i have problem with segueing to view controller. I have table view with xib table view cell. Here is my code.
override func viewDidLoad() {
super.viewDidLoad()
tableView.delegate = self
setupTableView()
setupDataSource()
}
private func setupTableView() {
tableView.backgroundColor = UIColor.clearColor()
tableView.allowsSelection = false
tableView.separatorColor = UIColor.clearColor()
tableView.registerNib(UINib(nibName: "ExampleTableViewCell", bundle: nil), forCellReuseIdentifier: "cell")
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("cell", forIndexPath: indexPath) as! ExampleTableViewCell
let list = pariwisata[indexPath.row]
cell.nameLabel.text = list.name
cell.typeLabel.text = list.type
let image = objects[indexPath.row]
cell.apply(image)
return cell
}
override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
print("Row \(indexPath.row) selected")
}
override func tableView(tableView: UITableView, heightForRowAtIndexPath indexPath: NSIndexPath) -> CGFloat {
return tableView.bounds.width / 1.4
}
override func viewDidAppear(animated: Bool) {
super.viewDidAppear(animated)
updateLocation(true)
}
func locationManager(manager: CLLocationManager, didChangeAuthorizationStatus status: CLAuthorizationStatus) {
updateLocation(false)
updateLocation(true)
}
func updateLocation(running: Bool) {
let mapView = self.view as! GMSMapView
let status = CLLocationManager.authorizationStatus()
if running {
if (CLAuthorizationStatus.AuthorizedWhenInUse == status) {
locationManager.startUpdatingLocation()
mapView.myLocationEnabled = true
mapView.settings.myLocationButton = true
}
} else {
locationManager.stopUpdatingLocation()
mapView.settings.myLocationButton = false
mapView.myLocationEnabled = false
}
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject!) {
if segue.identifier == "showTop10Detail" {
if let indexPath = self.tableView.indexPathForSelectedRow {
let destinationController = segue.destinationViewController as! DetailViewController
destinationController.detpariwisata = pariwisata[indexPath.row]
}
}
I have no errors when build the project, but I cant tap on my table view. I mean, I can tap on my table view, but it print nothing. What did I miss? pls give me clue. Thanks!
1) You have to delete:
tableView.allowsSelection = false
2) Use this line to pass from one cell to another page (DetailPage for example):
override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
performSegueWithIdentifier("toDetailPage", sender: indexPath)
}
3) Use this method to pass data to a DetailPage:
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
let indexPath = self.tableView.indexPathForSelectedRow
let person = personList[indexPath!.row]
if segue.identifier == "toDetailPage"{
let DetailBookViewController = (segue.destinationViewController as! DetailPage)
DetailBookViewController.user_name = user_name
DetailBookViewController.user_age = user_age
DetailBookViewController.user_urlPicture = user_urlPicture
}
4) Remember:
In your storyboard you have to link your tableViewController with your DetailPage
You have to declare a class for Person and declare:
var PersonList = [Person]()
You have to declare your var in tableView class and in DetailPage class
Remove this line of code:
tableView.allowsSelection = false
It is not allowing the selection of cell.
Related
I have a ViewController, where a list of data is being fetched from the RealtimeDatabase and being displayed in the UITableView. When a post is clicked, I want the data from the ViewController such as Title, Description, and Image to be carried forward into a DetailView i.e: PostController.Swift where I can further call more data from the RealtimeDatabase to be displayed in the PostController.Swift
I tried to use didSelectRowAt but was unable to fetch and display data in the PostController, I'm also currently trying to use prepare but getting stuck at the same place.
