I am trying to layout some custom views and when I try to activate the constraints, Xcode says that I can't use multiplier. Here is an example of the code:
class MenuView: UIView {
var addButton: AddButton!
var settingsButton: SettingsButton!
// ........
func setConstraints (withBarReference reference: NSLayoutYAxisAnchor) {
NSLayoutConstraints.activateConstraints([
// ........
addButton.centerXAnchor.constraintEqualToAnchor(self.centerXAnchor, multiplier: 0.5),
// ........
settingsButton.centerXAnchor.constraintEqualToAnchor(self.centerXAnchor, multiplier: 1.5)
])
}
}
The thing here is that Xcode gives a syntax error on the contraintEqualToAnchor: functions and says that I should replace "multiplier" to "constant".
Why can't I use the multiplier option with the X center anchors?
You can't set multiplier using helper functions, but you can set multiplier using NSLayoutConstraint initializer. Just got stuck by this myself, but found the answer.
Your code: addButton.centerXAnchor.constraintEqualToAnchor(self.centerXAnchor, multiplier: 0.5)
Correct code: NSLayoutConstraint(item: addButton, attribute: .centerX, relatedBy: .equal, toItem: self, attribute: .centerX, multiplier: 0.5, constant: 0)
Also, don't forget to activate this constraint by typing isActive = true
Previous answers work very weird now.
You can simply create UILayoutGuide with multiplier width/height with view and set guide.trailing equal to the centerX of your subview.
For example, if you need to place the addButton in the first 1/3 of a view and settingsButton in 2/3 you can simply set two layout guides
let addButtonGuide = UILayoutGuide()
self.addLayoutGuide(addButtonGuide)
addButtonGuide.widthAnchor.constraint(equalTo: self.widthAnchor, multiplier: 1/3).isActive = true
addButtonGuide.leadingAnchor.constraint(equalTo: self.leadingAnchor).isActive = true
addButton.centerXAnchor.constraint(equalTo: addButtonGuide.trailingAnchor).isActive = true
// same for settingsButton but using 2/3 for the multiplier
But the really best way is to use UIStackView and set its distribution property to equalCentering.
Another option is to use uncommon Auto Layout API to create NSLayoutDimension between two centerXAnchors and make constraint to self.widthAnchor:
addButton.centerXAnchor.anchorWithOffset(to: self.centerXAnchor)
.constraint(equalTo: self.widthAnchor, multiplier: 0.25).isActive = true
self.centerXAnchor.anchorWithOffset(to: settingsButton.centerXAnchor)
.constraint(equalTo: self.widthAnchor, multiplier: 0.25).isActive = true
It seems that in IB you can use the multiplier option with Center X and obtain the effect you're looking for (set the center of button1 at 1/4 the width of the view it's in, and the center of button2 at 2/3 of the width of the view it's in):
.
I tried to use it both in code and in IB, and in code I got the same error as you.
Surprisingly, in IB it worked, no errors, no warnings. (I am using Xcode 7, will try it in Xcode 8 to see if it still works).
You can't use multipliers on NSLayoutXAxisAnchor anchors - multiplying by a position along a line doesn't make sense in a way that the constraints system can understand. You can only use multipliers with NSLayoutDimension anchors, which measure lengths, like the width.
The layout you are trying to make would be better achieved using a stack view.
Related
Let's say I have a UITableViewCell.
In the contentView of the cell, I have a subView. The trailing of the subView to the contentView is depending on the width of the contentView, multiplied with a value.
What I'm trying to achieve is:
let trailingSpacing: CGFloat = contentView.frame.size.width * 0.2
subView.trailingAnchor.constraint(equalTo: contentView.trailingAnchor, constant: -trailingSpacing).isActive = true
The piece of code above is what I was trying to do in layoutSubviews() of the UITableViewCell. It's not working and besides that, it doesn't feel right. Is there a more clean way to do this? I don't think you can do this in 1 constraint, but maybe I'm wrong.
The constraints are alle done in code, there is no storyboard/xib/nib.
Thanks in advance!
I'm not sure whether you're able to solve it with a single constraint, but you can add a spacer view to solve this. Anchor the spacer view to the trailing of your container, and the trailing of your "target" view to the leading of the spacer. Then, give the spacer a width that's a multiple of the container's width:
let constraint = NSLayoutConstraint(
item: spacer,
attribute: .width,
relatedBy: .equal,
toItem: container,
attribute: .width,
multiplier: 0.2, // <-- tweak this
constant: 0
)
container.addConstraint(constraint)
(You may need to switch space and container in the constraint, I always forget which is the one the multiplier is applied to.)
