Apple Clang on Debian8.1 - clang

Recently I'm porting Apple Clang-700.1.81 to debian 8.1. I have successfuly build clang with
cmake ../llvm -DLLVM_TARGET_TO_BUILD="X86" -DCMAKE_INSTALL_PREFIX="/usr" -DDLLVM_DEFAULT_TARGET_TRIPLE="x86_64-apple-darwin15.3.0"
Make clang -j8 -s 2>Logs
CC Complier:gcc-4.9
CXX complier:g++-4.9
Coming out with default target x86_64-apple-darwin3.16.0-amd64
Is there any thing I'm missing?

Okay I finally found the solution for this one.
Make sure install all these plugin.
gcc-4.9 g++-4.9-multilib gcc-4.9-multilib gobjc automake autoconf bison flex libtool python-dev libxml2-dev
Building clang-700.0.81 on Unix system
There might be some bug fix, these are what I have done.
Delete source file CFString.cpp or move out from the directory.
disable SourceManager just comment those code that cause compiler error.
"brace-initialization" add additional curly brackets to fix it.
Building clang-703.0.31 on Unix system
clang-703.0.31 do not need any configuration as clang-700.0.81 does.
Patch clang-703.0.31 with this code to enable preprocessor to dump the right version of clang.
src/tools/clang/lib/Basic/Version.cpp
## -112,6 +112,9 ##
OS << LLVMRepo << ' ';
OS << LLVMRev << ')';
}
+ OS << " (";
+ OS << 'clang-703.0.31';
+ OS << ')';
return OS.str();
}
Finally build clang-700.0.81 or clang-703.0.31 with these arguments
cmake -G "Unix Makefiles" ../src -DCMAKE_INSTALL_PREFIX=/usr -DCMAKE_BUILD_TYPE=Release -DLLVM_INCLUDE_TESTS=False -DCOMPILER_RT_INCLUDE_TESTS=False -DLLVM_USE_SANITIZER=Address
Fix me if I am wrong

Related

How to install llvm#13 with Homerew on macOS High Sierra 10.13.6? Got "Built target lldELF" error

Although High Sierra is no longer supported by Homebrew, but I need to install llvm#13 formula as a dependency for other formulas. So I tried to install it this way:
$ brew install llvm
...
==> Downloading https://github.com/llvm/llvm-project/releases/download/llvmorg-13.0.0/llvm-project-13.0.0.src.tar.xz
Already downloaded: /Users/username/Library/Caches/Homebrew/downloads/8fd68fc8f968137c5080826db6e58682326235960fd8469363eb27d0799978ca--llvm-project-13.0.0.src.tar.xz
...
==> Installing llvm
==> cmake -G Unix Makefiles .. -DLLVM_ENABLE_PROJECTS=clang;clang-tools-extra;lld;lldb;mlir;polly -DLLVM_ENABLE_RUNTIMES=compiler-rt;libcxx;libcxxabi;libunwind;openmp -DLLVM_POLLY_L
==> cmake --build .
...
[ 79%] Built target lldELF
make: *** [all] Error 2
An error is occurred after a long time of compilation. I also found this error in ~/Library/Logs/Homebrew/llvm/02.cmake:
/tmp/llvm-20211109-12151-m0zvtm/llvm-project-13.0.0.src/lldb/source/Host/macosx/objcxx/HostInfoMacOSX.mm:246:52: error: use of undeclared identifier 'CPU_SUBTYPE_ARM64E'
if (cputype == CPU_TYPE_ARM64 && cpusubtype == CPU_SUBTYPE_ARM64E) {
^
1 error generated.
make[2]: *** [tools/lldb/source/Host/macosx/objcxx/CMakeFiles/lldbHostMacOSXObjCXX.dir/HostInfoMacOSX.mm.o] Error 1
make[1]: *** [tools/lldb/source/Host/macosx/objcxx/CMakeFiles/lldbHostMacOSXObjCXX.dir/all] Error 2
How can I fix that compilation error?
Install llvm with debug mode enabled:
$ brew install --debug llvm
Installation process encounters with the same error mentioned in the question, but some options are provided to fix the issue. Choose option 5:
- raise
- ignore
- backtrace
- irb
- shell
Choose an action: 5
It gives a shell access to the current build directory of llvm formula. Find the current folder:
$ pwd
/private/tmp/llvm-20211109-12151-m0zvtm/llvm-project-13.0.0.src
Change the location to the build directory:
cd llvm/build
Edit the HostInfoMacOSX.mm and remove the second part of condition:
vi ../../lldb/source/Host/macosx/objcxx/HostInfoMacOSX.mm
You need to change the line 246 from:
if (cputype == CPU_TYPE_ARM64 && cpusubtype == CPU_SUBTYPE_ARM64E) {
to:
if (cputype == CPU_TYPE_ARM64) {
Then re-run the last command:
$ cmake --build .