Here is the ViewController.Swift:
import UIKit
import Firebase
class ViewController: UIViewController, UITableViewDelegate, UITableViewDataSource {
var tableView:UITableView!
var posts = [Post]()
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
tableView = UITableView(frame: view.bounds, style: .plain)
view.addSubview(tableView)
let cellNib = UINib(nibName: "PostTableViewCell", bundle: nil)
tableView.register(cellNib, forCellReuseIdentifier: "postCell")
var layoutGuide:UILayoutGuide!
layoutGuide = view.safeAreaLayoutGuide
tableView.leadingAnchor.constraint(equalTo: layoutGuide.leadingAnchor).isActive = true
tableView.topAnchor.constraint(equalTo: layoutGuide.topAnchor).isActive = true
tableView.trailingAnchor.constraint(equalTo: layoutGuide.trailingAnchor).isActive = true
tableView.bottomAnchor.constraint(equalTo: layoutGuide.bottomAnchor).isActive = true
tableView.delegate = self
tableView.dataSource = self
tableView.tableFooterView = UIView()
tableView.reloadData()
observePosts()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func observePosts() {
let postsRef = Database.database().reference().child("Data")
postsRef.observe(.value, with: { snapshot in
var tempPosts = [Post]()
for child in snapshot.children{
if let childSnapshot = child as? DataSnapshot,
let dict = childSnapshot.value as? [String:Any],
let title = dict["title"] as? String,
let logoImage = dict["image"] as? String,
let url = URL(string:logoImage),
let description = dict["description"] as? String{
let userProfile = UserProfile(title: title, photoURL: url)
let post = Post(id: childSnapshot.key, title: userProfile, description: description, image: userProfile)
print(post)
tempPosts.append(post)
}
}
self.posts = tempPosts
self.tableView.reloadData()
})
}
func getImage(url: String, completion: #escaping (UIImage?) -> ()) {
URLSession.shared.dataTask(with: URL(string: url)!) { data, response, error in
if error == nil {
completion(UIImage(data: data!))
} else {
completion(nil)
}
}.resume()
}
func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return posts.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell{
let cell = tableView.dequeueReusableCell(withIdentifier: "postCell", for: indexPath) as! PostTableViewCell
cell.set(post: posts[indexPath.row])
return cell
}
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
tableView.estimatedRowHeight = 50
return UITableViewAutomaticDimension
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "PostDetailSegue" {
if let indexPaths = self.tableView!.indexPathForSelectedRow{
}
}
}
}
You need to store a reference to the Post in your DetailViewController.
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "PostDetailSegue" {
let detailViewController = segue.destinationViewController as! DetailViewController
let indexPath = tableView.indexPathForSelectedRow
let post = posts[indexPath.row]
detailViewController.setPost(post)
}
}
And in your DetailViewController:
func detailViewController.setPost(_ post: Post) {
// Store the post and fetch other data as necessary
self.post = post
}
try this one.
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
let postsInfo = posts[indexPath.row]
print(postsInfo)
performSegueWithIdentifier("PostDetailSegue", sender: self)
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "PostDetailSegue" {
if let indexPaths = posts[indexPath.row]{
//add parmaters which passed to another viewcontroller
}
}
}
I'm getting errors whenever I try to reference the viewTable in the viewDidLoad AFTER I click on a cell to transition with the segue. Thanks a lot!!
Basically I can't use the segue unless I comment out the tableview references in view did load... but I need those in order to use the search bar and im sure it will cause problems on the way back...
class ViewController: UIViewController, UITableViewDataSource, UITableViewDelegate {
#IBOutlet var tableView: UITableView! {
didSet {
print("tableView is set")
}
}
let searchController = UISearchController(searchResultsController: nil)
let textCellIdentifier = "TextCell"
var buildings: [(String,String)] = []
var filteredBuildings = [(String,String)]()
var goToIndex: Int?
