Added a tableview on a viewController, but the data is not there - ios

My goal is to make a grouped tableView, but for somehow the data is not added to the table View
Here's the story board picture
I added a table View on top of view controller which is
and the code that I wrote seems like it don't work
import UIKit
import Alamofire
import SwiftyJSON
import KeychainAccess
class SettingsViewController: UIViewController, UITableViewDelegate, UITableViewDataSource {
#IBOutlet weak var tableView: UITableView!
let keychain = Keychain(server: "https://genietesting.herokuapp.com", protocolType: .HTTPS)
var profile: [String]?
let aboutGenie = [
"How it works",
"About",
"Contact"
]
override func viewDidLoad() {
super.viewDidLoad()
let firstName = keychain[string: "first_name"]
profile = [
firstName!
]
tableView.dataSource = self
tableView.delegate = self
}
func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 2
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
if section == 0 {
return profile!.count
} else {
return aboutGenie.count
}
}
func tableView(tableView: UITableView, titleForHeaderInSection section: Int) -> String? {
if section == 0 {
return "Profile"
} else {
return "About Genie"
}
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let tableCell = tableView.dequeueReusableCellWithIdentifier("myCell")
return tableCell!
}
}
and of course, I want to make it clickable so that it would go to its own viewController
After some suggestion, I changed most of my codes above and the result is still the same but this time it shows the header
The result is

airsoftFreak,
There are multiple mistakes I can figure out
There is no IBOutlet for your tableView which is added on top of your ViewController.
So you must be having something like
#IBOutlet var tableView: UITableView!
Your SettingsViewController only confirms to UITableViewDataSource and not to UITableViewDelegate. If you wamt to get didSelectRowAtIndexPath to be triggerred you have to confirm to UITableViewDelegate
class SettingsViewController: UIViewController,UITableViewDelegate,UITableViewDataSource {
As many have noticed and mentioned in their answer you will have to set your viewController as delegate for both UITableViewDelegate,UITableViewDataSource so
self.tableView.dataSource = self
self.tableView.delegate = self
The way you are instantiating cell is wrong as well :) Yopu should not create tableViewCell everytime for each cell :) Go to your TableView in storyBoard add a prototype cell, decorate it the way you want and the set the reusableIndentifier for it. Lets say reusableIndentifier you set is 'myCell'
your cellForRowAtIndexPath will change to
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
//assuming you have different cells for each section
switch indexPath.section {
case 0: let tableCell = tableView.dequeueReusableCellWithIdentifier("myCell")
tableCell.textLabel.text = profile[indexPath.row]
return tableCell
//in swift switch has to be exhaustive so default
default: let secondSectionCell = tableView.dequeueReusableCellWithIdentifier("second_section_cell_identifier")
secondSectionCell.textLabel.text =aboutGenie[indexPath.row]
return secondSectionCell
}
}

Try to drag (ctrl+drag) the tableview to the yellow button at the top of the viewcontroller. You will now see to options: datasource and delegate. Choose one of these to and perform the action again for the other. Now the tableview should be linked to your code.
If the option to make it clickable was a question as well:
With the function didSelectRowAtIndexpath, you can achieve this. There should be a lot of stacks about this issue available.

You probably have not wired the UITableView delegate and dataSource methods to the viewController. You can do this in two ways.
1. programatically
create a tableViewOutlet
override fun viewDidLoad() {
super.viewDidLoad()
yourTableViewOutlet.delegate = self
yourTableViewOutlet.dataSource = self
}
in interfaceBuilder
a) open the document outline in the storyboard.
b) control drag from your tableView to your ViewController.
c) connect delegate and dataSource one by one.
click on the cell will fire the delegate method didSelectRowAtIndexPath

self.tableView.delegate and self.tableView.datasource
override func viewDidLoad() {
super.viewDidLoad()
let firstName = keychain[string: "first_name"]
profile = [
firstName!
]
self.tableView.delegate = self
self.tableView.datasource = self
}

