I am using Evernote APIs to create custom notepad and as per process I install the cocoapod the the ever note and follow all the steps given in documentation Evernote Documentation. When I goes to use it EvernoteSDK is not included.
No classes from evernote are visible for me.
It seems you are pointing to the old documentation. try the new one here.
It is very simple if you have cocopods file, add:-
pod 'evernote-cloud-sdk-ios'
Related
I'm using Carthage and would like to manually install GooglePlaces. I cannot seem to find a Swift build anywhere or a way to build the swift binary for 4.2. The manual binary framework on Google's docs is for Obj-c.
https://issuetracker.google.com/issues/35827791
Google denying support for now.
Repo with directions for updating to latest. Places needs Maps it looks like.
https://github.com/kgnadinger/GooglePlaces-Carthage
https://github.com/joselinoneto/GoogleMaps-Carthage
I followed all kinds of tutorials and tried different things, but no help. I successfully installed cocoaPods via Terminal and initialised a pod file. After figuring out how to solve "import Firebase error", now I have difficulties with simple operations like trying to write data into database. Xcode error when trying to write data
My pod file
The new Firebase SDK 3.2.0 has several breaking changes compared to the old version 2.x, therefore the old Quick Start guide is completely obsolete. All classes have been renamed, and the integration process is different. So use new pod file. It will help you.
You can also do it by adding them directly which is also mentioned on there original web site.
You must follow the new guide on firebase.google.com instead.
I would like to ask how come the docsets of Alamofire and Restofire different.
Is there any way i can render the documentation of Restofire to be like Alamofire.
When i see below Alamofire documentation, they are generated using jazzy. How to tell cocoa pods to generate comments using jazzy.?
When i updated my cocoapods gem to 1.0.0-beta.8, cocoadocs are not generated using jazzy and so it is also updated on website.
I want to know which is the best and most reliable method. i have looked on here for an answer but didn't come across any.
I Want to use multiple API'S in my project so please keep that in mind when answering. Any advice about the best way of doing this and most reliable method will really be appreciated. Thanks in advance!
Isit possible to download multiple SDK's into an iOS application through Xcode?
Pros of SDK:
Can be used offline
Most SDKs are small in file size
All of the functioning code is visible to you, the SDK developer can't keep many secrets
Cons of SDK:
Larger binary
More clutter in your Xcode project
Pros of API:
Smaller binary
Less 3rd party frameworks cluttering your Xcode project
Cons of API:
Can't be used offline
Tends to be a blackbox
App will need to be updated every time the API is updated
In terms of reliability, the SDK will always be functional assuming
It worked in the first place
It doesn't rely on an API in the background
You can integrate SDK using Cocoapods library.CocoaPods is a ruby gem that downloads all the third party libraries that you want for your project.
Getting a specific version of a pod is done by specifying the version number, and CocoaPods downloads that specific version for you saving you from searching through commits for it.
With CocoaPods, updating your dependancies is easily done with the pod update command.
CocoaPods also provides a central place where third party libraries can be found. This improves discoverability of open source libraries that you can use in your projects. You can use the search engine at cocoapods.org to search for pods.
I need to integrate Google+ iOS SDK using Cocoapods but the link provided doesn't have any information about an official pod.
I searched and found official pods by Google but there is no sign of the G+ SDK. Then I found this pod and I'm not sure if it is safe to use or not as it is not maintained by Google.
If you look at the version you provided in the first link, the name of the file itself contains 1.7.1. The version on the CocoaPods site is marked as 1.7.1. That's a good sign.
None of the people mentioned as maintainers of the pod are actually working in Google. That's a bad sign. At this point we don't know anything.
So after certain searching online, you'll find that the podspec, in fact, is in this repository. It is somebody else, who takes Google's code and puts it into his repo on GitHub.
Answers for you:
Is it safe? Probably yes, but it's not 100%. The code is visible in public repo, so the chances are really high that it is safe.
Is it maintained by Google? Nope.