It takes some time to be completed:
...
[100%] Linking CXX executable ../../../../bin/lldb-vscode
cd /tmp/llvm-20211109-12151-m0zvtm/llvm-project-13.0.0.src/llvm/build/tools/lldb/tools/lldb-vscode && /usr/local/Cellar/cmake/3.21.4/bin/cmake -E cmake_link_script CMakeFiles/lldb-v
scode.dir/link.txt --verbose=1
/usr/local/Homebrew/Library/Homebrew/shims/mac/super/clang++ -stdlib=libc++ -fPIC -fvisibility-inlines-hidden -Werror=date-time -Werror=unguarded-availability-new -Wall -Wextra -Wn
o-unused-parameter -Wwrite-strings -Wcast-qual -Wmissing-field-initializers -pedantic -Wno-long-long -Wc++98-compat-extra-semi -Wimplicit-fallthrough -Wcovered-switch-default -Wno-c
lass-memaccess -Wno-noexcept-type -Wnon-virtual-dtor -Wdelete-non-virtual-dtor -Wsuggest-override -Wstring-conversion -Wmisleading-indentation -Wno-deprecated-declarations -Wno-unkn
own-pragmas -Wno-strict-aliasing -Wno-deprecated-register -Wno-vla-extension -O3 -DNDEBUG -Wl,-search_paths_first -Wl,-headerpad_max_install_names -stdlib=libc++ -Wl,-sectcreate,__
TEXT,__info_plist,/tmp/llvm-20211109-12151-m0zvtm/llvm-project-13.0.0.src/llvm/build/tools/lldb/tools/lldb-vscode/lldb-vscode-Info.plist -Wl,-dead_strip CMakeFiles/lldb-vscode.dir/
lldb-vscode.cpp.o CMakeFiles/lldb-vscode.dir/BreakpointBase.cpp.o CMakeFiles/lldb-vscode.dir/ExceptionBreakpoint.cpp.o CMakeFiles/lldb-vscode.dir/FifoFiles.cpp.o CMakeFiles/lldb-vsc
ode.dir/FunctionBreakpoint.cpp.o CMakeFiles/lldb-vscode.dir/IOStream.cpp.o CMakeFiles/lldb-vscode.dir/JSONUtils.cpp.o CMakeFiles/lldb-vscode.dir/LLDBUtils.cpp.o CMakeFiles/lldb-vsco
de.dir/OutputRedirector.cpp.o CMakeFiles/lldb-vscode.dir/ProgressEvent.cpp.o CMakeFiles/lldb-vscode.dir/RunInTerminal.cpp.o CMakeFiles/lldb-vscode.dir/SourceBreakpoint.cpp.o CMakeFi
les/lldb-vscode.dir/VSCode.cpp.o -o ../../../../bin/lldb-vscode -Wl,-rpath,#loader_path/../lib ../../../../lib/liblldb.13.0.0.dylib -lpthread ../../../../lib/libclang-cpp.dylib ../
../../../lib/libLLVM.dylib
[100%] Built target lldb-vscode
/usr/local/Cellar/cmake/3.21.4/bin/cmake -E cmake_progress_start /tmp/llvm-20211109-12151-m0zvtm/llvm-project-13.0.0.src/llvm/build/CMakeFiles 0
Then run the install command:
$ cmake --build . --target install
The tail of the result should be:
...
-- Installing: /usr/local/Cellar/llvm/13.0.0_1/lib/cmake/llvm/./CheckAtomic.cmake
-- Installing: /usr/local/Cellar/llvm/13.0.0_1/lib/cmake/llvm/./FindSphinx.cmake
-- Installing: /usr/local/Cellar/llvm/13.0.0_1/lib/cmake/llvm/./FindGRPC.cmake
-- Installing: /usr/local/Cellar/llvm/13.0.0_1/lib/cmake/llvm/./TableGen.cmake
Execute the last command:
$ cmake --build . --target install-xcode-toolchain
The tail of the results should be:
...
