I was following this storyboard tutorial www.raywenderlich.com and got into the last steps.
After I finished with all the codes I ran the simulator and clicked the add button and select one of the game.
However it doesn't automatically return to the screen, and does not change the game to the one I have checked.
Here are my codes in gamepickerviewcontroller.m:
//
// GamePickerViewController.m
// TabBar_Demo_2
//
// Created by Haonan Chen on 16/7/1.
// Copyright © 2016年 fufjvnvnf. All rights reserved.
//
#import "GamePickerViewController.h"
#interface GamePickerViewController ()
#end
#implementation GamePickerViewController{
NSArray *_games;
NSUInteger _selectedIndex;
}
- (void)viewDidLoad
{
[super viewDidLoad];
_games = #[#"Angry Birds", #"Chess", #"Russian Roulette", #"Spin the Bottle", #"Texas Hold'em Poker", #"Tic-Tac-Toe"];
_selectedIndex = [_games indexOfObject:self.game];
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section{
return _games.count;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:#"GameCell"];
cell.textLabel.text = _games[indexPath.row];
if (indexPath.row == _selectedIndex) {
cell.accessoryType = UITableViewCellAccessoryCheckmark;
} else {
cell.accessoryType = UITableViewCellAccessoryNone;
}
return cell;
}
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath{
[tableView deselectRowAtIndexPath:indexPath animated:YES];
if (_selectedIndex != NSNotFound) {
UITableViewCell *cell = [tableView cellForRowAtIndexPath:
[NSIndexPath indexPathForRow:_selectedIndex inSection:0]];
cell.accessoryType = UITableViewCellAccessoryNone;
}
_selectedIndex = indexPath.row;
UITableViewCell *cell = [tableView cellForRowAtIndexPath:indexPath];
cell.accessoryType = UITableViewCellAccessoryCheckmark;
NSString *game = _games[indexPath.row];
[self.delegate gamePickerViewController:self didSelectGame:game];
}
#end
Related
I have a tableview in which i have provided checkmarks as a accessory to multiple cells.
Now I want to get values of all those cells having checkmarks.
#import "HealthIssues.h"
#interface HealthIssues ()<UITableViewDataSource,UITableViewDelegate>
{
NSIndexPath* checkedIndexPath;
}
#property (nonatomic, retain) NSIndexPath* checkedIndexPath;
#end
#implementation HealthIssues
#synthesize HealthIssuesTV;
#synthesize checkedIndexPath;
- (void)viewDidLoad {
[super viewDidLoad];
PickerList=[[NSArray alloc]initWithObjects:#"None" ,#"Diabetes", #"Heart Problem" , #"Thyroid" , #"Over Weight" , #"Kidney Issues" , #"Lever Issues" , #"Vitamins Deficiency" , #"Blood Pressure" , nil];
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#pragma mark - Table view data source
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
return [PickerList count];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *cellIdentifier = #"cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:cellIdentifier];
if (cell==Nil) {
cell=[[UITableViewCell alloc]initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:cellIdentifier];
}
if (indexPath.row == 0){
if ([self.checkedIndexPath isEqual:indexPath])
{
cell.accessoryType = UITableViewCellAccessoryCheckmark;
}
else
{
cell.accessoryType = UITableViewCellAccessoryNone;
}
}
cell.textLabel.text = [PickerList objectAtIndex:indexPath.row];
cell.tintColor=[UIColor blueColor];
return cell;
}
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
UITableViewCell *selectedCell = [tableView cellForRowAtIndexPath:indexPath];
{
int z=0;
if (indexPath.row==0)
{
NSArray *visibleCells = [tableView visibleCells];
for (UITableViewCell *cell in visibleCells)
{
if (z==0)
{
[cell setAccessoryType:UITableViewCellAccessoryCheckmark];
z++;
}
else
{
[cell setAccessoryType:UITableViewCellAccessoryNone];
z++;
}
}
}
else
{
if ([selectedCell accessoryType] == UITableViewCellAccessoryNone)
{
[selectedCell setAccessoryType:UITableViewCellAccessoryCheckmark];
}
else
{
[selectedCell setAccessoryType:UITableViewCellAccessoryNone];
}
[tableView reloadData];
}
}
}
- (void)tableView:(UITableView *)tableView didDeselectRowAtIndexPath:(NSIndexPath *)indexPath
{
}
#end
This Works perfect for me as per my requirements. now i want to store selected rows in dictionary.
