Segue from tableview to detail doesn't work - ios

I'm building a table view for shops in our town, and I'd like to be able to click on the name of the shop to see some more details. You can find some pictures of the main.storyboard and the files here. I also added a video of the problem with the clicking.
The code of the masterViewController is mentioned below:
import UIKit
class MasterTableViewController: UITableViewController {
// MARK: - Properties
var detailViewController: DetailViewController? = nil
var winkels = [Winkel]()
// MARK: - View Setup
override func viewDidLoad() {
super.viewDidLoad()
winkels = [
Winkel(category:"Literature", name:"Standaard"),
Winkel(category:"Literature", name:"Acco"),
Winkel(category:"Clothing", name:"H&M"),
Winkel(category:"Clothing", name:"C&A"),
Winkel(category:"Clothing", name:"Patio"),
Winkel(category:"Restaurants", name:"De 46"),
Winkel(category:"Restaurants", name:"Het hoekske"),
Winkel(category:"Supermarkets", name:"Carrefour"),
Winkel(category:"Supermarkets", name:"Colruyt")
]
winkels.sortInPlace({ $0.name < $1.name })
if let splitViewController = splitViewController {
let controllers = splitViewController.viewControllers
detailViewController = (controllers[controllers.count - 1] as! UINavigationController).topViewController as? DetailViewController
}
self.tableView.reloadData()
}
override func viewWillAppear(animated: Bool) {
clearsSelectionOnViewWillAppear = splitViewController!.collapsed
super.viewWillAppear(animated)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
// MARK: - Table View
override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 1
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return winkels.count
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("Cell", forIndexPath: indexPath)
let winkel = winkels[indexPath.row]
cell.textLabel!.text = winkel.name
cell.detailTextLabel?.text = winkel.category
return cell
}
// MARK: - Segues
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if segue.identifier == "showDetail" {
if let indexPath = tableView.indexPathForSelectedRow {
let winkel = winkels[indexPath.row]
let controller = (segue.destinationViewController as! UINavigationController).topViewController as! DetailViewController
controller.detailWinkel = winkel
controller.navigationItem.leftBarButtonItem = splitViewController?.displayModeButtonItem()
controller.navigationItem.leftItemsSupplementBackButton = true
}
}
}
}
The last part shows the segue to the next navigation controller (named showDetail, and is of kind "show Detail (e.g. replace)".
Below is the code of the detailViewController:
import UIKit
class DetailViewController: UIViewController {
#IBOutlet weak var detailDescriptionLabel: UILabel!
#IBOutlet weak var WinkelImageView: UIImageView!
var detailWinkel: Winkel? {
didSet {
configureView()
}
}
func configureView() {
if let detailWinkel = detailWinkel {
if let detailDescriptionLabel = detailDescriptionLabel, WinkelImageView = WinkelImageView {
detailDescriptionLabel.text = detailWinkel.name
WinkelImageView.image = UIImage(named: detailWinkel.name)
title = detailWinkel.category
}
}
}
override func viewDidLoad() {
super.viewDidLoad()
configureView()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
I'm not sure what i'm doing wrong so that the clicking won't work.. Thanks in advance for teaching me how to fix this!

You need to implement the method didSelectRowAtIndexPath for the tableview in the first class. In this, you will perform the segue that actually moves from one ViewController to another.

