I'm having this issue on one of my ads for an ios game
Here is my code, the odd thing is that if I add the device on the request.testDevices list it displays the demo banner, if I remove from testDevices, it does not show a real banner, but if I change my bundleIdentifier on XCODE, it shows a real banner,so I believe its something with my admob account, does anyone ever got something like it?
Its always failing with this error:
AdView didFailToReceiveAdWithError --------------------------- : Error Domain=com.google.ads Code=1 "Request Error: No ad to show." UserInfo={NSLocalizedDescription=Request Error: No ad to show., NSLocalizedFailureReason=Request Error: No ad to show.}
On my AppDelegate.m
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// Use Firebase library to configure APIs
[FIRApp configure];
[[FIRAnalyticsConfiguration sharedInstance] setAnalyticsCollectionEnabled:YES];
// Initialize Google Mobile Ads SDK
[GADMobileAds configureWithApplicationID:#"ca-app-pub-xx~xx"];
/* other stuff here... */
}
on my rootViewController.m
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad {
[super viewDidLoad];
bannerViewAdded = NO;
interstitialViewAdded = NO;
[self addBanner];
// ..... more stuff here;
}
- (void)addBanner{
NSLog(#"CALL ADD BANNER ROOTVIEWCONTROLLER");
if(!bannerViewAdded && ![MKStoreManager isFeaturePurchased:kFeatureAId]){
NSLog(#"ADD BANNER ROOTVIEWCONTROLLER");
CGSize size = [[CCDirector sharedDirector] winSize];
// Create adMob ad View (note the use of various macros to detect device)
if (IS_IPAD || IS_IPADHD) {
bannerView = [[GADBannerView alloc] initWithAdSize:kGADAdSizeLeaderboard];
bannerView.center = CGPointMake(size.width/2, (size.height-CGRectGetHeight(bannerView.frame)/2)-2);
}
else if (IS_IPHONE6) {
bannerView = [[GADBannerView alloc] initWithAdSize:kGADAdSizeBanner];
bannerView.center = CGPointMake(size.width/2, (size.height-CGRectGetHeight(bannerView.frame)/2)-2);
}
else if (IS_IPHONE6P) {
bannerView = [[GADBannerView alloc] initWithAdSize:kGADAdSizeBanner];
bannerView.center = CGPointMake(size.width/2, (size.height-CGRectGetHeight(bannerView.frame)/2)-2);
}
else {
// boring old iPhones and iPod touches
bannerView = [[GADBannerView alloc] initWithAdSize:kGADAdSizeBanner];
bannerView.center = CGPointMake(size.width/2, (size.height-CGRectGetHeight(bannerView.frame)/2)-2);
}
//[bannerView setBackgroundColor:[UIColor blueColor]];
// Need to set this to no since we're creating this custom view.
//bannerView.translatesAutoresizingMaskIntoConstraints = NO;
// Note: Edit SampleConstants.h to provide a definition for kSampleAdUnitID
// before compiling.
// Replace this ad unit ID with your own ad unit ID.
bannerView.adUnitID = #"ca-app-pub-xx/xx";
bannerView.rootViewController = self;
bannerView.delegate = self;
[self.view addSubview:bannerView];
GADRequest *request = [GADRequest request];
//request.testDevices = #[ kGADSimulatorID ];
//request.testDevices = #[ #"xx", #"xx" , kGADSimulatorID ];
[bannerView loadRequest:request];
bannerViewAdded = YES;
}
}
- (void)removeBanner {
//admob
if(bannerViewAdded){
bannerViewAdded = NO;
[bannerView removeFromSuperview];
[bannerView release];
bannerView = nil;
}
//No AdMOB
if(localBannerAdded){
localBannerAdded = NO;
[localBannerButton removeFromSuperview];
[localBannerButton release];
localBannerButton = nil;
}
}
- (void)addInterstitial{
if(!interstitialViewAdded && ![MKStoreManager isFeaturePurchased:kFeatureAId]){
NSLog(#"INIT INTERSTITIAL ROOTVIEWCONTROLLER");
interstitialView = [[GADInterstitial alloc] initWithAdUnitID:#"ca-app-pub-xx/xx"];
GADRequest *request = [GADRequest request];
// Requests test ads on devices you specify. Your test device ID is printed to the console when
// an ad request is made. GADBannerView automatically returns test ads when running on a
// simulator.
