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I was trying to publish my app in app store I finished every process they rejected with some reasons, Apps are reviewed on an IPv6 network. Please ensure that your app supports IPv6 networks, as IPv6 compatibility is required. I'm not aware of this thing can anyone explain me what is this and how to solve this problem because in my mobile I tested app it's working properly.
Since this June, Apple expects Apps to run on IPV6 networks. Apple has started rejecting Apps which do no comply with this.
NSURLSession, NSURLConnection, AFNetworking 3.x+ all support IPV6
If you are using any other network libraries, please use below link to test IPV6 support http://www.brianjcoleman.com/tutorial-how-to-test-your-app-for-ipv6-compatibility/
Once you have made the relevant changes and tested for IPV6 supp
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I'm working on a custom iOS OpenVPN client.
I found this native OpenVPN client core sources https://staging.openvpn.net/openvpn3/
I can build it for the iOS platform.
How can I integrate this OpenVPNClient as an extension to set up an OpenVPN network for iOS devices from my application? Is it possible?
I think you should use the Network Extension framework to extend VPN capabilities of an iOS device. The documentation can be found at the link:
https://developer.apple.com/library/ios/documentation/NetworkExtension/Reference/Network_Extension_Framework_Reference/
As stated at the beginning of the linked document in order for your app to be able to use the above framework you need a special permission from Apple:
IMPORTANT
Most Network Extension classes require you to obtain an entitlement from Apple before using them in your code. To request entitlements, visit https://developer.apple.com/contact/network-extension.
It may or may not be possible to test the framework without such permission in your development devices, however it is unlikely that you can publish the resulting application to the market.
You could use NEPacketTunnelProvider api in Network Extension Framework.
The packet tunnel provider allow you to create your own vpn tunnel in iOS and the network traffic (raw ip packet) would be routed to your own vpn tunnel. But you may need to handle raw ip packet and integrate with openvpn3.
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Now I know this question exists on stack overflow but not in the way I plan to use it.
I'm an IOS developer and I love being able to share internet from my phone to my iPad and Mac for when I travel. If i pay the extra $20 a month through AT&T for tethering I will lose my unlimited data.
One of the popular answers or "raised concerns" is that apple will not accept an app that enables tethering. Well the thing is I would just like tethering on my iDevice and if it works out I would post the project to github so other developers can enjoy the benefits of non-jailbroken tethering. Also I would not try to publish it to the app store, i know it would get rejected.
So my question is how do I write a tethering app, not like iProxy, but more like MyWi or TetherMe.
I'm pretty sure it's possible because apps similar to that have slipped through apples reviewal process before.
Tethering uses private APIs, so it would be rejected by the app store. Also, AT&T would know, app or no app, whether or not you were tethering.
Also, only the Settings app can change those sorts of settings (and considering the LTE toggle, it's doing quite a bad job of it). On a non-jailbroken phone, only Settings can change Settings.
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I'm wondering. If i have an idea for an app, which will just benefit myself, is there a way for me (without entering any Apple developer program) to code an iOS app and then save it on my device or take the source code of my program and use some kind of software on it to be able to "install it"/put it on my iPhone for personal use? That would have been great.
Let's say that this is not possible (which is most likely) how do you make a user-testing-study on your app before releasing it to the App Store? Is this only possible if one have entered a developer program?
Installation onto your device requires a code signing certificate which requires a developer program subscription.
One could jailbreak a device to get around this, but that comes with its own set of problems.
UPDATE
Apple has announced at WWDC 2015 that starting with Xcode 7 only an Apple ID is required to run your own code on your development device.
No, there is not. You can run it on the simulator, but not on a device.
You can do paper prototyping, or you can do testing on the simulator.
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I am using linphone and siphon source code to make VOIP calls in iOS.
When I am using a wifi connection it is working fine, but when I make a call using 3g connection it is not audible.
Please guide me how to make it audible when it is connected with 3g.
The developer agreement forbids the development of VoIP software for 3G/Edge. Moreover, several mobile phone operator forbid the VoIP traffic on their 3G/EDGE network.
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I am currently testing an iOS app on an iPad 4 with 3G running iOS 6. Part of the testing I need to do requires that I use the app when the iPad has different reachabilities (No Service, 3G, WiFi, Edge, Airplane).
Is there a way I can simulate the iPad to think it has no service other than me going underground and jumping on the tube. I have tried taking out the SIM card but it does not say No Service, it just says No SIM.
Thanks
Connect your device in Mac. In xcode's organiser allow the device for development if you have not done already. Once the device is ready you can see an option in your settings app named Developer.
That will have network link conditioner and all the settings.