I have a segue going from the first VC clubSelectionViewController to the one shown below clubSummaryViewController, but I have to click back 2 times to get the next VC to show. What am I doing wrong?
import Foundation
import UIKit
class clubSelectionViewController: UIViewController, UITableViewDelegate {
var clubsForSelection = [clubObject]()
var clubForClubSummaryView = [clubObject]()
#IBAction func selectDanceClubs(sender: AnyObject) {
clubForClubSummaryView = clubDataFilter.removeStripClubsFrom(clubsForSelection)
self.performSegueWithIdentifier("ClubSummary", sender: self)
}
#IBAction func selectStripClubs(sender: AnyObject) {
clubForClubSummaryView = clubDataFilter.removeDanceClubsFrom(clubsForSelection)
self.performSegueWithIdentifier("ClubSummary", sender: self)
}
override func viewDidLoad() {
super.viewDidLoad()
// everytime screen loads it removes information to give blank screen it removes all clubs in array
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if segue.identifier == "ClubSummary" {
let summaryView = segue.destinationViewController as! clubSummaryViewController
summaryView.clubDetails = [clubObject]()
summaryView.clubDetails = self.clubForClubSummaryView
}
}
}
Second VC
import UIKit
class clubSummaryViewController: UIViewController, UITableViewDelegate, UITableViewDataSource {
var clubDetails = [clubObject]()
var selectedClub = clubObject()
#IBOutlet var clubSummaryTableView: UITableView!
override func viewDidLoad() {
super.viewDidLoad()
//Declare Delegate, Load TableView
clubSummaryTableView.delegate = self
//clubSummaryTableView.dataSource = self
clubSummaryTableView.reloadData()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
//MARK: TableViewDelegate
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return self.clubDetails.count
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = self.clubSummaryTableView.dequeueReusableCellWithIdentifier("SummaryCell")! as? clubSummaryCell
cell?.clubName.text = clubDetails[indexPath.row].clubName
cell?.clubAddress.text = clubDetails[indexPath.row].clubAddress
//TODO: insert image
cell?.clubPhoto.image = clubDetails[indexPath.row].clubImage.image
return cell!
}
func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
self.selectedClub = self.clubDetails[indexPath.row]
self.performSegueWithIdentifier("ClubDetails", sender: self)
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if segue.identifier == "ClubDetails"{
let clubDetailsView = segue.destinationViewController as? clubInfoViewController
clubDetailsView?.clubForDetails = self.selectedClub
}
}
}
I think the problem in the:
#IBAction func selectDanceClubs(sender: AnyObject) {
clubForClubSummaryView = clubDataFilter.removeStripClubsFrom(clubsForSelection)
self.performSegueWithIdentifier("ClubSummary", sender: self)
}
#IBAction func selectStripClubs(sender: AnyObject) {
clubForClubSummaryView = clubDataFilter.removeDanceClubsFrom(clubsForSelection)
self.performSegueWithIdentifier("ClubSummary", sender: self)
}
I not sure why you want these two func have the same SegueWithIdentifier
The reason might be that you have attached the segue from the button itself.
That means when you click on button the segue from the button is getting called, and since you have action of the button also, the segue is called again from the action method.
Means, the same segue is called twice.
Related
currently thumbnails are being shown in UITableViewCell and upon tapping a cell, I want the image to be shown in foreground with a cross/X button on right top to dismiss the image and show tableView. I have the following code in didSelectRow:
let hoverImage = UIImageView()
hoverImage.image = UIImage(named: "splashpt")
hoverImage.contentMode = .scaleAspectFit
self.view.addSubview(hoverImage)
hoverImage.center = self.view.center
hoverImage.layer.zPosition = 5
self.view.bringSubview(toFront: hoverImage)
Still the image doesn't show up. The computation is hitting this section of the code because I'm able to debug and step through this part of the code. But nothing shows up on screen. I'm using the zPosition AND bringSubview(toFront:) and neither of the seem to work for my requirement. Any help would be greatly appreciated. Thank you.