//request.testDevices = #[ kGADSimulatorID, #"xxx", #"xxx" ];
[interstitialView loadRequest:request];
[interstitialView setDelegate:self];
}
}
- (void)adView:(GADBannerView *)gadBannerView didFailToReceiveAdWithError:(GADRequestError *)error{
NSLog(#"AdView didFailToReceiveAdWithError --------------------------- : %#", error);
[self removeBanner];
if(!localBannerAdded){
CGSize size = [[CCDirector sharedDirector] winSize];
localBannerButton = [[UIButton buttonWithType:UIButtonTypeRoundedRect] retain];
localBannerButton.frame = CGRectMake(0.0, 0.0, 320.0, 50.0);
[localBannerButton setTitle:#"DOWNLOAD MORE FREE GAMES" forState:UIControlStateNormal];
localBannerButton.backgroundColor = [UIColor whiteColor];//[UIColor clearColor];
[localBannerButton setTitleColor:[UIColor blackColor] forState:UIControlStateNormal ];
[self.view addSubview:localBannerButton];
[localBannerButton setCenter:CGPointMake(self.view.center.x,(size.height-CGRectGetHeight(localBannerButton.frame)/2)-2)];
// Add Target-Action Pair
[localBannerButton addTarget:self action:#selector(openAppStore:) forControlEvents:UIControlEventTouchUpInside];
localBannerAdded = YES;
}
}
I just had this error today, the problem for me was simple, it was because the adUnitID is basically still new. I had to wait more than 2 hours after creating the adUnitID in order for the ads to be served.
If you have this error, and some of your adUnitIDs serve ads and some don't. You're highly likely having the same issue, and the only way to fix it is to wait.
The ad server will return this message mainly because of the following:
There are no ads for your ad unit id.
Check whether your ad unit id is proper or not.
You will get the same error if either your banner width/height is 0.
Make sure that your adUnitID is perfect.
or
check following links its may help you
https://groups.google.com/forum/#!topic/google-admob-ads-sdk/ioXU2nX9W28
AdMob Legacy Publisher ID not showing ads
I had just created a new account and seen that problem. When checking my account there was a message shown on the top of admob page: "Your ad units are not displaying ads because you haven't provided your account payments information yet.". Click on the button Fix it, fill the form and the ads will be shown within few hours
I met this error too. Both my banner and interstitial ads failed with this error. I found that it is my mistake to change UserAgent globally, after I change UserAgent to default it works well.
Make sure you are using the test ad IDs when in a debug session.
https://developers.google.com/admob/ios/banner?hl=en-US
The easiest way to load test ads is to use our dedicated test ad unit ID for iOS banners: ca-app-pub-3940256099942544/2934735716
This error could happen if you have not setup your payment and billing information in your AdMob account.
As per Admob after you setup the payment details, it can take up to 2 hours before it would be completely functional
Billing and Payments
This solved my problem
changing banner id to example id.
run the app then .
changing id back to production id.
For me, the reason why it started showing this is that I didn't have any payment methods set up on my AdMob account.
Once I have set this up, the error has disappeared and ads started showing instantly.
Hope this helps someone!
One possible reason is a Constraint bug.
you should guarantee your bannerView's constraint to other views is
right
I had the same issue when testing the sample application on my phone. I fixed with the following steps:
Reset Advertising identifier on iPhone 6, Go to:
Settings -> Privacy -> Advertising -> Reset Ad identifier
After create adUnitID, Wait for 1-2 hours and then try it out.
Because I had the same issue and it gets solved just after 1-2 hours.
Enjoy coding :)
If you are using your app in debug or testing mode make sure you are using test AppID and BannerID provided by google admob which would be as:-
Google Test AdMobID:
ca-app-pub-3940256099942544~1458002511
Google Test BannerID
ca-app-pub-3940256099942544/2934735716
In my case, ads are working fine but suddenly it stop showing ad with error: No ad to show.
I noticed console is throwing error about test device identifier. Somehow the test device identifier get changed. I don't know how it happen, may be due to Xcode upgrade. I am not sure. But once I changed the test device identifier, it start working again.
Do not make any modifications in code if this error pops, just wait about 3-4 days. Google takes time to send adds for new accounts
Make sure not to make an other variable of GADBannerView. Use one variable in every controller by making it global and just change unit id.
e.g this line should be out of any controller (global)
var bannerView: GADBannerView!
then use it wherever you want and just change id accordingly
bannerView.adUnitID = "ca-app-exampleid-abcabc938-4e8"
I was used to init the banner like this:
adBannerView = GADBannerView()
and it was working.
I can't say precisely from which AdMob library version, but suddently the banner wasn't show anymore.
Init the banner with the size as parameter, fixed the problem:
adBannerView = GADBannerView(adSize: kGADAdSizeBanner)
I solve this by adding request.testDevice = #[#"xxxxxxxxxxxx"] before load request.(I get this tip and test device number from console)
The best way I think should be used the test ad Ids from the integration guide from Google, after that change to your Ad Ids when it goes live.
I faced with this issue even with google test ad units.
In my scenario, problem was, I modified the WkWebView UserAgent directly without concatenating with the real one.
