Necessary to link libraries with AdMob & Firebase? - ios

I'm currently adding AdMob banner ads to an iOS app.
I was following some tutorials online that explained that it was necessary to "Link Binary With Libraries" by adding the following frameworks.
The SDK library references the following iOS development frameworks
which may not already be part of your project:
-AdSupport
-AudioToolbox
-AVFoundation
-CoreGraphics
-CoreTelephony
-EventKit
-EventKitUI
-MessageUI
-StoreKit
-SystemConfiguration
However on Google's current Get Started AdMob page there is no mention of the linking of these frameworks. Does this mean that this step can now be ignored?

Usually, yes, you can ignore that step. If you're importing the Google Mobile Ads SDK as a framework, it should handle the dependencies for you.
On a related note, if you're comfortable using Cocoapods for dependency management, there's an iOS screencast in this video that will walk you through setting up AdMob with Firebase in your app.

Related

Firebase integration through Carthage gives error

I have created an SDK(framework) in Objective C, which can be integrated by other third-party apps.
My SDK uses Firebase's MLVision, MLVisionFaceModel, and other features. While integrating with any third-party app, that other app must use the Firebase framework. The SDK integration works fine when a third party app uses CocoaPods for Firebase.
But the issue occurs when I try to use Carthage instead of CocoaPods for Firebase. With Carthage, I see library loading issue at run-time. I get an error message like below.
dyld: Library not loaded: #rpath/MyFramework.framework/MyFramework
Referenced from:
/Users//Library/Developer/CoreSimulator/Devices/A3651DD6-F31D-4866-963F-12A57C575BEC/data/Containers/Bundle/Application/B4D47B47-16B0-42EC-8321-5BFD7D58DD45/FaceRectCarthage.app/FaceRectCarthage
Reason: image not found
I have been trying to solve this issue for many days, but couldn't find any solution for it. Other people have also reported similar issues at Github.
https://github.com/firebase/firebase-ios-sdk/issues/1862
It is also mentioned that the Carthage distribution is still experimental.
https://github.com/firebase/firebase-ios-sdk/blob/master/Carthage.md
Now I am really not sure whether there is any solution for my problem available or not.
I am really bound to use Carthage only for one of my projects. CocoaPods is not an option for me for that particular project.
Can anyone please help me with this? Any help would be appreciated.
Firebase is distributed as static frameworks and can not be linked into dynamic frameworks.
Firebase either needs to be linked directly into the app or MyFramework must be linked statically instead of dynamically.

FBAudienceNetwork for iOS Static or Dynamic?

I use Facebook for iOS with Admob Mediation. The Admob Manual offers
"Download the latest version of the Facebook Audience Network SDK for iOS and link FBAudienceNetwork.framework in your project."
I downloaded FBAudienceNetwork-5.5.0 and see two paths "Dynamic" and "Static". oth of these folders contain FBAudienceNetwork.framework.
What is their difference? No readme in archive. No readme in archive. I tried to search but can not find.

iOS app was rejected for using “Advertising Identifier” PLA 3.3.12 [duplicate]

