Creating a new project in XCode 6 doesn't allow to disable Storyboards. You can only select Swift or Objective-C and to use or not Core Data.
I tried deleting the storyboard and from the project removing the main storyboard and manually setting the window from didFinishLaunching
In the AppDelegate I have this:
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow
var testNavigationController: UINavigationController
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: NSDictionary?) -> Bool {
testNavigationController = UINavigationController()
var testViewController: UIViewController = UIViewController()
self.testNavigationController.pushViewController(testViewController, animated: false)
self.window = UIWindow(frame: UIScreen.mainScreen().bounds)
self.window.rootViewController = testNavigationController
self.window.backgroundColor = UIColor.whiteColor()
self.window.makeKeyAndVisible()
return true
}
}
However, XCode gives me an error:
Class 'AppDelegate' has no initializers
Anyone has succeed in this?
All it takes for not using Storyboards for the rootViewController:
1· Change AppDelegate.swift to:
import UIKit
#UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey : Any]? = nil) -> Bool {
window = UIWindow(frame: UIScreen.main.bounds)
if let window = window {
window.backgroundColor = UIColor.white
window.rootViewController = ViewController()
window.makeKeyAndVisible()
}
return true
}
}
2· Create a ViewController subclass of UIViewController:
import UIKit
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = UIColor.blue
}
}
3· If you created the project from an Xcode template:
Remove the key-value pair for key "Main storyboard file base name" from Info.plist.
Delete the storyboard file Main.storyboard.
As you can see in the first code snippet, instead of implicitly unwrapping an optional, I rather like the if let syntax for unwrapping the optional window property. Here I'm using it like if let a = a { } so that the optional a becomes a non-optional reference inside the if-statement with the same name – a.
Finally self. is not necessary when referencing the window property inside it own class.
You must mark the window and testNavigationController variables as optional:
var window : UIWindow?
var testNavigationController : UINavigationController?
Swift classes require non-optional properties to be initialized during the instantiation:
Classes and structures must set all of their stored properties to an appropriate initial value by the time an instance of that class or structure is created. Stored properties cannot be left in an indeterminate state.
Properties of optional type are automatically initialized with a value of nil, indicating that the property is deliberately intended to have “no value yet” during initialization.
When using optional variables, remember to unwrap them with !, such as:
self.window!.backgroundColor = UIColor.whiteColor();
If you want to Initialize your viewController with xib and and need to use navigation controller. Here is a piece of code.
var window: UIWindow?
var navController:UINavigationController?
var viewController:ViewController?
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
window = UIWindow(frame: UIScreen.mainScreen().bounds)
viewController = ViewController(nibName: "ViewController", bundle: nil);
navController = UINavigationController(rootViewController: viewController!);
window?.rootViewController = navController;
window?.makeKeyAndVisible()
return true
}
Try the following code:
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: NSDictionary?) -> Bool {
self.window = UIWindow(frame: UIScreen.mainScreen().bounds)
self.window!.backgroundColor = UIColor.whiteColor()
// Create a nav/vc pair using the custom ViewController class
let nav = UINavigationController()
let vc = NextViewController ( nibName:"NextViewController", bundle: nil)
// Push the vc onto the nav
nav.pushViewController(vc, animated: false)
// Set the window’s root view controller
self.window!.rootViewController = nav
// Present the window
self.window!.makeKeyAndVisible()
return true
}
I have found the answer it had nothing to do with the xcode setup, removing storyboard and the reference from project is the right thing. It had to do with the swift syntax.
The code is the following:
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
var testNavigationController: UINavigationController?
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: NSDictionary?) -> Bool {
self.testNavigationController = UINavigationController()
var testViewController: UIViewController? = UIViewController()
testViewController!.view.backgroundColor = UIColor.redColor()
self.testNavigationController!.pushViewController(testViewController, animated: false)
self.window = UIWindow(frame: UIScreen.mainScreen().bounds)
self.window!.rootViewController = testNavigationController
self.window!.backgroundColor = UIColor.whiteColor()
self.window!.makeKeyAndVisible()
return true
}
}
You can just do it like this:
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
var IndexNavigationController: UINavigationController?
