Im creating an app where different buttons in a ViewController load different menu's into the tableViewController. The buttons are linked by a prepare for segue and the menu's (arrays) are linked by a contentMode. 1: breakfast menu & 2: lunch menu. I had allot of help from someone setting this up but now the table is not loading any data... The cell has 3 labels which display an item, info and price. It changes value within the code when a contentMode is selected. Does anyone see the problem in my code? thanks a lot!
import UIKit
class foodMenuController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
let foodMenuController = segue.destinationViewController as! foodTableViewController
if segue.identifier == "showBreakfast" {
foodMenuController.contentMode = 1
} else if segue.identifier == "showLunch" {
foodMenuController.contentMode = 2
}
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
import UIKit
class foodTableViewCell: UITableViewCell {
#IBOutlet weak var foodItem: UILabel!
#IBOutlet weak var foodDescription: UILabel!
#IBOutlet weak var foodPrice: UILabel!
override func awakeFromNib() {
super.awakeFromNib()
// Initialization code
}
override func setSelected(selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
// Configure the view for the selected state
}
}
import UIKit
class foodTableViewController: UITableViewController {
//Content Mode Selection in menu
var contentMode = 0
// THIS SHOULD BE LOADED WHEN CONTENT MODE is "1" --> BREAKFAST
let breakfastItems = ["Bread", "Coffee", "Nada"]
let breakfastInfo = ["Good", "Nice", "Nothing"]
let breakfastPrice = ["$1", "$100", "$12,40"]
// THIS SHOULD BE LOADED WHEN CONTENT MODE IS "2" --> LUNCH
let lunchItems = ["Not bread", "Not Coffee", "Something"]
let lunchInfo = ["Not good", "Not nice", "Yes"]
let lunchPrice = ["$1", "$100", "$12,40"]
var foodItems: [String] = []
var foodInfo: [String] = []
var foodPrice: [String] = []
override func viewDidLoad() {
super.viewDidLoad()
}
override func viewWillAppear(animated: Bool) {
super.viewWillAppear(true)
switch (contentMode){
case 1: contentMode = 1
foodItems = breakfastItems
foodInfo = breakfastInfo
foodPrice = breakfastPrice
case 2: contentMode = 2
foodItems = lunchItems
foodInfo = lunchInfo
foodPrice = lunchPrice
default:
break
}
tableView.reloadData()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
// Table view data source
override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 1
}
override func tableView(tableView: UITableView, numberOfRowsInSection section:
Int) -> Int {
return foodItems.count
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cellIdentifier = "Cell"
let cell = tableView.dequeueReusableCellWithIdentifier(cellIdentifier, forIndexPath: indexPath) as! foodTableViewCell
cell.foodItem.text = foodItems[indexPath.row]
cell.foodDescription.text = foodInfo[indexPath.row]
cell.foodPrice.text = foodPrice[indexPath.row]
return cell
}
}
There isn't anything apparently wrong with the snippet you shared. You can check what is returned in the tableView:numberOfRowsInSection: method and see if it is returning a value > 0
Also, this is a given but we've all done it at some point of time - check to make sure the tableview delegate and datasource are set to your viewcontroller.
I have made slight modifications in your project.
1. make the UINavigationController the InitialViewController
2. make the FoodMenuController the root of UINavigationController
Now modify your FoodMenuController
#IBOutlet weak var bakeryButton: UIButton!
#IBOutlet weak var breakfastButton: UIButton!
override func viewDidLoad() {
super.viewDidLoad()
self.navigationController?.navigationBarHidden = true //hide navigationBar in first ViewController
self.bakeryButton.addTarget(self, action: "bakeryButtonAction:", forControlEvents: .TouchUpInside)
self.breakfastButton.addTarget(self, action: "breakfastButtonAction:", forControlEvents: .TouchUpInside)
}
func bakeryButtonAction(sender: UIButton) {
performSegueWithIdentifier("showLunch", sender: self)
}
func breakfastButtonAction(sender: UIButton) {
performSegueWithIdentifier("showBreakfast", sender: self)
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
let foodTableViewController: FoodTableViewController = segue.destinationViewController as! FoodTableViewController
if segue.identifier == "showBreakfast" {
foodTableViewController.contentMode = 1
} else if segue.identifier == "showLunch" {
foodTableViewController.contentMode = 2
}
}
Also you can make UINavigationBar visible in FoodTableViewController
override func viewDidLoad() {
super.viewDidLoad()
self.navigationController?.navigationBarHidden = false
}
PS: It is always better not to add segue directly to a UIButton. Alternatively you can add it from the yellow button on top of your FoodMenuController and specify the segue to be fired in UIButtonAction using performSegueWithIdentifier
I can no where see you setting the datasource and delegate of the tableView, please cross check these are both setup.