Related

UITableView with controller separate from ViewController

I'm a newbie to Swift and XCode, taking a class in iOS development this summer. A lot of projects we're doing and examples I'm seeing for UI elements like PickerViews, TableViews, etc. are defining everything in the ViewController.swift file that acts as the controller for the main view. This works fine, but I'm starting to get to the point of project complexity where I'd really like all of my code to not be crammed into the same Swift file. I've talked to a friend who does iOS development on the side, he said this is sane and reasonable and well in-line with proper object-oriented programming... but I just can't seem to get it to work. Through trial and error I've gotten to this situation: the app runs in the simulator, the UITableView appears, but I'm not getting it populated with entries. I can get it working just fine when all the code is in the ViewController, but once I start trying to create a new controller class and make an instance of that class the dataSource/delegate of the UITableView I start getting nothing. I feel like I'm either missing some core understanding of Swift here, or doing something wrong with the Interface Builder in XCode.
My end result should be a UITableView with three entries in it; currently I'm getting a UITableView with no entries. I'm following along with a few different examples I've Googled, but primarily this other SO question: UITableView example for Swift
ViewController.swift:
import UIKit
class ViewController: UIViewController{
#IBOutlet var stateTableView: UITableView!
override func viewDidLoad() {
super.viewDidLoad()
var viewController = StateViewController()
self.stateTableView.delegate = viewController
self.stateTableView.dataSource = viewController
}
}
StateViewController.swift:
import UIKit
class StateViewController: UITableViewController{
var states = ["Indiana", "Illinois", "Nebraska"]
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int
{
return states.count;
}
func tableView(cellForRowAttableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell
{
let cell = UITableViewCell(style:UITableViewCellStyle.default, reuseIdentifier:"cell")
cell.textLabel?.text = states[indexPath.row]
return cell
}
}
In XCode I have the UITableView hooked up to the View Controller; the outlets are set to dataSource and delegate and the referencing outlet is stateTableView.
I'm not getting any errors; I do get a warning on my `var viewController = StateViewController()' statement in ViewController.swift where it wants me to use a constant, but switching it to a constant doesn't change the behavior (this is as it should be, I assume).
Originally I assumed that the error was in my StateViewController.swift file, where I'm not creating an object that adheres to the UITableViewDataSource or UITableViewDelegate protocol, but if I even add them into the class statement I immediately get errors like "Redundant conformance of 'StateViewController' to protocol 'UITableViewDataSource'" - I'm reading that this is because inheriting from UITableViewController automatically inherits the other protocols as well.
The last thing I tried was instead referring to self.states in the StateViewController's tableView functions, but I'm pretty sure self in Swift works the same as it does in Python and it feels like I'm just trying to add magic words at this point.
I've investigated as far as my currently-limited Swift knowledge can take me, so any answer that explains what I'm doing wrong rather than just telling me what to fix would be very appreciated.
Your issue is being caused by a memory management problem. You have the following code:
override func viewDidLoad() {
super.viewDidLoad()
var viewController = StateViewController()
self.stateTableView.delegate = viewController
self.stateTableView.dataSource = viewController
}
Think about the lifetime of the viewController variable. It ends when the end of viewDidLoad is reached. And since a table view's dataSource and delegate properties are weak, there is no strong reference to keep your StateViewController alive once viewDidLoad ends. The result, due to the weak references, is that the dataSource and delegate properties of the table view revert back to nil after the end of viewDidLoad is reached.
The solution is to create a strong reference to your StateViewController. Do this by adding a property to your view controller class:
class ViewController: UIViewController{
#IBOutlet var stateTableView: UITableView!
let viewController = StateViewController()
override func viewDidLoad() {
super.viewDidLoad()
self.stateTableView.delegate = viewController
self.stateTableView.dataSource = viewController
}
}
Now your code will work.
Once you get that working, review the answer by Ahmed F. There is absolutely no reason why your StateViewController class should be a view controller. It's not a view controller in any sense. It's simply a class that implements the table view data source and delegate methods.