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: NSDictionary?) -> Bool {
var IndexViewContoller : IndexViewController? = IndexViewController()
self.IndexNavigationController = UINavigationController(rootViewController:IndexViewContoller)
self.window = UIWindow(frame: UIScreen.mainScreen().bounds)
self.window!.rootViewController = self.IndexNavigationController
self.window!.backgroundColor = UIColor.whiteColor()
self.window!.makeKeyAndVisible()
return true
}
}
Updated for Swift 3.0:
window = UIWindow()
window?.rootViewController = ViewController()
window?.makeKeyAndVisible()
Update: Swift 5 and iOS 13:
Create a Single View Application.
Delete Main.storyboard (right-click and delete).
Delete Storyboard Name from the default scene configuration in the Info.plist file:
Open SceneDelegate.swift and change func scene from:
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
guard let _ = (scene as? UIWindowScene) else { return }
}
to
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).x
if let windowScene = scene as? UIWindowScene {
let window = UIWindow(windowScene: windowScene)
window.rootViewController = ViewController()
self.window = window
window.makeKeyAndVisible()
}
}
I recommend you use controller and xib
MyViewController.swift and MyViewController.xib
(You can create through File->New->File->Cocoa Touch Class and set "also create XIB file" true, sub class of UIViewController)
class MyViewController: UIViewController {
.....
}
and In AppDelegate.swift func application write the following code
....
var controller: MyViewController = MyViewController(nibName:"MyViewController",bundle:nil)
self.window!.rootViewController = controller
return true
It should be work!
Here is a complete swift test example for an UINavigationController
import UIKit
#UIApplicationMain
class KSZAppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
var testNavigationController: UINavigationController?
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
// Override point for customization after application launch.
// Working WITHOUT Storyboard
// see http://randexdev.com/2014/07/uicollectionview/
// see http://stackoverflow.com/questions/24046898/how-do-i-create-a-new-swift-project-without-using-storyboards
window = UIWindow(frame: UIScreen.mainScreen().bounds)
if let win = window {
win.opaque = true
//you could create the navigation controller in the applicationDidFinishLaunching: method of your application delegate.
var testViewController: UIViewController = UIViewController()
testNavigationController = UINavigationController(rootViewController: testViewController)
win.rootViewController = testNavigationController
win.backgroundColor = UIColor.whiteColor()
win.makeKeyAndVisible()
// see corresponding Obj-C in https://developer.apple.com/library/ios/documentation/WindowsViews/Conceptual/ViewControllerCatalog/Chapters/NavigationControllers.html#//apple_ref/doc/uid/TP40011313-CH2-SW1
// - (void)applicationDidFinishLaunching:(UIApplication *)application {
// UIViewController *myViewController = [[MyViewController alloc] init];
// navigationController = [[UINavigationController alloc]
// initWithRootViewController:myViewController];
// window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
// window.rootViewController = navigationController;
// [window makeKeyAndVisible];
//}
}
return true
}
}
Why don't you just create an empty application? the storyboard is not created to me...
We can create navigation-based application without storyboard in Xcode 6 (iOS 8) like as follows:
Create an empty application by selecting the project language as
Swift.
Add new cocoa touch class files with the interface xib. (eg.
TestViewController)
In the swift we have only one file interact with the xib i.e. *.swift
file, there is no .h and .m files.
We can connect the controls of xib with swift file same as in iOS 7.
Following are some snippets for work with the controls and Swift
//
// TestViewController.swift
//
import UIKit
class TestViewController: UIViewController {
#IBOutlet var testBtn : UIButton
init(nibName nibNameOrNil: String?, bundle nibBundleOrNil: NSBundle?) {
super.init(nibName: nibNameOrNil, bundle: nibBundleOrNil)
// Custom initialization
}
#IBAction func testActionOnBtn(sender : UIButton) {
let cancelButtonTitle = NSLocalizedString("OK", comment: "")
let alertController = UIAlertController(title: "Title", message: "Message", preferredStyle: .Alert)
// Create the action.
let cancelAction = UIAlertAction(title: cancelButtonTitle, style: .Cancel) { action in
NSLog("The simple alert's cancel action occured.")