This is a Demo table view.On tapping the table view cells a view is poped up with close button. And on pressing the close button the pop up view is closed.
import UIKit
class ViewController: UITableViewController {
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 1
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 5
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell:UITableViewCell = self.tableView.dequeueReusableCellWithIdentifier("cell")! as UITableViewCell
cell.textLabel?.text = "Happy"
return cell
}
override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
print("Cell\(indexPath.row) is selected")
let storyBoard = UIStoryboard(name: "Main", bundle: nil)
let popoverVC = storyBoard.instantiateViewControllerWithIdentifier("PopViewController") as! PopViewController
popoverVC.delegate = parentViewController as? InfoViewDelegate
let nav = UINavigationController(rootViewController: popoverVC)
nav.modalPresentationStyle = UIModalPresentationStyle.Popover
nav.navigationBar.hidden = true
self.presentViewController(nav, animated: true)
{
}
popoverVC.passingViewController = self
}
}
This is a PopUpViewController:
import UIKit
protocol InfoViewDelegate: class
{
func infoViewClicked(tag: Int)
}
class PopViewController :UIViewController
{
#IBOutlet weak var btnClose: UIButton!
var delegate = InfoViewDelegate?()
var passingViewController: UIViewController!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
override func viewWillAppear(animated: Bool) {
}
override func viewDidDisappear(animated: Bool) {
self.presentingViewController?.dismissViewControllerAnimated(true
, completion: {
})
}
/*
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
// Get the new view controller using segue.destinationViewController.
// Pass the selected object to the new view controller.
}
*/
#IBAction func btnClicked(sender: UIButton) {
if(sender == self.btnClose)
{
self.delegate?.infoViewClicked(1)
self.presentingViewController?.dismissViewControllerAnimated(true
, completion: {
})
}
}
}
I'm trying to create a simple unwind segue but apparently I've made a mistake somewhere. The save button I would like to unwind reacts to pressing but doesn't unwind to the table view. Thanks in advance I appreciate it.
import UIKit
class NoteTableViewController: UITableViewController {
var notes = [Note]()
override func viewDidLoad() {
super.viewDidLoad()
// Uncomment the following line to preserve selection between presentations
// self.clearsSelectionOnViewWillAppear = false
// Uncomment the following line to display an Edit button in the navigation bar for this view controller.
// self.navigationItem.rightBarButtonItem = self.editButtonItem()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
// MARK: - Table view data source
override func numberOfSections(in tableView: UITableView) -> Int {
// #warning Incomplete implementation, return the number of sections
return 0
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
// #warning Incomplete implementation, return the number of rows
return 0
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "reuseIdentifier", for: indexPath)
return cell
}
//ACTION
#IBAction func unwindToNoteList(sender: UIStoryboardSegue) {
if let sourceViewController = sender.source as? ViewController, let noteTaken = sourceViewController.noteTaken {
// Add a new meal.
let newIndexPath = IndexPath(row: notes.count, section: 0)
notes.append(noteTaken)
tableView.insertRows(at: [newIndexPath], with: .automatic)
}
}
}
and my view controller
import UIKit
import os.log
class ViewController: UIViewController, UITextFieldDelegate {
#IBOutlet weak var typeField: UITextField!
#IBOutlet weak var textDisplay: UILabel!
#IBOutlet weak var saveButton: UIBarButtonItem!
var noteTaken: Note?
func textFieldDidEndEditing(_ textField: UITextField) {
textDisplay.text = typeField.text
}
func textFieldShouldReturn(_ textField: UITextField) -> Bool {
// Hide the keyboard.
typeField.resignFirstResponder()
return true
}
override func viewDidLoad() {
super.viewDidLoad()
typeField.delegate = self
// Do any additional setup after loading the view, typically from a nib.
}
//NAV
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
super.prepare(for: segue, sender: sender)
// Configure the destination view controller only when the save button is pressed.
guard let button = sender as? UIBarButtonItem, button === saveButton else {
os_log("The save button was not pressed, cancelling", log: OSLog.default, type: .debug)
return
}
let note = typeField.text ?? ""
// Set the meal to be passed to MealTableViewController after the unwind segue.