-- Installing: /usr/local/Cellar/llvm/13.0.0_1/Toolchains/LLVM13.0.0.xctoolchain//usr/lib/cmake/llvm/./CheckAtomic.cmake
-- Installing: /usr/local/Cellar/llvm/13.0.0_1/Toolchains/LLVM13.0.0.xctoolchain//usr/lib/cmake/llvm/./FindSphinx.cmake
-- Installing: /usr/local/Cellar/llvm/13.0.0_1/Toolchains/LLVM13.0.0.xctoolchain//usr/lib/cmake/llvm/./FindGRPC.cmake
-- Installing: /usr/local/Cellar/llvm/13.0.0_1/Toolchains/LLVM13.0.0.xctoolchain//usr/lib/cmake/llvm/./TableGen.cmake
Built target install-xcode-toolchain
/usr/local/Cellar/cmake/3.21.4/bin/cmake -E cmake_progress_start /tmp/llvm-20211109-12151-m0zvtm/llvm-project-13.0.0.src/llvm/build/CMakeFiles 0
Then press control+d to return to debug menu. Because the two last commands were run manually, you need to ignore the rest of errors by choosing the option 2:
- raise
- ignore
- backtrace
- irb
- shell
Choose an action: 2
==> cmake --build . --target install
...
cmake
--build
.
--target
install
Error: could not load cache
BuildError: Failed executing: cmake --build . --target install
1. raise
2. ignore
3. backtrace
4. irb
5. shell
Choose an action: 2
==> cmake --build . --target install-xcode-toolchain
...
cmake
--build
.
--target
install-xcode-toolchain
Error: could not load cache
BuildError: Failed executing: cmake --build . --target install-xcode-toolchain
1. raise
2. ignore
3. backtrace
4. irb
5. shell
Choose an action: 2
It will continue to install to the rest:
==> Fixing /usr/local/Cellar/llvm/13.0.0_1/bin/FileCheck permissions from 755 to 555
==> Fixing /usr/local/Cellar/llvm/13.0.0_1/bin/analyze-build permissions from 755 to 555
...
==> Changing dylib ID of /usr/local/Cellar/llvm/13.0.0_1/lib/libunwind.1.0.dylib
from #rpath/libunwind.1.dylib
to /usr/local/opt/llvm/lib/libunwind.1.dylib
/usr/local/Homebrew/Library/Homebrew/brew.rb (Formulary::FromPathLoader): loading /usr/local/opt/llvm/.brew/llvm.rb
==> Caveats
To use the bundled libc++ please add the following LDFLAGS:
LDFLAGS="-L/usr/local/opt/llvm/lib -Wl,-rpath,/usr/local/opt/llvm/lib"
llvm is keg-only, which means it was not symlinked into /usr/local,
because macOS already provides this software and installing another version in
parallel can cause all kinds of trouble.
If you need to have llvm first in your PATH, run:
echo 'export PATH="/usr/local/opt/llvm/bin:$PATH"' >> ~/.zshrc
For compilers to find llvm you may need to set:
export LDFLAGS="-L/usr/local/opt/llvm/lib"
export CPPFLAGS="-I/usr/local/opt/llvm/include"
==> Summary
🍺 /usr/local/Cellar/llvm/13.0.0_1: 10,907 files, 1.8GB, built in 1418 minutes 39 seconds
It can be verified this way, the default llvm#10 pre-installed:
$ /usr/bin/clang --version
Apple LLVM version 10.0.0 (clang-1000.11.45.5)
Target: x86_64-apple-darwin17.7.0
Thread model: posix
InstalledDir: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin
And the new Homebrew version of llvm#13:
$ /usr/local/opt/llvm/bin/clang --version
Homebrew clang version 13.0.0
Target: x86_64-apple-darwin17.7.0
Thread model: posix
InstalledDir: /usr/local/opt/llvm/bin
#HamidRohani provides a great solution for those still tinkering in High Sierra (10.13). Getting a recent version of LLVM to compile on my old MAC with an older XCode (clang version 10.0.1 in my case) was a great help. My nominal contribution...
Alternatively, you could define the symbol after line 41 in HostInfoMacOSX.mm:
// Kludge: Symbol definition extracted from a modern machine.h
#ifndef CPU_SUBTYPE_ARM64E
# define CPU_SUBTYPE_ARM64E ((cpu_subtype_t) 2)
#endif
Now, there's no need to modify line 246. And the definition would resolve any (possible) subsequent references. And let me aggregate the steps shown above conducted in brew's debug-shell:
cmake . -DLLVM_CREATE_XCODE_TOOLCHAIN=On
cmake --build .
