send variable id to api to get user [duplicate] - ios

I want to get back data in "requestActive" in "User" on Parse.t
I try this :
var user = PFUser()
var requestActive = user["requestActive"]
but : error "instance member 'user' cannot be used on type 'viewController'

You are declaring user at the top level of your view controller.
But then, still at the root level, you try to use it with user["requestActive"]: you can't do that.
You have to use user in a method, for example viewDidLoad.
So let's say the type of user["requestActive"] would be a String (just for the example), you would do something like:
var user = PFUser()
var requestActive: String?
override func viewDidLoad() {
super.viewDidLoad()
requestActive = user["requestActive"]
}
Of course, you have to replace String with your actual type.

Related

perform segue to bring user to chat with post creator

I try to create a button which should bring the normal user to the chatController with the creator of a post
There are a number of issues here, and really too many to address in a single answer but let me try to point you in the right direction.
Lets start with this
let user = job?.addedByUser
self.messagesController?.showChatControllerForUser(user)
so the user var is assigned from the Job Class
class Job {
var addedByUser: String!
Notice that addedByUser property is a string, therefor the userVar is a string.
However, you're passing it to a function which requires a user class, not a string.
func showChatControllerForUserCreator(_ user: User) {
Which then throws an error
Cannot convert value of type 'String?' to expected argument type
'User'
The way to fix it is to decide if a user is a String or something else. It would most likely be a UserClass that you create
class UserClass {
var uid = ""
var user_name = ""
}
at the same time you need to have your users stored in a users node
users
uid_0
user_name = "Henry"
uid_1
user_name = "Bud"
and in your Jobs class, store a reference to the user with it's uid.
This could get rather lengthy but the next step is, after you loaded your job, to then load the user from it's uid. The JobClass would be
class Job {
var addedByUid: String! //this will be the users Firebase uid
etc etc