noteTaken = Note(note: note)
}
#IBAction func cancelButton(_ sender: UIBarButtonItem) {
dismiss(animated: true, completion: nil)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
This is how I create my unwind segues:
Write the code for the unwind segue in the first View Controller:
#IBAction func unwindSegue(Segue: UIStoryboardSegue) {
// Run code when the view loads up
}
Create the segue in main.storyboard:
Give the segue an identifier:
then call it in code:
#IBAction func UnwindButton(_ sender: UIButton) {
performSegue(withIdentifier: "UnwindSegue", sender: UIButton())
}
Hope this helps!!!
see this gif
when I choose the city Med , it passed to the TableVC not to the FirstVC (MainVC)
can I do that ? segue to the mainVC with the data passed through
the container (TableVC) ?
here what I did so far
MainVC
Empty
TableVC
import UIKit
class passedViewController: UITableViewController {
#IBOutlet weak var passcelltow: UITableViewCell!
#IBOutlet weak var passcell: UITableViewCell!
var passedCity1 = "اختر المدينة الاولى"
var passedCity2 = "اختر المدينة الثانية"
override func viewDidLoad() {
super .viewDidLoad()
passcell.textLabel?.text = passedCity1
passcelltow.textLabel?.text = passedCity2
}
}
Table 1 with data to pass to the TableVC
import UIKit
class city2ViewController: UIViewController , UITableViewDelegate , UITableViewDataSource{
#IBOutlet weak var tableView: UITableView!
var city2 = ["RUH" , "Med" , "Jed"]
override func viewDidLoad() {
super.viewDidLoad()
tableView.delegate = self
tableView.dataSource = self
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return city2.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = UITableViewCell()
print(indexPath.row)
cell.textLabel?.text = city2[indexPath.row]
return cell
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
performSegue(withIdentifier: "show", sender: city2[indexPath.row])
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
let passing = segue.destination as! passedViewController
passing.passedCity2 = sender as! String
}
}
Table 2 is the same ..
commend error
0 1 2 Could not cast value of type 'UIViewController' (0x107a10288) to
'table_view_test_pass.passedViewController' (0x105dbfdf8). (lldb)
You can pass data via segues or protocols. Since you are using segues i will show you a complete example and how to do it the right way in Swift 3. Using only two ViewControllers.
Create two UITextFields in the main "ViewController".
Create a new view controller of type UIViewController call it "MainTabelViewController" and add a tableView in it. Select content Dynamic prototypes Style Grouped and create 1 prototype cell and add a UILabel to it for the city name. "Don't forget the put the cell identifier name". I called it "cell".
Add the delegates and data sources to the class and add its functions like in code.
Create a segue from the main view controller to the main table view controller. And create another segue the opposite direction. "Don't forget the put the segue identifier names" I called them "toCity" & "toMain"
Create a "CityTableViewCell" controller of type UITableViewCell and create an IBOutlet of UILabel type where you will save the city name in as a text.
Edit this part in the AppDelegate.swift To delete the city names saved using in the UserDefaults every time the app is launched. So i wont populate the UITextFields randomly every time.
import UIKit
#UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
var userDefaults: UserDefaults!
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
userDefaults = UserDefaults.standard
userDefaults.removeObject(forKey: "City One")
userDefaults.removeObject(forKey: "City Two")
return true
}
This is the ordinary main ViewController.swift where you have your UITextFields in. I distinguish which UITextField did the user click on using the tags. You need to add also the UITextFieldDelegate protocol to be able to use the the textFieldDidBeginEditing function. And i also save the selected city names using UserDefaults class to call them when user chooses the other city.
import UIKit
class ViewController: UIViewController, UITextFieldDelegate {
#IBOutlet var cityOneLabel: UITextField!
#IBOutlet var cityTwoLabel: UITextField!
#IBOutlet var continueButton: UIButton!
var selectedCityOne = ""
var selectedCityTwo = ""
var userDefaults: UserDefaults!