Related
I'm trying to send values from one view to other and print them in a table as an array. The program work and display the data but the problem is that when I try to add another value to the table when I return to the view that have the table the previous values are no longer there.
In this segment of code I sent the data to the other view
import UIKit
class NewContactoViewController: UIViewController, UITextFieldDelegate {
var contacto: String = ""
var numero: String = ""
#IBOutlet weak var contactoField: UITextField!
#IBOutlet weak var numField: UITextField!
let defaultValues = UserDefaults.standard
#IBAction func addButton(_ sender: UIButton) {
contacto = contactoField.text!
numero = numField.text!
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
var secondController = segue.destination as! ContactosViewController
secondController.contactos = contactoField.text!
secondController.numerosmov = numField.text!
}
override func viewDidLoad() {
super.viewDidLoad()
self.contactoField.delegate = self
self.numField.delegate = self
// Do any additional setup after loading the view.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
In this segment of code are the tableviews that display the data
import UIKit
class ContactosViewController: UIViewController, UITableViewDataSource, UITableViewDelegate {
let defaultValues = UserDefaults.standard
var contactos: String = ""
var numerosmov: String = ""
var tablacontacto = [String] ()
var tablanumero = [String] ()
let cellIdentifier: String = "cell"
let cellIdentifier2: String = "cell2"
#IBOutlet weak var contactoTable: UITableView!
#IBOutlet weak var numTable: UITableView!
override func viewDidLoad() {
super.viewDidLoad()
let backButton = UIBarButtonItem(title: "", style: UIBarButtonItemStyle.plain, target: navigationController, action: nil)
navigationItem.leftBarButtonItem = backButton
// Do any additional setup after loading the view.
datosRecividos(contactos, numerosmov)
contactoTable.delegate = self
numTable.delegate = self
contactoTable.dataSource = self
numTable.dataSource = self
contactoTable!.reloadData()
numTable!.reloadData()
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(true)
contactoTable.reloadData()
numTable.reloadData()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func datosRecividos(_ contactosr: String, _ numerosr: String)
{
tablacontacto.append(contactosr)
tablanumero.append(numerosr)
let usercontacto = defaultValues.array(forKey: "contactoTable")
let usernumero = defaultValues.array(forKey: "numeroTable")
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
if (tableView.tag == 1)
{
return(tablacontacto.count)
}
else if (tableView.tag == 2)
{
return(tablanumero.count)
}
return 0
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: cellIdentifier, for: indexPath)
if (tableView.tag == 1)
{
cell.textLabel?.text = tablacontacto[indexPath.row] as! String
}
else if (tableView.tag == 2)
{
cell.textLabel?.text = tablanumero[indexPath.row] as! String
}
return(cell)
}
}
There are several things wrong here, I would suggest reading again about tableView's (especially the "Load Initial Data" section) -
https://developer.apple.com/library/content/referencelibrary/GettingStarted/DevelopiOSAppsSwift/CreateATableView.html
Your tables are getting data from the "tablacontacto" and "tablanumero" arrays.
There is no place in the code you sent to populate these arrays. (Do you see anything when these tables are on screen?)
Plus You are updating these arrays with only in the "func datosRecividos(_ contactosr: String, _ numerosr: String)" -
This method is only called once in the viewDidLoad and it is not called when you segue back to this screen
Plus you have no place you get data to your arrays from your userDefaults and there is no place you save the "new" data from "NewContactoViewController" to your userDefaults.
Make this two variables as static variables
internal static var CONTACTTO: String = ""
internal static var NUMERO: String = ""
then access this variables using,
NewContactoViewController.CONTACTTO
NewContactoViewController.NUMERO
Then there is no need sending this values using
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
var secondController = segue.destination as! ContactosViewController
secondController.contactos = contactoField.text!
secondController.numerosmov = numField.text!
