View doesn't move up when keyboard is present iOS - ios

I am trying to use this code
- (void)textFieldDidBeginEditing:(UITextField *)textField
{
NSLog(#"%f",self.view.frame.origin.y);
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.25f];
CGRect frame = self.view.frame;
frame.origin.y =frame.origin.y -204;
[self.view setFrame:frame];
[UIView commitAnimations];
}
- (void)textFieldDidEndEditing:(UITextField *)textField
{
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.25f];
CGRect frame = self.view.frame;
frame.origin.y = frame.origin.y + 204;
[self.view setFrame:frame];
[UIView commitAnimations];
}
To move view up when keyboard is present but this results like this:
becomes this:
Can't figure out why and if it has to do something with the navbar or constraints.

Why not to use this beautiful library named IQKeyboardManager. Just add it through pods/manually and let it do your work

Kind of what Alexey Sobolevsky said did the trick. Basically i needed to put them in a scrollview and add a constraint from the scroll view to the object beneath, then put all the views containing textfields inside that scrollview instead. This made everything work correctly.

First add the scroll view.
Then write the following code.
//When return key press then bring the view back
-(BOOL)textFieldShouldReturn:(UITextField *)textField{
[textField resignFirstResponder];
self.scrlView.contentOffset = CGPointMake(0, 0);
return YES;
}
//When the text field begin editing then moves the view up
-(void)textFieldDidBeginEditing:(UITextField *)textField{
self.scrlView.contentOffset = CGPointMake(0, 30);
}
//When ext field end editing then bring the view back
-(void)textFieldDidEndEditing:(UITextField *)textField{
self.scrlView.contentOffset = CGPointMake(0, 0);
}

Related

scrollView.setContentOffset does not scroll the view, at all

I've been following this and a bunch of other tutorials/blogs,etc trying to get my view to scroll when the user hits "return" and ends on a UITextField that is being covered by the keyboard but nothing is actually working.
I'm wondering what must I be doing or missing that is causing this?
Basically:
the user wants to do something in the app: add a credit card
show a UIView that contains all the CC fields
1/2 of the UITextFields are covered by the keyboard
scroll the view when the user gets there.
Nothing is happening. The code for detecting the 'covered by keyboard' case is being hit and executed but: [self.scrollView setContentOffset:scrollPoint animated:YES] has no effect at all.
Thoughts?
Reveal screenshot:
code: same as the tutorial in the link. Nothing new there.
Did you check the contentSize property?
To make a scroll view scrollable, the content must be larger than the display area(usually the bounds of the scrollview).
You can achieve this by explicitly setting the contentSize property which is CGSizeZero by default
In addition, setting the contentInset property to adjust the size of display area(in this case you can set bottom value equals keyboard height) when the keyboard is popped up
Try this,
- (void)textFieldDidBeginEditing:(UITextField *)textField
{
[UIView animateWithDuration:0.25 animations:^{
[yourTextField setFrame:CGRectMake(yourTextField.frame.origin.x, yourTextField.frame.origin.y-keyboardHeight, yourTextField.frame.size.width, yourTextField.frame.size.height)];
}];
}
and
- (void)textFieldDidEndEditing:(UITextField *)textField
{
[UIView animateWithDuration:0.25 animations:^{
[yourTextField setFrame:CGRectMake(yourTextField.frame.origin.x, yourTextField.frame.origin.y+keyboardHeight, yourTextField.frame.size.width, yourTextField.frame.size.height)];
}];
}
What I do to avoid the textField being covered by the keyboard is to animate the textfield to the top of the screen when the user touches it to start entering something with the keyboard and animate it back when done. It is much more elegant in my opinion. Maybe that could be an alternative solution for you... I do it for the different screensizes with different numbers... you might need to adjust it of course...
So listen to the textField delegate and in
- (void)textFieldDidBeginEditing:(UITextField *)textField {
you do
CGSize result = [[UIScreen mainScreen] bounds].size;
if(result.height == 480){
({[UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.35f]; CGRect frame = self.view.frame; frame.origin.y = -196; [self.view setFrame:frame]; [UIView commitAnimations];});
}
if(result.height == 568){
({[UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.35f]; CGRect frame = self.view.frame; frame.origin.y = -196; [self.view setFrame:frame]; [UIView commitAnimations];});
}
if(result.height == 667){
({[UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.35f]; CGRect frame = self.view.frame; frame.origin.y = -238; [self.view setFrame:frame]; [UIView commitAnimations];});
}
if(result.height == 736){
({[UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.35f]; CGRect frame = self.view.frame; frame.origin.y = -251; [self.view setFrame:frame]; [UIView commitAnimations];});
}
and in
- (void)textFieldDidEndEditing:(UITextField *)textField {
you just animate back
({[UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.35f]; CGRect frame = self.view.frame; frame.origin.y = 0; [self.view setFrame:frame]; [UIView commitAnimations];});