override func viewDidLoad() {
super.viewDidLoad()
cityOneLabel.delegate = self
cityTwoLabel.delegate = self
cityOneLabel.tag = 1
cityTwoLabel.tag = 2
continueButton.isEnabled = false
}
override func viewDidAppear(_ animated: Bool) {
userDefaults = UserDefaults.standard
cityOneLabel.text = selectedCityOne
cityTwoLabel.text = selectedCityTwo
if selectedCityOne != "" {
userDefaults.set(selectedCityOne, forKey: "City One")
} else {
cityOneLabel.text = userDefaults.string(forKey: "City One")
}
if selectedCityTwo != "" {
userDefaults.set(selectedCityTwo, forKey: "City Two")
} else {
cityTwoLabel.text = userDefaults.string(forKey: "City Two")
}
if cityOneLabel.text != "" && cityTwoLabel.text != "" {
continueButton.isEnabled = true
} else {
continueButton.isEnabled = false
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
#IBAction func continueButtonAction(_ sender: UIButton) {
//Later on continue after selecting the cities
}
func textFieldDidBeginEditing(_ textField: UITextField) {
performSegue(withIdentifier: "toCity", sender: textField.tag)
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "toCity" {
guard let cityVC = segue.destination as? MainTableViewController else {
return
}
cityVC.selectedTextField = sender as! Int
}
}
}
In the CityTabelViewCell.swift add the IBOutlet UILabel for the city name.
import UIKit
class CityTableViewCell: UITableViewCell {
#IBOutlet var cityNameLabel: UILabel!
override func awakeFromNib() {
super.awakeFromNib()
// Initialization code
}
override func setSelected(_ selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
// Configure the view for the selected state
}
}
For the MainTabelViewController.swift write this:
Here is where i create an array of strings to populate my table view UILabels with.
import UIKit
class MainTableViewController: UIViewController, UITableViewDelegate, UITableViewDataSource {
#IBOutlet var cityTabelView: UITableView!
var cityNamesArray = ["Cairo", "Alexandria", "Suez"]
var selectedTextField = Int()
var selectedCityName = ""
override func viewDidLoad() {
super.viewDidLoad()
cityTabelView.delegate = self
cityTabelView.dataSource = self
// Do any additional setup after loading the view.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath) as! CityTableViewCell
cell.cityNameLabel.text = cityNamesArray[indexPath.row]
return cell
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return cityNamesArray.count
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
selectedCityName = cityNamesArray[indexPath.row]
performSegue(withIdentifier: "toMain", sender: self)
}
func tableView(_ tableView: UITableView, titleForHeaderInSection section: Int) -> String? {
var title = ""
if selectedTextField == 1 {
title = "City One"
} else if selectedTextField == 2 {
title = "City Two"
}
return title
}
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "toMain" {
guard let mainVC = segue.destination as? ViewController else {
return
}
if selectedTextField == 1 {
mainVC.selectedCityOne = selectedCityName
} else if selectedTextField == 2 {
mainVC.selectedCityTwo = selectedCityName
}
}
}
}
This is how my layout looks like. Try it. I just added a continue button too if the user will have to go to another UIViewController after selecting the two cities.
If you want to segue to MainVC, you should instantiate a view controller from that class in prepare for segue.
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
let passing = segue.destination as! ViewController
passing.passedCity2 = sender as! String
}
Change ViewController to whatever the name of your class is for MainVC.
If you want to go back to the Parent View, you should be using an unwind-segue.
For that you must create the unwind segue method in the Parent View like this
#IBAction func unwindSegueFromChild(segue: UIStoryboardSegue){
// This code executes when returning to view
}
And in your child view you must create the unwind segue ctrl+dragging
There a dropdown appears and you select unwindSegueFromChild
Once you've done that, you must assign the unwind segue an identifier and programmatically perform it like a normal segue.
So I want to create a IOS application that generates a group of students, adds them to a course and then shows students. I can show students in a list in a table view but now I want to let the user touch a student's name and be taken to a page with information about that student (name highest grade etc). The student class is flawless, the course works and the only problem I have is that I can't get a student from one view to the other.
Here's what I have so far:
//
// DataTableViewController.swift
// assignment8
//
import Foundation
import UIKit
class DataTableViewController: UITableViewController {
var delegate:StudentSelectionDelegate! = nil
var students = [Student]();
var course = Course();
// MARK: - UITableViewDataSource
override func viewDidLoad() {
super.viewDidLoad()
tableView.delegate = self
tableView.dataSource = self
}
func didSelectStudent(controller:UITableViewController, student:Student!) {
controller.navigationController?.popViewControllerAnimated(true)
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
self.course = courseStorage.getCourse();
self.students = course.getArrayOfStudentSortedByLastName();
return course.count;
}
override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
let row = indexPath.row
let currentStudent = students[row];
if (delegate != nil) {
delegate.didSelectStudent(self,student:currentStudent)
}
else {
print ("delegate is nil :(");
}
tableView.deselectRowAtIndexPath(indexPath, animated: true)
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("studentCell", forIndexPath: indexPath)
cell.textLabel?.text = students[indexPath.row].lastName + ", " +
students[indexPath.row].firstName;
return cell
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
print("ping");
if segue.identifier == "studentSegue" {
let nextScene = segue.destinationViewController as! studentViewController
// Pass the selected object to the new view controller.