This was simply an update that didn't change anything to do with the rejection reason. Here is the response from the resolution center:
Reasons
Program License Agreement
PLA 3.3.12
We found your app uses the iOS Advertising Identifier but does not include ad functionality. This does not comply with the terms of the iOS Developer Program License Agreement, as required by the App Store Review Guidelines.
Specifically, section 3.3.12 of the iOS Developer Program License Agreement states:
"You and Your Applications (and any third party with whom you have contracted to serve advertising) may use the Advertising Identifier, and any information obtained through the use of the Advertising Identifier, only for the purpose of serving advertising. If a user resets the Advertising Identifier, then You agree not to combine, correlate, link or otherwise associate, either directly or indirectly, the prior Advertising Identifier and any derived information with the reset Advertising Identifier."
Please check your code - including any third-party libraries - to remove any instances of:
class: ASIdentifierManager
selector: advertisingIdentifier
framework: AdSupport.framework
If you are planning to incorporate ads in a future version, please remove the Advertising Identifier from your app until you have included ad functionality.
To help locate the Advertising Identifier, use the “nm” tool. For information on the “nm” tool, open a terminal window and enter, “man nm.”
If you do not have access to the libraries source, you may be able to search the compiled binary using the "strings" or "otool" command line tools. The "strings" tool lists the methods that the library calls, and "otool -ov" will list the Objective-C class structures and their defined methods. These techniques can help you narrow down where the problematic code resides.
The third party libraries I'm using is the latest version of parse.com sdk, latest version of flurry analytics, and version 2.2 of test flight. Does anybody know which library is the issue? Thanks
In Terminal:
Go to the root folder of your project
Type: grep -r advertisingIdentifier . (the dot at the end is critical)
This will recursively check every file, and give you the name of the offending library.
(in my case, it was Flurry)
Update
Google released Google Analytics Services iOS SDK v3.03c which removes the AdSupport.framework dependency by default.
Full changelog entry for Release Version 3.03c (February 19, 2014): https://developers.google.com/analytics/devguides/collection/ios/changelog
Old Awnser
My problem was with Google Analytics and TestFlight.
For TestFlight I just update the library to the version 2.2.1 (https://www.testflightapp.com/sdk/ios/release_notes/2.2.1/).
But for updating Google Analytics I had to remove the -ObjC flag. But as I use Cocoapods to manage some of third libraries, I couldn't just remove it. So I did the follow:
1 - started updating the libGoogleAnalytics.a to Version 3.03a (February 5, 2014)
2 - then a removed also the AdSupport.framework
3 - added "-force_load\ "${PROJECT_DIR}/Source/Library/GoogleAnalyticsServicesiOS_3.03a"" under "Target --> Build Settings --> Other Linker Flags"
(Note that in my project the GoogleAnalytics is inside /Source/Library/ folder, and you have to configure your own)
But as I coudn't remove -ObjC flag I searched for how to use -force_load flag with Cocoapods, then I found two useful links:
1 - https://github.com/CocoaPods/CocoaPods/issues/712
2 - http://www.deanmao.com/2012/12/31/linker-error-using-cocoapods/
To summarize I changed the -ObjC flag for "-force_load $(TARGET_BUILD_DIR)/libPods.a" also under "Target --> Build Settings --> Other Linker Flags"
But again, when I tried to publish my app I got an error telling me that the compiler didn't find libPods.a, so I went to "Target --> Build Settings --> Other Linker Flags --> Release" and change this string $(TARGET_BUILD_DIR) to ${BUILT_PRODUCTS_DIR}.
So my Other Linker Flags became like the image below.
Hope to help somebody.
Sorry for my english.
=]
For me, Flurry Analytics and TestFlight were both the problem.
For TestFlight, it's as easy as updating it. The 2.2.1 version won't cause any problem (I checked using strings, as Apple suggest)
For Flurry, there is currently no fix apart from removing Flurry, and contrary to Lou Weed suggestion, even if AdSupport.framework is not linked, your app will be rejected.
Here is Flurry support answer :