You can even do this solution in Interface Builder.
One issue i am facing related to autolayouts. I am setting height of view containing image views to zero first via autolayouts. But if certain function is called I want that height updated to a constant value, but height of my view is not getting updated.
Here is the code, i have updated height programmatically inside the function but it is not working.
let heightContraint = NSLayoutConstraint(item: businessImageView, attribute: .height, relatedBy: .equal, toItem: nil, attribute: .notAnAttribute, multiplier: 1, constant: 40)
businessImageView.addConstraint(heightContraint)
First create IBOutlet of the height constraint.
You just need to change constant property of the constraint.
For e.g.:
self.consTblFilterHeight.constant = 100.0
self.view.layoutIfNeeded()
Replace self.view with the parent view of the view you are changing the height.
Create your constraint outlet and then set it like this :
self.heightConstraintOutlet.constant = newHeightValue
businessImageView.addConstraint(heightContraint) is not the code to update the constraint. It adds a constraint.
So as to update the height of parent view (which has images), you would need to update the constant for businessImageView's height constraint.
businessImageView.heightConstraint.constant = 40
self.view.layoutIfNeeded()
Approach
activate constraint
change constant value
Code
heightConstraint.isActive = true
heightConstraint.constant = 20
I want to position my view's in relative terms. I want do use percentages and not pixels. Say I want to position a button's center at 25% of its super view's height. How would I do this?
One way to do it would be:
button.topAnchor.constraint(
equalTo: superView.topAnchor,
constant: /* compute constant "dynamically")
.isActive = true
But this feels silly because we have a multiplier parameter in many of the Layout Margin API functions.
But yet if I type button.centerYAnchor.constraint, none of the suggested completions show any functions that take a multiplier argument except for one's with systemSpacing in the name. I've looked into "system spacing" but cannot figure out what it does.
If I have this constraint:
button.topAnchor.constraintEqualToSystemSpacingBelow(rootView.topAnchor, multiplier: 0.2).isActive = true
The view is just position directly under its superView's top.
I haven't found a way to do it with the layout anchors, but here is how to do it by creating the NSLayoutConstraint directly:
NSLayoutConstraint(item: button, attribute: .centerY,
relatedBy: .equal, toItem: superView, attribute: .bottom,
multiplier: 0.25, constant: 0).isActive = true
I'm an Android developer trying my hand at Xcode and it's been unpleasant so far. What I'm trying to do is have a custom view that has three sub views:
UIImageView (for an icon)
UILabel (for the title)
UILabel (for the content)
I want it such that the content label's height grows and shrinks to wrap the text it contains (like Android's wrap_content). And then, I want the custom view to also grow and shrink to wrap all three sub views.
However, I cannot, for the life of me, figure out how these auto layouts/constraints work.
01) How would I make my UILabel's height grow/shrink to match its contained text?
02) How would I make my custom view's height grow/shrink to match its contained sub views?
override func layoutSubviews() {
super.layoutSubviews()
img_icon = UIImageView()
txt_title = UILabel()
txt_content = UILabel()
img_icon.backgroundColor = Palette.white
img_icon.image = icon
txt_title.text = title
txt_title.textAlignment = .Center
txt_title.font = UIFont(name: "Roboto-Bold", size:14)
txt_title.textColor = Palette.txt_heading1
txt_content.text = content
txt_content.textAlignment = .Center
txt_content.font = UIFont(name: "Roboto-Regular", size:12)
txt_content.textColor = Palette.txt_dark
txt_content.numberOfLines = 0
txt_content.preferredMaxLayoutWidth = self.frame.width
txt_content.lineBreakMode = NSLineBreakMode.ByWordWrapping
self.backgroundColor = Palette.white
addSubview(img_icon)
addSubview(txt_title)
addSubview(txt_content)
/*snip img_icon and txt_title constraints*/
let txt_content_x = NSLayoutConstraint(item: txt_content, attribute: .CenterX, relatedBy: .Equal, toItem: self, attribute: .CenterX, multiplier: 1, constant: 0)
let txt_content_y = NSLayoutConstraint(item: txt_content, attribute: .Top, relatedBy: .Equal, toItem: self, attribute: .Top, multiplier: 1, constant: 80)
let txt_content_w = NSLayoutConstraint(item: txt_content, attribute: .Width, relatedBy: .Equal, toItem: self, attribute: .Width, multiplier: 1, constant: 0)
let txt_content_h = NSLayoutConstraint(item: txt_content, attribute: .Height, relatedBy: .Equal, toItem: nil, attribute: .NotAnAttribute, multiplier: 1, constant: 40)
txt_content.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activateConstraints([
txt_content_x,
txt_content_y,
txt_content_w,
txt_content_h
])
}
I understand that, in the above code I've tried, I have the height set to a constant 40. This is only because I don't know how to achieve what I want.
