let cStringRef : CFStringRef = CFStringCreateWithCString(nil, NSBundle.mainBundle().pathForResource("Luffy", ofType: "mp3")! , kCFStringEncodingMacRoman)
this encoding isn't working, though it is present in the Documentation.
to get MacRoman, I used CFStringGetSystemEncoding()
My question is how to retrieve a CFStringEncoding other than this.
If you just want to convert the path of Luffy.mp3 to CFString, use this:
let cStringRef = NSBundle.mainBundle().pathForResource("Luffy", ofType: "mp3")! as CFString
Edit: if you want to go the long way:
let path = NSBundle.mainBundle().pathForResource("Luffy", ofType: "mp3")!
let cString = path.cStringUsingEncoding(NSMacOSRomanStringEncoding)!
let cfString = CFStringCreateWithCString(nil, cString, CFStringBuiltInEncodings.MacRoman.rawValue)
That code doesn't make any sense whatsoever.
The path is an NSString, directly compatible with String and with CFStringRef. There is no C string in sight anywhere.
I really recommend that you figure out why on earth you want to use a CFString (which is more than unusual) and remove that usage. Or if you have been copying some code from the internet go and find some newer code to copy. If your Swift code uses a CFStringRef, you are doing something WRONG.
Related
Surprisingly i have not been able to find an answer to this despite many searching.
I have a file that has been cached, i can retrieve the cache directory and file name which i believe to be the url?
this is code to get the file and then play it
let cachedFilePath = getCachedFilePath.result as! String
audioFileURL = cachedFilePath
self.audioPlayerItem = AVPlayerItem(url: NSURL(string: audioFileURL!) as! URL)
This is what is returned if i print audioFileURL:
/Users/Genie/Library/Developer/CoreSimulator/Devices/A2FB00CE-B018-4FDF-9635-35FD6678DF8D/data/Containers/Data/Application/E18B5E89-B973-4277-AA5C-1378C69D80CD/Library/Caches/Parse/PFFileCache/7e4a8fc0eb37b655b859e4959f986da2_The%20Name%20of%20the%20Wind%2017-92.mp3
The player loads but it never plays, It just sits there spinning. so i am wondering if i am passing the url to the player correctly?
i read on one thread to use file:// before it but that didn't work.
In the place where you're creating an NSURL, you have the replace the argument name string to fileURLWithPath
Change
NSURL(string: audioFileURL!)
to
NSURL(fileURLWithPath: audioFileURL!)
Also, why are you casting NSURL to URL ? Why not use URL directly?
try like this,i hope it will work for you.
self.audioPlayerItem = AVPlayerItem(url:NSURL(fileURLWithPath: audioFileURL!) as! URL)
AVPlayerItem(url:URL(fileURLWithPath: Bundle.main.path(forResource: "filename", ofType: "mp4")!))
And make sure your video is added to the bundle:
project root > your Target > Build Phases > Copy Bundle Resources.
I need to be able to reference a file which is stored in my Xcode project in the following way:
I want to be able to use files which I have stored inside of the "data" folder.
How do I reference it to be able to read its contents? What is it's directory path?
I just figured it out. The apple swift documentation and other developer references are really unclear about it.
The way you would reference the "data" folder so as to scan the entire contents is by writing the following:
let path = NSBundle.mainBundle().resourcePath?.stringByAppendingPathComponent("data")
var error: NSError?
let filesInDirectory: [String]! = fileManager.contentsOfDirectoryAtPath(path!, error: &error) as? [String]
This will return the contents of the files in the "data" folder as an array of filenames.
Hope this helps :)
Relative to swift 3
let bundleURL = Bundle.main.bundleURL
let dataFolderURL = bundleURL.appendingPathComponent("data")
let fileURL = dataFolderURL.appendingPathComponent("file.txt")
print(fileURL.path)
print(FileManager.default.fileExists(atPath: fileURL.path))
let bundleURL = NSBundle.mainBundle().bundleURL
let dataFolderURL = bundleURL.URLByAppendingPathComponent("data")
let fileURL = dataFolderURL.URLByAppendingPathComponent("fileName.txt")
I'm working on an custom emoji keyboard in Swift and I'm having trouble finding and counting the images in a folder reference called "emojis".