}
Or otherwise you can save these values in shared preferences
You can declare a delegate for data changing in NewContactoViewController
import UIKit
//Create a delegate for data changing
protocol ContactChageDelegate: class {
func contactChanged(newContact: String, newNumber: String)
}
class NewContactoViewController: UIViewController, UITextFieldDelegate {
//declare delegate variable
weak var contactChageDelegate: ContactChageDelegate?
...
#IBAction func addButton(_ sender: UIButton) {
contacto = contactoField.text!
numero = numField.text!
//if need notify data changing. maybe it will not change
//if data change {
self.contactChageDelegate.contactChanged(newContact: contacto, newNumber: numero)
//}
}
and use this delegate in ContactosViewController like this:
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
//let self to delegate
if let newContactoViewController = segue.destination as? NewContactoViewController {
newContactoViewController.contactChageDelegate = self
}
}
...
//implement delegate method
extension ContactosViewController: ContactChageDelegate {
internal func contactChanged(newContact: String, newNumber: String) {
//now you have new values
//change your data array
//and reload table
}
}
I have a button action in one viewcontroller connect to another tableviewcontroller. I need to pass a few textfields value to show in another tableview via click the button. In the first view, I have a global array:
var estRent = [AnyObject]()
Append value within the buttonAction:
#IBAction func calculateButtonAction(sender: UIButton) {
...
estRent.append(weekRent)
estRent.append(monthRent)
estRent.append(yearRent)
estRent.append(interestRate)
estRent.append(loanAmount)
estRent.append(monthInterest)
}
Overwrite prepareForSegue:
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject!) {
if (segue.identifier == "Load View") {
let svc = segue.destinationViewController as! NextTableViewController
svc.rentArray = self.estRent
}
}
In the NextTableViewController, there is a global array:
var rentArray = [AnyObject]()
The next table view could not see the values in the array. Appreciate any help.
First View Controller:
import UIKit
class ViewController: UIViewController {
#IBOutlet weak var nameTextField: UITextField!
#IBOutlet weak var ageTextField: UITextField!
#IBOutlet weak var classTextField: UITextField!
var estRent = [AnyObject]()
#IBAction func goButtonAction(sender: UIButton) {
estRent.append(nameTextField.text!)
estRent.append(ageTextField.text!)
estRent.append(classTextField.text!)
}
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
override func viewWillAppear(animated: Bool) {
super.viewWillAppear(animated)
[estRent .removeAll()]
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject!) {
print(estRent)
if (segue.identifier == "LoadView") {
let svc = segue.destinationViewController as! RentTableViewController
svc.rentArray = self.estRent
}
}
}
RentTableViewController:
import UIKit
class RentTableViewController: UITableViewController {
var rentArray = [AnyObject]()
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int{
return rentArray.count
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell{
tableView.registerClass(UITableViewCell.self, forCellReuseIdentifier: "studentCell")
let tableCell: UITableViewCell = tableView.dequeueReusableCellWithIdentifier("studentCell", forIndexPath: indexPath)
let rentLabel: UILabel = UILabel.init(frame: CGRectMake(10, 10, 100, 25))
rentLabel.text = rentArray[indexPath.row] as? String
tableCell.addSubview(rentLabel)
return tableCell
}
}
Click here for Main.storyboard image
You must give a segue identifier as "LoadView" in storyboard
Click here to view screen short for "How to give segue identifier"
I'm building a table view for shops in our town, and I'd like to be able to click on the name of the shop to see some more details. You can find some pictures of the main.storyboard and the files here. I also added a video of the problem with the clicking.