cmake --build . --target install
cmake --build . --target install-xcode-toolchain
Regarding the LLVM-related variable, setting LLVM_CREATE_XCODE_TOOLCHAIN to On directs CMake to generate a target named 'install-xcode-toolchain'. 1 The target is a work-around to System Integrity Protection (SIP); "Xcode toolchains are a mostly-undocumented feature that allows multiple copies of low level tools to be installed to different locations, and users can easily switch between them." 2
Brew's Caveats
Brew gives you few caveats necessary to use the new compiler: "because macOS already provides this software and installing another version in parallel can cause all kinds of trouble." To use your new compiler, "You need to have llvm first in your PATH and for compilers to find llvm you may need to set" LDFLAGS and CDFLAGS. But since these gems-of-wisdom appear near the end of a million-lines of output, let me re-iterate here:
export PATH="/usr/local/opt/llvm/bin:$PATH"
export LDFLAGS="-L/usr/local/opt/llvm/lib"
export CPPFLAGS="-I/usr/local/opt/llvm/include"
Setting PATH is straight forward. I however, didn't need to set LDFLAGS or CPPFLAGS. Further, no joy with this additional caveat, "To use the bundled libc++ please add the following LDFLAGS":
export LDFLAGS="-L/usr/local/opt/llvm/lib -Wl,-rpath,/usr/local/opt/llvm/lib"
Anyway, moving on... To demonstrate that all's good, a C++ foo program that incorporates <filesystem>; a library not in High Sierra:
#include <iostream>
// C++17: Modern C++ compiler has std filesystem
#include <filesystem>
namespace fs = std::filesystem;
typedef std::filesystem::path my_path;
using namespace std;
int main ()
{
fs::path path{"/tmp"};
path /= "foo.txt";
ofstream ofs(path);
ofs << "Hello World." << endl;
ofs.close();
return 0;
}
Clearly, a nonsensical program, But to compile:
unset CPPFLAGS
unset LDFLAGS
clang++ -std=c++17 -L/usr/local/opt/llvm/lib foo.cpp -o foo
Again, showing That I didn't need CPPFLAGS and LDFLAGS. And so, The executable links to the correct libc++ library:
MacIntel:c++fs mjo$ otool -L foo
foo:
/usr/local/opt/llvm/lib/libc++.1.dylib (compatibility version 1.0.0, current version 1.0.0)
/usr/lib/libSystem.B.dylib (compatibility version 1.0.0, current version 1252.50.4)
Enjoy.

How to build LLVM (clang,clang++) for Apple M1?

I am trying to build LLVM compilers so that I can enable OpenMP on the Apple M1.
I am using the LLVM development tree, (since I saw some OpenMP runtime go into that for this recently).
I have ended up with this script to invoke cmake:
# Xcode, Ninja
BUILD_SYSTEM=Ninja
BUILD_TAG=Ninja
cmake ../llvm \
-G$BUILD_SYSTEM -B ${BUILD_TAG}_build \
-DCMAKE_OSX_ARCHITECTURES='arm64' \
-DCMAKE_C_COMPILER=`which clang` \
-DCMAKE_CXX_COMPILER=`which clang++` \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_BUILD_WITH_INSTALL_RPATH=1 \
-DCMAKE_INSTALL_PREFIX=$HOME/software/clang-12.0.0/arm64 \
-DLLVM_ENABLE_WERROR=FALSE \
-DLLVM_TARGETS_TO_BUILD='AArch64' \
-DLLVM_ENABLE_PROJECTS='clang;openmp,polly' \
-DLLVM_DEFAULT_TARGET_TRIPLE='aarch64-apple-darwin20.1.0'
The compilers used here are
$ /usr/bin/clang --version
Apple clang version 12.0.0 (clang-1200.0.32.27)
Target: arm64-apple-darwin20.1.0
Thread model: posix
InstalledDir: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin
ninja can then successfully build clang, clang++ and the OpenMp runtime and install them. (As simple, Arm64 images targeting Arms64)
$ file ~/software/clang-12.0.0/arm64/bin/clang
/Users/jcownie/software/clang-12.0.0/arm64/bin/clang: Mach-O 64-bit executable arm64
$ ~/software/clang-12.0.0/arm64/bin/clang --version
clang version 12.0.0 (https://github.com/llvm/llvm-project.git 879c15e890b4d25d28ea904e92497f091f796019)
Target: aarch64-apple-darwin20.1.0
Thread model: posix
InstalledDir: /Users/jcownie/software/clang-12.0.0/arm64/bin
Which all looks sane, except that when I try to compile anything with them they are missing the include path to get system headers.
$ ~/software/clang-12.0.0/arm64/bin/clang hello.c
hello.c:1:10: fatal error: 'stdio.h' file not found
#include <stdio.h>
^~~~~~~~~
1 error generated.
So, after all that,
Does anyone know how to fix that include path problem?
Does anyone know how to configure and build a fat binary for the compilers (and libraries) so that the x86_64 embedded compiler targets x86_64 and the aarch64 binary aarch64? (This is what the Xcode clang and clang++ do...)