if let indexPath = self.tableView.indexPathForSelectedRow {
let selectedStudent = students[indexPath.row]
print (selectedStudent.firstName);
nextScene.student = selectedStudent;
}
}
}
}
and
//
// DataViewController.swift
// assignment8
//
import UIKit
class DataViewController: UIViewController {
#IBOutlet weak var dataLabel: UILabel!
var dataObject: String = ""
let tableData = ["One","Two","Three"];
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
override func viewWillAppear(animated: Bool) {
super.viewWillAppear(animated)
self.dataLabel!.text = dataObject
}
func tableView(tableView: UITableView!, numberOfRowsInSection section: Int)
-> Int {
return self.tableData.count;
}
}
and
//
// studentViewController.swift
// assignment8
//
import UIKit
protocol StudentSelectionDelegate {
func didSelectStudent(controller: UITableViewController, student:Student)
}
class studentViewController: UIViewController {
var delegate = StudentSelectionDelegate.self;
var name = String();
var student = Student();
#IBOutlet weak var StudentName: UILabel!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
func didSelectStudent(controller:UITableViewController, student:Student!) {
student.description;
print ("pong")
StudentName.text = student.firstName + " " + student.lastName;
controller.navigationController?.popViewControllerAnimated(true);
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
// override func viewWillAppear(animated: Bool) {
// StudentName.text = name
// }
}
This is my storyboard so far.
So, any time I try clicking a student it will print the message that I've decided to use if the delegate is nil. So far I've tried looking at all the other answers on SO but none of them have fixed my issue.
To be able to send information from one view controller to another you should use segues. It seems like that's what you're doing according to the image. If you don't know how to use a segue, you can find a good answer here: Sending data with Segue with Swift
With segues you'll be able to set the delegate of the next view controller:
protocol MyDelegate {
func myFunction()
}
class FirstViewController: UIViewController, MyDelegate {
func myFunction() {
// do what the function does
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if let secondVC = segue.destinationViewController as? SecondViewController {
secondVC.delegate = self
}
}
}
class SecondViewController: UIViewController {
var delegate: MyDelegate!
}
Before you segue to the second view controller (you're preparing for the segue), you set the delegate variable of SecondViewController to self, because FirstViewController conforms to MyDelegate protocol so it can be used there. Now, in SecondViewController you can use delegate.myFunction() and it will do whatever is written inside the FirstVC's function, because the FirstVC is SecondVC's delegate.
I have a problem that the self.performSegueWithIdentifier("contact_segue", sender: self) do not work and complain that Receiver has no segue with identifier 'contact_segue' even i have the identifier. I have used the SWReveal framework to build the left-side sliding menu which is work with table view(class: slidingMenuController). After I clicked the cell to call function changeView of MainNavigationController to do changing views.
import UIKit
class MainNavigationController: UINavigationController {
override func viewDidLoad() {
super.viewDidLoad()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
override func viewDidAppear(animated: Bool){
super.viewDidAppear(false)
self.performSegueWithIdentifier("Home", sender: self)
}
override func prepareForSegue(segue: UIStoryboardSegue!, sender: AnyObject!) {
if segue.identifier == "Contact_se" {
}
}
func changeView(){
self.performSegueWithIdentifier("contact_segue", sender: self)
}
}
The changeView which is called by an a left-side sliding menu (class: slidingMenuController) in a tablecell:
override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
let selectedItemMenu = arrayOfSlider[indexPath.row]
let mainNav = MainNavigationController()
mainNav.changeView()
}
Just add this code self.performSegueWithIdentifier("contact_segue", sender: self) on your didSelectRowAtIndexPath? I believe there's no need for the MainNavigationController here.