"Thank you for reaching out to Flurry. We have recently learned that Apple has rejected some apps it believes are using the Identifier for Advertising (IDFA) without including ad functionality. Please note that Flurry does not collect the IDFA unless an app includes the AdSupport.framework for ad functionality. We are seeking clarification with Apple and we will update our affected customers as we learn more over the next several days."
Flurry just released the version 4.3.2 of their SDK, which specifically address that problem.
Turns out the Testflight v2.2.0 was the conflict. They have since fixed it according to their changelog: Consolidate both SDK versions into one which removes all access to ASIdentifierManager
Crashlytics was the problem. We had a few apps rejected because of it. But I already talked with Crashlytics and they released a new update today (version 2.1.6) which fix this issue.
Several libraries have the AdSupport.framework but they do not use it unless specifically called. Crashlytics was calling the framework because it had to check if the app had support for ads. And that change was implemented on version 2.1.5
So if you are using crashlytics, that's the most probable reason. To fix that, just re-archive your app so crashlytics can use the new version with this fix.
Response from Crashlytics Team:
"We just pushed out an update for this- can you build and run your app again with the Mac app open so it can update your SDK? You'll be all good to go after that! Keep me posted after you resubmit :)"
PS: This is starting to happen because Apple seem to have changed their policy for ADSupport usage.
I'd previously written the following in comments, directing people to the "strings" or "otool" terminal commands. However, I really like the suggested answer of using grep. So you can try it first. My suggestion is to prepend "git" to that command, because it's so much faster:
git grep advertisingIdentifier
If that doesn't work, then try (as posted earlier):
grep -r advertisingIdentifier .
What follows is what I'd previously written in a comment above, as a how-to for terminal commands:
You can search your project's files in Xcode or you can try removing the AdSupport framework to see what fails at build/run time.
To use the terminal, click Spotlight (search) and type Terminal. Wait for it to appear as an Application in the search results.
Once in Terminal, type "cd" followed by a space, then drag and drop your Xcode build folder from Finder into Terminal. This should automatically type that folder name in. Hit Enter, and it will change directories (cd) you to that folder.
From there, type strings then a space, then the filename for your library or otool, a space and the filename for library. You should be able to hit TAB to auto-complete filenames.
My app was also rejected with the same error! I found an occurrence of advertisingIdentifier in the latest Facebook SDK (3.12). Maybe you can check your library's for an occurence with the method below:
I opened the FacebookSDK.framework as a library in the terminal and typed the following command
otool -v -s __TEXT __objc_methname FacebookSDK | grep advertisingIdentifier
But I don't know what to do. Was my app rejected because of this reference? If yes what to do if I want to use facebook functionalities in my app?
This is a bit more complicated than it seems on the surface. After some experimentation I found that the AdSupport Framework is linked even if only directly accessing classes that are referenced in the AdSupport Framework. Ironically, [AsIdentifierManager class], which is used in a lot of third-party libraries to check whether or not the AdSupport Framework has been linked, will actually cause the AdSupport Framework to be linked. Obfuscating the class by using NSClassFromString(#"AsIdentfierManager") will not cause the AdSupport framework to be automatically linked. Of course, most of the time this code will be in third-party libraries so you won't have much control over it, however, this is what's going on.
I built an example project on GitHub that illustrates this behavior using Segment.io's framework.
https://github.com/distefam/AdSupportDemo
Flurry Analytics uses this API as well.
Terminal output:
Binary file ./Lib/Flurry/libFlurry_4.3.0.a matches
Flurry says that the selector is not called if AdSupport framework isn't linked.
So I removed the framework and tried submitting again.

