Replace c style for-loop in Swift 2.2.1 - ios

This is the loop in my app:
for var i = column - 1; i >= 0 && burgers[i, row]?.burgerType == burgerType;
i -= 1, horzLength += 1 {
}
What would be the best way to implement this loop in Swift 2.2.1?

Try this:
var i = column - 1
while i >= 0 && burgers[i, row]?.burgerType == burgerType {
i -= 1
horzLength += 1
}
This sort of abuse of the for loop syntax was the exact reason it was deprecated in Swift 2.2. Even if a for syntax was available, this would still be more clear than that abomination

Related

Swift optional multiple tests in conditional

I want to do something like this with an optional in swift.
var opt:MyOptional?
func myfunction() {
if (opt == nil) || (opt?.x != 10 && opt?.y != 20)) {
opt = MyOptional()
opt.x = 10
opt.y = 20
}
}
My question is if this is a valid pattern, even though it compiles and runs. Does Swift compiler ensures condition 2 runs after condition 1 (opt!= nil)?
Well && and || operators in swift are Left Associative which means your evaluation of conditions goes from left hand side.
(opt != nil). // result 1
this condition will get evaluate first and as you are using the || operator.
Secondaly your (opt?.x != 10 && opt2?.y != 20) // result 2
will get now evaluate if your result 1 is false otherwise it would have gone in the loop because of || operator
final condition
if (result 1 || result 2) {
if only result 1 is true it not evaluate for result 2 due to || operator otherwise it would calculate result 2 and if result 2 is true its a success
Assuming you have got a typo this code should looks like this:
struct MyOptional {
var x: Int = 0
var y: Int = 0
}
class SomeClass {
var opt: MyOptional?
func myFunction() {
if let unwrappedOpt = opt,
unwrappedOpt.x != 10 && unwrappedOpt.y != 20 {
opt = MyOptional(x: 10, y: 20)
}
}
}
What about your question? You are right.

Using Ternary operation in the if condition - Objective C

I am trying to check to find out whether or not numberOfItemsPerSection is bigger than 3 in the if condition. It always returns true. Then I decided to debug.
How is it possible that indexPath.row equals to 1 and numberOfItemsPerSection = 20 and it goes into to the if condition.
What am I doing wrong by using the following ternary operator?
if(indexPath.row == (numberOfItemsPerSection > 3) ? (numberOfItemsPerSection-4) : numberOfItemsPerSection)
{
}
Use parenthesises to resolve priority. Change the condition by below way. Just cover your turnery condition with parenthesis. It will resolve the turnery operator first and then it will compare it to indexPath.row.
if(indexPath.row == ((numberOfItemsPerSection > 3) ? (numberOfItemsPerSection-4) : numberOfItemsPerSection))
NSInteger desiredRow = numberOfItemsPerSection > 3 ? (numberOfItemsPerSection-4) : numberOfItemsPerSection;
if(indexPath.row == desiredRow) { ... // do your coding }
You can write:
if (indexPath.row == (numberOfItemsPerSection > 3 ? numberOfItemsPerSection - 4 : numberOfItemsPerSection)) { ... }
Or if you don't want to hurt your eyes:
BOOL desiredRow = numberOfItemsPerSection > 3 ? numberOfItemsPerSection - 4 : numberOfItemsPerSection;
if (indexPath.row == desiredRow) { ... }

Swift 2 Logical AND(&) Operator

I am new to programming and trying to find a simpler way to do this:
if state[0] != 0 && state[1] != 0 && state[2] != 0 && state[3] != 0 && state[4] != 0 && state[5] != 0 && state[6] != 0 && state[7] != 0 && state[8] != 0 {
gameOverLabel.text = "It's a tie."
gameOverLabel.hidden = false
active = false
}
I tried the code below but it reacted like a OR rather than a AND.
if state[0&1&2&3&4&5&6&7&8] != 0 {
gameOverLabel.text = "It's a tie."
gameOverLabel.hidden = false
active = false
}
Thanks for any help!
Assuming that your intention is to check if all array elements
are different from zero, the easiest approach would be
if !state.contains(0) { ... }
Your code
if state[0&1&2&3&4&5&6&7&8] != 0 { ... }
does not work
as intended because here the bitwise AND 0&1&2&3&4&5&6&7&8
is computed first (with result zero), so that is equivalent to
if state[0] != 0 { ... }
let state = [0,1,2,0,4,5,6,7]
if state.filter{$0 != 0}.count > 0 {
gameOverLabel.text = "It's a tie."
gameOverLabel.hidden = false
active = false
}
Try this one
The general case with an Array of indices
The short version
let indices = [4,2,9,6,5,3,8,0]
if !indices.contains({ state[$0] == 0 }) {
// ...
}
A second version which only shows the possibilities of Swift:
if !indices.lazy.map{ state[$0] }.contains(0) {
// ...
}
The lazy is used since otherwise map would apply the closure to all indices whereas lazy applies it on average only to half the elements (contains determines the number of executions of the closure).
Note: There is probably no performance improvement for a small amount of indices. The first version is certainly (ever so slightly) faster.
A specific range of indices
Just use the approach above with
let indices = 5...9
Or directly operate on the sub sequence of Array which is ArraySlice.
Side note: Even though it seems that ArraySlice (return type of Array[Range<Int>]) is a value type, internally it is a reference type (like Array) which only copies itself on mutation. In addition ArraySlice is only a view into the array (as long none of them is mutated). So it could be even faster than the first approach.
if !state[24...42].contains(0) {
// ...
}