My attempt at this ended up with a compiler fat binary where both architectures targeted x86_64 :-(
Thanks
You can set -DDEFAULT_SYSROOT=/path/to/MacOSX11.1.sdk at build time or do export SDKROOT=/path/to/MacOSX11.1.sdk at runtime.
You need to compile with clang -arch arm64 -arch x86_64 to get a fat binary out of clang. You need to do this for Apple clang as well.
UPDATED 8 Feb 2021
Homebrew now supports the M1 based Arm machines, so using that is a better answer than the one below.
The info below is potentially still useful if you want to do this on your own, but using brew is likely to be much simpler.
Pre-brew answer
I haven't found a clean solution, but in case it helps anyone else, I do have a horrible hack.
The full recipe, then is configure with this script, then build and install.
# Xcode, Ninja
BUILD_SYSTEM=Ninja
BUILD_TAG=ninja
INSTALLDIR=$HOME/software/clang-12.0.0/arm64
cmake ../llvm \
-G$BUILD_SYSTEM -B ${BUILD_TAG}_build \
-DCMAKE_OSX_ARCHITECTURES='arm64' \
-DCMAKE_C_COMPILER=`which clang` \
-DCMAKE_CXX_COMPILER=`which clang++` \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=$INSTALLDIR \
-DLLVM_LOCAL_RPATH=$INSTALLDIR/lib \
-DLLVM_ENABLE_WERROR=FALSE \
-DLLVM_TARGETS_TO_BUILD='AArch64' \
-DLLVM_DEFAULT_TARGET_TRIPLE='aarch64-apple-darwin20.1.0' \
-DDEFAULT_SYSROOT="$(xcrun --show-sdk-path)" \
-DLLVM_ENABLE_PROJECTS='clang;openmp;polly;clang-tools-extra;libcxx;libcxxabi' \
# -DLLVM_ENABLE_PROJECTS='clang;openmp;polly'
That gives a compiler that finds the right headers, but won't link successfully if OpenMP is used because it doesn't pass on any useful -L path or add a necessary rpath.
To overcome that I created a small shell script that sits in my ~/bin, at the front of my $PATH, which adds those extra linker flags.
#
# A truly awful hack, but it seems necessary.
# Install this with execute permissions as clang and clang++ in
# a directory early in your path, so that it is executed when clang or
# clang++ is needed.
#
# For brew...
INSTALLDIR=/usr/local/opt/llvm
# For a local build.
INSTALLDIR=${HOME}/software/clang-12.0.0/arm64/
# Find out the name of this file, and then invoke the same file in the
# compiler installation, adding the necessary linker directives
CMD=`echo $0 | sed "s/\/.*\///"`
${INSTALLDIR}/bin/${CMD} -L${INSTALLDIR}/lib -Wl,-rpath,${INSTALLDIR}/lib $*
I am not recommending this particularly; there should clearly be a better way to make it work, but it'll do for now, and lets me get back to using the compiler rather than building it!
I was able to build with -DDEFAULT_SYSROOT="$(xcrun --show-sdk-path)" -DCMAKE_INSTALL_PREFIX=/Users/foo/lokal/ and install into the lokal/bin lokal/lib path. Once that is done you can use LD_LIBRARY_PATH=/Users/foo/lokal/lib and all the libraries should be found without mucking with anything else rpath related.

How to cross-compile Coreutils or other GNU projects with clang/LLVM?

I have a tough need to compile Coreutils with llvm for other arch: arm/aarch64/mips/mips32/ppc/ppc32...
Since I install all the gcc-cross tools like mips-linux-gnu, powerpc64-linux-gnu and if I have a simple C program like that test.c
#include<stdio.h>
int main(){
printf("hello!");
return 0;
}
I can compile it to the arch, i.e.
clang --target=mips64-linux-gnuabi64 test.c -o test-mips64
➜ tests file test-mips64
test-mips64: ELF 64-bit MSB executable, MIPS, MIPS64 rel2 version 1 (SYSV), dynamically linked, interpreter /lib64/ld.so.1, BuildID[sha1]=7b33d55a0d08e6cd18d966341590dc351e346a78, for GNU/Linux 3.2.0, not stripped
I try to the same way for compile Coreutils that try to set
export CC=clang
export CXX=clang++
CFLAGS = "--target=mips64-linux-gnuabi64"
./configure --host=mips64-linux-gnuabi64
Howerver, every time got errors in configure or make...
How should I set the configure? Can I easily compile Coreuntils with llvm for other archs?
It's a bit tricky to get the command-line options right for cross-compiling. I got it to work with the commands below, assuming you're working on a Debian-based system (like Debian or Ubuntu). Here are the steps.
Install gcc-mips64-linux-gnuabi64 and gcc-powerpc64-linux-gnu.