}
// Add the action.
alertController.addAction(cancelAction)
presentViewController(alertController, animated: true, completion: nil)
}
override func viewDidLoad() {
super.viewDidLoad()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
}
Changes in AppDelegate.swift file
//
// AppDelegate.swift
//
import UIKit
#UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
var navigationController: UINavigationController?
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: NSDictionary?) -> Bool {
self.window = UIWindow(frame: UIScreen.mainScreen().bounds)
self.window!.backgroundColor = UIColor.whiteColor()
self.window!.makeKeyAndVisible()
var testController: TestViewController? = TestViewController(nibName: "TestViewController", bundle: nil)
self.navigationController = UINavigationController(rootViewController: testController)
self.window!.rootViewController = self.navigationController
return true
}
func applicationWillResignActive(application: UIApplication) {
}
func applicationDidEnterBackground(application: UIApplication) {
}
func applicationWillEnterForeground(application: UIApplication) {
}
func applicationDidBecomeActive(application: UIApplication) {
}
func applicationWillTerminate(application: UIApplication) {
}
}
Find code sample and other information on
http://ashishkakkad.wordpress.com/2014/06/16/create-a-application-in-xcode-6-ios-8-without-storyborard-in-swift-language-and-work-with-controls/
In iOS 13 and above when you create new project without storyboard use below steps:
Create project using Xcode 11 or above
Delete storyboard nib and class
Add new new file with xib
Need to set root view as UINavigationController SceneDelegate
add below code:
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
// guard let _ = (scene as? UIWindowScene) else { return }
if let windowScene = scene as? UIWindowScene {
self.window = UIWindow(windowScene: windowScene)
let mainController = HomeViewController() as HomeViewController
let navigationController = UINavigationController(rootViewController: mainController)
self.window!.rootViewController = navigationController
self.window!.makeKeyAndVisible()
}
}
Related
I am trying to make a UITabBarController and a UINavigationController programmatically. I've tried many tutorials but most use Swift 3 which is too outdated and doesn't work.
AppDelegate.swift Snippet:
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
window = UIWindow(frame: UIScreen.main.bounds)
let journalVC = JournalTableViewController()
let navController = UINavigationController(rootViewController: journalVC)
window?.rootViewController = navController
window?.makeKeyAndVisible()
return true
}
JournalTableViewController.swift Snippet:
var tabBarCnt = UITabBarController()
override func viewDidLoad() {
super.viewDidLoad()
tabBarCnt = UITabBarController()
tabBarCnt.tabBar.barStyle = .black
let journalVC = JournalTableViewController()
journalVC.tabBarItem = UITabBarItem(tabBarSystemItem: .favorites, tag: 0)
tabBarCnt.viewControllers = [journalVC]
self.view.addSubview(tabBarCnt.view)
}
What works:
The build loads onto the simulator
What doesn't work:
The build crashes once loading onto the simulator
After crashing, the error Thread 1: EXC_BAD_ACCESS (code=2, address=0x7ffee6c2ada8) apears over this line 12 of JournalTableViewController.swift Snippet
If you are going to combine a UITabBarController and a UINavigationController then you will want the tab bar controller to be the root view controller. Each tab can have its own navigation controller if required.
If you make the navigation controller the root, then as soon as you push a new view controller, the tab bar will disappear. By making the tab bar the root, you can have a series of navigation hierarchies and switch quickly between them using the tab buttons.
AppDelegate.swift
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
window = UIWindow(frame: UIScreen.main.bounds)
let journalVC = JournalViewController()
let navController = UINavigationController(rootViewController: journalVC)
let tabBarController = UITabBarController()
navController.tabBarItem = UITabBarItem(tabBarSystemItem: .favorites, tag: 0)
tabBarController.viewControllers = [navController]
window?.rootViewController = tabBarController
window?.makeKeyAndVisible()
return true
}
There is no need for any specific code in your view controller class.