iOS - Google AdMob v6.12.0 - "idfa class missing, won't collect idfa"

I'm using Google AdMob (DFP & Mediated Interstitials) for a project in iOS 8 (target iOS 7).
And even though I've included what I think are all the necessary Frameworks for AdMob v6.12.0 (according to the AdMob site), I'm seeing the following warning message in Xcode:
"idfa class missing, won't collect idfa"
According to AdMob's release notes, v6.12.0 SDK uses Apple's idfa...
"The SDK uses IDFA under the guidelines laid out in the iOS developer
program license agreement."
( http://tinyurl.com/n4f3fn7 )
So... I'm stumped by this warning message in the Xcode console.
MY QUESTION:
Should I disregard this message? What could I be missing here?
FYI -- Here is a list of the Frameworks I'm including in my Project:
Thanks!
All you have to do is to add libAdIdAccess.a to your project. It is part of GoogleAnalyticsServicesiOS_3.09 delivery.
You need to add AdSupport.framework
That line only says that it cannot access to idfa

My app was just rejected for using the Ad support framework. Which library is responsible?

This was simply an update that didn't change anything to do with the rejection reason. Here is the response from the resolution center:
Reasons
Program License Agreement
PLA 3.3.12
We found your app uses the iOS Advertising Identifier but does not include ad functionality. This does not comply with the terms of the iOS Developer Program License Agreement, as required by the App Store Review Guidelines.
Specifically, section 3.3.12 of the iOS Developer Program License Agreement states:
"You and Your Applications (and any third party with whom you have contracted to serve advertising) may use the Advertising Identifier, and any information obtained through the use of the Advertising Identifier, only for the purpose of serving advertising. If a user resets the Advertising Identifier, then You agree not to combine, correlate, link or otherwise associate, either directly or indirectly, the prior Advertising Identifier and any derived information with the reset Advertising Identifier."
Please check your code - including any third-party libraries - to remove any instances of:
class: ASIdentifierManager
selector: advertisingIdentifier
framework: AdSupport.framework
If you are planning to incorporate ads in a future version, please remove the Advertising Identifier from your app until you have included ad functionality.
To help locate the Advertising Identifier, use the “nm” tool. For information on the “nm” tool, open a terminal window and enter, “man nm.”
If you do not have access to the libraries source, you may be able to search the compiled binary using the "strings" or "otool" command line tools. The "strings" tool lists the methods that the library calls, and "otool -ov" will list the Objective-C class structures and their defined methods. These techniques can help you narrow down where the problematic code resides.
The third party libraries I'm using is the latest version of parse.com sdk, latest version of flurry analytics, and version 2.2 of test flight. Does anybody know which library is the issue? Thanks
In Terminal:
Go to the root folder of your project
Type: grep -r advertisingIdentifier . (the dot at the end is critical)
This will recursively check every file, and give you the name of the offending library.
(in my case, it was Flurry)
Update
Google released Google Analytics Services iOS SDK v3.03c which removes the AdSupport.framework dependency by default.
Full changelog entry for Release Version 3.03c (February 19, 2014): https://developers.google.com/analytics/devguides/collection/ios/changelog
Old Awnser
My problem was with Google Analytics and TestFlight.
For TestFlight I just update the library to the version 2.2.1 (https://www.testflightapp.com/sdk/ios/release_notes/2.2.1/).
But for updating Google Analytics I had to remove the -ObjC flag. But as I use Cocoapods to manage some of third libraries, I couldn't just remove it. So I did the follow:
1 - started updating the libGoogleAnalytics.a to Version 3.03a (February 5, 2014)
2 - then a removed also the AdSupport.framework
3 - added "-force_load\ "${PROJECT_DIR}/Source/Library/GoogleAnalyticsServicesiOS_3.03a"" under "Target --> Build Settings --> Other Linker Flags"
(Note that in my project the GoogleAnalytics is inside /Source/Library/ folder, and you have to configure your own)
But as I coudn't remove -ObjC flag I searched for how to use -force_load flag with Cocoapods, then I found two useful links:
1 - https://github.com/CocoaPods/CocoaPods/issues/712
2 - http://www.deanmao.com/2012/12/31/linker-error-using-cocoapods/
To summarize I changed the -ObjC flag for "-force_load $(TARGET_BUILD_DIR)/libPods.a" also under "Target --> Build Settings --> Other Linker Flags"
But again, when I tried to publish my app I got an error telling me that the compiler didn't find libPods.a, so I went to "Target --> Build Settings --> Other Linker Flags --> Release" and change this string $(TARGET_BUILD_DIR) to ${BUILT_PRODUCTS_DIR}.
