UITexfled keeps focus after I click done button - ios

I'm new to xCode and Objective C. I'm working on a simple calculator app just to learn...
I've gotten as far as I can, googled and searched to find answers but am stuck on a few things...
I have a textfield that gets a value when someone clicks on a UIPickerView. This works fine but when I click my done button, using the code below, it keeps focus.
I have played around with EndFirstRepsonder and EndEditing but neither removed the flashing cursor...
As a side note the animation only works once on show and doesn't work to hide...
//Show Picker Wheel
- (IBAction)showPickerWheel:(id)sender
{
//This line hides the default keyboard
[sender resignFirstResponder];
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:0.6];
CGAffineTransform transfrom = CGAffineTransformMakeTranslation(0, 20);
_pickerViewContainer.transform = transfrom;
_pickerViewContainer.alpha = 1;
[UIView commitAnimations];
}
//Hide Picker Wheel
- (IBAction)hidePickerWheel:(id)sender
{
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:0.6];
CGAffineTransform transfrom = CGAffineTransformMakeTranslation(0, 20);
_pickerViewContainer.transform = transfrom;
_pickerViewContainer.alpha = 0;
[UIView commitAnimations];
}

You need to resignFirstResponder in the didEndEditing delegate method like this:
(BOOL)textFieldShouldEndEditing:(UITextField *)textField
{
[textField resignFirstResponder];
return YES;
}

Related

View doesn't move up when keyboard is present iOS

I am trying to use this code
- (void)textFieldDidBeginEditing:(UITextField *)textField
{
NSLog(#"%f",self.view.frame.origin.y);
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.25f];
CGRect frame = self.view.frame;
frame.origin.y =frame.origin.y -204;
[self.view setFrame:frame];
[UIView commitAnimations];
}
- (void)textFieldDidEndEditing:(UITextField *)textField
{
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.25f];
CGRect frame = self.view.frame;
frame.origin.y = frame.origin.y + 204;
[self.view setFrame:frame];
[UIView commitAnimations];
}
To move view up when keyboard is present but this results like this:
becomes this:
Can't figure out why and if it has to do something with the navbar or constraints.
Why not to use this beautiful library named IQKeyboardManager. Just add it through pods/manually and let it do your work
Kind of what Alexey Sobolevsky said did the trick. Basically i needed to put them in a scrollview and add a constraint from the scroll view to the object beneath, then put all the views containing textfields inside that scrollview instead. This made everything work correctly.
First add the scroll view.
Then write the following code.
//When return key press then bring the view back
-(BOOL)textFieldShouldReturn:(UITextField *)textField{
[textField resignFirstResponder];
self.scrlView.contentOffset = CGPointMake(0, 0);
return YES;
}
//When the text field begin editing then moves the view up
-(void)textFieldDidBeginEditing:(UITextField *)textField{
self.scrlView.contentOffset = CGPointMake(0, 30);
}
//When ext field end editing then bring the view back
-(void)textFieldDidEndEditing:(UITextField *)textField{
self.scrlView.contentOffset = CGPointMake(0, 0);
}

Button flip animation out of frame on the uiview

Update, SOLVED
Sorry for my english, but i will do my best.
I have a problem with a button flip animation.
I want the UIButtons to fill the UIView. But how do i do that?
Here is my problem.
I have two UIButtons in a UIView.
When i press the first button it will flip correctly but when i press the second button that it have flipped to the UIView is still the same size but the UIButton image is changing size to the original size of the image and it also move the image to the upper left corner off the view controller. The same thing will repeat every time it flip.
Here is the flip animation code.
- (IBAction) buttonPressedFlip {
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:1.0];
if (flipState == 0) {
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:buttonContainer cache:YES];
[self.btn1 removeFromSuperview];
[buttonContainer addSubview:btn2];
flipState = 1;
}
else {
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:buttonContainer cache:YES];
[self.btn2 removeFromSuperview];
[buttonContainer addSubview:btn1];
flipState = 0;
}
[UIView commitAnimations];
}
Have a nice day and thanks for any help!
I solved the problem like this
- (IBAction) buttonPressedFlip {
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:1.0];
if (flipState == 0) {
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:buttonContainer cache:YES];
[self.buttonContainer bringSubviewToFront:btn2];
flipState = 1;
}
else {
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:buttonContainer cache:YES];
[self.buttonContainer bringSubviewToFront:btn1];
flipState = 0;
}
[UIView commitAnimations];
}
I solved the problem
See my update code.