JournalTableViewController.swift Snippet:
override func viewDidLoad() {
super.viewDidLoad()
}
I think there is a typo in your snippet. In the following code, we added an intermediate vc to solve recursive problems.
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
window = UIWindow(frame: UIScreen.main.bounds)
let journalVC = JournalViewController()
let navController = UINavigationController(rootViewController: journalVC)
window?.rootViewController = navController
window?.makeKeyAndVisible()
return true
}
Here is journal vc:
class JournalViewController: UIViewController{
var tabBarCnt = UITabBarController()
override func viewDidLoad() {
super.viewDidLoad()
tabBarCnt = UITabBarController()
tabBarCnt.tabBar.barStyle = .black
let journalVC = JournalTableViewController()
journalVC.tabBarItem = UITabBarItem(tabBarSystemItem: .favorites, tag: 0)
tabBarCnt.viewControllers = [journalVC]
self.view.addSubview(tabBarCnt.view)
}
}
while the tableviewcontroller should be like this:
class JournalTableViewController: UITableViewController{
}
I am trying to implement bottom navigation bar for my iOS application. However, when I am creating tabBarItem, it is not showing on TabBar. TabBar is displaying correctly. I cannot figure out where is the problem, any help will be very appreciated.
If any additional information is required, please give me a sign. My code (simplified):
AppDelegate:
class AppDelegate: UIResponder, UIApplicationDelegate, GIDSignInDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
window = UIWindow(frame: UIScreen.main.bounds)
window?.makeKeyAndVisible()
window?.rootViewController = TabBarController()
return true
}
}
TabBarController:
class TabBarController: UITabBarController {
override func viewDidLoad() {
super.viewDidLoad()
let homeController = HomeController()
let navigationController = UINavigationController(rootViewController: homeController)
navigationController.title = "Home"
navigationController.tabBarItem.image = UIImage(named: "icon")
viewControllers = [homeController]
}
}
HomeController:
class HomeController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
self.tabBarController?.tabBar.isHidden = false
}
}
EDIT:
I removed not crucial parts of the code, like isLoggedIn() function call, mentioned in the comments and changed MainNavigationController to TabBarController.
According to Matts answer I also changed this line in a TabBarController (but still bar item is not showing for some reason):
viewControllers = [navigationController]
The problem is this line:
viewControllers = [homeController]
homeController is not navigationController. So what happened to navigationController? Nothing. It vanished in a puff of smoke. You created navigationController but then you threw it away.
So nothing you say about navigationController and its configuration (including its tab bar item) has any effect; it is not in the interface (or anywhere else).
This is my complete test code (based on your code):
#UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
window = UIWindow(frame: UIScreen.main.bounds)
window?.makeKeyAndVisible()
window?.rootViewController = MainNavigationController()
return true
}
}
class MainNavigationController: UITabBarController {
override func viewDidLoad() {
super.viewDidLoad()
let homeController = HomeController()
let navigationController = UINavigationController(rootViewController: homeController)
navigationController.tabBarItem.title = "MyCoolTitle"
viewControllers = [navigationController] // not [homeController]
}
}
class HomeController: UIViewController {
}
With a very basic single view application, I've deleted the main storyboard file and removed any references to it. As such I'm setting the window rootViewController programmatically. However, while this displays the single view (containing a label) correctly in simulator, it displays a black screen when running it on device. Here is the only code for the app.
#UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
window = UIWindow(frame: UIScreen.main.bounds)
window?.rootViewController = DummyViewController()
window?.makeKeyAndVisible()
return true
}
I've removed the entry for Main storyboard from the info.plist file, as well as the 'Main Interface' entry in the General settings.
I'm using Swift 3 and targeting an iOS 8 device. I'm using XCode 8.3.1.
There is no output in the console, and there are no exceptions. The viewDidLoad function is even triggering on breakpoint, so the codepath seems to be running correctly.
Any ideas?