So my Other Linker Flags became like the image below.
Hope to help somebody.
Sorry for my english.
=]
For me, Flurry Analytics and TestFlight were both the problem.
For TestFlight, it's as easy as updating it. The 2.2.1 version won't cause any problem (I checked using strings, as Apple suggest)
For Flurry, there is currently no fix apart from removing Flurry, and contrary to Lou Weed suggestion, even if AdSupport.framework is not linked, your app will be rejected.
Here is Flurry support answer :
"Thank you for reaching out to Flurry. We have recently learned that Apple has rejected some apps it believes are using the Identifier for Advertising (IDFA) without including ad functionality. Please note that Flurry does not collect the IDFA unless an app includes the AdSupport.framework for ad functionality. We are seeking clarification with Apple and we will update our affected customers as we learn more over the next several days."
Flurry just released the version 4.3.2 of their SDK, which specifically address that problem.
Turns out the Testflight v2.2.0 was the conflict. They have since fixed it according to their changelog: Consolidate both SDK versions into one which removes all access to ASIdentifierManager
Crashlytics was the problem. We had a few apps rejected because of it. But I already talked with Crashlytics and they released a new update today (version 2.1.6) which fix this issue.
Several libraries have the AdSupport.framework but they do not use it unless specifically called. Crashlytics was calling the framework because it had to check if the app had support for ads. And that change was implemented on version 2.1.5
So if you are using crashlytics, that's the most probable reason. To fix that, just re-archive your app so crashlytics can use the new version with this fix.
Response from Crashlytics Team:
"We just pushed out an update for this- can you build and run your app again with the Mac app open so it can update your SDK? You'll be all good to go after that! Keep me posted after you resubmit :)"
PS: This is starting to happen because Apple seem to have changed their policy for ADSupport usage.
I'd previously written the following in comments, directing people to the "strings" or "otool" terminal commands. However, I really like the suggested answer of using grep. So you can try it first. My suggestion is to prepend "git" to that command, because it's so much faster:
git grep advertisingIdentifier
If that doesn't work, then try (as posted earlier):
grep -r advertisingIdentifier .
What follows is what I'd previously written in a comment above, as a how-to for terminal commands:
You can search your project's files in Xcode or you can try removing the AdSupport framework to see what fails at build/run time.
To use the terminal, click Spotlight (search) and type Terminal. Wait for it to appear as an Application in the search results.
Once in Terminal, type "cd" followed by a space, then drag and drop your Xcode build folder from Finder into Terminal. This should automatically type that folder name in. Hit Enter, and it will change directories (cd) you to that folder.
From there, type strings then a space, then the filename for your library or otool, a space and the filename for library. You should be able to hit TAB to auto-complete filenames.
My app was also rejected with the same error! I found an occurrence of advertisingIdentifier in the latest Facebook SDK (3.12). Maybe you can check your library's for an occurence with the method below:
I opened the FacebookSDK.framework as a library in the terminal and typed the following command
otool -v -s __TEXT __objc_methname FacebookSDK | grep advertisingIdentifier
But I don't know what to do. Was my app rejected because of this reference? If yes what to do if I want to use facebook functionalities in my app?
This is a bit more complicated than it seems on the surface. After some experimentation I found that the AdSupport Framework is linked even if only directly accessing classes that are referenced in the AdSupport Framework. Ironically, [AsIdentifierManager class], which is used in a lot of third-party libraries to check whether or not the AdSupport Framework has been linked, will actually cause the AdSupport Framework to be linked. Obfuscating the class by using NSClassFromString(#"AsIdentfierManager") will not cause the AdSupport framework to be automatically linked. Of course, most of the time this code will be in third-party libraries so you won't have much control over it, however, this is what's going on.
I built an example project on GitHub that illustrates this behavior using Segment.io's framework.
https://github.com/distefam/AdSupportDemo
Flurry Analytics uses this API as well.
Terminal output:
Binary file ./Lib/Flurry/libFlurry_4.3.0.a matches
Flurry says that the selector is not called if AdSupport framework isn't linked.
So I removed the framework and tried submitting again.

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