Related

in iPad screen it is not displaying split view

In this split view was not displaying on the iPad screen if I drag it was displaying and if I select an index it is not displaying on the label
class ListTableViewController: UITableViewController {
let names = ["One","Two","Three","Four","Five","Six","Seven","Eight","Nine","Ten"]
override func viewDidLoad() {
super.viewDidLoad()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
// MARK: - Table view data source
override func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return names.count
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "CellIdentifier", for: indexPath)
cell.isSelected = true
cell.textLabel?.text = names[indexPath.row]
return cell
}
// MARK:- Storyboard segue
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if (segue.identifier == "ShowDetailIdentifier") {
var detail: DetailsViewController
if let navigationController = segue.destination as? UINavigationController {
detail = navigationController.topViewController as! DetailsViewController
} else {
detail = segue.destination as! DetailsViewController
}
if let path = tableView.indexPathForSelectedRow {
detail.selectedIndex = path.row + 1
}
}
}
the code in master view controller
#IBOutlet weak var numberLabel: UILabel!
var selectedIndex:Int = 1
override func viewDidLoad() {
super.viewDidLoad()
numberLabel?.text = "\(selectedIndex)"
print(selectedIndex)
if splitViewController?.responds(to: #selector(getter: UISplitViewController.displayModeButtonItem)) == true {
navigationItem.leftBarButtonItem = splitViewController?.displayModeButtonItem
navigationItem.leftItemsSupplementBackButton = true
}
the code in details view controller
class SplitViewController: UISplitViewController,UISplitViewControllerDelegate {
override func viewDidLoad() {
super.viewDidLoad()
splitViewController?.preferredDisplayMode = .primaryOverlay
splitViewController?.delegate = self
// Do any additional setup after loading the view.
}
func splitViewController(_ splitViewController: UISplitViewController,
collapseSecondary secondaryViewController: UIViewController,
onto primaryViewController: UIViewController) -> Bool {
return true
}
the code for split view controller
you are missing thisatableView.reloadData()on yourviewDidLoadorviewDidAppear
I can't see where are you initializing the splitviewcontroller you need to pass the TableViewController, and detailViewController.
You need to pass it in the viewDidLoad of the class inheriting form UISplitViewController
self.viewControllers = [masterNav, detail]
and to always show splitviewcontroller you need this
self.displayMode = .allVisible

Bar Button Nil After Pressing Switch in Swift?

