I'm trying to play a file I downloaded from S3, after locating the file and passing the URL to the audio player, the audio file won't play/is missing.
This is the complete fileURL: file:///var/mobile/Containers/Data/Application/61F2FC20-4C62-4263-B147-0010805BC0FA/Documents/Dump%20Trucks.mp3
Here is my code:
func playAudio(){
var soundClip: AVAudioPlayer?
if let directory = NSSearchPathForDirectoriesInDomains(FileManager.SearchPathDirectory.documentDirectory, FileManager.SearchPathDomainMask.allDomainsMask, true).first{
let path = NSURL(fileURLWithPath: directory).appendingPathComponent("Dump Trucks.mp3")
print("The path is \(String(describing: path))")
do {
soundClip = try AVAudioPlayer(contentsOf: path!)
soundClip?.play()
} catch {
print("Error: Audio File missing.")
}
}
}
The problem is that your player is a local variable. Thus your method comes to an end and the player is destroyed before it ever has a chance to start playing! Declare it as an instance property instead.
So
func playAudio(){
var soundClip: AVAudioPlayer?
Becomes
var soundClip: AVAudioPlayer?
func playAudio(){
This might not solve all your problems but if you don’t do it you certainly will never hear sound.
import Foundation
import AVFoundation
final class MediaPlayer {
static var player = AVAudioPlayer()
class func play() {
do {
let file = Bundle.main.url(forResource: "file_name", withExtension: "mp3")!
player = try AVAudioPlayer(contentsOf: file)
player.numberOfLoops = 0 // loop count, set -1 for infinite
player.volume = 1
player.prepareToPlay()
try AVAudioSession.sharedInstance().setCategory(.playback, mode: .default, options: [])
try AVAudioSession.sharedInstance().setActive(true)
player.play()
} catch _ {
print("catch")
}
}
}
I have had success playing sounds by pressing a button, by using the following code. However, I'd like to press a button and have that sound play in a loop/infinitely. How is this acheived? I'd also like to acheive pause/play functionality as well. Thanks in advance.
#IBAction func keyPressed(_ sender: UIB`utton) {
playSound(soundName: sender.currentTitle!)
}
func playSound(soundName: String) { //
let url = Bundle.main.url(forResource: soundName, withExtension: "wav")
player = try! AVAudioPlayer(contentsOf: url!)
player.play()
} // End of Play Sound
By default AVAudioPlayer plays its audio from start to finish then stops, but we can control how many times to make it loop by setting its numberOfLoops property. For example, to make your audio play three times in total, you’d write this:
player.numberOfLoops = 3
if you want the infinite loop then use
player.numberOfLoops = -1
for e.g
func playSound(soundName: String) { //
let url = Bundle.main.url(forResource: soundName, withExtension: "wav")
player = try! AVAudioPlayer(contentsOf: url!)
player.numberOfLoops = -1 // set your count here
player.play()
} // End of Play Sound
var audioPlayer: AVAudioPlayer?
func startBackgroundMusic() {
if let bundle = Bundle.main.path(forResource: "Guru_Nanak_Sahib_Ji", ofType: "mp3") {
let backgroundMusic = NSURL(fileURLWithPath: bundle)
do {
audioPlayer = try AVAudioPlayer(contentsOf:backgroundMusic as URL)
guard let audioPlayer = audioPlayer else { return }
audioPlayer.numberOfLoops = -1 // for infinite times
audioPlayer.prepareToPlay()
audioPlayer.play()
} catch {
print(error)
}
}
}
You can retain the player. Then in the player's completion delegate callback, start playing again. Or stop the player at any time, since you've retained a reference to it.
I'm using Xcode 7.3.1 with iOS 9 and having issue with playing sound by AVAudioPlayer. I've tried all possible solution out there and nothing works Here is my code
let mp3Url = NSBundle.mainBundle().URLForResource("BCA", withExtension:"mp3")!
var player = AVAudioPlayer()
do {
player = try AVAudioPlayer(contentsOfURL: mp3Url)
player.prepareToPlay()
player.play()
} catch let error as NSError {
print(error.description)
}
The sound won't play until I put a breakpoint at player.play() and using po player. Then the sound will be played.
Any idea will be helpful for me.
