Does swift support C natively? - ios

Objective C can compile C natively. Objective C was built over C. Can swift do the same? If not what are the differences.

Unlike Objective-C, which is a proper superset of C, Swift has been built as an entirely new language. Swift cannot compile C code because the syntax is not compatible.
Swift can interoperate wit C code (see Interacting with C APIs article for more information). However, C code behind the APIs needs to be compiled separately, using a C compiler.

Swift uses swift compiler to parse and then LLVM to optimise and generate code. Hence swift compiler cannot parse C syntax.
As ObjectiveC uses clang compiler(which compiles C, C++, ObjectiveC languages) which generate syntax tree and LLVM for optimisation and code generation. Hence we can use C along with Objective C. So the Clang can parse the C/C++/objective C code, generate syntax tree, do semantic analysis and LLVM does back end compilation.

Related

Is it possible to inline combine swift with any other language?

I was wondering if it is possible to write inline in swift in any other language?
From the Objective-C times, there was a possibility to write assembly using macros __asm__(/*Assembly*/);
I know that it's possible to use Objective-C from swift, and in Objective-C you still could wrap anything that was possible before.
I just curious, is there any 'native' support for any other language in the swift compiler?

-rewrite-objc and Objective-C in clang

Recently, I have one problem. The clang can translate Objective-C to c++ use -rewrite-objc.
So I think, the first step. clang compile Objective-C to C++. And then compile only can use c++ compiler. Is it do like this?
clang first translate Objective-C to C++ with runTime, and then compile to the machine code?
-rewrite-objc exists to translate ObjC to C++ so it can be compiled in the Visual Studio. It is still Objective-C semantics and you still need the objective-c runtime. It is not magically converting Objective-C to the C++ OO architecture.
This is much more like when Objective-C was implemented as a pre-compiler extension.
It all relies on the fact that Objective-C classes are just C structures with fancy behavior and objective-c method calls all can be translated to calls to objc_msgSend().

Using data types from a objective-c++ framework in a swift datamodel

I want to use the openCV2 framework in my iOS app, however, I am more comfortable with swift. I can read and understand obj-c well enough to understand the framework and write the methods I need from it in a bridging header, but I'm not comfortable writing the whole app in obj-C. Unfortunately, there are some data types, (cv::Mat, cv::MserManager, etc) that I will need to use in my datamodel, or possibly elsewhere. Is there a way to include datatypes in my bridging header so that I can work with them in swift?
You cannot use C++ types in code called from Swift. However, you can use them in Objective-C++ files, the ones that have the .mm extension. You can mix Objective-C and C++ code in Objective-C++, and can expose Objective-C methods that don't reference C++ in their declarations to Swift via the bridging wrapper. These functions can still use C++ in their implementations, which are not visible in Swift via the bridging header.
You also need to be careful about the language linkage (remember extern "C"?).
Here are some answers that provide examples:
1) Video processing with OpenCV in IOS Swift project
2) Include C++ header file in Swift
3) How to access Swift-objects from a c++ class?
Unfortunately, you cannot bridge C++ and Objective-C++ directly into Swift. On the bright side, you can still work with the openCV2 framework in your app, but you'll need to write C or Objective-C wrappers for your types as described in a related question here: Can I mix Swift with C++? Like the Objective - C .mm files

Using GLKMath from GLKit in Swift

So I'm using a book called iOS Games by tutorials from Ray Wenderlich and trying to utilize some of the objective-C code found there to make the accelerometer control of a character in my game work. Instead of Objective-C though, I want to use Swift. I ran into an issue when trying to create a var of type GLKVector3, which represents a 3D vector. When I type in:
var raw:GLKVector3 = GLKVector3Make(irrelevant stuff)
I get the following error:
use of module GLKVector3 as type.
I have an import at the top of my swift file for GLKit:
import GLKit
Any ideas how I can get the functionality from the GLKMath files to use in my program?
Swift has added union support in version 1.2. The fields in imported unions are read-only, even if declared with var, but can be passed to and from C functions as necessary.
The release notes for Swift 1.2 imply that the fields may not be accessible at all, but they are still readable for at least the GLKit types:
Swift can now partially import C aggregates containing unions, bitfields, SIMD vector types, and other C language features that are not natively supported in Swift. The unsupported fields will not be accessible from Swift, but C and Objective-C APIs that have arguments and return values of these types can be used in Swift. This includes the Foundation NSDecimal type and the GLKit GLKVector and GLKMatrix types, among others.
With the release of beta version of Xcode 6.3/Swift 1.2 yesterday (Feb 8, 2015) it is now possible to use GLKit from Swift.
Here check my repo: https://github.com/noxytrux/SwiftGeom i actually build a whole lib for that, so you are no more forced to use GLKit or wait for Apple to implement it in swift.

Does Swift work on top of Objective c?

I believe, Swift is a compile time language.
But Im not sure whether it works on top of Objective C or it's a stand alone language.
Can someone please explain this?
-shoan
It's a separate language, with its own compiler. It interoperates with Objective-C and can use all of the existing Objective-C libraries.

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