Ok here is what is going on. I have a table view class called MainTabeViewController. I have a sidebar class called SettingsSidebarViewController that uses SW Reveal to show a menu. The menu is toggled by a bar button item called settings. The menu works fine with the bar button item, and when you press it the menu toggles like it should.
However, once I click a switch, the app crashes and I start getting a EXC_BAD_INSTRUCTION error that reads in the console Fatal error: unexpectedly found nil while unwrapping an optional value. Why is the bar button item suddenly nil after the switch is pressed?
MAINTABLEVIEWCONTROLLER.swift
import UIKit
import SwiftyJSON
class MainTableViewController: UITableViewController, SettingsSidebarViewDelegate {
//HEERE IS THE BAR BUTTON ITEM CALLED SETTINGS <- <- <-
#IBOutlet var settings: UIBarButtonItem!
var NumberofRows = 0
var names = [String]()
var descriptions = [String]()
var categories = [String]()
var types = [String]()
var series = [String]()
var groups = [String]()
func parseJSON(){
let path = NSBundle.mainBundle().URLForResource("documents", withExtension: "json")
let data = NSData(contentsOfURL: path!) as NSData!
let readableJSON = JSON(data: data)
NumberofRows = readableJSON["Documents"].count
for i in 1...NumberofRows {
let doc = "Doc" + "\(i)"
let Name = readableJSON["Documents"][doc]["name"].string as String!
let Description = readableJSON["Documents"][doc]["description"].string as String!
let Category = readableJSON["Documents"][doc]["category"].string as String!
let Type = readableJSON["Documents"][doc]["type"].string as String!
let Series = readableJSON["Documents"][doc]["tags"]["series"].string as String!
let Group = readableJSON["Documents"][doc]["tags"]["group"].string as String!
names.append(Name)
descriptions.append(Description)
categories.append(Category)
types.append(Type)
series.append(Series)
groups.append(Group)
}
}
Here is where the errors start to occur AFTER the switch is pressed (still in same class)
func initSettings(){
//Sets button title to gear, sets button actions (to open menu)
settings.title = NSString(string: "\u{2699}\u{0000FE0E}") as String!
let font = UIFont.systemFontOfSize(25);
settings.setTitleTextAttributes([NSFontAttributeName: font], forState:UIControlState.Normal)
settings.target = self.revealViewController()
settings.action = #selector(SWRevealViewController.rightRevealToggle(_:))
self.view.addGestureRecognizer(self.revealViewController().panGestureRecognizer())
}
func showTags(showTags: Bool) {
tableView.reloadData()
}
func showTimestamp(showTimeStamp: Bool) {
tableView.reloadData()
}
override func viewDidLoad() {
super.viewDidLoad()
parseJSON()
initSettings()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
// MARK: - Table view data source
override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 1
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return NumberofRows
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("MainTableCell", forIndexPath: indexPath) as! MainTableViewCell
if names.count != 0{
cell.fileName.text = names[indexPath.row]
cell.fileDescription.text = descriptions[indexPath.row]
cell.fileCategory.text = categories[indexPath.row]
cell.fileType.text = types[indexPath.row]
cell.options.setTitle(NSString(string: ":") as String!, forState: .Normal)
cell.tag1.text = series[indexPath.row]
cell.tag2.text = groups[indexPath.row]
if showTagsVal{
cell.tag1.hidden = false
}
else{
cell.tag1.hidden = true
}
if showTimeStampVal{
cell.tag2.hidden = false
}
else{
cell.tag2.hidden = true
}
}
return cell
}
override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
self.performSegueWithIdentifier("showView", sender: self)
}
// MARK: - Navigation
//In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if(segue.identifier == "showView"){
let detailVC: DetailViewController = segue.destinationViewController as! DetailViewController
let indexPath = self.tableView.indexPathForSelectedRow!
detailVC.text = names[indexPath.row]
self.tableView.deselectRowAtIndexPath(indexPath, animated: true)
}}}
SettingsSidebarViewController.swift
import UIKit
protocol SettingsSidebarViewDelegate{
func showTags(showTags: Bool);
func showTimestamp(showTimeStamp: Bool)
}
var showTagsVal = false
var showTimeStampVal = false
class SettingsSidebarViewController: UIViewController {
var delegate: SettingsSidebarViewDelegate! = nil
#IBOutlet weak var sidebar_title: UILabel!
#IBOutlet var showTagsSwitch: UISwitch!
#IBOutlet var showTimestampSwitch: UISwitch!
#IBAction func switchPressed(sender: AnyObject) {
let storyBoard : UIStoryboard = UIStoryboard(name: "Main", bundle:nil)
let nextViewController = storyBoard.instantiateViewControllerWithIdentifier("main") as! MainTableViewController
self.presentViewController(nextViewController, animated:true, completion:nil)
let vc = MainTableViewController()
self.delegate = vc
if showTagsSwitch.on{
showTagsVal = true
delegate.showTags(showTagsVal)
}
else{
showTagsVal = false
delegate.showTags(showTagsVal)
}
if showTimestampSwitch.on{
showTimeStampVal = true
delegate.showTimestamp(showTimeStampVal)
}
else{
showTimeStampVal = false
delegate.showTimestamp(showTimeStampVal)
}
}
override func viewDidLoad() {
super.viewDidLoad()
sidebar_title.text = "Settings"
// Do any additional setup after loading the view.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
Help is appreciated! I am sure this is a question concerning transitioning view controllers that is something easy but I have tried too long to figure it out.
Your problem is you are creating a new instance of MainTableViewController and assigning it to delegate. That's why the bar button item is nil, because all the initialization and binding isn't done.
You have to change the delegate and assign the view controller you already got with instantiateViewControllerWithIdentifier:
self.delegate = nextViewController

Why is my tableViewController not loading any data?