Although I find it more readable and understandable to implement dataSource/delegate methods in the same viewcontroller, what are you trying to achive is also valid. However, StateViewController class does not have to be a subclass of UITableViewController (I think that is the part that you are misunderstanding it), for instance (adapted from another answer for me):
import UIKit
// ViewController File
class ViewController: UIViewController {
var handler: Handler!
#IBOutlet weak var tableView: UITableView!
override func viewDidLoad() {
super.viewDidLoad()
handler = Handler()
tableView.dataSource = handler
}
}
Handler Class:
import UIKit
class Handler:NSObject, UITableViewDataSource {
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 10
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("myCell")
cell?.textLabel?.text = "row #\(indexPath.row + 1)"
return cell!
}
}
You can also use adapter to resolve this with super clean code and easy to understand, Like
protocol MyTableViewAdapterDelegate: class {
func myTableAdapter(_ adapter:MyTableViewAdapter, didSelect item: Any)
}
class MyTableViewAdapter: NSObject {
private let tableView:UITableView
private weak var delegate:MyTableViewAdapterDelegate!
var items:[Any] = []
init(_ tableView:UITableView, _ delegate:MyTableViewAdapterDelegate) {
self.tableView = tableView
self.delegate = delegate
super.init()
tableView.dataSource = self
tableView.delegate = self
tableView.rowHeight = UITableViewAutomaticDimension
tableView.register(UITableViewCell.self, forCellReuseIdentifier: "cell")
}
func setData(data:[Any]) {
self.items = data
reloadData()
}
func reloadData() {
tableView.reloadData()
}
}
extension MyTableViewAdapter: UITableViewDataSource, UITableViewDelegate {
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return items.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath)
cell.textLabel?.text = "Hi im \(indexPath.row)"
return cell
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
tableView.deselectRow(at: indexPath, animated: true)
delegate?.myTableAdapter(self, didSelect: items[indexPath.row])
}
}
Use Plug and Play
class ViewController: UIViewController, MyTableViewAdapterDelegate {
#IBOutlet var stateTableView: UITableView!
var myTableViewAdapter:MyTableViewAdapter!
override func viewDidLoad() {
super.viewDidLoad()
myTableViewAdapter = MyTableViewAdapter(stateTableView, self)
}
func myTableAdapter(_ adapter: MyTableViewAdapter, didSelect item: Any) {
print(item)
}
}
You are trying to set datasource and delegate of UITableView as UITableViewController. As #Ahmad mentioned its more understandable in same class i.e. ViewController, you can take clear approach separating datasource and delegate of UITableView from UIViewController. You can make subclass of NSObject preferably and use it as datasource and delgate class of your UITableView.
You can also also use a container view and embed a UITableViewController. All your table view code will move to your UITableViewController subclass.Hence seprating your table view logic from your View Controller
Hope it helps. Happy Coding!!
The way I separate those concerns in my projects, is by creating a class to keep track of the state of the app and do the required operations on data. This class is responsible for getting the actual data (either creating it hard-coded or getting it from the persistent store). This is a real example:
import Foundation
class CountriesStateController {
private var countries: [Country] = [
Country(name: "United States", visited: true),
Country(name: "United Kingdom", visited: false),
Country(name: "France", visited: false),
Country(name: "Italy", visited: false),
Country(name: "Spain", visited: false),
Country(name: "Russia", visited: false),
Country(name: "Moldova", visited: false),
Country(name: "Romania", visited: false)
]
func toggleVisitedCountry(at index: Int) {
guard index > -1, index < countries.count else {
fatalError("countryNameAt(index:) - Error: index out of bounds")
}
let country = countries[index]
country.visited = !country.visited
}
func numberOfCountries() -> Int {
return countries.count
}
func countryAt(index: Int) -> Country {
guard index > -1, index < countries.count else {
fatalError("countryNameAt(index:) - Error: index out of bounds")
}
return countries[index]
}
}
Then, I create separate classes that implement the UITableViewDataSource and UITableViewDelegate protocols:
import UIKit
class CountriesTableViewDataSource: NSObject {
let countriesStateController: CountriesStateController
let tableView: UITableView
init(stateController: CountriesStateController, tableView: UITableView) {
countriesStateController = stateController
self.tableView = tableView
self.tableView.register(UITableViewCell.self, forCellReuseIdentifier: "UITableViewCell")
super.init()
self.tableView.dataSource = self
}
}
extension CountriesTableViewDataSource: UITableViewDataSource {
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
// return the number of items in the section(s)
return countriesStateController.numberOfCountries()
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