I had to change from;
static func arrangeUserAgent() {
let webView = WKWebView()
webView.evaluateJavaScript("navigator.userAgent") { (result, error) in
webView.customUserAgent = "Some Awesome User Agent"
let dictionary = Dictionary(dictionaryLiteral: ("UserAgent", webView.customUserAgent!))
UserDefaults.standard.register(defaults: dictionary)
}
}
to;
static func arrangeUserAgent() {
let webView = WKWebView()
webView.evaluateJavaScript("navigator.userAgent") { (result, error) in
let mergedUserAgent = "\(result ?? "") Some Awesome UserAgent"
webView.customUserAgent = mergedUserAgent
let dictionary = Dictionary(dictionaryLiteral: ("UserAgent", mergedUserAgent))
UserDefaults.standard.register(defaults: dictionary)
}
}
Had rough times to find the problem.
Be careful with the UserAgent you change.
Happy coding.
In the Settings of your iOS device: Settings > Privacy > Advertising: Turn on and then turn off "Limit Ad Tracking" ("Reset of Ad Identifier" doesn't always help. Try "Reset of Ad Identifier" first and comment if this action doesn't help you).
But! It will help only get ads on your own device and will not solve the problem that matching rate of your ad is low.
Related
NSLog(#"iAd banner shown");
Above is an example of my NSLog message i'm using. However, the debug area appears but no NSLog message appears in it. I'm also having an issue with AdMob test banner. I am using AdMobSDKiOS7.0.0
GADRequest *request =[GADRequest request];
request.testDevices = #[ #"testDeviceIDNumber" ];
[adMobView loadRequest:request];
I'm supposed to get a message from Google stating my test device ID number to get test ads on my device. When I run the device the debug area appears completely empty. No NSLog statements and no test device ID Number.
Did I accidentally click something off in Xcode? What can I do to get messages in Debug area again?
Sounds like you hid your console.
You have to use YOUR code after getting your ID.
First just connect your test device and put code like this:
adMobView = [[GADBannerView alloc] initWithFrame:CGRectMake(0.0,self.view.frame.size.height - 50, self.view.frame.size.width, CGSizeFromGADAdSize(kGADAdSizeSmartBannerPortrait).height)];//banner on the bottom
self.adMobView.adUnitID = #"ca-app-pub-xxxxxx/xxxxxxxxx";
self.adMobView.rootViewController = self;
self.adMobView.delegate = self;
[self.view addSubview:self.adMobView];
[self.adMobView loadRequest:[GADRequest request]];
..and run your app. You will see a message like this in your Debug area:
<Google> To get test ads on this device, call: request.testDevices = #[ #"testDeviceNumber" ]
I am using AdMob banner and interstitial in my app.
Everything is working fine but every time I launch app I get this message:
To get test ads on this device, call: request.testDevices = #[ #"6aew1ed245y6b98b44589c19d07323411" ];
How can I get rid of this? It is pretty annoying...
I removed this part of code:
//request.testDevices = #[ GAD_SIMULATOR_ID ];
but annoying message still come out...
here is the code I'm using:
//google ad banner
self.bannerView.adUnitID = #"ca-app-pub-111111111111111/111111111111111";
self.bannerView.rootViewController = self;
GADRequest *request = [GADRequest request];
// Enable test ads on simulators.
//request.testDevices = #[ GAD_SIMULATOR_ID ];
[self.bannerView loadRequest:request];
//google ad banner
Thanks for any help
Massy
It's a hint telling you what your device ID is in order to test AdMob. It's no warning/error in any way, to get rid of it, just copy the code into the testDevices property as suggested, and/or add GAD_SIMULATOR_ID to avoid the same message when testing in the iOS simulator
I am trying to integrate AdMob's interstitial ads into my iOS, but even though everything seems okay, I am not getting any of the interstitial delegate methods (including failure too) fired. I have set my ad as an interstitial Ad and I have my Ad unit ID correct. Here is my code:
GADInterstitial *interstitialAd = [[GADInterstitial alloc] init];
interstitialAd.adUnitID = AD_UNIT_ID;
interstitialAd.delegate = self;
GADRequest *adRequest = [GADRequest request];
#if DEBUG
adRequest.testDevices = #[ #"9ab869b041b0e1d5a362be13c99eb69a" ];
#endif
[interstitialAd loadRequest:adRequest];
I've got a breakpoint at the above code and it is firing. Then, at the same class, I've got the delegate methods implemented:
-(void)interstitial:(GADInterstitial *)ad didFailToReceiveAdWithError:(GADRequestError *)error{
loadedAd = nil;
}
-(void)interstitialDidReceiveAd:(GADInterstitial *)ad{
loadedAd = ad;
[self presentAdIfAppropriate];
}
However, neither of these methods are being called, even after waiting for minutes. I have a stable internet connection on my device, and the connection timeout is set as 4 seconds at AdMob website. Why doesn't my ad load?