Im creating an app where different buttons in a ViewController load different menu's into the tableViewController. The buttons are linked by a prepare for segue and the menu's (arrays) are linked by a contentMode. 1: breakfast menu & 2: lunch menu. I had allot of help from someone setting this up but now the table is not loading any data... The cell has 3 labels which display an item, info and price. It changes value within the code when a contentMode is selected. Does anyone see the problem in my code? thanks a lot!
import UIKit
class foodMenuController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
let foodMenuController = segue.destinationViewController as! foodTableViewController
if segue.identifier == "showBreakfast" {
foodMenuController.contentMode = 1
} else if segue.identifier == "showLunch" {
foodMenuController.contentMode = 2
}
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
import UIKit
class foodTableViewCell: UITableViewCell {
#IBOutlet weak var foodItem: UILabel!
#IBOutlet weak var foodDescription: UILabel!
#IBOutlet weak var foodPrice: UILabel!
override func awakeFromNib() {
super.awakeFromNib()
// Initialization code
}
override func setSelected(selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
// Configure the view for the selected state
}
}
import UIKit
class foodTableViewController: UITableViewController {
//Content Mode Selection in menu
var contentMode = 0
// THIS SHOULD BE LOADED WHEN CONTENT MODE is "1" --> BREAKFAST
let breakfastItems = ["Bread", "Coffee", "Nada"]
let breakfastInfo = ["Good", "Nice", "Nothing"]
let breakfastPrice = ["$1", "$100", "$12,40"]
// THIS SHOULD BE LOADED WHEN CONTENT MODE IS "2" --> LUNCH
let lunchItems = ["Not bread", "Not Coffee", "Something"]
let lunchInfo = ["Not good", "Not nice", "Yes"]
let lunchPrice = ["$1", "$100", "$12,40"]
var foodItems: [String] = []
var foodInfo: [String] = []
var foodPrice: [String] = []
override func viewDidLoad() {
super.viewDidLoad()
}
override func viewWillAppear(animated: Bool) {
super.viewWillAppear(true)
switch (contentMode){
case 1: contentMode = 1
foodItems = breakfastItems
foodInfo = breakfastInfo
foodPrice = breakfastPrice
case 2: contentMode = 2
foodItems = lunchItems
foodInfo = lunchInfo
foodPrice = lunchPrice
default:
break
}
tableView.reloadData()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
// Table view data source
override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 1
}
override func tableView(tableView: UITableView, numberOfRowsInSection section:
Int) -> Int {
return foodItems.count
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cellIdentifier = "Cell"
let cell = tableView.dequeueReusableCellWithIdentifier(cellIdentifier, forIndexPath: indexPath) as! foodTableViewCell
cell.foodItem.text = foodItems[indexPath.row]
cell.foodDescription.text = foodInfo[indexPath.row]
cell.foodPrice.text = foodPrice[indexPath.row]
return cell
}
}
There isn't anything apparently wrong with the snippet you shared. You can check what is returned in the tableView:numberOfRowsInSection: method and see if it is returning a value > 0
Also, this is a given but we've all done it at some point of time - check to make sure the tableview delegate and datasource are set to your viewcontroller.
I have made slight modifications in your project.
1. make the UINavigationController the InitialViewController
2. make the FoodMenuController the root of UINavigationController
Now modify your FoodMenuController
#IBOutlet weak var bakeryButton: UIButton!
#IBOutlet weak var breakfastButton: UIButton!
override func viewDidLoad() {
super.viewDidLoad()
self.navigationController?.navigationBarHidden = true //hide navigationBar in first ViewController
self.bakeryButton.addTarget(self, action: "bakeryButtonAction:", forControlEvents: .TouchUpInside)
self.breakfastButton.addTarget(self, action: "breakfastButtonAction:", forControlEvents: .TouchUpInside)
}
func bakeryButtonAction(sender: UIButton) {
performSegueWithIdentifier("showLunch", sender: self)
}
func breakfastButtonAction(sender: UIButton) {
performSegueWithIdentifier("showBreakfast", sender: self)
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
let foodTableViewController: FoodTableViewController = segue.destinationViewController as! FoodTableViewController
if segue.identifier == "showBreakfast" {
foodTableViewController.contentMode = 1
} else if segue.identifier == "showLunch" {
foodTableViewController.contentMode = 2
}
}
Also you can make UINavigationBar visible in FoodTableViewController
override func viewDidLoad() {
super.viewDidLoad()
self.navigationController?.navigationBarHidden = false
}
PS: It is always better not to add segue directly to a UIButton. Alternatively you can add it from the yellow button on top of your FoodMenuController and specify the segue to be fired in UIButtonAction using performSegueWithIdentifier
I can no where see you setting the datasource and delegate of the tableView, please cross check these are both setup.