#interface selectUsers ()
{
NSMutableArray *selected_ids;
}
- (void)viewDidLoad {
[super viewDidLoad];
selected_ids = [[NSMutableArray alloc]init];
}
-(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath{
UITableViewCell *cell = [tableView cellForRowAtIndexPath:indexPath];
NSString *_id = [[yourarray objectAtIndex:indexPath.row]valueForKey:#"_id"];
if (cell.accessoryType == UITableViewCellAccessoryCheckmark) {
[selected_ids removeObject:_id];
cell.accessoryType = UITableViewCellAccessoryNone;
} else {
[selected_ids addObject:_id];
cell.accessoryType=UITableViewCellAccessoryCheckmark;
}
}
Use selected_ids array where you want.
Try to get values from your data source of array and get all selected rows of UITableView:
Following code will give you all indexpaths of selected rows:
NSArray *arrIndexpaths = [YourTableView indexPathsForSelectedRows]; // Returns indexpaths for multiple selection in Table view.
Then Get value from the array by indexpath.row and indexpath.section whatever you used during in data source method.
First of all, you should do:
tableView.allowsMultipleSelection = YES;
Then you can get list of selected rows by:
NSArray *selectedIndexPaths = [self.tableView indexPathsForSelectedRows];
As you have now list of selected rows, you can get row or data of row.
You can use array for this.
- (void)viewDidLoad
{
arrData=[[NSMutableArray alloc]init];
}
On didSelectRowAtIndexPath add your value into array.
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
[arrData addObject:[YourDataArray objectAtIndex:indexPath.row]];
}
May be it will help you.
try this..
NSMutableArray *selectedIndexes ; // instance variable, do initialization in viewDidLoad
i am assuming that you are using didSelectRowAtIndexPath for selecting cell (i mean not a custom button action)
-(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath: (NSIndexPath *)indexPath
{
if ([selectedIndexes containsObject:indexPath])
{
[selectedIndexes removeObject:indexPath];
}
else
{
[selectedIndexes addObject:indexPath];
}
}
Now you can get all selected cells using index values in selectedIndexes array
for ex UITableViewCell *selectedCell = [tableView cellForRowAtIndexPath:1];
edit :
remove all objects from selectedIndexes after selection process is over
#interface RestTableViewController ()<UISearchBarDelegate>{
NSMutableSet *setTemp;
// NSMutableArray *setTemp;
}
In ViewDidLoad
- (void)viewDidLoad {
[super viewDidLoad];
setTemp = [[NSMutableSet alloc] initWithCapacity:1];
. . .
}
In cellForRowAtIndexPath
cell.selectionStyle = UITableViewCellSelectionStyleNone;
[self markCell:cell atIndex:indexPath.row];
Create a Method
- (void)markCell:(UITableViewCell *)cell atIndex:(NSInteger)index{
if ([setTemp containsObject:[NSNumber numberWithInteger:index]]) {
cell.accessoryType = UITableViewCellAccessoryCheckmark;
}
else {
cell.accessoryType = UITableViewCellAccessoryNone;
}
}
In didSelectRowAtIndexPath
[tableView deselectRowAtIndexPath:indexPath animated:YES];
UITableViewCell *cell = [tableView cellForRowAtIndexPath:indexPath];
{
// Restaurent is my Object File
Restaurent *obj = [restMutableArray objectAtIndex:indexPath.row];
if ([setTemp containsObject:[NSNumber numberWithInteger:indexPath.row]]) {
[setTemp removeObject:[NSNumber numberWithInteger:indexPath.row]];
// tempMainArray is an array which manages the title of selected or deselected Rows . . .
[tempMainArray removeObject:obj.strTitle];
NSLog(#"Selected Row Data %#",tempMainArray);
}
else {
[setTemp addObject:[NSNumber numberWithInteger:indexPath.row]];
[tempMainArray addObject:obj.strTitle];
NSLog(#"Selected Row Data %#",tempMainArray);
}
[self markCell:cell atIndex:indexPath.row];
}
To Select All The Cell
#pragma mark : Select All Data Method. . .
- (IBAction)actionBtnClicked:(id)sender {
{
[setTemp removeAllObjects];
for (int i = 0 ; i < [restMutableArray count]; i++) {
Restaurent *obj = [restMutableArray objectAtIndex:i];
[tempMainArray addObject:obj.strTitle];
[setTemp addObject:#(i)];
}
NSLog(#"%#",tempMainArray);
[self.tableView reloadData];
}
Can someone help me? I've been following along with Apple's official Objective C tutorial (the one that has us create a To Do List).
I'm stuck at the part where tapping the cell item displays/removes a checkmark. It's not happening.
Here's my implementation file if someone could take a look?