The code of the masterViewController is mentioned below:
import UIKit
class MasterTableViewController: UITableViewController {
// MARK: - Properties
var detailViewController: DetailViewController? = nil
var winkels = [Winkel]()
// MARK: - View Setup
override func viewDidLoad() {
super.viewDidLoad()
winkels = [
Winkel(category:"Literature", name:"Standaard"),
Winkel(category:"Literature", name:"Acco"),
Winkel(category:"Clothing", name:"H&M"),
Winkel(category:"Clothing", name:"C&A"),
Winkel(category:"Clothing", name:"Patio"),
Winkel(category:"Restaurants", name:"De 46"),
Winkel(category:"Restaurants", name:"Het hoekske"),
Winkel(category:"Supermarkets", name:"Carrefour"),
Winkel(category:"Supermarkets", name:"Colruyt")
]
winkels.sortInPlace({ $0.name < $1.name })
if let splitViewController = splitViewController {
let controllers = splitViewController.viewControllers
detailViewController = (controllers[controllers.count - 1] as! UINavigationController).topViewController as? DetailViewController
}
self.tableView.reloadData()
}
override func viewWillAppear(animated: Bool) {
clearsSelectionOnViewWillAppear = splitViewController!.collapsed
super.viewWillAppear(animated)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
// MARK: - Table View
override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 1
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return winkels.count
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("Cell", forIndexPath: indexPath)
let winkel = winkels[indexPath.row]
cell.textLabel!.text = winkel.name
cell.detailTextLabel?.text = winkel.category
return cell
}
// MARK: - Segues
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if segue.identifier == "showDetail" {
if let indexPath = tableView.indexPathForSelectedRow {
let winkel = winkels[indexPath.row]
let controller = (segue.destinationViewController as! UINavigationController).topViewController as! DetailViewController
controller.detailWinkel = winkel
controller.navigationItem.leftBarButtonItem = splitViewController?.displayModeButtonItem()
controller.navigationItem.leftItemsSupplementBackButton = true
}
}
}
}
The last part shows the segue to the next navigation controller (named showDetail, and is of kind "show Detail (e.g. replace)".
Below is the code of the detailViewController:
import UIKit
class DetailViewController: UIViewController {
#IBOutlet weak var detailDescriptionLabel: UILabel!
#IBOutlet weak var WinkelImageView: UIImageView!
var detailWinkel: Winkel? {
didSet {
configureView()
}
}
func configureView() {
if let detailWinkel = detailWinkel {
if let detailDescriptionLabel = detailDescriptionLabel, WinkelImageView = WinkelImageView {
detailDescriptionLabel.text = detailWinkel.name
WinkelImageView.image = UIImage(named: detailWinkel.name)
title = detailWinkel.category
}
}
}
override func viewDidLoad() {
super.viewDidLoad()
configureView()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
I'm not sure what i'm doing wrong so that the clicking won't work.. Thanks in advance for teaching me how to fix this!
You need to implement the method didSelectRowAtIndexPath for the tableview in the first class. In this, you will perform the segue that actually moves from one ViewController to another.
After days of struggling I can't figure out how to fix this. I am making a simple restaurant app. The foodMenuController contains 2 buttons which have to load different menu arrays into a tableViewController (lunch,breakfast). To define what menu should be loaded I was told by someone to use a variable -> contentMode.
In my TableViewController i set the contentMode to "0". In my foodMenuController i used prepare for segue with a identifier to set the contentMode to 1 (breakfast) and 2 (lunch).
Now the problem is that my table does not know when it is in contentMode 1 or 2 nor do I know where and how to write the code to indicate the table to load different arrays when in a certain contentMode. I hope someone can help me with the code i published below.
import UIKit
class foodMenuController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
let foodMenuController = segue.destinationViewController as! foodTableViewController
if segue.identifier == "showBreakfast" {
foodMenuController.contentMode = 1
} else if segue.identifier == "showBakery" {
foodMenuController.contentMode = 2
}
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
import UIKit
class foodTableViewCell: UITableViewCell {
#IBOutlet weak var foodItem: UILabel!
#IBOutlet weak var foodDescription: UILabel!
#IBOutlet weak var foodPrice: UILabel!
override func awakeFromNib() {
super.awakeFromNib()
// Initialization code
}
override func setSelected(selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
// Configure the view for the selected state
}
}
import UIKit
class foodTableViewController: UITableViewController {
// Content Mode Selection in menu
var contentMode = 0
// THIS SHOULD BE LOADED WHEN CONTENT MODE is "1" --> BREAKFAST
var foodItems = ["Bread", "Coffee", "Nada"]
var foodInfo = ["Good", "Nice", "Nothing"]
var foodPrice = ["$1", "$100", "$12,40"]
// THIS SHOULD BE LOADED WHEN CONTENT MODE IS "2" --> LUNCH
var foodItems = ["Not bread", "Not Coffee", "Something"]
var foodInfo = ["Not good", "Not nice", "Yes"]
var foodPrice = ["$1", "$100", "$12,40"]
override func viewDidLoad() {
super.viewDidLoad()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
// Table view data source
override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 1
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return foodItems.count
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cellIdentifier = "Cell"
let cell = tableView.dequeueReusableCellWithIdentifier(cellIdentifier, forIndexPath: indexPath) as! foodTableViewCell
cell.foodItem.text = foodItems[indexPath.row]
cell.foodDescription.text = foodInfo[indexPath.row]
cell.foodPrice.text = foodPrice[indexPath.row]
return cell
}
}
Change the array names as shown below.