override func viewDidLoad() {
super.viewDidLoad()
print(tableView)
var buildingTuples = loadBuildings()
for tuple in buildingTuples {
self.buildings.append(tuple)
}
self.goToIndex = -1
searchController.searchResultsUpdater = self
searchController.dimsBackgroundDuringPresentation = false
definesPresentationContext = true
tableView!.tableHeaderView = searchController.searchBar
}
func filterContentForSearchText(searchText: String, scope: String = "All") {
filteredBuildings = buildings.filter { building in
return building.0.lowercaseString.containsString(searchText.lowercaseString)
}
self.tableView.reloadData()
}
// MARK: UITextFieldDelegate Methods
func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 1
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
//return self.buildings.count
if searchController.active && searchController.searchBar.text != "" {
return filteredBuildings.count
}
return buildings.count
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
/*
let cell = tableView.dequeueReusableCellWithIdentifier(textCellIdentifier, forIndexPath: indexPath)
let row = indexPath.row
cell.textLabel?.text = buildings[row].0
return cell
*/
let cell = tableView.dequeueReusableCellWithIdentifier(textCellIdentifier, forIndexPath: indexPath)
let tuple: (String, String)
if searchController.active && searchController.searchBar.text != "" {
tuple = filteredBuildings[indexPath.row]
} else {
tuple = buildings[indexPath.row]
}
cell.textLabel?.text = tuple.0
return cell
}
// MARK: UITableViewDelegate Methods
func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
//tableView.deselectRowAtIndexPath(indexPath, animated: true)
let row = indexPath.row
self.goToIndex = indexPath.row
self.performSegueWithIdentifier("MainToLocation", sender: self)
//print(buildings[row].0)
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if segue.identifier == "MainToLocation" {
let locationViewController = (segue.destinationViewController as! LocationViewController)
locationViewController.building = self.buildings[self.goToIndex!]
}
}
extension ViewController: UISearchResultsUpdating {
func updateSearchResultsForSearchController(searchController: UISearchController) {
filterContentForSearchText(searchController.searchBar.text!)
}
}
You can try this..
let destinationVC = self.storyboard!.instantiateViewControllerWithIdentifier("viewController") as! NextViewController
var alreadyPushed = false
if let vc = self.navigationController?.viewControllers {
for viewController in vc {
if let viewController = viewController as? NextViewController {
self.navigationController?.popToViewController(viewController, animated: true)
print("Push your controller")
alreadyPushed = true
break
}
}
}
if alreadyPushed == false {
self.navigationController?.pushViewController(destinationVC, animated: true)
}
i have two sections
1.MapViewController
2.TypesTableViewController
when i run my app and call TypesTableViewController and when it opens it shows all cells selected i want it to be unchecked
please help me and check my code
1.MapViewController
class MapViewController: UIViewController {
#IBOutlet weak var mapCenterPinImage: UIImageView!
#IBOutlet weak var pinImageVerticalConstraint: NSLayoutConstraint!
var searchedTypes = ["bakery", "bar", "cafe", "grocery_or_supermarket", "restaurant"]
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if segue.identifier == "Types Segue" {
let navigationController = segue.destinationViewController as! UINavigationController
let controller = navigationController.topViewController as! TypesTableViewController
controller.selectedTypes = searchedTypes
controller.delegate = self
}
}
}
// MARK: - TypesTableViewControllerDelegate
extension MapViewController: TypesTableViewControllerDelegate {
func typesController(controller: TypesTableViewController, didSelectTypes types: [String]) {
searchedTypes = controller.selectedTypes.sort()
dismissViewControllerAnimated(true, completion: nil)
}
}
2.TypesTableViewController
protocol TypesTableViewControllerDelegate: class {
func typesController(controller: TypesTableViewController, didSelectTypes types: [String])
}
class TypesTableViewController: UITableViewController {
let possibleTypesDictionary = ["bakery":"Bakery", "bar":"Bar", "cafe":"Cafe", "grocery_or_supermarket":"Supermarket", "restaurant":"Restaurant"]
var selectedTypes: [String]!
weak var delegate: TypesTableViewControllerDelegate!
var sortedKeys: [String] {
return possibleTypesDictionary.keys.sort()
}
// MARK: - Actions
#IBAction func donePressed(sender: AnyObject) {
delegate?.typesController(self, didSelectTypes: selectedTypes)
}
// MARK: - Table view data source
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return possibleTypesDictionary.count
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("TypeCell", forIndexPath: indexPath)
let key = sortedKeys[indexPath.row]
let type = possibleTypesDictionary[key]!