What's the difference between : and = in swift

Sorry if the title is rather confusing, but I'm curious to know the difference between these two lines:
var title = String()
var title: String
Is one being initialized and one only be declared? Which is more correct?
For example, if I have a struct should I use one of the other?
So the reason I ask this is because I'm learning about how to grab some JSON from a url and then display it in my app. One of the new ways of doing so is using Decodable. So, I have a struct in a model class like so:
struct Videos: Decodable {
var title = String()
var number_of_views : Int
var thumbnail_image_name: String
var channel: Channel
var duration: Int
}
In another class I have this:
URLSession.shared.dataTask(with: url){(data,response,error) in
if(error != nil){
print(error!)
return
}
guard let data = data else { return }
do{
self.Videos2 = try JSONDecoder().decode([Videos].self, from: data)
//self.collectionView?.reloadData()
}catch let jsonErr{
print(jsonErr)
}
}.resume()
So, should I declare or initialize the variables in my struct? I'm assuming I should just declare them like so:
var title: String?
Would that be the correct syntax in my struct?
UPDATE:
I understand this question was more broad then I originally proposed it to be. I'm sorry about that, but thank you so much for all your great answers that clarified a lot up for me.
The difference is that : defines the type of your variable, whereas = assigns an actual value to the variable.
So:
var title = String()
This calls the initializer of the String type, creating a new String instance. It then assigns this value to title. The type of title is inferred to be String because you're assigning an object of type String to it; however, you could also write this line explicitly as:
var title: String = String()
This would mean you are declaring a title variable of type String, and assigning a new String to it.
var title: String
This simply says you're defining a variable of type String. However, you are not assigning a value to it. You will need to assign something to this variable before you use it, or you will get a compile error (and if this is a property rather than just a variable, you'll need to assign it before you get to the end of your type's init() method, unless it's optional with ? after it, in which case it gets implicitly initialized to nil).
EDIT: For your example, I'd probably declare all the variables using let and :, assuming that your JSON provides values for all of those properties. The initializer generated by Decodable should then set all the properties when you create the object. So, something like:
struct Videos: Decodable {
let title: String
let number_of_views : Int
let thumbnail_image_name: String
let channel: Int
let duration: Int
}
This initializes a value
var title = String()
This declares a value but does not initialize it
var title: String
If you attempt to use the latter, such as print(title), you will get a compiler error stating Variable 'title' used before being initialized
It does not matter whether the value is a class or a struct.
The = operator is the assignment operator, it assigns a value to the object on the left of the =
Typically, class or struct properties are declared but not initialized until the init() is called. A simple class might be
class MyClass {
let myProperty: String
init(aString: String) {
self.myProperty = aString
}
}
Whereas inside the scope of a function you may declare a local variable that only lives inside the scope of the function.
func doSomethingToAString(aString: String) -> String {
let extraString = "Something"
let amendedString = aString + extraString
return amendedString
}
In your specific example, the struct synthesizes an initializer that will allow you to initialize the struct with all the values needed to fill your properties. The initializer generated by Decodable should then set all the properties when you create a Videos struct, you will do it something like:
let aVideos = Videos(title: "My Title", number_of_views: 0, thumbnail_image_name: "ImageName", channel: Channel(), duration: 10)
Is one being initialized and one only be declared?
Yes, meaning that the declared cannot be used. If you tried to set a value for it, you would get a compile-time error:
variable 'title' passed by reference before being initialized
Which is more correct?
There is no rule of thumb to determine which is more correct, that would be depends on is there a need to initialize title directly.
On another hand, when it comes to declare properties for a class, saying var title = String() means that you are give title an initial value ("") which means that you are able to create an instance of this class directly, example:
class Foo {
var title = String()
}
let myFoo = Foo()
However, if title declared as var title: String, you will have to implement the init for Foo:
class Foo {
var title: String
init(title: String) {
self.title = title
}
}
let myFoo = Foo(title: "")
Also, you have an option to declare it as lazy:
lazy var title = String()
which means:
A lazy stored property is a property whose initial value is not
calculated until the first time it is used. You indicate a lazy stored
property by writing the lazy modifier before its declaration.
Properties - Lazy Stored Properties