I've really tried my best to solve where I went wrong. I swear I tried my best to figure out everything on my own before posting here. Please, any help would be greatly appreciated!!
Thank you!
EDIT: So i put a breakpoint in my didSelectRowAtIndexPath method. It was not triggered when I tapped a table item, so it's not getting called when I tap items, right? Where do I look next?
//
// ToDoListTableViewController.m
// ToDoList
//
// Created by Kevin Zagala on 9/1/14.
// Copyright (c) 2014 Kevin Zagala. All rights reserved.
//
#import "ToDoListTableViewController.h"
#import "ToDoItem.h"
#interface ToDoListTableViewController ()
#property NSMutableArray *toDoItems;
#end
#implementation ToDoListTableViewController
- (IBAction)unwindToList:(UIStoryboardSegue *)segue
{
}
- (void)loadInitialData {
ToDoItem *item1 = [[ToDoItem alloc] init];
item1.itemName = #"Buy milk";
[self.toDoItems addObject:item1];
ToDoItem *item2 = [[ToDoItem alloc] init];
item2.itemName = #"Buy eggs";
[self.toDoItems addObject:item2];
ToDoItem *item3 = [[ToDoItem alloc] init];
item3.itemName = #"Read a book";
[self.toDoItems addObject:item3];
}
- (id)initWithStyle:(UITableViewStyle)style
{
self = [super initWithStyle:style];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
self.toDoItems = [[NSMutableArray alloc] init];
[self loadInitialData];
// Uncomment the following line to preserve selection between presentations.
// self.clearsSelectionOnViewWillAppear = NO;
// Uncomment the following line to display an Edit button in the navigation bar for this view controller.
// self.navigationItem.rightBarButtonItem = self.editButtonItem;
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#pragma mark - Table view data source
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
// Return the number of sections.
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
// Return the number of rows in the section.
return [self.toDoItems count];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"ListPrototypeCell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath];
ToDoItem *toDoItem = [self.toDoItems objectAtIndex:indexPath.row];
cell.textLabel.text = toDoItem.itemName;
if (toDoItem.completed) {
cell.accessoryType = UITableViewCellAccessoryCheckmark;
} else {
cell.accessoryType = UITableViewCellAccessoryNone;
}
return cell;
}
#pragma mark - Table view delegate
- (void)tableview:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
[tableView deselectRowAtIndexPath:indexPath animated:NO];
ToDoItem *tappedItem = [self.toDoItems objectAtIndex:indexPath.row];
tappedItem.completed = !tappedItem.completed;
[tableView reloadRowsAtIndexPaths:#[indexPath]
withRowAnimation:UITableViewRowAnimationNone];
}
#end
try this ..
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"ListPrototypeCell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath];
ToDoItem *toDoItem = [self.toDoItems objectAtIndex:indexPath.row];
cell.textLabel.text = toDoItem.itemName;
return cell;
}
-(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
UITableViewCell * cell = [tableView cellForRowAtIndexPath:indexPath];
if (cell.accessoryType == UITableViewCellAccessoryNone)
{
cell.accessoryType = UITableViewCellAccessoryCheckmark;
}
else
{
cell.accessoryType = UITableViewCellAccessoryNone;
}
}
try reloading whole tableview,
what u are doing should work, i tested your code by putting a dummy object with boolean value, it worked for me,
Note Both reloading the whole tableview and reloading the selected cell will work, only u are setting the correct boolean value
- (void)tableview:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
[tableView deselectRowAtIndexPath:indexPath animated:NO];
ToDoItem *tappedItem = [self.toDoItems objectAtIndex:indexPath.row];
tappedItem.completed = !tappedItem.completed;
// [tableView reloadRowsAtIndexPaths:#[indexPath] withRowAnimation:UITableViewRowAnimationNone]; //comment this
[tableView reloadData]; //add this
}
I am working with the tableview and working well with that. But i stuck at one place where i want to tap the cell and on the tap the cell should expand its height and and the cell below it should move down according to the expanded height.