cell.textLabel?.text = type
cell.imageView?.image = UIImage(named: key)
cell.accessoryType = (selectedTypes!).contains(key) ? .Checkmark : .None
return cell
}
// MARK: - Table view delegate
override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
tableView.deselectRowAtIndexPath(indexPath, animated: true)
let key = sortedKeys[indexPath.row]
if (selectedTypes!).contains(key) {
selectedTypes = selectedTypes.filter({$0 != key})
} else {
selectedTypes.append(key)
}
tableView.reloadData()
}
}
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
//toggle checkmark on and off
if tableView.cellForRow(at: indexPath)?.accessoryType == .checkmark {
tableView.cellForRow(at: indexPath)?.accessoryType = .none
}
else {
tableView.cellForRow(at: indexPath)?.accessoryType = .checkmark
}
//add animation so cell does not stay selected
tableView.deselectRow(at: indexPath, animated: true)
}
Not sure what you are doing in your code. If you want to uncheck then change below line to
cell.accessoryType = (selectedTypes!).contains(key) ? .Checkmark : .None
to
cell.accessoryType = (selectedTypes!).contains(key) ? . None : . Checkmark
Updated:- second part of the answer to get only checkmark cells,
change as below
#IBAction func donePressed(sender: AnyObject) {
let rowCount = tableView.numberOfRowsInSection(0)
selectedTypes.removeAll()
for var index = 0; index < rowCount; ++index {
let cell = tableView.cellForRowAtIndexPath(NSIndexPath(forRow: index, inSection: 0)) as! YourCell
if cell.accessoryType = .Checkmark{
let key = sortedKeys[index]
selectedTypes.append(key)
}
delegate?.typesController(self, didSelectTypes: selectedTypes)
}
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell
{
let cell = tableView.dequeueReusableCellWithIdentifier("SearchTableViewCellIdentifier") as! SearchTableViewCell
var item = self.searchResult[indexPath.row] as? PFObject
cell.post = item
return cell
}
func tableView(tableView: UITableView, didSelectRowAtIndex rowIndex: Int)
{
let indexPath = tableView.indexPathForSelectedRow()
let currentCell = tableView.cellForRowAtIndexPath(indexPath!)! as UITableViewCell
println(currentCell.textLabel!.text)
}
I am not getting the actual value. I am getting nil on printing currentCell.textLabel!.text
just remove override
class yourclassName: UIViewController, UITableViewDataSource, UITableViewDelegate
var cod: AnyObject?
override func viewDidLoad() {
super.viewDidLoad()
self.tableView.delegate = self
self.tableView.dataSource = self
}
func tableView(tableView: UITableView, didSelectRowAtIndex rowIndex: Int)
{
//Handle row selection
// choice 1
let indexPath = tableView.indexPathForSelectedRow();
// if it is not work follow second option
cod = self.searchResult[indexPath.row] as? PFObject
// choice 2
cod = self.searchResult[rowIndex] as? PFObject
println(cod)
self.performSegueWithIdentifier("yourSegueName", sender: self)
}
override func prepareForSegue(segue: UIStoryboardSegue!, sender: AnyObject!) {
if (segue.identifier == "yourSegueName") {
var svc = segue!.destinationViewController as secondViewController;
svc.toPass = cod
}
}
in your second VC create this string
var toPass:String!
This is the code and the problem
There is no wrong when I did select one row before I add the function tableView(......didSelectRowatindexPath...)
So, I thought it's the root cause.
I hope somebody can help me because the wrong info was not so clear that I can understand it well.
What I want to do is change the BarItemName when I did select one row of my popover table.
SwitchA is a var in my popoverviewcontroller, it means which button is pressed.
When the button in "SecondVC" is pressed,it will pass a value to SwitchA and then the popoverviewcontroller can determine which datasource it should show.