Here's the bare bones code for DummyViewController upon request.
class DummyViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
}
}
General settings showing no reference to Main Interface
Here is the image for the .xib linked to DummyViewController
** The solution to get around this case is to manually specify the .xib to load for the DummyViewController **
It looks like the ViewController is not set to display anything. Unless you are using a xib (in which case you would need to load the view controller in a different way, see below), there is nothing describing how the ViewController's view should render.
To test this out, you can add the line self.view.backgroundColor = UIColor.red to the ViewController's viewDidLoad() method, then run it again on the device- if the background color turns red, then hooray! The next step will be programmatically adding a UILabel.
Loading UIViewController From a XIB
let vc = MyViewController(nibName: "xibname", bundle: nil)
Alternatively, you can mask the loading by adding a custom init inside MyViewController:
class MyViewController: UIViewController {
required init() {
super.init(nibName: "xibname", bundle: nil)
}
}
(Thank you zonily-jame for the addition of hiding it in the class)
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
let mainStoryboardIpad : UIStoryboard = UIStoryboard(name: "Main", bundle: nil)
let loginView : BaseClassVC = mainStoryboardIpad.instantiateViewControllerWithIdentifier("BaseClassVC") as BaseClassVC
let navigationController = UINavigationController(rootViewController: loginView)
self.window = UIWindow(frame: UIScreen.mainScreen().bounds)
self.window?.rootViewController = navigationController
self.window?.makeKeyAndVisible()
return true
}
change Your window root as and set color
let viewController:DummyViewController = DummyViewController()
self.window?.backgroundColor = UIColor.white
self.window?.rootViewController = viewController
And change your controller
override func viewDidLoad() {
self.view.backgroundColor = UIColor.white
}
You just need to initialize viewcontroller object and implement white background color to its instance.
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
window = UIWindow(frame: UIScreen.main.bounds)
//Add below 2 lines
let vc = DummyViewController()
vc.view.backgroundColor = .white
window?.rootViewController = vc
window?.makeKeyAndVisible()
return true
}
I'm rebuilding an app without storyboards and the part of it that I'm having the most trouble with is navigating view-to-view programatically. Few things are written out there which don't use storyboards, so finding an answer for this has been tough.
My problem is pretty simple. I have my ViewController and my SecondViewController and I want to push from the former to the latter.
In AppDelegate:
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
// Override point for customization after application launch.
window = UIWindow(frame: UIScreen.mainScreen().bounds)
window?.backgroundColor = UIColor.whiteColor()
window?.rootViewController = ViewController()
window?.makeKeyAndVisible()
return true
}
Then in ViewController.swift:
class ViewController: UIViewController, AVAudioPlayerDelegate, UITextFieldDelegate {
override func viewDidLoad() {
super.viewDidLoad()
startFinishButton.setTitle("Begin", forState: .Normal)
startFinishButton.addTarget(self, action: "moveToSecondViewController", forControlEvents: .TouchUpInside)
view.addSubview <*> startFinishButton
}
func moveToSecondViewController(sender: UIButton) {
let vc = SecondViewController()
println(self.navigationController) // returns nil
self.navigationController?.pushViewController(vc, animated: true)
}
}
Printing self.navigationController returns nil. I've tried doing:
var navController = UINavigationController() when the ViewController class is created (but outside of ViewDidLoad, right under the class declaration) and done the push using the navController var but that hasn't worked.
I'm thinking maybe the solution is to create a navigation controller in App Delegate that the whole app would use, I guess as a global variable?
My hope is that this post can serve many others who are new to Swift and want to remove storyboards from their app.
Thanks for taking a look and for your help.
In Swift 3
Place this code inside didFinishLaunchingWithOptions method in AppDelegate class.
window = UIWindow(frame: UIScreen.main.bounds)
let mainController = MainViewController() as UIViewController
let navigationController = UINavigationController(rootViewController: mainController)
navigationController.navigationBar.isTranslucent = false
self.window?.rootViewController = navigationController
self.window?.makeKeyAndVisible()
In AppDelegate
var window: UIWindow?
var navController: UINavigationController?