Swift 2 Nil Delegate

So I want to create a IOS application that generates a group of students, adds them to a course and then shows students. I can show students in a list in a table view but now I want to let the user touch a student's name and be taken to a page with information about that student (name highest grade etc). The student class is flawless, the course works and the only problem I have is that I can't get a student from one view to the other.
Here's what I have so far:
//
// DataTableViewController.swift
// assignment8
//
import Foundation
import UIKit
class DataTableViewController: UITableViewController {
var delegate:StudentSelectionDelegate! = nil
var students = [Student]();
var course = Course();
// MARK: - UITableViewDataSource
override func viewDidLoad() {
super.viewDidLoad()
tableView.delegate = self
tableView.dataSource = self
}
func didSelectStudent(controller:UITableViewController, student:Student!) {
controller.navigationController?.popViewControllerAnimated(true)
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
self.course = courseStorage.getCourse();
self.students = course.getArrayOfStudentSortedByLastName();
return course.count;
}
override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
let row = indexPath.row
let currentStudent = students[row];
if (delegate != nil) {
delegate.didSelectStudent(self,student:currentStudent)
}
else {
print ("delegate is nil :(");
}
tableView.deselectRowAtIndexPath(indexPath, animated: true)
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("studentCell", forIndexPath: indexPath)
cell.textLabel?.text = students[indexPath.row].lastName + ", " +
students[indexPath.row].firstName;
return cell
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
print("ping");
if segue.identifier == "studentSegue" {
let nextScene = segue.destinationViewController as! studentViewController
// Pass the selected object to the new view controller.
if let indexPath = self.tableView.indexPathForSelectedRow {
let selectedStudent = students[indexPath.row]
print (selectedStudent.firstName);
nextScene.student = selectedStudent;
}
}
}
}
and
//
// DataViewController.swift
// assignment8
//
import UIKit
class DataViewController: UIViewController {
#IBOutlet weak var dataLabel: UILabel!
var dataObject: String = ""
let tableData = ["One","Two","Three"];
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
override func viewWillAppear(animated: Bool) {
super.viewWillAppear(animated)
self.dataLabel!.text = dataObject
}
func tableView(tableView: UITableView!, numberOfRowsInSection section: Int)
-> Int {
return self.tableData.count;
}
}
and
//
// studentViewController.swift
// assignment8
//
import UIKit
protocol StudentSelectionDelegate {
func didSelectStudent(controller: UITableViewController, student:Student)
}
class studentViewController: UIViewController {
var delegate = StudentSelectionDelegate.self;
var name = String();
var student = Student();
#IBOutlet weak var StudentName: UILabel!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
func didSelectStudent(controller:UITableViewController, student:Student!) {
student.description;
print ("pong")
StudentName.text = student.firstName + " " + student.lastName;
controller.navigationController?.popViewControllerAnimated(true);
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
// override func viewWillAppear(animated: Bool) {
// StudentName.text = name
// }
}
This is my storyboard so far.
So, any time I try clicking a student it will print the message that I've decided to use if the delegate is nil. So far I've tried looking at all the other answers on SO but none of them have fixed my issue.
To be able to send information from one view controller to another you should use segues. It seems like that's what you're doing according to the image. If you don't know how to use a segue, you can find a good answer here: Sending data with Segue with Swift
With segues you'll be able to set the delegate of the next view controller:
protocol MyDelegate {
func myFunction()
}
class FirstViewController: UIViewController, MyDelegate {
func myFunction() {
// do what the function does
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if let secondVC = segue.destinationViewController as? SecondViewController {
secondVC.delegate = self
}
}
}
class SecondViewController: UIViewController {
var delegate: MyDelegate!
}
Before you segue to the second view controller (you're preparing for the segue), you set the delegate variable of SecondViewController to self, because FirstViewController conforms to MyDelegate protocol so it can be used there. Now, in SecondViewController you can use delegate.myFunction() and it will do whatever is written inside the FirstVC's function, because the FirstVC is SecondVC's delegate.