Populate List in Swift 2.0 and display results

I've been learning iOS development for the past three weeks, I'm currently following a course on Udemy so far so good.
However I'm following one of the lectures whereby we build an Instagram Clone.
The instructor is using three arrays which are as follows:
var usernames = [""] // Stores all usernames
var userIds = [""] // Stores all Id's of the given usernames
var isFollowing = [false] // Stores where or not you're following that user
To me trying to keep track of what userId goes with what username using two arrays is basically an accident waiting to happen so I decided to set off and find a more feasible approach. I reverted back to my .Net days and decided to create a list so I went and created a class as follows:
class Users{
var Username : NSString = ""
var UserId : NSString = ""
var Following : Bool = false
}
Now inside my ViewController I make a call to Parse which returns me a list of users and I'm basically trying to loop through the response, and add them to the list class as shown here:
var t = [Users]() // After googling the web, this seems to be the syntax for a list declaration ?
let u = Users()
for object in users{
if let o = object as? PFUser {
u.Username = o.username!
u.UserId = o.objectId!
u.Following = o.IsFollowing!
self.t.append(u)
}
}
print(self.t)
Now when I print this to the console I see the following:
ParseStarterProject_Swift.Users
As I have one user at present, however when I try to loop through T and display the username in the console it doesn't display anything.
for x in t {
print(x.Username)
}
Your basic intuition is correct, it's better to have an array of custom objects, not multiple arrays.
Regarding making it more Swifty, consider your Users type. You might want something like:
struct User {
let username: String
let userId: String
let following: Bool
}
Note,
property names should start with lowercase letter;
Users should probably be called User, as it represents a single user;
we don't generally initialize values to default values like that, but rather specify them in the initializer;
we probably use String not NSString;
if a property cannot change, you'd use let, not var;
properties begin with lower case letters;
Then you can do something like:
var t = [User]()
for object in users {
if let o = object as? PFUser {
t.append(User(username: o.username!, userId: o.objectId!, following: o.IsFollowing!)
}
}
print(t)
Clearly, with all of those ! forced unwrapping operators, you'd want to be confident that those fields were populated for all of those properties.
Using struct is nice because (a) it's a value type; (b) you get the initializer for free; and (c) you can just print them. If you really wanted User to be a reference type (a class), you'd do something like:
class User {
let username: String
let userId: String
let following: Bool
init(username: String, userId: String, following: Bool) {
self.username = username
self.userId = userId
self.following = following
}
}
And if you wanted to be able to just print them, you'd define it to conform to CustomStringConvertible:
extension User: CustomStringConvertible {
var description: String { return "<User; username = \(username); userId = \(userId); following = \(following)>" }
}
With the class, you can feel free to change that description computed property to show it in whatever format you want, but it illustrates the idea.
You are correct in considering that keeping track of what userId goes with what username using two arrays is dangerous, you in the correct direction with your approach.
First, I would just like to suggest that you use correct naming convention:
Classes should be singular (except in very specific cases).
Variable/property names should begin with lowercase.
This would mean that your user class should look like this:
class User {
var username : NSString = ""
var userId : NSString = ""
var following : Bool = false
}
I will keep your existing naming use for the next part. The main problem with your code is that the variable "u" is a object which you create only once and then modify it. You should be creating a new "Users" object for each user instead of modifying the original. If you don't do this you will just have an array with the same user multiple times. This is how your code would look now:
var t = [Users]()
for object in users {
if let o = object as? PFUser {
let u = Users()
u.Username = o.username!
u.UserId = o.objectId!
u.Following = o.IsFollowing!
self.t.append(u)
}
}
print(self.t)
Next you mention that when you print to console you see the text: ParseStarterProject_Swift.Users, that is because Swift does not automatically print a pretty text with the content of your object. In order for it to print something more detailed, your "Users" object would need to implement the CustomStringConvertible. You can see a more detailed answer about that here: how-can-i-change-the-textual-representation-displayed-for-a-type-in-swif.
Lastly, you mention that when you loop trough "t" and display the username in the console it does not display anything. This is caused by one of two things:
Because there are no users being returned from parse, so the "t" array is actually empty. Try print(t.count) to see how many objects are in the array.
Because your "Users" object declares an empty string "" as the default username and the username is not being set correctly when getting the data from the parse. Which means that it IS actually printing something, just that it is an empty string. Try defining a different default value like var username : NSString = "Undefined" to see if it prints something.
Good luck learning swift!

Populate Class Properties via 1 line within a for loop?

Let's say I have a class that has 10 properties. I have an XML response (AEXMLDocument in this case) where the element tags match the property names exactly. Is there a way I could populate the values in a for loop rather than writing out 10 lines of code? I used ***property.name**** to show where I would like to put these variables. That part is not actually in the code.
class User(){
var firstName = String()
var lastName = String()
var middleName = String()
...
var property10 = String()
}
func populateUser (xml: AEXMLDocument) -> User{
var returnUser = User()
for property in xml.root["SOAP-ENV:Body"]["ns1:getUserResponse"]["return"].children{
returnUser.***property.name*** = property.value
}
return returnUser
You can use setValue(_, forKey:) method as long as you subclass from NSObject.
If the class inherits from NSObject, you can use key-value coding:
returnUser.setValue(property.value, forKey: property.name)
Be careful with this though. Anyone who can modify the XML sent to your app can modify any property on the User object.