Try this :
var player: AVAudioPlayer?
func playSound(){
guard let url = Bundle.main.url(forResource: "alert_song", withExtension: "mp3") else {
print("MP3 resource not found.")
return
}
print("Music to play : \(String(describing: url))")
do {
try AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback)
try AVAudioSession.sharedInstance().setActive(true)
player = try AVAudioPlayer(contentsOf: url)
guard let player = player else { return }
player.play()
} catch let error {
print(error.localizedDescription)
}
}
Try this :
var player = AVAudioPlayer() //global variables will otherwise be deadlock
let mp3Url = NSBundle.mainBundle().URLForResource("BCA", withExtension:"mp3")!
do {
player = try AVAudioPlayer(contentsOfURL: mp3Url)
player.play()
} catch let error as NSError {
print(error.description)
}
Trying play AMR audio file using this code:
var player: AVAudioPlayer? = nil
WebService.shared.download(self.dataSource.object(at: indexPath)) { data in
do {
try AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback)
try AVAudioSession.sharedInstance().setActive(true)
player = try AVAudioPlayer(data: data, fileTypeHint: AVFileType.amr.rawValue)
guard let player = player else { return }
print("Going to play: \(player.duration) seconds...")
player.volume = 1.0
player.prepareToPlay()
player.play()
} catch {
print(error.localizedDescription)
}
}
I'm absolutely sure that:
data received is not nil
I can see correct duration time of amr file
amr files contains some voices
I did not get any error's
I did not hear anything
What's up and how fix it?
The problem is with
guard let player = player else { return }
You are replacing the outer, optional AVAudioPlayer with a non-optional local copy. You call play() on the local copy and then when the closure completes, it goes out of scope and is deleted.
Try this.
player = try AVAudioPlayer(data: data, fileTypeHint: AVFileType.amr.rawValue)
player?.volume = 1.0
player?.prepareToPlay()
player?.play()
} catch {
I have this code in a very simple, single view Swift application in my ViewController:
var audioPlayer = AVAudioPlayer()
#IBAction func playMyFile(sender: AnyObject) {
let fileString = NSBundle.mainBundle().pathForResource("audioFile", ofType: "m4a")
let url = NSURL(fileURLWithPath: fileString)
var error : NSError?
audioPlayer = AVAudioPlayer(contentsOfURL: url, error: &error)
audioPlayer.delegate = self
audioPlayer.prepareToPlay()
if (audioPlayer.isEqual(nil)) {
println("There was an error: (er)")
} else {
audioPlayer.play()
NSLog("working")
}
I have added import AVFoundation and audioPlayer is a global variable. When I execute the code, it does print "working", so it makes it through without errors but no sound is played. The device is not in silent.
There's so much wrong with your code that Socratic method breaks down; it will probably be easiest just to throw it out and show you:
var player : AVAudioPlayer! = nil // will be Optional, must supply initializer
#IBAction func playMyFile(sender: AnyObject?) {
let path = NSBundle.mainBundle().pathForResource("audioFile", ofType:"m4a")
let fileURL = NSURL(fileURLWithPath: path)
player = AVAudioPlayer(contentsOfURL: fileURL, error: nil)
player.prepareToPlay()
player.delegate = self
player.play()
}
I have not bothered to do any error checking, but the upside is you'll crash if there's a problem.
One final point, which may or may not be relevant: not every m4a file is playable. A highly compressed file, for example, can fail silently (pun intended).
Important that AvPlayer is class member and not in the given function, else it goes out of scope... :)
I had to declare a global player variable
var player: AVAudioPlayer!
and set it in viewDidLoad
override func viewDidLoad() {
super.viewDidLoad()
player = AVAudioPlayer()
}
Then I could play the audio file wherever like this:
func playAudioFile(){
do {
if audioFileUrl == nil{
return
}
try AVAudioSession.sharedInstance().setCategory(.playback, mode: .default)
try AVAudioSession.sharedInstance().setActive(true)
/* The following line is required for the player to work on iOS 11. Change the file type accordingly*/
player = try AVAudioPlayer(contentsOf: audioFileUrl, fileTypeHint: AVFileType.m4a.rawValue)
/* iOS 10 and earlier require the following line:
player = try AVAudioPlayer(contentsOf: url, fileTypeHint: AVFileTypeMPEGLayer3) */
guard let player = player else { return }
player.play()
print("PLAYING::::: \(audioFileUrl)")
}
catch let error {
print(error.localizedDescription)
}
}
}
Here is a working snippet from my swift project. Replace "audiofile" by your file name.