Program doesn't work without an initial value

The program works fine with var dig = 0 and it doesn't work with var dig:Int I get an error: Variable "dig" used before being initialized Could you explain me why?
func myFunc(a:Int, b:Int) {
var c = a / b
var o = a % b
var v = 0
var dig = 0
if o != 0 {println("\(a)/\(b) = \(c) и \(o)/\(b)")}
else {println("\(a)/\(b) = \(c)")}
if a > b {
v = b
}
else {
v = a
}
for var i = 1; i <= v; ++i {
if a % i == 0 && b % i == 0 {dig = i}
}
println("\(dig) -  greatest common denominator of \(a) and \(b)")
}
myFunc(27,81)
The only place you set the value of dig is inside of an if statement that is inside of a for loop. The Swift compiler does not know if the body of the for loop will be executed, and it doesn't know if the if statement will ever be true, so it has to assume that there is a path in which dig is not initialized.
Consider this simpler example:
func myFunc(a:Int, b:Int) {
var dig: Int
if a >= b {
dig = 3
}
if a < b {
dig = 4
}
println("\(dig) - greatest common denominator of \(a) and \(b)")
}
This example also gives the same error, because Swift considers each if separately. It is obvious to us that a is either greater than or equal to b or it is less than b, but Swift doesn't go that far in evaluating the situation. It just considers that each if may not be true, and dig is only set inside of ifs, so it is possible (as far as Swift is concerned) that dig may not be set.
func myFunc(a:Int, b:Int) {
var dig: Int
if a >= b {
dig = 3
} else {
dig = 4
}
println("\(dig) - greatest common denominator of \(a) and \(b)")
}
If you change the second condition to an else, Swift is then happy because it can reason that the if must be true or false and dig is set in each path, so it will certainly have a value before the println statement.
The compiler does not know mathematics good enough to
recognize that the statement
if a % i == 0 && b % i == 0 {dig = i}
is actually executed at least once (for i == 1). Therefore
the compiler assumes that dig might be undefined at
println("\(dig) - greatest common denominator of \(a) and \(b)")
Assigning an initial value in
var dig = 0
is the correct solution.
Btw., the Euclidean Algorithm is a much more effective method to
compute the greatest common divisor, see for example
http://rosettacode.org/wiki/Greatest_common_divisor#Swift.

How to create an expression that is not greater than 2 and less than 1 in Objective C

Good morning. Sorry for the indelicate question, but how to create an expression that is not greater than 2 and less than 1 in Objective C
My code dosn't work
if([(UIPinchGestureRecognizer*)sender scale]<=2.0 || [(UIPinchGestureRecognizer*)sender scale]>=1.0)
|| is the operator for logical OR, which isn't what you want. You need &&, the operator for logical AND.So now your code will look like this:
if([(UIPinchGestureRecognizer*)sender scale]<=2.0 && [(UIPinchGestureRecognizer*)sender scale]>=1.0)
Let's break that down...
an expression that is not greater than 2
if (! (someValue > 2)) {
// someValue is not greater than 2
}
However, "not greater than 2" is the same thing as "less-than-or-equal to 2" so...
if (someValue <= 2) {
// someValue is not greater than 2
}
Now, for the second part...
an expression that is less than 1
if (someValue < 1) {
// someValue is less than 1
}
And...
an expression that is not greater than 2 and less than 1.
if ((someValue <= 2) && (someValue < 1)) {
// someValue is not greater than 2 and less than 1
}
However, if you think about it, any number that is less than 1 will also be "not greater than 2" so you don't even need that part.
if (someValue < 1) {
// someValue is less than 1... and it is also not greater than 2
}

Resources