PS:this is the popoverviewcontroller's code.
import UIKit
class PopOverView: UIViewController, UITableViewDataSource, UITableViewDelegate {
var SwitchA = 0
var ClassA = ["这个类型","那个类型","这个类型","那个类型","这个类型","那个类型","这个类型","那个类型","这个类型","那个类型"]
var TimeA = ["昨天","今天","明天","昨天","今天","明天"]
var TagA = ["动漫","音乐","游戏","音乐","游戏"]
#IBOutlet weak var TV: UITableView!
override func viewDidLoad() {
super.viewDidLoad()
TV.dataSource = self
TV.delegate = self
self.preferredContentSize = CGSize(width: UIScreen.mainScreen().bounds.width, height: 175)
// Do any additional setup after loading the view.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int{
if SwitchA == 0 {
return ClassA.count
}
if SwitchA == 1 {
return TimeA.count
}
else {
return TagA.count
}
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell{
if SwitchA == 0 {
let cell = tableView.dequeueReusableCellWithIdentifier("cell") as! UITableViewCell
cell.textLabel?.text = ClassA[indexPath.row]
cell.separatorInset = UIEdgeInsetsZero
cell.preservesSuperviewLayoutMargins = false
cell.layoutMargins = UIEdgeInsetsZero
return cell
}
if SwitchA == 1 {
let cell = tableView.dequeueReusableCellWithIdentifier("cell") as! UITableViewCell
cell.textLabel?.text = TimeA[indexPath.row]
cell.separatorInset = UIEdgeInsetsZero
cell.preservesSuperviewLayoutMargins = false
cell.layoutMargins = UIEdgeInsetsZero
return cell
}
else {
let cell = tableView.dequeueReusableCellWithIdentifier("cell") as! UITableViewCell
cell.textLabel?.text = TagA[indexPath.row]
cell.separatorInset = UIEdgeInsetsZero
cell.preservesSuperviewLayoutMargins = false
cell.layoutMargins = UIEdgeInsetsZero
return cell
}
}
func tableView(tableView: UITableView, heightForRowAtIndexPath indexPath: NSIndexPath) -> CGFloat {
return 35.0
}
func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
tableView.deselectRowAtIndexPath(indexPath, animated: false)
if SwitchA == 0 {
let VC = self.storyboard!.instantiateViewControllerWithIdentifier("SecondVC") as! XiaoNei_HuoDong
VC.ClassName.title = ClassA[indexPath.row]
}
if SwitchA == 1 {
let VC = self.storyboard!.instantiateViewControllerWithIdentifier("SecondVC") as! XiaoNei_HuoDong
VC.TimeName.title = TimeA[indexPath.row]
}
else {
let VC = self.storyboard!.instantiateViewControllerWithIdentifier("SecondVC") as! XiaoNei_HuoDong
VC.TagName.title = TagA[indexPath.row]
}
}
/*
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
// Get the new view controller using segue.destinationViewController.
// Pass the selected object to the new view controller.
}
*/
}
And this is the code of "SecondVC":
import UIKit
class XiaoNei_HuoDong: UIViewController,UITableViewDelegate,UITableViewDataSource, UIPopoverPresentationControllerDelegate{
#IBOutlet weak var TagName: UIBarButtonItem!
#IBOutlet weak var TimeName: UIBarButtonItem!
#IBOutlet weak var ClassName: UIBarButtonItem!
#IBOutlet weak var huodongTV: UITableView!
override func viewDidLoad() {
super.viewDidLoad()
huodongTV.dataSource = self
huodongTV.delegate = self
huodongTV.showsVerticalScrollIndicator = false
let options = PullToRefreshOption()
options.backgroundColor = UIColor(red: 239/255, green: 239/255, blue: 244/255, alpha: 1)
options.indicatorColor = UIColor.blackColor()
huodongTV.addPullToRefresh(options: options, refreshCompletion: { [weak self] in
// some code
self!.huodongTV.reloadData()
self!.huodongTV.stopPullToRefresh()
})
// Do any additional setup after loading the view.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int{
return 3
}
func tableView(tableView: UITableView, heightForHeaderInSection section: Int) -> CGFloat {
return 1.0
}
func tableView(tableView: UITableView, heightForFooterInSection section: Int) -> CGFloat {
return 1.0
}
// Row display. Implementers should *always* try to reuse cells by setting each cell's reuseIdentifier and querying for available reusable cells with dequeueReusableCellWithIdentifier:
// Cell gets various attributes set automatically based on table (separators) and data source (accessory views, editing controls)
func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath){
self.huodongTV.deselectRowAtIndexPath(indexPath, animated: false)
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell{
if indexPath.row == 0 {
let cell:HuoDong_2 = tableView.dequeueReusableCellWithIdentifier("huodong2") as! HuoDong_2
cell.ClubB1.image = UIImage(named: "test")!