Passing data from one tableview to another tableview using segue in swift

I am really struggling to pass data from SecondViewController to ActivityFormTableViewController.
get this error: 'NSInvalidArgumentException', reason: 'Receiver () has no segue with identifier 'MajorActivity''
Code for two classes follow:
Any help would be received with gratitude.
//
// SecondViewController.swift
// LinkByActivity
//
// Created by Jeremy Andrews on 2015/06/10.
// version update 23/06/2015
// Copyright (c) 2015 Jeremy Andrews. All rights reserved.
//
import UIKit
class SecondViewController: UIViewController, UITableViewDataSource, UITableViewDelegate {
#IBOutlet var tableView: UITableView!
let textCellIdentifier = "TextCell"
var catRet = XnYCategories.mainCats("main")
var activityDictionary = [String : [String]]()
var key1:String!
#IBAction func ActivityMainCats(segue:UIStoryboardSegue) {
}
override func viewDidLoad() {
super.viewDidLoad()
tableView.delegate = self
tableView.dataSource = self
}
// MARK: UITextFieldDelegate Methods
func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 1
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return catRet.count
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier(textCellIdentifier, forIndexPath: indexPath) as! UITableViewCell
let row = indexPath.row
cell.textLabel?.text = catRet[row]
return cell
}
// MARK: UITableViewDelegate Methods
func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
tableView.deselectRowAtIndexPath(indexPath, animated: true)
var row = indexPath.row
let key1 = catRet[row]
println(key1)
performSegueWithIdentifier("MajorActivity", sender: self)
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject!) {
if (segue.identifier == "MajorActivity") {
var svc = segue.destinationViewController as! ActivityFormTableViewController;
svc.key2 = key1
println(key1)
}
}
}
//
// ActivityFormTableViewController.swift
// LinkByActivity
//
// Created by Jeremy Andrews on 2015/07/24.
// Copyright (c) 2015 Jeremy Andrews. All rights reserved.
//
import UIKit
class ActivityFormTableViewController: UITableViewController, UITableViewDataSource, UITableViewDelegate {
#IBOutlet var tableView2: UITableView!
var key2:String!
var catRet2 = XnYCategories.mainCats("Sport")
let textCellIdentifier = "TextCell2"
var activityDictionary = [String : [String]]()
override func viewDidLoad() {
super.viewDidLoad()
println(key2)
var catRet2 = XnYCategories.mainCats(key2)
println(catRet2)
tableView.delegate = self
tableView.dataSource = self
}
// MARK: UITextFieldDelegate Methods
override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 1
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
//var catRet2 = XnYCategories.mainCats(key2)
return catRet2.count
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier(textCellIdentifier, forIndexPath: indexPath) as! UITableViewCell
let row = indexPath.row
cell.textLabel?.text = catRet2[row]
return cell
}
// MARK: UITableViewDelegate Methods
override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
tableView.deselectRowAtIndexPath(indexPath, animated: true)
var row = indexPath.row
let activityKey = "CellNo_" + "famNam_" + key2
activityDictionary = [activityKey: ["TheForm", "l1", "etc"]]
//println(activityDictionary)
}
}
You need to create a UINavigationController in your prepareForSegue method because it appears as that's what you have on your storyboard. Then you need to create an instance of the controller that you want the navigation controller to show and assign your properties to that.
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject!) {
if (segue.identifier == "MajorActivity") {
let activityFormNavController = segue.destinationViewController as! UINavigationController
let svc = activityFormNavController.topViewController as! ActivityFormTableViewController
svc.key2 = key1
println(key1)
}
}
Storyboard Example:
ViewController.swift
import UIKit
class ViewController: UIViewController {
var someString : String?
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
#IBAction func fireSegueBttnTouched(sender: AnyObject) {
// set my local instance variable to some value to pass
someString = "Stack Overflow Is Great!"
performSegueWithIdentifier("next", sender: self)
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if segue.identifier == "next" {
// Create a UINavigationController instance first b/c that's where the segue goes
let nextNavVc = segue.destinationViewController as! UINavigationController
// Create an instance of the top view controller belonging to the above crated navigation controller
let nextVc = nextNavVc.topViewController as! SecondViewController
// Assign the instance variable from this view controller to the variable on the view controller nextVc
nextVc.passedString = someString
}
}
}
SecondViewController.swift
import UIKit
class SecondViewController: UIViewController {
#IBOutlet weak var outputLabel: UILabel!
var passedString : String?
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
override func viewDidLayoutSubviews() {
if passedString != nil {
outputLabel.text = passedString!
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
Simulator Screenshots:

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