I want to create a mobile app using Xamarin.Android that will allow users to add their names and email addresses to a list of athletes willing to meet-up for a game of golf, tennis, etc. The app will contain a page for users to enter their name and email address and another page for displaying the list of users. I want to store the users' names and email addresses in a table using Windows Azure but I can't find a package that works with Mono.Android.
Can anyone suggest the best approach for me? A guide or example would be helpful too.
Have you looked at Azure Mobile Apps - tutorial here: https://azure.microsoft.com/en-us/documentation/articles/app-service-mobile-xamarin-android-get-started/
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So we wrote a React app that lets call center admins create holidays, special events, meetings and emergency conditions for Amazon Connect. In version 2.0 I would like to be able to allow admins to use an uploaded pre-recorded prompt and select that for an announcement from my React app. I have searched the API and it has no endpoint for listing or creating prompt. Does anyone else know if this is possible?
There is currently no API for Prompt Management. Right now, you would have to manually reference the ARN value of the Prompt to dynamically play it via a lambda within a contact flow. Just looked into this myself for a similar feature, and confirmed w/ AWS team.
Normally, I invite new members via. email, that I get from them individually.
Let's say I want to campaign publicly for volunteers to join our community, then what is the best approaches with various level of control?
It is not possible out-of-the-box, but you can develop a custom website, where people can apply for your Slack and enter the name and email address.
You can then forward their request for you to approve (e.g. a page with a table of all open requests where each can be approved or denied or an automatically generated email to you etc).
Finally you can auto-invite every approved user with his email address. The Slack API has an undocumented API function that allows that. Check here for my post about that method.
I have done a similar website for inviting people from a gaming community (Eve Online), where they have to first authenticate themselves with their game login before getting an invite to our Slack. It works pretty well. I made this website with PHP, but basically every server based script language will work.
I have a web form that our HR department uses to add new employees. It adds them to the database, inserts them into Active Directory, and a few other things. We would like it to also create their Gmail account and subscribe them to groups (our current users are already in Gmail under our domain).
Everything I find requires OAuth2 for this, yet it seemingly requires a prompt. "Google displays a consent screen to the user".
Is there a way to do what I want behind the scenes without any sort of prompt?
I am working on a tool inside of a current iOS app that I only want to be available to a handful of people. The company email addresses are all gmail.
How can I make the app work in a way that, You sign into your google account, and on the server end it will check if you have access or not. If you do, it will then move on to the tool page.
Does Google API have anything on this?
Thanks in advance
Google App Engine has the Users API which you can use to allow people to log in with a Google Account. You can the write server side code to cross check the logged in email address against your whitelist (which may or may not be configurable), and only allow access if the emails match.
Is that the kind of thing you mean?
I'm working on a school project. We are going to make a bug/rodent themed tower defense game. The game will primarily be an Android app. There will also be (at least we want there to be) a Ruby on Rails website/application tied together with it.
One of the requirements for the project is to implement three levels of user that will interact with the project. We decided that the three types of users will be administrators, guest players, and players with accounts. Players with accounts will be able to accumulate perks. Guest players will be able to play, but won't have any capacity to earn perks over time. The administrators will be able to manage the users with accounts (delete, edit, et cetera) via a web browser and the Rails application.
I want the users with accounts to be able to login to the Rails application via the Android app. There will be parts of the game that only users with accounts will be able to access. How can we create a login/logout scheme for the Android app? I'm thinking it will be something like the user enters their username/password, taps login, and then the Android app will send a request to the Rails side. Once the user is logged in via the Android app, they can access certain parts of the Android app that guest users cannot.
How would I go about this? I'm not sure where to start.
Would the Android app, using Java, send http requests to the Rails application (sending the username and password)? Then would the Rails application send back some sort of success? How would the Android app hold onto this successful login like a session in a web browser? Also, the Android app will need to update user attributes in the Rails database (something like accumulated perks).
Is this possible?
I've seen miscellaneous information about how to do this scattered online in blogs, on stackoverflow, and on discussion boards. But, I haven't found a coherent solution for my group's needs.
Thanks.
You can use your rails apps as an oauth provider (https://github.com/pelle/oauth-plugin) and use an oauth client library on the mobile application