The code which i am using is as follows.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
[cell.textLabel setNumberOfLines:0]; // unlimited number of lines
gratitude *grat = [gratitude_list objectAtIndex:indexPath.row];
cell.textLabel.text=grat.gratitude;
cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
[cell.textLabel setFont:[UIFont fontWithName:#"Lucida Sans" size:20]];
return cell;
}
-(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
gratindex > -1;
if (gratindex == indexPath.row) {
[self collapseSubItemsAtIndex:indexPath];
gratindex = -1;
}
else {
BOOL shouldCollapse = gratindex > -1;
if (shouldCollapse) {
[self collapseSubItemsAtIndex:gratindex];
}
gratindex = (shouldCollapse && indexPath.row > gratindex) ? indexPath.row - [[gratitude_list objectAtIndex:gratitude_list] count] : indexPath.row;
[self expandItemAtIndex:gratitude_list];
}
[self.gratitude_tableview endUpdates];
}
- (void)expandItemAtIndex:(int)index
{
NSMutableArray *indexPaths = [NSMutableArray new];
int insertPos = index + 1;
for (int i = 0; i < [gratitude_list count]; i++) {
[indexPaths addObject:[NSIndexPath indexPathForRow:insertPos++ inSection:0]];
}
[self.gratitude_tableview insertRowsAtIndexPaths:indexPaths withRowAnimation:UITableViewRowAnimationFade];
[self.gratitude_tableview scrollToRowAtIndexPath:[NSIndexPath indexPathForRow:index inSection:0] atScrollPosition:UITableViewScrollPositionTop animated:YES];
}
- (void)collapseSubItemsAtIndex:(int)index {
NSMutableArray *indexPaths = [NSMutableArray new];
for (int i = index + 1; i <= index + [[gratitude_list objectAtIndex:index] count]; i++) {
[indexPaths addObject:[NSIndexPath indexPathForRow:i inSection:0]];
}
[self.gratitude_tableview deleteRowsAtIndexPaths:indexPaths withRowAnimation:UITableViewRowAnimationFade];
}
Please help me out if i am using wrong approch please help me out.
Please check my answer. If you need any more detailing then you can ask me in comment.
UPDATED:
ANd in .h file
#interface tableViewDemoViewController : UITableViewController
{
NSIndexPath *selectedCellIndexPath;
BOOL clickedAgain;
int heights;
}
And in .m file
#import "tableViewDemoViewController.h"
#interface tableViewDemoViewController ()
#end
#implementation tableViewDemoViewController
- (id)initWithStyle:(UITableViewStyle)style
{
self = [super initWithStyle:style];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
clickedAgain = YES;
heights =0;
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#pragma mark - Table view data source
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
#warning Potentially incomplete method implementation.
// Return the number of sections.
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
#warning Incomplete method implementation.
// Return the number of rows in the section.
return 15;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
// Configure the cell...
cell.textLabel.text = [NSString stringWithFormat:#"This is cell %d",indexPath.row ];
return cell;
}
/*
// Override to support conditional editing of the table view.
- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath
{
// Return NO if you do not want the specified item to be editable.
return YES;
}
*/
#pragma mark - Table view delegate
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
[tableView deselectRowAtIndexPath:indexPath animated:NO];
if ([selectedCellIndexPath compare:indexPath] == NSOrderedSame && !clickedAgain)
{
heights =40;
clickedAgain =YES;
}
else
{
heights =80;
clickedAgain = NO;
}
[tableView beginUpdates];
selectedCellIndexPath = indexPath;
[tableView endUpdates];
}
- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath {
if(selectedCellIndexPath != nil
&& [selectedCellIndexPath compare:indexPath] == NSOrderedSame )
{
return heights;
}
return 40;
} #end
i wanted to make collapsable/expandable tableview in which i have two headers product and services and each of them contains 10+ object with custom cell which contains checkmark on left side and label. i check for the tutorials but most of them are using .xib while my project is based on storyboard.
i check these tutorials, can anyone please help me regarding this.
https://www.cocoacontrols.com/controls/collapseclick
https://www.cocoacontrols.com/controls/ratreeview
https://www.cocoacontrols.com/controls/combobox-for-uitableview
I have found a great sample project on this at:
https://github.com/singhson/Expandable-Collapsable-TableView
It is very easy to understand and implement.
//
// ViewController.h
// expandableTV
#import <UIKit/UIKit.h>
#interface ViewController : UIViewController
{
NSMutableIndexSet *expandedSections;
}
#property (weak, nonatomic) IBOutlet UITableView *tbl_expandablecategory;
#end
//
// ViewController.m
// expandableTV
//
#import "ViewController.h"
#import "expandableTC.h"`
#interface ViewController ()
{
NSArray *jsonArray;
BOOL currentlyExpanded;
}
#end
#implementation ViewController
#synthesize tbl_expandablecategory;
NSMutableArray *arr_categorymenumodel;
- (void)viewDidLoad {
[super viewDidLoad];
arr_categorymenumodel=[[NSMutableArray alloc] init];
if (!expandedSections)
{
expandedSections = [[NSMutableIndexSet alloc] init];
}
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#pragma mark - Table view data source
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
return 6;//[arr_categorymenumodel count];
}
- (BOOL)tableView:(UITableView *)tableView canCollapseSection:(NSInteger)section
{
return YES;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
if ([self tableView:tableView canCollapseSection:section])
{
if ([expandedSections containsIndex:section])
{
return 2;
}
}
return 1;
}
- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath
{
if (indexPath.row==0)
{
return 40;
}
return 270;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
// Configure the cell...