UIView automatically moving by uitextfield keyboard

So i have a really weird problem at my hands and hours of search has provided nothing.
I have a uiview containing a uitextfield. Now initially this view is outside of the visible screen with coordinates like x=-500,y=-500.
However in response to a button press this view animates and moves into the center of the screen.
Now whenever i tap on a uitextfield that is the subview of this view.This view moves back to its original coordinates outside the screen.
I have frantically checked my code and there is nothing that is moving the view outside again once its in. Any help in explaining this very unfamiliar behaviour would be really appreciated.
This code moves the view onto the screen
- (IBAction)Register:(id)sender {
//(self.view.frame.size.width/2)-(self.SignUp_Screen.frame.size.width/2);
//self.login_Screen.hidden = YES;
self.blurView.hidden = NO;
//self.SignUp_Screen.layer.zPosition = 5;
NSLog(#"Register");
self.SignUp_Screen.hidden = NO;
[UIView animateWithDuration:0.25 delay:0 options:UIViewAnimationOptionCurveEaseOut animations:^{
self.SignUp_Screen.frame = CGRectMake(35, 50,self.SignUp_Screen.frame.size.width , self.SignUp_Screen.frame.size.height);
} completion:^(BOOL finished) {
}];
}
and these are the delegate methods for the textfield
-(void)textFieldDidEndEditing:(UITextField *)textField
{
NSLog(#"TextFieldEndEditing");
[textField resignFirstResponder];
}
-(BOOL)textFieldShouldReturn:(UITextField *)textField
{
NSLog(#"textFieldShouldReturn");
[textField resignFirstResponder];
return YES;
}
As Wezly hints at, if you are using autolayout, you don't modify the frame directly anymore. That's the old world. You want to have an Outlet / property for the constraint and animate it.
[UIView animateWithDuration:0.25
animations:^{
SignUp_Screen.centerXConstraint.constant = ...;
SignUp_Screen.centerYConstraint.constant = ...;
[SignUp_Screen layoutIfNeeded];
}];
See here and here for more details.
You should not modify frame if you are using auto layout. You should animate view by animating constraint's constant. For example:
NSLayoutConstraint *viewY; //constraint from superview top to view top
viewY.constant = 100;
[self.view setNeedsUpdateConstraints];
[UIView animateWithDuration:0.3f animations:^{
[self.view layoutIfNeeded];
}];
The way i solved this problem was by linking an IBOutlet to the constraint I wanted to change and then animating it's constant value.
.h
#interface ViewController : UIViewController {
IBOutlet NSLayoutConstraint *constraintHandle;
}
.m
[UIView animateWithDuration:0.25 delay:0 options:UIViewAnimationOptionCurveEaseOut animations:^{
constraintHandle.constant = self.view.center.x;
[SignUp_Screen layoutIfNeeded];
} completion:^(BOOL finished) {
}];
Don't forget to link the IBOutlet to your constraint in your storyboard or xib.

How to change UITableView size when UIKeyboard is visible?