animation hide/show only occurring once

im trying to do an animation on UIPicker where when my app runs its hidden and when the button is pressed it will appear sliding from the buttom and when i tap the button again it will slide away. well, my code does that but only just once.
it does:
first click -> show the picker, isPickerHidden = NO
second click -> hides picker, isPickerHidden = YES
third click -> does not do anything, but it returns isPickerHidden = NO
where in viewDidLoad declaration are;
and same as the fourth click it doesnt do anything but return the correct BOOL value.
isPickerHidden = YES;
[self.picker setHidden:isPickerHidden];
if(isPickerHidden == NO){
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:0.6];
CGRect frame = self.picker.frame;
[self.picker setFrame:CGRectOffset(frame, self.picker.frame.origin.x, self.picker.frame.origin.y)];
[UIView commitAnimations];
isPickerHidden = YES;
NSLog(#"hidden yes");
}else if(isPickerHidden == YES) {
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:0.6];
CGAffineTransform transfrom = CGAffineTransformMakeTranslation(0, -200);
self.picker.transform = transfrom;
[self.picker setHidden:NO];
[UIView commitAnimations];
NSLog(#"hidden no ");
isPickerHidden = NO;
}
i would like to know on whats the problem i am facing, and what am i missing. thanx
add some logging for the frame and picker to see what is happening...
NSLog(#"picker: %.0f, %.0f, %.0f, %.0f", self.picker.frame.origin.x, self.picker.frame.origin.y, self.picker.frame.size.width, self.picker.frame.size.height);
thanx NS bro for the reply but i did a different approach now instead of offsetting the points from the original one i used CGRectMake, i did this
if(isPickerHidden == NO) {
CGRect frame = self.picker.frame;
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDelegate:self];
[UIView setAnimationDuration:0.6];
[self.picker setFrame:CGRectMake(frame.origin.x, frame.origin.y + 216, frame.size.width, frame.size.height)];
[UIView commitAnimations];
isPickerHidden = YES;
} else if (isPickerHidden == YES) {
CGRect frame = self.picker.frame;
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDelegate:self];
[UIView setAnimationDuration:0.6];
[self.picker setFrame:CGRectMake(frame.origin.x, frame.origin.y - 216, frame.size.width, frame.size.height)];
[UIView commitAnimations];
isPickerHidden = NO;
}
both the sliding down and sliding up are doing well animated in the same manner. but now the problem is i wanted to make the UIPicker disappear on app load so in the viewDidLoad i did try to use the [self.picker setHidden:YES]; but the frames i made using CGRect dont appear when i press the button and i also tried alpha still nop.
i did also put in the body of the if-else statement the setHidden to yes and to know with respect to their values.
would like to know what im missing now.

how to move view upside while entering any text in input field

I have app i want that when user enters any data then view should slide up.
I am writing this code this code works fine in another app but not working in this app.I am following same way.
-(void)showAnimationBack{
NSLog(#"Back Animation is Working");
[UIView animateWithDuration:0.5
animations:^{
self.subViewLand.frame = CGRectMake(0,-10,1024,768);
}];
}
-(void) showAnimationPests{
NSLog(#" Animation is Working");
[UIView animateWithDuration:0.5
animations:^{
self.subViewLand.frame = CGRectMake(0,-200,1024,768);
}];
}
- (void)textFieldDidBeginEditing:(UITextField *)textField
{
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.5];
self.subViewLand.frame = CGRectMake(0,-200,1024,768); // or to self.view.frame = CGRectMake(0,-200,1024,768);
[UIView commitAnimations];
}
- (void)textFieldDidEndEditing:(UITextField *)textField{
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.5];
self.subViewLand.frame = CGRectMake(0,-200,1024,768); // or to self.view.frame = CGRectMake(0,-200,1024,768);
[UIView commitAnimations];
}
This code will work
in textfielddidBeginEditing Method set view frame like this
- (void)textFieldDidBeginEditing:(UITextField *)textField
{
[self.subViewLand setFrame:CGRectMake(0, -200, 320, 480)];
}
in textfielddidEndEditing Method set view frame as it is.
- (void)textFieldDidEndEditing:(UITextField *)textField{
[self.subViewLand setFrame:CGRectMake(0, 0, 320, 480)];
}
It will definitely work. :)
In textFieldDidBeginEditing() call the your method showAnimationPests() and similarly in textFieldDidEndEditing() call showAnimationBack() .
This will work fine for you.

UIButton not capturing touches after animating the view

In my program I use the following code to animate the self.view due to the soft keyboard covering up a UITextField at the bottom of the page.
- (IBAction)moveViewUp:(UITextField *)textField
{
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.25];
self.view.frame = CGRectMake(0,-150,320,400);
[UIView commitAnimations];
}
And the following code brings the view back to original position.
- (IBAction)moveViewDown:(UITextField *)textField
{
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.25];
self.view.frame = CGRectMake(0,0,320,400);
[UIView commitAnimations];
}
But once both methods are executed, the screen looks very normal though, a UIButton in the screen stops capturing any touches on it.
Any tips would be highly appreciated.

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