if (!indexPath.row)
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
cell.textLabel.text =#"Room ";// [NSString stringWithFormat:#"%#",[[arr_categorymenumodel objectAtIndex:indexPath.section] valueForKey:#"CategoryName"]];
// cell.backgroundColor=[UIColor colorWithRed:237.0/255.0 green:237.0/255.0 blue:237.0/255.0 alpha:1.0];
cell.textLabel.font=[UIFont fontWithName:#"HelveticaNeue" size:20.0];
if (currentlyExpanded)
{
}
cell.accessoryView = [[UIImageView alloc]initWithImage: [UIImage imageNamed:#"rightarrow.png"]];
return cell;
}
else
{
expandableTC *cell = [tableView dequeueReusableCellWithIdentifier:#"Customcell"];
return cell;
}
}
#pragma mark - Table view delegate
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
if ([self tableView:tableView canCollapseSection:indexPath.section])
{
if (!indexPath.row)
{
UITableViewCell *cell = [tableView cellForRowAtIndexPath:indexPath];
[tableView deselectRowAtIndexPath:indexPath animated:YES];
NSInteger section = indexPath.section;
currentlyExpanded = [expandedSections containsIndex:section];
NSInteger rows;
NSMutableArray *tmpArray = [NSMutableArray array];
if (currentlyExpanded)
{
rows = [self tableView:tableView numberOfRowsInSection:section];
[expandedSections removeIndex:section];
cell.accessoryView = [[UIImageView alloc]initWithImage: [UIImage imageNamed:#"rightarrow.png"]];
}
else
{
[expandedSections addIndex:section];
rows = [self tableView:tableView numberOfRowsInSection:section];
cell.accessoryView = [[UIImageView alloc]initWithImage: [UIImage imageNamed:#"downarrow.png"]];
}
for (int i=1; i<rows; i++)
{
NSIndexPath *tmpIndexPath = [NSIndexPath indexPathForRow:i inSection:section];
[tmpArray addObject:tmpIndexPath];
}
if (currentlyExpanded)
{
[tableView deleteRowsAtIndexPaths:tmpArray
withRowAnimation:UITableViewRowAnimationFade];
}
else
{
[tableView insertRowsAtIndexPaths:tmpArray
withRowAnimation:UITableViewRowAnimationFade];
}
}
}
}
#end
I am getting a crash (app quits in iOS simulator) when I click on a cell. The error code is
"EXC_BAD_ACCESS (code = 1, address= 0x310cc493)
Here is the code:
// .h
#import <UIKit/UIKit.h>
#interface ChecklistsViewController : UITableViewController
#end
// .m
#import "ChecklistsViewController.h"
#interface ChecklistsViewController ()
#end
#implementation ChecklistsViewController
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)viewDidUnload
{
[super viewDidUnload];
// Release any retained subviews of the main view.
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
return 100;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:#"ChecklistItem"];
UILabel *label = (UILabel *)[cell viewWithTag:1000];
if (indexPath.row % 5 == 0) {
label.text = #"Walk the dog";
} else if (indexPath.row % 5 == 1) {
label.text = #"Brush my teeth";
} else if (indexPath.row % 5 == 2) {
label.text = #"Learn iOS development";
} else if (indexPath.row % 5 == 3) {
label.text = #"Soccer practice";
} else if (indexPath.row % 5 == 4)
label.text = #"Eat ice cream";
return cell;
}
- tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
[tableView deselectRowAtIndexPath:indexPath animated:YES];
} // Control reaches end of non-function
#end
In your example you do not allocate a UITableViewCell if none was dequeued. You need to do something like this:
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:#"ChecklistItem"];
if( cell == nil ) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleValue1 reuseIdentifier:#"ChecklistItem"] autorelease];
// whatever additional initialization
...
}
You need to allocate the UITableViewCell in tableView: cellForRowAtIndexPath: method.
Your method should be like this:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{
static NSString *CellIdentifier = #"Cell";
UItableViewCell *cell = (UITableViewCell *) [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[UItableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
//INSERT YOUR CODE
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{
static NSString *CellIdentifier = #"Cell";
UItableViewCell *cell = (UITableViewCell *) [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[UItableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
//write your code here
return cell;
}