Choose the correct arguments for CFLAGS
-B/usr/mips64-linux-gnuabi64/bin/ to indicate we want to use the linker ld within that directory. Do the same for powerpc.
--target=mips64-linux-gnuabi64 to indicate what our target for compilation is. Do the same for powerpc.
-I/usr/mips64-linux-gnuabi64/include to include header files. Do the same for powerpc.
Use ./configure --host=mips64-linux-gnuabi to configure for mips64 and ./configure --host=powerpc64-linux-gnueabi to configure for powerpc64.
Here are the commands to compile for mips64:
make clean
CFLAGS="-B/usr/mips64-linux-gnuabi64/bin/ --target=mips64-linux-gnuabi64 -I/usr/mips64-linux-gnuabi64/include" \
./configure --host=mips64-linux-gnuabi
make
And the commands to compile for powerpc64:
make clean
CFLAGS="-B/usr/powerpc64-linux-gnu/bin/ --target=powerpc64-linux-gnueabi -I/usr/powerpc64-linux-gnu/include" \
./configure --host=powerpc64-linux-gnueabi
make
Here is the output of file ./src/ls to demonstrate that it is a powerpc64 executable:
$ file ./src/ls
./src/ls: ELF 64-bit MSB executable, 64-bit PowerPC or cisco 7500, version 1 (SYSV), dynamically linked, interpreter /lib64/ld64.so.1, for GNU/Linux 3.2.0, BuildID[sha1]=97fe33981ca0112160f44a6fb678d6dc1b462114, not stripped
Below is a Dockerfile that can be used to reproducibly cross-compile coreutils for mips64 and powerpc64.
# Cross-compile GNU coreutils for mips64 and powerpc64 using clang.
# With help from https://medium.com/#wolfv/cross-compiling-arm-on-travis-using-clang-and-qemu-2b9702d7c6f3
FROM debian:buster
# Install compile-time dependencies.
RUN apt-get update \
&& apt-get install --yes \
clang \
curl \
gcc-mips64-linux-gnuabi64 \
gcc-powerpc64-linux-gnu \
make \
perl \
&& rm -rf /var/lib/apt/lists/*
# Download source code for release.
WORKDIR /tmp/coreutils
RUN curl -fsSL https://ftp.gnu.org/gnu/coreutils/coreutils-8.32.tar.xz \
| tar xJ --strip-components 1
# Compile and install for mips64.
RUN CFLAGS="-B/usr/mips64-linux-gnuabi64/bin/ --target=mips64-linux-gnuabi64 -I/usr/mips64-linux-gnuabi64/include" \
./configure --host=mips64-linux-gnuabi --prefix=/opt/coreutils-mips \
&& make \
&& make install
# Compile and install for powerpc64.
RUN make clean \
&& CFLAGS="-B/usr/powerpc64-linux-gnu/bin/ --target=powerpc64-linux-gnueabi -I/usr/powerpc64-linux-gnu/include" \
./configure --host=powerpc64-linux-gnueabi --prefix=/opt/coreutils-powerpc64 \
&& make \
&& make install
# Keep only the compiled programs from the previous stage.
FROM debian:buster
COPY --from=0 /opt /opt
I am current working on a simple build tool in Python that maybe help you.
Unfortunately, still at moment, lacks clang implementation, but works fine with GCC and MSVC.
Basically the thing mix Json parameters files to generate command line building.
CppMagic

Can't compile CUDA samples: ld: library not found for -lgomp clang: error: linker command failed with exit code 1 [duplicate]

I'm trying to get openmp to run in my program on Mavericks, however when I try to compile using the flag -fopenmp I get the following error:
ld: library not found for -lgomp
clang: error: linker command failed with exit code 1 (use -v to see invocation)
The command I am running is:
gcc myProgram.cpp -fopenmp -o myProgram
Also, when I run gcc I get Clang warnings which I find to be very strange. And looking into /usr/bin/gcc it does not appear to link to Clang.
Any suggestions on how to fix my Clang errors and get openmp to compile?
The gcc command in the latest Xcode suite is no longer the GCC frontend to LLVM (based on the very old GCC 4.2.1) but rather a symlink to clang. Clang does not (yet) support OpenMP. You have to install separately another version of GCC, e.g. by following this tutorial or by using any of the available software package management systems like MacPorts and Homebrew.
I just recently attacked this problem and have scripted the process of getting everything working based on the official instructions.
The script will download everything into ~/code for easy maintenance and will append the correct environment variables to your ~/.profile file. For advanced users, pick a nice location you want the lib, bin and include installed and move them manually. The script depends on knowing the latest OpenMP runtime from Intel, which can be altered at the top of the script.