// THIS SHOULD BE LOADED WHEN CONTENT MODE is "1" --> BREAKFAST
let breakfastItems = ["Bread", "Coffee", "Nada"]
let breakfastInfo = ["Good", "Nice", "Nothing"]
let breakfastPrice = ["$1", "$100", "$12,40"]
// THIS SHOULD BE LOADED WHEN CONTENT MODE IS "2" --> LUNCH
let lunchItems = ["Not bread", "Not Coffee", "Something"]
let lunchInfo = ["Not good", "Not nice", "Yes"]
let lunchPrice = ["$1", "$100", "$12,40"]
var foodItems: [String] = []
var foodInfo: [String] = []
var foodPrice: [String] = []
Now check the value of contentMode in ViewWillAppear
override func viewDidLoad() {
super.viewDidLoad()
}
override func viewWillAppear(animated: Bool) {
super.viewWillAppear(true)
switch (contentMode){
case 1:
foodItems = breakfastItem
foodInfo = breakfastInfo
foodPrice = breakfastPrice
case 2:
foodItems = lunchItem
foodInfo = lunchInfo
foodPrice = lunchPrice
default:
break
}
tableView.reloadData()
}
This will copy the desired item, info ,price arrays into the foodItem, foodInfo and foodPrice arrays. The rest of your code will work fine and the UITableView will be populated as desired.
I am trying to setup a popover view containing a textfield and a tableview, but I couldn't make the tableview to show the data. It would be much appreciated if you could help me on this.
On the main ViewController, I put a label to trigger the segue of popover,
import UIKit
class ViewController: UIViewController, UIPopoverPresentationControllerDelegate {
#IBOutlet weak var textField: UITextField!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
#IBAction func popover(sender: AnyObject) {
self.performSegueWithIdentifier("ShowDetails", sender: self)
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if segue.identifier == "ShowDetails" {
if let controller = segue.destinationViewController as? UIViewController {
controller.popoverPresentationController!.delegate = self
controller.preferredContentSize = CGSize(width: 320, height: 50)
}
}
}
func adaptivePresentationStyleForPresentationController(controller: UIPresentationController) -> UIModalPresentationStyle {
return .None
}
}
A PopoverCell is setup for the prototype cell,
import UIKit
class PopoverCellTableViewCell: UITableViewCell {
#IBOutlet weak var AreaCellLabel: UILabel!
override func awakeFromNib() {
super.awakeFromNib()
// Initialization code
}
override func setSelected(selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
// Configure the view for the selected state
}
}
A PopoverControllerView is set for the popover itself.
import UIKit
class PopoverViewController: UIViewController, UITextFieldDelegate, UITableViewDataSource, UITableViewDelegate {
var areas = [Area]()
// #IBOutlet weak var NewArea: UITextField!
// #IBOutlet weak var SaveNewArea: UIButton!
#IBOutlet weak var subtableView: UITableView!
override func viewDidLoad() {
subtableView.dataSource = self
subtableView.delegate = self
super.viewDidLoad()
LoadsampleArea()
// Do any additional setup after loading the view.
}
func LoadsampleArea () {
let area1 = Area(AreaName:"Moountain")!
let area2 = Area(AreaName:"ByHill")!
let area3 = Area(AreaName:"Yard")!
areas += [area1, area2, area3]
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 1
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return areas.count
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
// Table view cells are reused and should be dequeued using a cell identifier.
let cellIdentifier = "AreaCell"
let cell = tableView.dequeueReusableCellWithIdentifier(cellIdentifier, forIndexPath: indexPath) as! PopoverCellTableViewCell
let area = areas[indexPath.row]
cell.AreaCellLabel.text = area.AreaName
dismissViewControllerAnimated(true, completion:nil)
return cell
}
}
and a simple data file to put the data.
import UIKit
class Area {
var AreaName: String
init? (AreaName: String) {
self.AreaName = AreaName
if AreaName.isEmpty {
return nil
}
}
}
Where is your UITableView object in your PopoverViewController class ? I can't see any reference to it.
Maybe your didn't copy-paste it since the textfield is commented too, in this case I'll suggest to check if the delegate an datasource are set property.