You should keep a strong reference (in the class scope) on the interstitial ad object as it will be probably released after you load the request (as it is defined in the local scope of your request method).
Also, make sure you've set up and are referencing an adUnitID for the specific iOS app you're testing (under Monetize on admob.com). Just using the adUnitID from the sample app, or one from your app on a different platform will not work. The symptom is that none of the delegate methods will fire, not even didFailToReceiveAdWithError.
I have small gaming app which has one storyboard and inside it creates scenes like start menu-gamin area-scores I have added admob banner view and interstitals into it.My banner view is working fine and but my interstitial only works for one time.
I load my interstitial on my viewdidload and fire it in the function which calls the gaming sessions end and as I say it works but only for one time when user starts another game and fails this time there is no interstital(error below).So what should I do to fix it I want my game to show interstitials multiple times whenever I want.
Error :
Request Error: Will not send request because interstitial object has been used.
Header:
#import "GADBannerView.h"
#import "GADInterstitial.h"
#class GADInterstitial;
#class GADRequest;
////////////code UIviewcontroller//////////
GADBannerView *bannerView_;
GADInterstitial *interstitial_;
Implementation
-(void)viewdidload
{
//////////////////gaming code///////////
interstitial_ = [[GADInterstitial alloc] init];
interstitial_.delegate = self;
interstitial_.adUnitID = #"ca-app-pub-6280395701552972/5217388242";
GADRequest *request = [GADRequest request];
[interstitial_ loadRequest:request];
}
Implementaion
-(void)failgame
{
//////////////////gaming code///////////
[interstitial_ presentFromRootViewController:self];
}
On googleadmob SDK page it says that interstials are one time use objects so I am %100 sure that is the problem but there is nothing there to explain how to call them multiple time's so as long as you point the answer please don't tell go read it I have read it 5 times.
Well no one gave an answer but I am sure that there are some others out there who had the same problem so for those who want to call interstitals multiple times here is the trick.
Put it into its own method and call method from your main method (which replies many times)
Keep the interstitals on your viewdidload (or where you want fire first) because if you don't then you miss the first fire the others will work.
The full code for that.
- (void) callint
{
int rNumber1 = arc4random() % 45 + 1;
int rNumber2 = arc4random() % 45 + 1;
if((rNumber1%2==1) && (rNumber1%1==0))
{
[interstitial_ presentFromRootViewController:self];
interstitial_ = [[GADInterstitial alloc] init];
interstitial_.delegate = self;
interstitial_.adUnitID = #"ca-app-pub-6280395701552972/5217388242";
GADRequest *request = [GADRequest request];
[interstitial_ loadRequest:request];
}
}
I put random number creation and if there because I don't want users to see those intersitials every time even call int is fired every time there is 4/1 chance for it to fire so it shows 1 interstitial for 4-5 fire.
- (void)viewDidLoad {
[super viewDidLoad];
self.interstitial = [self createAndLoadInterstitial];
}
- (GADInterstitial *)createAndLoadInterstitial {
GADInterstitial *interstitial = [[GADInterstitial alloc] initWithAdUnitID:#"ca-app-pub-3940256099942544/4411468910"];
interstitial.delegate = self;
[interstitial loadRequest:[GADRequest request]];
return interstitial;
}
- (void)interstitialDidDismissScreen:(GADInterstitial *)interstitial {
self.interstitial = [self createAndLoadInterstitial];
}
GADInterstitial is a one time use object. To request another interstitial, you'll need to allocate a new GADInterstitial object.
The best place to allocate another interstitial is in the interstitialDidDismissScreen: method on GADInterstitialDelegate, so that the next interstitial starts loading as soon as the previous one is dismissed. reference: admob site link
If you follow the Admob recommended code, as Sonu VR showed, you will have no issue. Just note that whilst there will be a logging error despite of using the best practice Admob code, that is a red herring. That's probably a bug in the Admob logging, but not a bug in the Admob code to display an Ad. You can test for this by using a non-test phone and a different ad will be served at different times.
Hi After I add GADBannerView, the delegate bannerViewDidLoadAd notice that received new ad, why nothing be showed on the view?
botBanner = [[GADBannerView alloc] initWithAdSize:GADAdSizeFullWidthPortraitWithHeight(50)];
botBanner.adUnitID = kGADKey;
botBanner.delegate = self;
botBanner.rootViewController = self;
[_adBannerBotView addSubview:botBanner];
adRequest = [GADRequest request];
// Make the request for a test ad. Put in an identifier for
// the simulator as well as any devices you want to receive test ads.
adRequest.testDevices = [NSArray arrayWithObjects:#"<I add my device id>", GAD_SIMULATOR_ID, nil];
[botBanner loadRequest:adRequest];
I found the answer, it's really stupid.
Post this for someone that also looking for this stupid problem.
If you want to received ad on your device, DO NOT put your device ID in the adRequest.testDevices