I have an application with a UITableView that has UITextFields inside UITableViewCells which the user will have either the virtual UIKeyboard or a Bluetooth keyboard connected to enter text into the UITextFields.
If the Bluetooth keyboard is connected I would like to keep the UITableView full height when selecting and entering text. When there is no Bluetooth keyboard connected if its visible I would like to reduce the UITableview to fit with the UIkeyboard is showing, if its not showing then I would like to make the UITableView full size again.
I have tried to do this by using the UIKeyboard delegate methods
- (void)keyboardDidShow:(NSNotification *)aNotification;
- (void)keyboardDidHide:(NSNotification *)aNotification;
For some reason keyboardDidShow is not accessed ever but keyboardDidHide is accessed when the UIKeyboard is removed from view and I cannot figure out why.
- (void)keyboardDidShow:(NSNotification *)aNotification;
{
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationBeginsFromCurrentState:YES];
[UIView setAnimationDuration:0.3f];
self.tblView.frame = CGRectMake(0, height, self.view.frame.size.width, self.view.frame.size.height - 255); // or -216
[UIView commitAnimations];
}
- (void)keyboardDidHide:(NSNotification *)aNotification;
{
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationBeginsFromCurrentState:YES];
[UIView setAnimationDuration:0.2f];
self.tblView.frame = CGRectMake(0, height, self.view.frame.size.width, self.view.frame.size.height - height);
[UIView commitAnimations];
}
And in UITextField Delegate Methods
- (BOOL)textFieldShouldBeginEditing:(UITextField *)textField
{
CGRect rc = [textField bounds];
rc = [textField convertRect:rc toView:self.tblView];
CGPoint pt = rc.origin;
pt.x = 0;
if(rc.origin.y > 200)
pt.y -= 150;
else
pt.y -= rc.origin.y;
[self.tblView setContentOffset:pt animated:YES];
return YES;
}
- (BOOL)textFieldShouldReturn:(UITextField *)textField
{
[textField resignFirstResponder];
return YES;
}
use optimized way like this
selectRowAtIndexPath:animated:scrollPosition:
Selects a row in the receiver identified by index path, optionally scrolling the row to a location in the receiver.
- (void)selectRowAtIndexPath:(NSIndexPath *)indexPath animated:(BOOL)animated scrollPosition:(UITableViewScrollPosition)scrollPosition
Special Considerations
Passing UITableViewScrollPositionNone will result in no scrolling, rather than the minimum scrolling described for that constant. To scroll to the newly selected row with minimum scrolling, select the row using this method with UITableViewScrollPositionNone, then call scrollToRowAtIndexPath:atScrollPosition:animated: with UITableViewScrollPositionNone.
NSIndexPath *rowToSelect; // assume this exists and is set properly
UITableView *myTableView; // assume this exists
[myTableView selectRowAtIndexPath:rowToSelect animated:YES scrollPosition:UITableViewScrollPositionNone];
[myTableView scrollToRowAtIndexPath:rowToSelect atScrollPosition:UITableViewScrollPositionNone animated:YES];
more understand Setting scroll position in UITableView

UITexfled keeps focus after I click done button

I'm new to xCode and Objective C. I'm working on a simple calculator app just to learn...
I've gotten as far as I can, googled and searched to find answers but am stuck on a few things...
I have a textfield that gets a value when someone clicks on a UIPickerView. This works fine but when I click my done button, using the code below, it keeps focus.
I have played around with EndFirstRepsonder and EndEditing but neither removed the flashing cursor...
As a side note the animation only works once on show and doesn't work to hide...
//Show Picker Wheel
- (IBAction)showPickerWheel:(id)sender
{
//This line hides the default keyboard
[sender resignFirstResponder];
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:0.6];
CGAffineTransform transfrom = CGAffineTransformMakeTranslation(0, 20);
_pickerViewContainer.transform = transfrom;
_pickerViewContainer.alpha = 1;
[UIView commitAnimations];
}
//Hide Picker Wheel
- (IBAction)hidePickerWheel:(id)sender
{
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:0.6];
CGAffineTransform transfrom = CGAffineTransformMakeTranslation(0, 20);
_pickerViewContainer.transform = transfrom;
_pickerViewContainer.alpha = 0;
[UIView commitAnimations];
}
You need to resignFirstResponder in the didEndEditing delegate method like this:
(BOOL)textFieldShouldEndEditing:(UITextField *)textField
{
[textField resignFirstResponder];
return YES;
}

how to move view upside while entering any text in input field

I have app i want that when user enters any data then view should slide up.
I am writing this code this code works fine in another app but not working in this app.I am following same way.
-(void)showAnimationBack{
NSLog(#"Back Animation is Working");
[UIView animateWithDuration:0.5
animations:^{
self.subViewLand.frame = CGRectMake(0,-10,1024,768);
}];
}
-(void) showAnimationPests{
NSLog(#" Animation is Working");
[UIView animateWithDuration:0.5
animations:^{
self.subViewLand.frame = CGRectMake(0,-200,1024,768);
}];
}
- (void)textFieldDidBeginEditing:(UITextField *)textField
{
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.5];
self.subViewLand.frame = CGRectMake(0,-200,1024,768); // or to self.view.frame = CGRectMake(0,-200,1024,768);
[UIView commitAnimations];
}
- (void)textFieldDidEndEditing:(UITextField *)textField{
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.5];
self.subViewLand.frame = CGRectMake(0,-200,1024,768); // or to self.view.frame = CGRectMake(0,-200,1024,768);
[UIView commitAnimations];
}
This code will work
in textfielddidBeginEditing Method set view frame like this
- (void)textFieldDidBeginEditing:(UITextField *)textField
{
[self.subViewLand setFrame:CGRectMake(0, -200, 320, 480)];
}
in textfielddidEndEditing Method set view frame as it is.
- (void)textFieldDidEndEditing:(UITextField *)textField{
[self.subViewLand setFrame:CGRectMake(0, 0, 320, 480)];
}
It will definitely work. :)
In textFieldDidBeginEditing() call the your method showAnimationPests() and similarly in textFieldDidEndEditing() call showAnimationBack() .
This will work fine for you.

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