var audioPlayer = AVAudioPlayer()
let audioPath = NSURL(fileURLWithPath: NSBundle.mainBundle().pathForResource("audiofile", ofType: "mp3"))
audioPlayer = AVAudioPlayer(contentsOfURL: audioPath, error: nil)
audioPlayer.delegate = self
audioPlayer.prepareToPlay()
audioPlayer.play()
You can download fully functional Swift Audio Player application source code from here https://github.com/bpolat/Music-Player
for some reason (probably a bug) Xcode can't play certain music files in the .m4a and the .mp3 format I would recommend changing them all to .wav files to get it to play
//top of your class
var audioPlayer = AVAudioPlayer
//where you want to play your sound
let Sound = NSURL(fileURLWithPath: Bundle.main.path(forResource: "sound", ofType: "wav")!)
do {
audioPlayer = try AVAudioPlayer(contentsOf: Sound as URL)
audioPlayer.prepareToPlay()
} catch {
print("Problem in getting File")
}
audioPlayer.play()
var audioPlayer = AVAudioPlayer()
var alertSound = NSURL(fileURLWithPath: NSBundle.mainBundle().pathForResource("KiepRongBuon", ofType: "mp3")!)
AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback, error: nil)
AVAudioSession.sharedInstance().setActive(true, error: nil)
var error:NSError?
audioPlayer = AVAudioPlayer(contentsOfURL: alertSound, error: &error)
audioPlayer.prepareToPlay()
audioPlayer.play()
I used the below code in my app and it works. Hope that is helpful.
var audioPlayer: AVAudioPlayer!
if var filePath = NSBundle.mainBundle().pathForResource("audioFile", ofType:"mp3"){
var filePathUrl = NSURL.fileURLWithPath(filePath)
audioPlayer = AVAudioPlayer(contentsOfURL: filePathUrl, error: nil)
audioPlayer.play()
}else {
println("Path for audio file not found")
}
In Swift Coding using Try catch, this issues will solve and play audio for me and my code below,
var playerVal = AVAudioPlayer()
#IBAction func btnPlayAction(sender: AnyObject) {
let fileURL: NSURL = NSURL(string: url)!
let soundData = NSData(contentsOfURL: fileURL)
do {
playerVal = try AVAudioPlayer(data: soundData!)
}
catch {
print("Something bad happened. Try catching specific errors to narrow things down",error)
}
playerVal.delegate = self
playerVal.prepareToPlay()
playerVal.play()
}
Based on #matt answer but little bit detailed 'cause original answer did not completely satisfied me.
import AVFoundation
class YourController: UIViewController {
private var player : AVAudioPlayer?
override func viewDidLoad() {
super.viewDidLoad()
prepareAudioPlayer()
}
#IBAction func playAudio() {
player?.play()
}
}
extension YourController: AVAudioPlayerDelegate {}
private extension YourController {
func prepareAudioPlayer() {
guard let path = Bundle.main.path(forResource: "you-audio", ofType:"mp3") else {
return
}
let fileURL = URL(fileURLWithPath: path)
do {
player = try AVAudioPlayer(contentsOf: fileURL)
} catch let ex {
print(ex.localizedDescription)
}
player?.prepareToPlay()
player?.delegate = self
}
}
swift 3.0:
import UIKit
import AVFoundation
class ViewController: UIViewController
{
var audioplayer = AVAudioPlayer()
#IBAction func Play(_ sender: Any)
{
audioplayer.play()
}
#IBAction func Pause(_ sender: Any)
{
if audioplayer.isPlaying
{
audioplayer.pause()
}
else
{
}
}
#IBAction func Restart(_ sender: Any)
{
if audioplayer.isPlaying
{
audioplayer.currentTime = 0
audioplayer.play()
}
else
{
audioplayer.play()
}
}
override func viewDidLoad()
{
super.viewDidLoad()
do
{
audioplayer = try AVAudioPlayer(contentsOf:URL.init(fileURLWithPath:Bundle.main.path(forResource:"bahubali", ofType: "mp3")!))
audioplayer.prepareToPlay()
var audioSession = AVAudioSession.sharedInstance()
do
{
try audioSession.setCategory(AVAudioSessionCategoryPlayback)
}
catch
{
}
}
catch
{
print (error)
}
}
}