// return a cell of type UITableViewCell or another subclass
let cell = tableView.dequeueReusableCell(withIdentifier: "UITableViewCell", for: indexPath)
let country = countriesStateController.countryAt(index: indexPath.row)
let countryName = country.name
let visited = country.visited
cell.textLabel?.text = countryName
cell.accessoryType = visited ? .checkmark : .none
return cell
}
}
import UIKit
protocol CountryCellInteractionDelegate: NSObjectProtocol {
func didSelectCountry(at index: Int)
}
class CountriesTableViewDelegate: NSObject {
weak var interactionDelegate: CountryCellInteractionDelegate?
let countriesStateController: CountriesStateController
let tableView: UITableView
init(stateController: CountriesStateController, tableView: UITableView) {
countriesStateController = stateController
self.tableView = tableView
super.init()
self.tableView.delegate = self
}
}
extension CountriesTableViewDelegate: UITableViewDelegate {
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
print("Selected row at index: \(indexPath.row)")
tableView.deselectRow(at: indexPath, animated: false)
countriesStateController.toggleVisitedCountry(at: indexPath.row)
tableView.reloadRows(at: [indexPath], with: .none)
interactionDelegate?.didSelectCountry(at: indexPath.row)
}
}
And this is how easy is to use them from the ViewController class now:
import UIKit
class ViewController: UIViewController, CountryCellInteractionDelegate {
public var countriesStateController: CountriesStateController!
private var countriesTableViewDataSource: CountriesTableViewDataSource!
private var countriesTableViewDelegate: CountriesTableViewDelegate!
private lazy var countriesTableView: UITableView = createCountriesTableView()
func createCountriesTableView() -> UITableView {
let tableViewOrigin = CGPoint(x: 0, y: 0)
let tableViewSize = view.bounds.size
let tableViewFrame = CGRect(origin: tableViewOrigin, size: tableViewSize)
let tableView = UITableView(frame: tableViewFrame, style: .plain)
return tableView
}
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
guard countriesStateController != nil else {
fatalError("viewDidLoad() - Error: countriesStateController was not injected")
}
view.addSubview(countriesTableView)
configureCountriesTableViewDelegates()
}
func configureCountriesTableViewDelegates() {
countriesTableViewDataSource = CountriesTableViewDataSource(stateController: countriesStateController, tableView: countriesTableView)
countriesTableViewDelegate = CountriesTableViewDelegate(stateController: countriesStateController, tableView: countriesTableView)
countriesTableViewDelegate.interactionDelegate = self
}
func didSelectCountry(at index: Int) {
let country = countriesStateController.countryAt(index: index)
print("Selected country: \(country.name)")
}
}
Note that ViewController didn't create the countriesStateController object, so it must be injected. We can do that from the Flow Controller, from the Coordinator or Presenter, etc. I did it from AppDelegate like so:
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
let countriesStateController = CountriesStateController()
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
if let viewController = window?.rootViewController as? ViewController {
viewController.countriesStateController = countriesStateController
}
return true
}
/* ... */
}
If it's never injected - we get a runt-time crash, so we know we must fix it straight away.
This is the Country class:
import Foundation
class Country {
var name: String
var visited: Bool
init(name: String, visited: Bool) {
self.name = name
self.visited = visited
}
}
Note how clean and slim the ViewController class is. It's less than 50 lines, and if create the table view from Interface Builder - it becomes 8-9 lines smaller.
ViewController above does what it's supposed to do, and that's to be a mediator between View and Model objects. It doesn't really care if the table displays one type or many types of cells, so the code to register the cell(s) belongs to CountriesTableViewDataSource class, which is responsible to create each cell as needed.
Some people combine CountriesTableViewDataSource and CountriesTableViewDelegate in one class, but I think it breaks the Single Responsibility Principle. Those two classes both need access to the same DataProvider / State Controller object, and ViewController needs access to that as well.
Note that View Controller had now way to know when didSelectRowAt was called, so we needed to create an additional protocol inside UITableViewDelegate:
protocol CountryCellInteractionDelegate: NSObjectProtocol {
func didSelectCountry(at index: Int)
}
And we also need a delegate property to make the communication possible:
weak var interactionDelegate: CountryCellInteractionDelegate?
Note that neither CountriesTableViewDataSource not CountriesTableViewDelegate class knows about the existence of the ViewController class. Using Protocol-Oriented-Programming - we could even remove the tight-coupling between those two classes and the CountriesStateController class.