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
navController = UINavigationController()
var viewController: ViewController = ViewController()
self.navController!.pushViewController(viewController, animated: false)
self.window = UIWindow(frame: UIScreen.mainScreen().bounds)
self.window!.rootViewController = navController
self.window!.backgroundColor = UIColor.whiteColor()
self.window!.makeKeyAndVisible()
return true
}
In ViewController
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
self.title = "FirstVC"
var startFinishButton = UIButton.buttonWithType(UIButtonType.System) as! UIButton
startFinishButton.frame = CGRectMake(100, 100, 100, 50)
startFinishButton.backgroundColor = UIColor.greenColor()
startFinishButton.setTitle("Test Button", forState: UIControlState.Normal)
startFinishButton.addTarget(self, action: "buttonAction:", forControlEvents: UIControlEvents.TouchUpInside)
self.view.addSubview(startFinishButton)
}
func buttonAction(sender:UIButton!)
{
println("Button tapped")
let vc = SecondViewController()
self.navigationController?.pushViewController(vc, animated: true)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
In Swift 5 and Xcode 13 there is a SceneDelegate along with the AppDelegate. So now to completely remove the storyboard from a project and embed the view controller in a navigation controller do the following:
Delete the actual storyboard in the Project Navigator
Select the project in the Project Navigator, select Target and then the General tab, then delete the storyboard from Main Interface
In the info.plist file delete the storyboard from:
Application Scene Manifest > Scene Configuration > Application Session Role > Item 0 (Default Configuration) > Storyboard Name
Then in the scene delegate change the scene function to look like this:
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
guard let windowScene = (scene as? UIWindowScene) else { return }
let window = UIWindow(windowScene: windowScene)
let navigationController = UINavigationController(rootViewController: YourViewController())
window.rootViewController = navigationController
self.window = window
window.makeKeyAndVisible()
}
Creating a new project in XCode 6 doesn't allow to disable Storyboards. You can only select Swift or Objective-C and to use or not Core Data.
I tried deleting the storyboard and from the project removing the main storyboard and manually setting the window from didFinishLaunching
In the AppDelegate I have this:
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow
var testNavigationController: UINavigationController
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: NSDictionary?) -> Bool {
testNavigationController = UINavigationController()
var testViewController: UIViewController = UIViewController()
self.testNavigationController.pushViewController(testViewController, animated: false)
self.window = UIWindow(frame: UIScreen.mainScreen().bounds)
self.window.rootViewController = testNavigationController
self.window.backgroundColor = UIColor.whiteColor()
self.window.makeKeyAndVisible()
return true
}
}
However, XCode gives me an error:
Class 'AppDelegate' has no initializers
Anyone has succeed in this?
All it takes for not using Storyboards for the rootViewController:
1· Change AppDelegate.swift to:
import UIKit
#UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey : Any]? = nil) -> Bool {
window = UIWindow(frame: UIScreen.main.bounds)
if let window = window {
window.backgroundColor = UIColor.white
window.rootViewController = ViewController()
window.makeKeyAndVisible()
}
return true
}
}
2· Create a ViewController subclass of UIViewController:
import UIKit
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = UIColor.blue
}
}
3· If you created the project from an Xcode template:
Remove the key-value pair for key "Main storyboard file base name" from Info.plist.
Delete the storyboard file Main.storyboard.
As you can see in the first code snippet, instead of implicitly unwrapping an optional, I rather like the if let syntax for unwrapping the optional window property. Here I'm using it like if let a = a { } so that the optional a becomes a non-optional reference inside the if-statement with the same name – a.
Finally self. is not necessary when referencing the window property inside it own class.
You must mark the window and testNavigationController variables as optional:
var window : UIWindow?
var testNavigationController : UINavigationController?
Swift classes require non-optional properties to be initialized during the instantiation:
Classes and structures must set all of their stored properties to an appropriate initial value by the time an instance of that class or structure is created. Stored properties cannot be left in an indeterminate state.