EDIT: To clarify my issue is that let contents always end up as nil.
The structure from the location of the .xcodeproj file looks like this:
EmojiBoard/emojis/emoji-0.png and so on.
I've been trying to use the NSFileManager with no luck.
let fileManager = NSFileManager.defaultManager()
let contents = fileManager.contentsOfDirectoryAtPath("emojis", error: &error)
println(contents)
This prints nil. I've also tried "EmojiBoard/emojis" and "/EmojiBoard/emojis".
I need this to determine how many images there are and loop them all out without having to resort to an insane switch statement or something like that.
Thank you!
P.S. Please note that I'm coding in Swift, not Objective C. I'm not proficient enough to convert C programming to swift I'm afraid. D.S.
if you created folder reference when adding the folder to your project use it like this (emojis folder icon is a blue folder):
let resourceURL = Bundle.main.resourceURL!.appendingPathComponent("emojis")
var resourcesContent: [URL] {
(try? FileManager.default.contentsOfDirectory(at: resourceURL, includingPropertiesForKeys: nil)) ?? []
}
let emojiCount = resourcesContent.count
print(emojiCount)
if you created groups when adding the folder to your project use it like this (emojis folder icon is a yellow folder):
let resourceURL = Bundle.main.resourceURL!
let resourcesContent = (try? FileManager.default.contentsOfDirectory(at: resourceURL, includingPropertiesForKeys: nil)) ?? []
let emojiCount = resourcesContent.filter { $0.lastPathComponent.hasPrefix("emoji-") }.count
print(emojiCount)
From the top of my head, without access to an IDE to test this code, I reckon something like this:
let fileManager = NSFileManager.defaultManager()
let contents = fileManager.contentsOfDirectoryAtPath(path, error: &error)
for var index = 0; index < contents.count; ++index {
println("File is \(contents[index])")
}
If you replace 'path' above with your documents directory, this code should loop through the whole folder and print out all files.
If you just want the count of items just do this:
println("count is \(contents.count)")
The problem (or at least a major part of the problem) is your path. You can't pass in a path that's just a filename. You need an absolute path to one of the sandboxed directories available to your app like the documents directory.
Your code might look like this:
let documentsDir = NSSearchPathForDirectoriesInDomains(
NSSearchPathDirectory.DocumentDirectory,
NSSearchPathDomainMask.UserDomainMask,
true)[0] as! NSString
let emojisPath = documentsDir.stringByAppendingPathCompnent("emojis")
let contents = fileManager.contentsOfDirectoryAtPath(emojisPath,
error: &error)
println(contents)
(That would work if your emojis folder is in your app's documents folder. If instead your emojis are in your app bundle (built into the app) you would need to use different code entirely (using NSBundle functions to get a path to the directory inside the bundle).
EDIT:
If you want to find files in your app's bundle use the NSBundle method resourcePath, and then append the folder name to the bundle's resourcePath using stringByAppendingPathCompnent, like the code above.
With swift, how can I force my app to read data from a specific Localizable.strings.
I put this in didFinishLaunchingWithOptions before instantiate the ViewController but it still show me the App in English.
NSUserDefaults.standardUserDefaults().removeObjectForKey("AppleLanguages")
NSUserDefaults.standardUserDefaults().setObject("fr", forKey: "AppleLanguages"
NSUserDefaults.standardUserDefaults().synchronize()
And I tried to pass an Array for the "AppleLanguages" key like this but it still doesn't work:
NSUserDefaults.standardUserDefaults().setObject(["fr"], forKey: "AppleLanguages"
And once this is done, can I call this inside the App and take the changes in consideration without restarting the App?
