was what I forget to select NotificationServiceExtension in Scheme as particular app instead of "my application" where I try to use it. So I've been running "my app" and waited for breakpoints in code of another app (NotificationServiceExtension) and and that's why they never showed up. I tried every suggestions before that.
My issue was two fold. The first probably was that I had set the Info.plist property NSExtensionPrincipalClass to bundle.identifier.NotificationService instead of ProductModuleName.NotificationService. Module name is the default, but I had erroneously changed to the identifier when debugging some other things related to different schemes and different targets.
The second issue was that I tested by running the notification service target. For me it worked much better when running the app target. I saw some other people recommending to use the notification service target to enable debugging. But that works fine when running the app target as well. You'll have to attach the debugger to your notification service manually though.
The way I discovered the above was to create a new test project with minimal code. In hindsight I definitely recommend that approach instead of trying out all the different solutions found on stackoverflow etc
After struggling with this I finally made this work for me by just changing 2 things.
The bundleID of the NotificationServiceExtension target must be a different one. Preferred style com.companyname.appname.notificationservice(whatever). Setting the same bundleID of the app causes a failure in building to device.
The main thing is the deployment target. I was double checking this with app's target but we must also check the deployment target of the newly created NotificationServiceExtenion's target which is by default the latest version. Set that to the minimum iOS version you would like to support but greater than ios 10.
Note: Make sure you have "mutable-content" : 1 in remote payload.
Hope this helps someone.
The public func didReceiveNotificationRequest(request: UNNotificationRequest, withContentHandler contentHandler: (UNNotificationContent) -> Void) method in UNNotificationServiceExtension has changed between swift versions.
Some of the online examples are not up to date.
Make sure the method you're overriding in your custom subclass of UNNotificationServiceExtension
I had:
func didReceive(request: UNNotificationRequest, withContentHandler contentHandler:(UNNotificationContent) -> Void)
which didn't work until i changed to:
func didReceiveNotificationRequest(request: UNNotificationRequest, withContentHandler contentHandler: (UNNotificationContent) -> Void)
Be sure that you have 'None' configuration set. Look at the screenshot. With other parameters didReceive doesn't work.
Configuration
Other possibility is to check category name in plist file of UNNotificationContentExtension.
String value of "UNNotificationExtensionCategory" in plist and "category/click_action" of payload should be same.
I'm currently working on Xcode 12.3 and Swift 5.2, and when I backed off the Main Project Target and Notification Service Extension Target from iOS 14.2 to iOS 13.2, it worked!
The system executes your notification content app extension only when a remote notification’s payload contains the following information:
The payload must include the mutable-content key with a value of 1.
The payload must include an alert dictionary with title, subtitle, or
body information.
Specifying the remote notification payload:
{
“aps” : {
“category” : “SECRET”,
“mutable-content” : 1,
“alert” : {
“title” : “Secret Message!”,
“body” : “(Encrypted)”
},
},
“ENCRYPTED_DATA” : “Salted__·öîQÊ$UDì_¶Ù∞è Ω^¬%gq∞NÿÒQùw”
}
Thanks for all good suggestions, which helped me fixed my mismatch with deployment target and missing mutable-content. But for me I still had issues getting the NSE to be called. I found the solution in the source code from this blog, https://medium.com/gits-apps-insight/processing-notification-data-using-notification-service-extension-6a2b5ea2da17. I was missing Embed App Extensions that copied the extension to my app. Why this was missing, I'm not sure, I have not seen this as a required step in the different tutorials I have read.
The Embed App Extension is just a "Copy File Phase" that has been renamed, as explained here https://stackoverflow.com/a/71031519/3080858
This tutorial was also very helpful setting up the different App Ids, App Groups, Profiles etc:
https://blog.logrocket.com/implement-push-notifications-react-native-onesignal/