Properties of optional type are automatically initialized with a value of nil, indicating that the property is deliberately intended to have “no value yet” during initialization.
When using optional variables, remember to unwrap them with !, such as:
self.window!.backgroundColor = UIColor.whiteColor();
If you want to Initialize your viewController with xib and and need to use navigation controller. Here is a piece of code.
var window: UIWindow?
var navController:UINavigationController?
var viewController:ViewController?
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
window = UIWindow(frame: UIScreen.mainScreen().bounds)
viewController = ViewController(nibName: "ViewController", bundle: nil);
navController = UINavigationController(rootViewController: viewController!);
window?.rootViewController = navController;
window?.makeKeyAndVisible()
return true
}
Try the following code:
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: NSDictionary?) -> Bool {
self.window = UIWindow(frame: UIScreen.mainScreen().bounds)
self.window!.backgroundColor = UIColor.whiteColor()
// Create a nav/vc pair using the custom ViewController class
let nav = UINavigationController()
let vc = NextViewController ( nibName:"NextViewController", bundle: nil)
// Push the vc onto the nav
nav.pushViewController(vc, animated: false)
// Set the window’s root view controller
self.window!.rootViewController = nav
// Present the window
self.window!.makeKeyAndVisible()
return true
}
I have found the answer it had nothing to do with the xcode setup, removing storyboard and the reference from project is the right thing. It had to do with the swift syntax.
The code is the following:
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
var testNavigationController: UINavigationController?
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: NSDictionary?) -> Bool {
self.testNavigationController = UINavigationController()
var testViewController: UIViewController? = UIViewController()
testViewController!.view.backgroundColor = UIColor.redColor()
self.testNavigationController!.pushViewController(testViewController, animated: false)
self.window = UIWindow(frame: UIScreen.mainScreen().bounds)
self.window!.rootViewController = testNavigationController
self.window!.backgroundColor = UIColor.whiteColor()
self.window!.makeKeyAndVisible()
return true
}
}
You can just do it like this:
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
var IndexNavigationController: UINavigationController?
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: NSDictionary?) -> Bool {
var IndexViewContoller : IndexViewController? = IndexViewController()
self.IndexNavigationController = UINavigationController(rootViewController:IndexViewContoller)
self.window = UIWindow(frame: UIScreen.mainScreen().bounds)
self.window!.rootViewController = self.IndexNavigationController
self.window!.backgroundColor = UIColor.whiteColor()
self.window!.makeKeyAndVisible()
return true
}
}
Updated for Swift 3.0:
window = UIWindow()
window?.rootViewController = ViewController()
window?.makeKeyAndVisible()
Update: Swift 5 and iOS 13:
Create a Single View Application.
Delete Main.storyboard (right-click and delete).
Delete Storyboard Name from the default scene configuration in the Info.plist file:
Open SceneDelegate.swift and change func scene from:
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
guard let _ = (scene as? UIWindowScene) else { return }
}
to
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).x
if let windowScene = scene as? UIWindowScene {
let window = UIWindow(windowScene: windowScene)
window.rootViewController = ViewController()
self.window = window
window.makeKeyAndVisible()
}
}
I recommend you use controller and xib
MyViewController.swift and MyViewController.xib
(You can create through File->New->File->Cocoa Touch Class and set "also create XIB file" true, sub class of UIViewController)
class MyViewController: UIViewController {
.....
}
and In AppDelegate.swift func application write the following code
....
var controller: MyViewController = MyViewController(nibName:"MyViewController",bundle:nil)
self.window!.rootViewController = controller
return true
It should be work!
Here is a complete swift test example for an UINavigationController
import UIKit
#UIApplicationMain
class KSZAppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
var testNavigationController: UINavigationController?
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
// Override point for customization after application launch.