The script should work out of the box with vanilla Mavericks, except for one small problem. In the OpenML runtime make script, it does not reliably accept clang when specified and continues with the default GCC. As such, if you don't have GCC installed (which is not normal on out of the box Mavericks), it will fail to build. To fix this, you must comment out two lines (as noted in the script) based on the libomp_20131209_oss.tgz build of OpenMP. Newer builds of OpenML might break this script, so use at your own peril on newer versions.
Simply save this script into a file, run 'chmod +x filename.sh', and run './filename.sh' from terminal. It will take a while to build LLVM and Clang, so be patient.
EDIT: This script will most likely fail on Yosemite and I am having issues using the built clang2 after the update to the dev builds of OSX 10.10.
INTEL_OPENMP_LATEST_BUILD_LINK=https://www.openmprtl.org/sites/default/files/libomp_20131209_oss.tgz
DEST_FOLDER = ~/code
CLANG_INCLUDE=${DEST_FOLDER}/llvm/include
CLANG_BIN=${DEST_FOLDER}/llvm/build/Debug+Asserts/bin
CLANG_LIB=${DEST_FOLDER}/llvm/build/Debug+Asserts/lib
OPENMP_INCLUDE=${DEST_FOLDER}/libomp_oss/exports/common/include
OPENMP_LIB=${DEST_FOLDER}/libomp_oss/exports/mac_32e/lib.thin
mkdir ${DEST_FOLDER}
cd ${DEST_FOLDER}
git clone https://github.com/clang-omp/llvm
git clone https://github.com/clang-omp/compiler-rt llvm/projects/compiler-rt
git clone -b clang-omp https://github.com/clang-omp/clang llvm/tools/clang
cd llvm
mkdir build
cd build
../configure
make
cd Debug+Asserts/bin
mv clang clang2
rm -rf clang++
ln -s clang2 clang2++
echo "LLVM+Clang+OpenMP Include Path : " ${CLANG_INCLUDE}
echo "LLVM+Clang+OpenMP Bin Path : " ${CLANG_BIN}
echo "LLVM+Clang+OpenMP Lib Path : " ${CLANG_LIB}
cd ${DEST_FOLDER}
curl ${INTEL_OPENMP_LATEST_BUILD_LINK} -o libomp_oss_temp.tgz
gunzip -c libomp_oss_temp.tgz | tar xopf -
rm -rf libomp_oss_temp.tgz
cd libomp_oss
echo "You need to do one or two things:"
echo "1.) [Required] Comment out line 433 from libomp_oss/src/makefile.mk"
echo "2.) [Optional] If you do not have GCC installed (not normal on vanilla Mavericks), you must comment out lines 450-451 in libomp_oss/tools/check-tools.pl. Have you done this or want to compile anyway?"
select yn in "Yes" "No"; do
case $yn in
Yes ) make compiler=clang; break;;
No ) exit;;
esac
done
echo "OpenMP Runtime Include Path : " ${OPENMP_INCLUDE}
echo "OpenMP Runtime Lib Path : " ${OPENMP_LIB}
(echo 'export PATH='${CLANG_BIN}':$PATH';
echo 'export C_INCLUDE_PATH='${CLANG_INCLUDE}':'${OPENMP_INCLUDE}':$C_INCLUDE_PATH';
echo 'export CPLUS_INCLUDE_PATH='${CLANG_INCLUDE}':'${OPENMP_INCLUDE}':$CPLUS_INCLUDE_PATH';
echo 'export LIBRARY_PATH='${CLANG_LIB}':'${OPENMP_LIB}':$LIBRARY_PATH';
echo 'export DYLD_LIBRARY_PATH='${CLANG_LIB}':'${OPENMP_LIB}':$DYLD_LIBRARY_PATH}') >> ~/.profile
source ~/.profile
echo "LLVM+Clang+OpenMP is now accessible through [ clang2 ] via terminal and does not conflict with Apple's clang"
If you are running homebrew you can fix this problem by calling:
brew install clang-omp
The compiler will be available under clang-omp++ name
Just worked through this problem. Here's the answer plus how to get it worked with Xcode.