[EDIT]
I've tried setting the height constraint to greater than or equal to but it just crashes Xcode.
[EDIT]
It crashes Xcode if I try to view it but works perfectly fine in the simulator. Question now is, why?
My height constraint is now:
let txt_content_h = NSLayoutConstraint(item: txt_content, attribute: .Height, relatedBy: .GreaterThanOrEqual, toItem: nil, attribute: .NotAnAttribute, multiplier: 1, constant: 40)
It works in the simulator and has the desired behaviour. However, if I open the storyboard that contains the view, it crashes. It's definitely that line of code because changing it back to .Equal resolves the crash.
[EDIT]
My temporary fix is:
#if TARGET_INTERFACE_BUILDER
//use .Equal for height constraint
#else
//use .GreaterThanOrEqual for height constraint
#endif
This way, it doesn't crash Xcode and still renders the way I want it on the simulator.
[EDIT]
I removed the pre-processor check because I realized there's no actual thing like that defined and it still works now. I swear I've changed nothing else.
I am this close to giving up on iOS development because the interface builder keeps crashing Xcode without a reason when everything works in the simulator. Then, I do some nonsense edits and it works fine again.
01) How would I make my UILabel's height grow/shrink to match its contained text?
Just set top, left and right-constraint to the labels superview. Set the property number of lines to 0. Then it will start wrapping text.
02) How would I make my custom view's height grow/shrink to match its contained sub views?
By using interface builder this is much easier to achieve.
My suggestion to you is to start with your constraints in storyboard. You will not need to compile your code to see what the constraints will result in. Also you will get warnings and errors directly in the interface builder.
If you WANT to use programmatic constraints, my suggestion is to start using a framework for it. For example: https://github.com/SnapKit/SnapKit
You can use a trick with constraints to achieve wrap-content. For example :
let maximumWidth = frame / 4 //For example
yourView.widthAnchor.constraint(lessThanOrEqualToConstant: maximumWidth).isActive = true
The "maximumWidth" depends on your UI and your design and you can change it.
Also, you should set "lineBreakMode" in StoryBoard or in code like :
yourBtn.titleLabel?.lineBreakMode = .byCharWrapping //For UIButton or
yourTxt.textContainer.lineBreakMode = .byCharWrapping //For UITextView
Often clean will do a lot of good when code jams for no reason ar all, cmd-shift-k if i remember correctly
I understand there is no direct application of wrap content in iOS just like we have in Android and thats a big problem, I resolved it through manual anchors like this.
create a function with where in you calculate the height of the view using
mainView.contentSize.height
and then set anchors based on the total height to the enclosing view, call this function inside
override func viewWillLayoutSubviews()
And this would work, the viewWillLayoutSubviews() is a lifecycle method and whenever you override you have to do
super.viewWillLayoutSubviews()
This worked in my case, might work with yours too, if there is a better approach please do comment.
I use the following line of code to set the size of a button:
self.toolsButton.frame.size = CGSizeMake(190, 40)
All is fine, until I add the following layout constraint:
var constrainToCenter = NSLayoutConstraint(item: toolsButton, attribute: .CenterX, relatedBy: .Equal, toItem: self.view, attribute: .CenterX, multiplier: 1.0, constant: 0.0)
self.view.addConstraint(constrainToCenter)
As I understand it, this constraint code horizontally centers the button with the view, but why would that have an effect on the frame size? How can I maintain the frame size while also having the constraint?
You can add a height and a width constraint to enforce the size of the button.
If you are using constraints, it's best if your constraints completely define the size and position of the element.
When you add constraints for just one attribute, it can conflict with the default system constraints.
Edit - some more information:
If you create the view in code, the view.translatesAutoresizingMaskIntoConstraints attribute should default to YES.
This means that the system will automatically add constraints to it. And probably they conflict with the constraint you added manually.
So the best solution here, I think, is to set
view.translatesAutoresizingMaskIntoConstraints = NO
and then add 4 constraints manually:
horizontal position
vertical position
height
width
When you don't need to create any specific constraints, just leave that option to YES, the system will create constraints to enforce the frame you set and often that will be enough.