// Working WITHOUT Storyboard
// see http://randexdev.com/2014/07/uicollectionview/
// see http://stackoverflow.com/questions/24046898/how-do-i-create-a-new-swift-project-without-using-storyboards
window = UIWindow(frame: UIScreen.mainScreen().bounds)
if let win = window {
win.opaque = true
//you could create the navigation controller in the applicationDidFinishLaunching: method of your application delegate.
var testViewController: UIViewController = UIViewController()
testNavigationController = UINavigationController(rootViewController: testViewController)
win.rootViewController = testNavigationController
win.backgroundColor = UIColor.whiteColor()
win.makeKeyAndVisible()
// see corresponding Obj-C in https://developer.apple.com/library/ios/documentation/WindowsViews/Conceptual/ViewControllerCatalog/Chapters/NavigationControllers.html#//apple_ref/doc/uid/TP40011313-CH2-SW1
// - (void)applicationDidFinishLaunching:(UIApplication *)application {
// UIViewController *myViewController = [[MyViewController alloc] init];
// navigationController = [[UINavigationController alloc]
// initWithRootViewController:myViewController];
// window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
// window.rootViewController = navigationController;
// [window makeKeyAndVisible];
//}
}
return true
}
}
Why don't you just create an empty application? the storyboard is not created to me...
We can create navigation-based application without storyboard in Xcode 6 (iOS 8) like as follows:
Create an empty application by selecting the project language as
Swift.
Add new cocoa touch class files with the interface xib. (eg.
TestViewController)
In the swift we have only one file interact with the xib i.e. *.swift
file, there is no .h and .m files.
We can connect the controls of xib with swift file same as in iOS 7.
Following are some snippets for work with the controls and Swift
//
// TestViewController.swift
//
import UIKit
class TestViewController: UIViewController {
#IBOutlet var testBtn : UIButton
init(nibName nibNameOrNil: String?, bundle nibBundleOrNil: NSBundle?) {
super.init(nibName: nibNameOrNil, bundle: nibBundleOrNil)
// Custom initialization
}
#IBAction func testActionOnBtn(sender : UIButton) {
let cancelButtonTitle = NSLocalizedString("OK", comment: "")
let alertController = UIAlertController(title: "Title", message: "Message", preferredStyle: .Alert)
// Create the action.
let cancelAction = UIAlertAction(title: cancelButtonTitle, style: .Cancel) { action in
NSLog("The simple alert's cancel action occured.")
}
// Add the action.
alertController.addAction(cancelAction)
presentViewController(alertController, animated: true, completion: nil)
}
override func viewDidLoad() {
super.viewDidLoad()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
}
Changes in AppDelegate.swift file
//
// AppDelegate.swift
//
import UIKit
#UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
var navigationController: UINavigationController?
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: NSDictionary?) -> Bool {
self.window = UIWindow(frame: UIScreen.mainScreen().bounds)
self.window!.backgroundColor = UIColor.whiteColor()
self.window!.makeKeyAndVisible()
var testController: TestViewController? = TestViewController(nibName: "TestViewController", bundle: nil)
self.navigationController = UINavigationController(rootViewController: testController)
self.window!.rootViewController = self.navigationController
return true
}
func applicationWillResignActive(application: UIApplication) {
}
func applicationDidEnterBackground(application: UIApplication) {
}
func applicationWillEnterForeground(application: UIApplication) {
}
func applicationDidBecomeActive(application: UIApplication) {
}
func applicationWillTerminate(application: UIApplication) {
}
}
Find code sample and other information on
http://ashishkakkad.wordpress.com/2014/06/16/create-a-application-in-xcode-6-ios-8-without-storyborard-in-swift-language-and-work-with-controls/
In iOS 13 and above when you create new project without storyboard use below steps:
Create project using Xcode 11 or above
Delete storyboard nib and class
Add new new file with xib
Need to set root view as UINavigationController SceneDelegate
add below code:
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
// guard let _ = (scene as? UIWindowScene) else { return }
if let windowScene = scene as? UIWindowScene {
self.window = UIWindow(windowScene: windowScene)
let mainController = HomeViewController() as HomeViewController
let navigationController = UINavigationController(rootViewController: mainController)
self.window!.rootViewController = navigationController
self.window!.makeKeyAndVisible()
}
}