Create a tethering app for IOS [closed] - ios

Closed. This question needs to be more focused. It is not currently accepting answers.
Want to improve this question? Update the question so it focuses on one problem only by editing this post.
Closed 7 years ago.
Improve this question
Now I know this question exists on stack overflow but not in the way I plan to use it.
I'm an IOS developer and I love being able to share internet from my phone to my iPad and Mac for when I travel. If i pay the extra $20 a month through AT&T for tethering I will lose my unlimited data.
One of the popular answers or "raised concerns" is that apple will not accept an app that enables tethering. Well the thing is I would just like tethering on my iDevice and if it works out I would post the project to github so other developers can enjoy the benefits of non-jailbroken tethering. Also I would not try to publish it to the app store, i know it would get rejected.
So my question is how do I write a tethering app, not like iProxy, but more like MyWi or TetherMe.
I'm pretty sure it's possible because apps similar to that have slipped through apples reviewal process before.

Tethering uses private APIs, so it would be rejected by the app store. Also, AT&T would know, app or no app, whether or not you were tethering.
Also, only the Settings app can change those sorts of settings (and considering the LTE toggle, it's doing quite a bad job of it). On a non-jailbroken phone, only Settings can change Settings.

Related

Being an offline iOS developer [closed]

Closed. This question is opinion-based. It is not currently accepting answers.
Want to improve this question? Update the question so it can be answered with facts and citations by editing this post.
Closed 6 years ago.
Improve this question
I am currently studying for the sake of a big company I'm working for the creation of an iOS dev team.
Long story short, we handle very sensitive informations and code, so we vould like to avoid at all cost to connect this platform to the internet.
So my question is: is it feasible to develop a iOS app while being on an isolated network? I'm thinking about dev licence, certificates, IDs, profiles and so on, knowing that once developed, we already have a deployment structure.
Being my self a junior iOS dev, I have a few doubts, so any enlightment is welcome ;)
Thanks a lot in advance.
As you have a distribution structure already your question might be "How do I sign and distribute apps outside of the Apple Store?" If that's the case take a look at the Apple Enterprise program which allows signing and distributing your own apps. The second question on how to avoid access of the device to the internet (no network connectivity) would be to implement Mobile Device Management solution. This allows you to configure and manage the device and might give you what you want. Google for "mdm ios provider".

How to turn off internet connection, bluetooth and WIFI programmatically? [closed]

Closed. This question needs to be more focused. It is not currently accepting answers.
Want to improve this question? Update the question so it focuses on one problem only by editing this post.
Closed 6 years ago.
Improve this question
How to turn off internet connection, bluetooth and WIFI programmatically xcode.
You can't. Apple does not allow 3rd party apps to change global system settings like that.
Legally there is no way to do it. Even somehow if you are manage to do it, Apple will reject your app while submitting to AppStore.
There is no API available to control cellular data,wi-fi,bluetooth within in an app , User have to go to settings to enable or disable cellular data,wi-fi and bluetooth.
This is not possible in iOS unless you jailbroke your device. Apple is not allowing any apps developer to access wifi/bluetooth. You can only check wifi/tooth is connected or not.
You can't do that using the iOS application. Apple not allowing it.

how to design software using the patterns for mobile apps [closed]

Closed. This question is opinion-based. It is not currently accepting answers.
Want to improve this question? Update the question so it can be answered with facts and citations by editing this post.
Closed 7 years ago.
Improve this question
I need to develop an mobile app in Android which will be used by few office people only and below are the requirements :
Generally in office work-space or meeting rooms we have WAP to access internet,which is connected to Router and then to Internet server.
Now the app should be able to communicate to WAP, Router to get their status.
app should be for mobile devices.
only registered users can use this app
only single app on each mobile
1st install the app and register with respective company before using it.
as of now app is for Android platform but in future may need same app for iOS mobiles.
I need suggestion/guidance on how design the app using before starting the code.
As of now i can think of using 2 design patterns i.e. Singleton and Factory Pattern (for User registration). Also i'm not sure in which language should i develop communication library so that it can be used cross-platform also.
Do we need to follow any client-server architecture for above app ?
Please throw some light on above.
Thanks,
Here is a good article about iOS Design Patterns:
http://www.raywenderlich.com/46988/ios-design-patterns

Is it possible to code an app for self use only? [closed]

Closed. This question does not meet Stack Overflow guidelines. It is not currently accepting answers.
This question does not appear to be about a specific programming problem, a software algorithm, or software tools primarily used by programmers. If you believe the question would be on-topic on another Stack Exchange site, you can leave a comment to explain where the question may be able to be answered.
Closed 8 years ago.
Improve this question
I'm wondering. If i have an idea for an app, which will just benefit myself, is there a way for me (without entering any Apple developer program) to code an iOS app and then save it on my device or take the source code of my program and use some kind of software on it to be able to "install it"/put it on my iPhone for personal use? That would have been great.
Let's say that this is not possible (which is most likely) how do you make a user-testing-study on your app before releasing it to the App Store? Is this only possible if one have entered a developer program?
Installation onto your device requires a code signing certificate which requires a developer program subscription.
One could jailbreak a device to get around this, but that comes with its own set of problems.
UPDATE
Apple has announced at WWDC 2015 that starting with Xcode 7 only an Apple ID is required to run your own code on your development device.
No, there is not. You can run it on the simulator, but not on a device.
You can do paper prototyping, or you can do testing on the simulator.

Can anyone provide examples of Adobe Air compiled iOS apps? [closed]

Closed. This question needs to be more focused. It is not currently accepting answers.
Want to improve this question? Update the question so it focuses on one problem only by editing this post.
Closed 8 years ago.
Improve this question
Here goes my first question. I sure hope i'm doing it right.
I've searched the web for this and found evidence of the Wired app being compiled with Adobe Flash but that's about it. There's a lot of talk on the Adobe website singing its praises but are Apple allowing these apps onto the App Store these days with the CS 5.5 update?
So, can anyone estimate how many apps floating around on the App Store that are written with Adobe Air? Any examples would be great too.
Thanks a lot
Alistair
Yes, AIR based apps are accepted in the App Store if they meet the general requirements. Apps are no longer rejected for not being developed using "Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine", that demand has been removed.
There's quite a few games developed using AIR in the App Store, for example MeteorStorm, Gridshock, Chroma Circuit and Pyramix (Pyramix has been "featured" by Apple, see http://blog.theflashblog.com/?p=2740).
So mostly games, I don't know of many non-game apps, besides TouchUp Pro - Photo Editor, http://itunes.apple.com/app/id439242122, that also has been among the "featured" apps.
It's hard to estimate. I know that data is not the plural of anecdote, but I can say that my company has created a game for the web that was then subsequently published as an iOS app, which was accepted and published to the app store. So yes, Apple is accepting them.

Resources