Grab the latest version of openMP runtime library from
https://www.openmprtl.org/download
unzip and compile it by
mkdir build && cd build && cmake .. && make && sudo make install
install it by
sudo cp ./libiomp5.dylib /usr/lib/
sudo cp ./omp.h /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include/
Grab openmp/clang from Git following the instructions on http://clang-omp.github.io/
compile openmp/clang
cd llvm && mkdir build && cd build && ../configure --enable-optimized && make -j
sudo make install
normally it would install clang/clang++ into /usr/local/bin, we need replace the Apple clang with our version
cd /usr/bin
sudo mv clang clang-apple
sudo mv clang++ clang++-apple
sudo ln -s /usr/local/bin/clang ./clang
sudo ln -s /usr/local/bin/clang++ ./clang++
cd /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin
sudo mv clang clang-apple
sudo mv clang++ clang++-apple
sudo ln -s /usr/local/bin/clang ./clang
sudo ln -s /usr/local/bin/clang++ ./clang++
cd /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include/c++/v1
sudo mv -f * ../../
Create a project in Xcode, using the Hello World code on clang-openmp website for test. After created, add "-fopenmp" to Custom Compiler Flags -> Other C Flags in project settings; add /usr/lib/libiomp5.dylib to the build phases of project (project settings -> Build Phases -> Drag /usr/lib/libiomp5.dylib into Link Binary with Libraries)
It should work. Yosemite + Xcode 6 is tested.
Note: the custom clang is NOT as stable as Apple's. Switch back if you meet strange instruction error after compiled.

Compiling opencv samples: unknown cmake command ocv_check_dependencies

I am trying to build the OpenCV samples which come with the source package and I get the following:
CMake Error at CMakeLists.txt:10 (ocv_check_dependencies):
Unknown CMake command "ocv_check_dependencies".
I did install OpenCV using
cmake .
make
sudo make install
and I got a tutorial snippet working (thus I suppose it is installed correctly as a library). However, compiling the samples does not work.
I guess I have to somehow configure CMake to have “ocv_check_dependencies” - but how? I am lost!
Actually for OpenCV 2.4.4 beta the root CMakeList.txt file says:
OCV_OPTION(BUILD_EXAMPLES "Build all examples"
-DBUILD_EXAMPLES=ON worked just fine for me.
I got it.
In order to build the samples one has to change the default configuration for cmake by providing it via -D. What I did wrong was that I tried to execute cmake from within the samples directory.
The proper way to build the samples is invoking cmake like so (from within the root directory of the unpacked archive):
cmake -DBUILD_SAMPLES .
which will turn samples ON. One can proceed using make, make install than. The samples can be found in bin after building.
See also FAQ
How to compile OpenCV sample code ?
# For OpenCV 3
cd /path/to/opencv/samples/cpp/
#Compile
g++ -ggdb `pkg-config --cflags --libs opencv` facedetect.cpp -o facedetect
#run
./facedetect
Works for me.
googled from this link
mydragonisland's build instructions almost worked for me; with a minor reordering and including accents:
g++ facedetect.cpp -o facedetect `pkg-config --libs opencv`
The macro 'ocv_check_dependencies' is defined in: your_path_to/opencv/cmake/OpenCVModule.cmake
# ensures that all passed modules are available
# sets OCV_DEPENDENCIES_FOUND variable to TRUE/FALSE
macro(ocv_check_dependencies)
set(OCV_DEPENDENCIES_FOUND TRUE)
foreach(d ${ARGN})
if(d MATCHES "^opencv_[^ ]+$" AND NOT HAVE_${d})
set(OCV_DEPENDENCIES_FOUND FALSE)
break()
endif()
endforeach()
endmacro()
The top level CMakeLists.txt contains 'include' commands for files from opencv/cmake/ . Which is why the macro is available when you compile by calling cmake from the root of the opencv sources.
Reason
error message context:
CMake Error at CMakeLists.txt:10 (ocv_check_dependencies):
Unknown CMake command "ocv_check_dependencies".
This error message happens because cmake can't find the definition of ocv_check_dependencies
That's why the console said Unknown CMake command
Solution
If cmake cannot find where ocv_check_dependencies is defined
Just like #Nick Hockings Said:
ocv_check_dependencies is a macro defined in Your/OpenCV/path/OpenCVModule.cmake
macro(ocv_check_dependencies)
set(OCV_DEPENDENCIES_FOUND TRUE)
foreach(d ${ARGN})
if(d MATCHES "^opencv_[^ ]+$" AND NOT HAVE_${d})
set(OCV_DEPENDENCIES_FOUND FALSE)
break()
endif()
endforeach()
endmacro()
The fastest way is to copy this snippet above to your CMakeList.txt file right above where ocv_check_dependencies is
Therefore, cmake can finally understand what it is
That should do the trick, i hope no one else will bother with this question in the future
I got similar errors. My approach is as following:
1) cd xxx/samples 2) mkdir build 3) cd build 4) cmake .. 5) make
Now it works. We could not build individual project under their source files.
Following steps works for me.
Export toolchain path.
cd opencv-3.3.0/samples
cross_cmake &&
cross_make
cd opencv-3.3.0/samples/cpp/

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