It's not possible to change app's language immediately by changing the value of AppleLanguages. It requires restarting the app before the change takes effect.
It seems that your problem is accessing the localization strings of different languages rather than changing the app's language, right? If you want your app to support multiple languages, you can just provide the translations and rely on settings.app for the actual change.
If you want to access the localization strings from other than currently used localization, you need to get access to the proper translations bundle. And then just query that bundle for the translations. The following piece of code should do the trick.
let language = "en"
let path = Bundle.main.path(forResource: language, ofType: "lproj")
let bundle = Bundle(path: path!)
let string = bundle?.localizedStringForKey("key", value: nil, table: nil)
With NSLocalizedString you can specify the bundle.
let language = "fr"
let path = Bundle.main.path(forResource: language, ofType: "lproj")!
let bundle = Bundle(path: path)!
let localizedString = NSLocalizedString(key, bundle: bundle, comment: "")
Or with a bundle, you may also call localizedStringForKey:value:table: directly too.
#Radu I also made this working for XCUITests thanks to #Markus' original answer :
You can specify explicitly the path to your MainBundle, it will only work on your Mac with the Simulator, but it is often used in continuous integration platforms so this might be acceptable :
let language: String = "en"
let path = "/Users/{username}/{path_to_your_project}/\(language).lproj"
let bundle = Bundle(path: path)
let string = bundle?.localizedString(forKey: "key", value: nil, table: nil)
In swift 4, I have solved it without needing to restart or use libraries.
After trying many options, I found this function, where you pass the stringToLocalize (of Localizable.String, the strings file) that you want to translate, and the language in which you want to translate it, and what it returns is the value for that String that you have in Strings file:
func localizeString (stringToLocalize: String, language: String) -> String
{
let path = Bundle.main.path (forResource: language, ofType: "lproj")
let languageBundle = Bundle (path: path!)
return languageBundle! .localizedString (forKey: stringToLocalize, value: "", table: nil)
}
Taking into account this function, I created it as global in a Swift file:
struct CustomLanguage {
func createBundlePath () -> Bundle {
let selectedLanguage = //recover the language chosen by the user (in my case, from UserDefaults)
let path = Bundle.main.path(forResource: selectedLanguage, ofType: "lproj")
return Bundle(path: path!)!
}
}
To access from the whole app, and in each string of the rest of ViewControllers, instead of putting:
NSLocalizedString ("StringToLocalize", comment: “")
I have replaced it with
let customLang = CustomLanguage() //declare at top
NSLocalizedString("StringToLocalize", tableName: nil, bundle: customLang.createBundlePath(), value: "", comment: “”) //use in each String
I do not know if it's the best way, but I found it very simple, and it works for me, I hope it helps you!
I'm making a very simple app that uses a UIWebView to display a pdf map that can be zoomed in on, panned, etc.
However, when creating a target url for the pdf, the pathForResource call isn't working right. This is my code:
var targetURL : NSURL = NSBundle.mainBundle().pathForResource(filename, ofType: type)
I get an error on the parentheses before "filename", that says Missing argument for parameter 'inDirectory' in call. I tried adding an argument for this:
var targetURL : NSURL = NSBundle.mainBundle().pathForResource(filename, ofType: type, inDirectory: "Map")
I don't know what to put for inDirectory, because I don't know what the directory is - I added the file to my project and it is in the same folder as my ViewController.swift file. Anyway, it doens't really matter, because I get the following error in the same place, Extra argument 'inDirectory in call.
What do I do?
pathForResource() does not return a NSURL object, but a String?. Declare your variable accordingly and it should work.
var targetURL : String? = NSBundle.mainBundle().pathForResource(filename, ofType: type)
Or, of course, if you would rather - just use URLForResource() instead.
var targetURL : NSURL? = NSBundle.mainBundle().URLForResource(filename, withExtension: type)
I was having this same problem. In my case it was because my variable (in your case type) needed to be unwrapped. Adding a bang ! made the error go away and made the code execute.