how to print value of object in an array in swift, not its location

I have a class that contains data on certain entrepreneurs in a separate swift file that is within the same project.
It looks like this:
class Entrepreneur:NSObject {
var name:String?
var netWorth = (0.0, "")
var company:String?
var summary: [String]
var age: Int?
override init() {
name = ""
company = ""
summary = [""]
age = 1;
}
In the same file I have a function that returns an NSMutableArray which contain the instances of the entrepreneur class like this:
func populateArray() -> NSMutableArray {
var entreprenuersArray: NSMutableArray = []
//Mark Zuckerberg
let markZuckerBerg = Entrepreneur()
markZuckerBerg.name = "Mark Zuckerberg"
markZuckerBerg.age = 19
markZuckerBerg.company = "Facebook"
markZuckerBerg.netWorth = (35.7, "Billion")
// add mark zuckerberg object to array
entreprenuersArray.addObject(markZuckerBerg)
print (entreprenuersArray)
in my ViewController.swift file I create a constant called entrepreneurss and give it a type of the class "Entrepreneur" created above and initialize it like so:
let entrepreneuerss:Entrepreneur = Entrepreneur()
I then access one the class methods, the "populateArray" function and try to print the entrepreneurss array like so:
entrepreneuerss.populateArray()
print (entrepreneuerss)
The issue is the print function is printing the location of the object and not the value...something like this: .Entrepreneur: 0x7f88d0e3ecc0>"
What do I need to do so that I can return an array of the object values and not the location. I want to be able to access the array of object from my ViewController.swift file and randomly select an object and access its properties.
First, you have a instance method which returns an array of Entrepreneur objects (by the way, I don't see a return, maybe you forgot to copy it).
This method should be a class method, because you don't use any property of the Entrepreneur object which returns it :
class func populateArray() -> [Entrepreneur] {
var entreprenuersArray:[Entrepreneur] = []
//Mark Zuckerberg
let markZuckerBerg = Entrepreneur()
markZuckerBerg.name = "Mark Zuckerberg"
markZuckerBerg.age = 19
markZuckerBerg.company = "Facebook"
markZuckerBerg.netWorth = (35.7, "Billion")
// add mark zuckerberg object to array
entreprenuersArray.append(markZuckerBerg)
print (entreprenuersArray)
return entreprenuersArray
}
Then you can have your array by calling :
let array = Entrepreneur.populateArray()
Secondly, in this method, you create an array of Entrepreneur object and returns it, but in your example code, you never use this array :
// Creates a Entrepreneur object with default values
let entrepreneuerss:Entrepreneur = Entrepreneur()
// create an array of entrepreneurs objects, returns it, but never use it
entrepreneuerss.populateArray()
// print some information about the object with default values
print (entrepreneurs)
Instead, you should use the class method and try:
// create an array of entrepreneurs objects, returns it,
let arrayEntrepreneurs = Entrepreneur.populateArray()
// print some information about the array of Entrepreneurs objects
print (arrayEntrepreneurs)
In order to have a detailed description of your object, since it inherits from NSObject, just override the description read-only property in order to customize the text when you log your object :
override var description : String {
get {
return "Entrepreneur : name : `\(name) - company : `\(company)` - summary : `\(summary)` - age : `\(age)`"
}
}
Thus your print function will return :
[Entrepreneur : name : `Optional("Mark Zuckerberg") - company : `Optional("Facebook")` - summary : `[""]` - age : `Optional(19)`]
Maybe I am missing something here, but you can just use...
dump(arrayEntrepreneurs)
for Cocco
Swift.dump(arrayEntrepreneurs)
try
for element in array {
print(element)
}
What do I need to do so that I can return an array of the object values and not the location. I want to be able to access the array of object from my ViewController.swift file and randomly select an object and access its properties.
You already have the all the objects of entrepreneuers which are populated from your another swift file. you may use any object from the array and print it's any property.
Still you want to print the value of all the objects or all the properties of a object then you need to override the property called "description" into your model class.
add below code to your Entrepreneur class
override var description:String {
return "name :\(self.name) \n company \(self.company)"
}
The above code will print the name and company of any object of Entrepreneur

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