Im having difficulties trying to resume live stream playback from previously paused moment.
On iOS 9.2 and below player continued to play from paused moment.
On iOS 9.3 and above, when i resume playing, i receive "playerBufferEmpty" and AVPlayerItemTimeJumpedNotification, and as a result playback doesnt continue from the paused moment.
This looks like an issue in AVPlayer since everything works on iOS versions 9.2 and below. I also tried playerItem.canUseNetworkResourcesForLiveStreamingWhilePaused , but it doesnt help.
Are there any changes in AVPlayer/AVPlayerItem regarding this from iOS 9.2 to iOS 9.3?
Thanks!
Related
Any AVSpeechSynthesizer utterance on iOS 13 ignores the mute/silent switch and plays the audio through the device's speakers. I thought maybe I had some weird audio setting in my app that was causing this, but I just tried creating a demo app that does nothing but play an AVSpeechSynthesizer utterance and it ignores the mute switch as well. Has anyone found a workaround for this?
EDIT: This was fixed in beta 5.
I disabled the "Mute other Audio Sources" option in the iOS player settings, but still every time I start my game the background music (e.g. Spotify) is being paused. Strangely, on Android is everything working fine.
Any ideas?
Looks like an issue with this Unity release, I voted on it here and waiting for Unity to fix it.
https://issuetracker.unity3d.com/issues/ios-unity-player-does-not-respect-the-mute-other-audio-sources-toggle-in-player-settings
I'm using Videogular2 in an Angular/Cordova/Ionic3 project, where I play mp3 audio live streams. All works good with mp3 and mp4, on browser and iOS simulator.
When the user Lock The Screen in iOS Device I expect that the audio continues to play in a background mode, but on IOS when the user Lock The Screen audio stop to play.
I've tested on XCODE 8 to set 'Capabilities' tab adding 'audio' parameter, I've added cordova-plugin-backgroundaudio to the project without success.
On iOS Simulator it works well, the problem occurs only on iOS Device.
Tested on iPhone 6 & iPad 3.
I'm using:
iOS 10.3.3
XCODE 8.3.3
Ionic 3.12.1
Videogular2 5.4.11
No one else used videogular2 on cordova/ionic?
In iOS app audio won't be playing in background when the device is locked. For that you have to enable the background mode for the app. I had faced the same issue in one of my application (I was using different audio plugin).
In order to enable background mode in iOS you can use below plugin
https://ionicframework.com/docs/native/background-mode/. When you start playing the audio you just need to call backgroundMode.enable() to keep it playing in background. When you leave the audio player page if want you can disable background mode to avoid unnecessarily keeping the background mode on by calling backgroundMode.disable().
Additionally you need to enable the background audio feature in xcode project settings as shown in below link.
https://koenig-media.raywenderlich.com/uploads/2016/09/BM-EnableAudioInBG.png
Our app play some sounds. But we don't want to play in background.
We found only iOS 8.2~8.3 won't stop sound when app enter background.
Is this a bug or AVAudioPlayer have changed in iOS 8.2~8.3?
Finally found this is a bug with simulator from iOS 8.1 ~ 8.3.
I have an app that makes extensive use of AVPlayer's setRate:time:atHostTime: method to sync video to audio playing independently in my application. This has worked great for iOS 6.0, but for some reason making many calls to this method occasionally causes the video to freeze in iOS 7. Is this a bug? Has anyone else had this problem? Also, using the old AVPlayer method seekToTime:toleranceBefore:toleranceAfter exhibits the same issue.