why aren't my UITableViewDataSource functions getting called?

As I run the code I am successfully feeding JSON data into my application at the rendering of this associated UIView. I have a tableView adequately linked to this file, when I run the application I see the tableview itself. BUT none of the 3 datasource functions are automatically getting called - the 'wtf' print statement, after 2 hours of playing with this, will.not.print.
am I missing something? This code is identical to all other tableviewdatasource code I've written and this simply won't work or render the JSON data I am supplying it with
does anyone have thoughts or suggestions? Thanks!
import UIKit
class ChooseUserViewController: UIViewController, UITableViewDelegate, UITableViewDataSource {
#IBOutlet weak var tableView: UITableView!
var users: [BackendlessUser] = []
override func viewDidLoad() {
super.viewDidLoad()
loadUsers()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
//MARK: UITableViewDataSource
func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 1
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
print("wtf")
return users.count
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("chooseCell", forIndexPath: indexPath)
let user = users[indexPath.row]
print("wtf!")
cell.textLabel?.text = user.email
return cell
}
}
You have tableview with datasource and delegate connected with view controller in storyboard(Interface Builder).
In case you're forgotten to set the dataSource and delegate in your Storyboard using Ctrl+Drag you need to specify in your viewDidLoad that you're the dataSource and delegate like in the following way:
override func viewDidLoad() {
super.viewDidLoad()
tableView.delegate = self
tableView.dataSource = self
loadUsers()
}
I hope this help you.
The Answer: I had not connected the delegate and the datasource of my table object to the view controller - OOPS! I feel silly but that was clearly my issue

Swift Custom UITableViewCell not displaying data

I am new to Swift, and iOS development in general. I am attempting to create a custom UITableViewCell. I have created the cell in my main storyboard on top of a UITableView that is inside a UIViewController. When I loaded one of the default cells, I was able to populate it with data. However, now that I am using a custom cell, I cannot get any data to appear in the table. I have gone through all kinds of tutorials and questions posted on the internet, but I can't figure out why it is not working. Any help would be appreciated.
Here is my code for the UIViewController that the tableview resides in.
import UIKit
class FirstViewController: UIViewController, UITableViewDelegate, UITableViewDataSource {
#IBOutlet weak var tblView: UITableView!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
//self.tblView.registerClass(UITableViewCell.self, forCellReuseIdentifier : "Cell")
self.tblView.registerClass(CustomTableViewCell.self, forCellReuseIdentifier : "Cell")
tblView!.delegate = self
tblView!.dataSource = self
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return dataMgr.data.count
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell : CustomTableViewCell = self.tblView.dequeueReusableCellWithIdentifier("Cell", forIndexPath : indexPath) as! CustomTableViewCell
var values = dataMgr.data[indexPath.row]
cell.newTotalLabel?.text = "\(values.newTotal)"
cell.winLoseValueLabel?.text = "\(values.newTotal - values.currentTotal)"
cell.dateLabel?.text = "5/17/2015"
return cell
}
}
I have stepped through the program where it is assigning values to the cell variables. The variable 'values' is being populated with data, but when stepping over the assignment lines to the cell variables, I found that they are never assigned. They all remain nil.
When you make a custom cell in the storyboard, don't register the class (or anything else). Just be sure to give the cell the same identifier in the storyboard that you pass to dequeueReusableCellWithIdentifier:forIndexPath:.