cell.ClubB2.image = UIImage(named: "test")!
cell.ClubS1.image = UIImage(named: "focus")!
cell.ClubS2.image = UIImage(named: "focus")!
cell.Tag1.image = UIImage(named: "更新")!
cell.Tag2.image = UIImage(named: "更新")!
cell.View1.image = UIImage(named: "view")!
cell.View2.image = UIImage(named: "view")!
cell.Newest.image = UIImage(named: "club rank")
return cell
}
else {
let cell:HuoDong = tableView.dequeueReusableCellWithIdentifier("huodong1") as! HuoDong
cell.ClubB1.image = UIImage(named: "test")!
cell.ClubB2.image = UIImage(named: "test")!
cell.ClubS1.image = UIImage(named: "focus")!
cell.ClubS2.image = UIImage(named: "focus")!
cell.Tag1.image = UIImage(named: "更新")!
cell.Tag2.image = UIImage(named: "更新")!
cell.View1.image = UIImage(named: "view")!
cell.View2.image = UIImage(named: "view")!
return cell
}
}
func tableView(tableView: UITableView, willDisplayCell cell: UITableViewCell, forRowAtIndexPath indexPath: NSIndexPath){
cell.layer.transform = CATransform3DMakeScale(0.1, 0.1, 1)
UIView.animateWithDuration(0.25, animations: {
cell.layer.transform = CATransform3DMakeScale(1, 1, 1)
})
}
func tableView(tableView: UITableView, heightForRowAtIndexPath indexPath: NSIndexPath) -> CGFloat {
if indexPath.row == 0 {
return self.view.frame.width * 240.0 / 400.0
}
else {
return self.view.frame.width * 200.0 / 400.0
}
}
// MARK: - PopOverforsegue
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if segue.identifier == "Class1"{
let VC = segue.destinationViewController as! PopOverView
VC.SwitchA = 0
VC.modalPresentationStyle = UIModalPresentationStyle.Popover
VC.popoverPresentationController?.delegate = self
}
if segue.identifier == "Time1"{
let VC = segue.destinationViewController as! PopOverView
VC.SwitchA = 1
VC.modalPresentationStyle = UIModalPresentationStyle.Popover
VC.popoverPresentationController?.delegate = self
}
if segue.identifier == "Tag1"{
let VC = segue.destinationViewController as! PopOverView
VC.SwitchA = 2
VC.modalPresentationStyle = UIModalPresentationStyle.Popover
VC.popoverPresentationController?.delegate = self
}
}
func adaptivePresentationStyleForPresentationController(controller: UIPresentationController) -> UIModalPresentationStyle {
return UIModalPresentationStyle.None
}
/*
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
// Get the new view controller using segue.destinationViewController.
// Pass the selected object to the new view controller.
}
*/
}
I think problem is timing of initialize.
Try this:
SecondVC
var tagNameStr = ""
override func viewDidLoad() {
super.viewDidLoad()
TagName.title = tagNameStr // here
...
}
FirstVC
if SwitchA == 0 {
let VC = self.storyboard!.instantiateViewControllerWithIdentifier("SecondVC") as! XiaoNei_HuoDong
VC.tagNameStr = ClassA[indexPath.row]
}
Hope this helps!
UPDATE
This is sample code.
(ViewController -|segue|-> SecondViewController)
class ViewController: UIViewController {
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if let vc = segue.destinationViewController as? SecondViewController {
vc.buttonTitle = "IOhYES"
}
}
}
class SecondViewController: UIViewController {
#IBOutlet weak var buttonItem: UIBarButtonItem!
var buttonTitle = ""
override func viewDidLoad() {
super.viewDidLoad()
buttonItem.title = buttonTitle
}
}
Please check IBOutlet connection.