Push Notification is not working on iOS 10

After the installing the new update of iOS 10, push notifications are not working, while the same implementation of code is working for iOS 9. Is there any new thing for iOS 10 for push notification. As, I am not able figure it out. Also, is it necessary to turn on push notification under capabilities.
Need some changes for iOS 10 with xCode 8 GM You need to implement UserNotification.framework and their delegate methods to get work of push notifications and in capabilities needs to enable Push Notifications.
You have to import new UserNotification.framework. Please follow this link : Push notification issue with iOS 10
Enabling the push notifications capabilities were not required as part of Xcode 7. This is now required in Xcode 8. By enabling push notifications capabilities in Xcode 8, it'll add the following changes:
project.pbxproj
com.apple.Push = {
enabled = 1;
};
*.entitlements (for development)
<key>aps-environment</key>
<string>*development*</string>
*.entitlements (for enterprise and production)
<key>aps-environment</key>
<string>*production*</string>
On iOS 10 is necessary add the Push Notifications entitlement, so if you "Fix Issue" the problem will be resolved automatically.
Problem

Debug Notification Extensions

I'm building a set of Notification Extensions (Service/Content).
I'm unable to connect to Xcode debugger or even log out to the device log or console.
Is there any way to see any kind of output?
Change the target to run the extension
then select run and choose your app from the 'Choose an app to run:' window.
I have tried as per brendan's Answer but is not working for me at all!
I am getting below error in console
Program ended with exit code: 0
Then after searching on google i have checked this answer. however this also not worked for me for while!
Then i have tried same steps again as given in answer, After stopping my current running app. then follow same steps.For clarity i am writing this steps as below:
After running the app that contains the extension,
1) Set your breakpoint in the extension
2) Select Debug / Attach to Process by PID or name
3) Enter the name of the extension target
4) Trigger the push notification
Before step 2 make sure to stop your current running app.
This worked for me to stop at breakpoints in the extension and see the extension log:
Choose the notification extension scheme, not the main app scheme
Run the app and select the main app from the list Choose an app to run
Stop the app in Xcode and terminate it manually on the device; not terminating it manually results in Message from debugger: Terminated due to signal 9 after step 6.
[Update: Terminating the app manually on the device doesn't seem to be necessary, try either way if it doesn't work.]
Select Menu Debug > Attach to Process by PID or Name
Enter the correct extension name, not the main app name
Send the push notification
Notification service extension (NSE) is not actually a part of your app but an extension that said it has a different process id (PID) from your app. You can have XCode listen to every process on your phone by going to the “Debug” tab, scroll down to “Attach to Process” and look to see if your NSE is listed under “Likely Targets”. If it's not there than try to sand another push notification to your device and attach to it when it appears.
Now in debug navigator you can see the NES process and you can successfully debug it.
In my case all methods above had some mistakes. Main point, that you need to send push one time, then connect through debugger, then send push to debug. So, full list:
Launch app (not extension).
Stop app from XCode.
Send one push.
Connect via "Attach to Process by PID or Name..." to your extension process.
Send another push.
If you have tried all the above solutions and still scratching your head and wondering why break point point is not being called. Then try checking the deployment target of your extension it should be less or equal to your device OS.
For me, the deployment target was higher than the device OS.
In my case (Xcode 11.1) debug starts after this steps:
run notification extension target with main app
switch app to background
lock the phone !
send push to device
I followed solutions mentioned here but nothing helped. I found out that problem is when payload of notification does not contain flag to enable content to be mutated. Notification without this flag are not handled by NotificationExtension at all. After I added "mutable-content": 1 to the payload and followed answers here I was able to alter content of push notification and to debug code in NotificationExtension.
{
"aps": {
"mutable-content": 1,
"alert": {
"title": "Push Title",
"body": "Push payload body"
}
},
"data": "what ever you need to be in userInfo"
}
Not sure if this will be helpful, but we have multiple builds of the same app (alpha, beta, etc). Kept getting a "don't have permissions to attach" error when trying to debug. Opening up the processes list, I noticed that there were 2 processes named notification-extension so xcode must have been defaulting to the one of the other build. By manually selecting the right one, or deleting the other builds from my phone things started working again.
The only way that worked for me was to see logs. I use xcode 10.1. The logs were available from Window -> Devices and Simulators -> Choose your device -> click on 'Open Console'.
This way i could see logs from extensions as well.

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