Swift custom UITableViewCell label is always nil

I've been stuck with this problem for days, so I'd be really happy if someone could help.
I'm trying to create a dynamic UITableView, for which I created a custom UITableView subclass and I've created a custom UITableViewCell subclass as well, because I need several UILabels and a UIButton in each cell.
The cell is created, but the problem is that the value of the labels is always nil, hence the cell isn't displayed properly.
This is, how the storyboard looks like, and this is what I see while running the program.
Here's my UITableViewCell subclass:
import UIKit
class QuestionTableViewCell: UITableViewCell {
#IBOutlet var student: UILabel!
#IBOutlet var labDesk: UILabel!
#IBOutlet var topic: UILabel!
#IBOutlet var answers: UILabel!
}
and my UITableView subclass:
import UIKit
class QuestionViewController: UITableViewController, UITableViewDelegate, UITableViewDataSource {
#IBOutlet var table: UITableView!
struct Question {
var student: String
var labDesk: String
var topic: String
var answered: String
}
override func viewDidLoad() {
super.viewDidLoad()
table.estimatedRowHeight = 50
table.dataSource = self
table.delegate = self
self.table.registerClass(QuestionTableViewCell.self, forCellReuseIdentifier: "cell")
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 1
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 1
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("cell") as QuestionTableViewCell
cell.student.text = "random string"
cell.labDesk?.text = "25/A"
cell.topic?.text = "string"
cell.answers?.text = "3"
return cell
}
}
Try removing self.table.registerClass(QuestionTableViewCell.self, forCellReuseIdentifier: "cell")
If you're using a cell with a nib then make sure that you are registering the cell with the table view using registerNib:forCellReuseIdentifier:. If the cell just has a class then use registerClass:forCellReuseIdentifier:.
First, you don't have to register the class if it exists in Interface Builder.
Second, you should dequeueReusableCellWithIdentifier:forIndexPath instead of dequeueReusableCellWithIdentifier.
Third, UITableViewController already has a property called tableView so there is no need to make an IBOutlet to table as UITableViewController already handles this. It also conforms to the UITableViewDataSource and UITableViewDataSource so these are extraneous.
Fourth, don't set the properties for table set them for tableView.
Fifth, cell.labDesk.text = "" is sufficient, no need to make it optional.
If all your IBOutlets are hooked up, Cell Identifiers correctly set, and these revisions are made, it will work.
class QuestionTableViewCell: UITableViewCell {
#IBOutlet var student: UILabel!
#IBOutlet var labDesk: UILabel!
#IBOutlet var topic: UILabel!
#IBOutlet var answers: UILabel!
}
class QuestionViewController: UITableViewController {
struct Question {
var student: String
var labDesk: String
var topic: String
var answered: String
}
override func viewDidLoad() {
super.viewDidLoad()
tableView.estimatedRowHeight = 50
tableView.dataSource = self
tableView.delegate = self
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 1
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 1
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("Cell") as QuestionTableViewCell
cell.student.text = "random string"
cell.labDesk.text = "25/A"
cell.topic.text = "string"
cell.answers.text = "3"
return cell
}
}
The most important part is to register the xib containing the custom cell with the table view. Therefore add the following code in viewDidLoad() method.
let nib = UINib.init(nibName: "MyCustomCell", bundle: nil)
self.tblUsers.register(nib, forCellReuseIdentifier: "MyCustomCell")
I might be late here, but I just solved a similar problem.
Make sure you've set the Identifier in InterfaceBuilder on your UITableViewCell.
For those who are still trying to figure this out after trying all those possible solutions:
Disconnect/Reconnect the IBOutlets in your Storyboards should do the trick!
Don't forget to add:
tableView?.register(UINib(nibName: "xyz",
bundle: nil),
forCellReuseIdentifier: "abc")
If you are using a table cell with Xib. you need to register your cell with ..
register(_:forCellReuseIdentifier:)
If you haven't added constraints for the label then they will not be created though the custom cell is created.
Make sure you added some constraints.
Make sure that the selected cell is in the right "module" and if necessary, inherit:
If not, your IBOutlets will be nil.
Issue I was facing: TableViewCell has been created and all the IBOutlets are nil. So I can't set any values such as text or color etc. Below code worked for me.
Xcode version: 13.3
Step 1:
Remove datasource and delegate reference form storyboard.
Step 2:
In viewDidLoad add,
tableView.delegate = self
tableView.dataSource = self
Step 3:
In tableview UITableViewDataSource cellForRowAt function, add your cell the given way.
let cell = tableView.dequeueCell(ofType: YourCellName.self)
cell.yourCellFunction()
return cell
Note 1: dequeueCell(ofType...) is calling the below function internally. you don't need to use it directly.
func dequeueCell<T: UITableViewCell>(ofType type: T.Type) -> T {
}
Important: You don't need to provide any "Resporation ID" or "Reuse Identifier" for cell. It works with your cell name.

Using UITableView with storyboard but separate datasource

EDIT Answer below in this post
I'm trying to set up a UITableView controller in storyboard, with a separate datasource, and I've hit a wall. The data source doesn't seem to respond to changes or push it's 'updates' to the table view. I've tried implementing the data source in the MainMenuTableViewController which worked fine.
This is my MainMenuTableViewController
override func viewDidLoad() {
super.viewDidLoad()
sharedLightsManager.delegate = self
sharedLightsManager.loadNetworkContext()
dataSource = MainMenuTableViewDataSource(sharedLightsManager: sharedLightsManager)
tableView.dataSource = dataSource
tableView.delegate = dataSource
title = "test"
}
//This method fires each time a change happens
func updateLights(){
lights = sharedLightsManager.localNetworkContext.allLightsCollection.lights
tableView.reloadData()
}
MainMenuDataSource:
class MainMenuTableViewDataSource: NSObject, UITableViewDataSource, UITableViewDelegate
{
let reuseIdentifier = "tableViewCell"
var sharedLightsManager: SharedLightsManager?
var lights = []
init(sharedLightsManager: SharedLightsManager)
{
self.sharedLightsManager = sharedLightsManager
}
func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 1
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return lights.count
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell: UITableViewCell = tableView.dequeueReusableCellWithIdentifier("tableViewCell", forIndexPath: indexPath) as UITableViewCell
var lights = sharedLightsManager!.localNetworkContext.allLightsCollection.lights
var light = LFXLight()
if lights.count == 0 {
println("Lights array still loading...")
} else {
light = lights[indexPath.row] as LFXLight
}
return cell
}
}
and here is my outlets:
I've just figured it out. A bit embarrassing. It was due to the lights array not having any objects in it, so obv. lights.count would return 0, therefore no rows...
The data source will not push updates unless the UITableView is told to reloadData. If you change the numberOfRows value, it will not update unless the tableView is notified through methods like insertRowAtIndexPath, reloadData, deleteRowAtIndexPath etc.

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