The iOS back to application button not there for all apps - ios

I have a Swift based app that launches other apps using their URL Scheme. I am properly launching a few apps and understand how it all works. When I launch these app, the back to Launchpad (my app) button appears in the upper right but in 2 different third party apps, the app launches but there is no back to button.
Any idea what could cause this.

Related

How to have no Xamarin.ios spash and no display

This Xamarin.ios app on iPhone must have no splash and no display whatsoever and must leave previous app displayed.
Is is launched by an Objective-C app and it only runs for a short time and then ends itself, leaving screen of the ObjC app always displayed
I need the app that launched it to remain in focus.
USAGE STEPS...
I open the ObjC app, which has command buttons
I press button that starts my Xamarin.ios app which should have no display at all
ObjC app button menu remains displayed
Xamarin.ios app runs and then ends itself
ObjC app button menu remains
Please help -- am under the "time gun" .
This is not possible on iOS - if it makes it easier for you you could have whole the time in this world (and not being under the "time gun") and could not solve it unless Apple changes something in future iOS releases which is unlikely.
The closest you could get to it is to record the screenshot of ObjC app before it launches Xamarin.iOS app, send it some way to Xamarin app (the best way would be if they could be the same App Group), put empty splash screen and ensure that it displays just a split of the second and then display your screenshot in the Xamarin app and do whatever you want to do.

Close Settings App Programmatically on iPhone using Swift

How would I close the Settings App programatically and navigate back to the original app that open the Settings App? Thanks
You cannot specifically navigate back to the app that opened Settings.app, or any other app for that matter.
You can only navigate to specific apps using their URL schemes, if they have defined one.

IOS, awake app after unlock (entreprise app, supervised iPads)

I am currently prototyping an iOS iPad app for my company. Before I go in the details of what I am trying to do, this will be an enterprise app deployed by a local MDM. All the iPads that will have the app installed are supervised with a mobile config that allows the app to be in autonomous single app mode. So far, everything is working fine. The iPads are not (and cannot) be jailbroken.
I am looking for a way to basically switch the app to the foreground whenever the iPad is unlocked. I am aware of this thread (ios open app after screen unlock) from 2013, and I am hoping that 5 years later a solution has popped-up. Since our app is an enterprise app, it does not have to respect the app store requirements. I can successfully detect lock events if the app is opened when the device is locked, but when the app is not in the foreground, I would need it to be awaken from an iPad event.
The basic idea is that whenever the iPad would be unlocked, the app would freeze the iPad in single app mode, and the user need to perform some action inside the app to "reenable" the iPad and disable single app mode. If a user can re-lock the iPad and bypass the app (even if he successfully accessed it once) it's a no-go for us.
Edit
I am trying to awake the app after the unlock of the device. Basically once the iPads is unlocked (after pressing the home button) the app would be started automatically.
That is a loaded question but you could lock the ipad to only use one application with "Guided Access" There is a walkthrough here.
Here are the first steps:
Open “Settings”
Go to “General” > “Accessibility”
Tap on “Guided Access” (Scroll down the page a little, it’s under
the “Learning” section)
Flip the switch to “ON”
Tap on “Set Passcode” (this will prevent
users from leaving “Guided Access” mode)
Enter a passcode
Launch your App
With your app still open, triple-click the Home button

What is the proper UX for user to exit an iPhone app?

Is the iPhone "device Home button" (circle button that is part of the hardware at bottom center) the standard way that users exit an iPhone app?
I don't have an actual iPhone device yet (looking for the iPhone6 to come down in price a bit), am just working with Xcode simulators. When I run my iPhone Swift apps, they are always in full screen mode.
On Android, there are a few navigation buttons built into the OS that appear at the bottom of the screen - Back, Home, Open Apps. And in that OS you can give a directive to exit full screen to reveal those OS buttons.. which then allows the user to easily exit the app if they'd like to.
In looking at the iPhone apps on the simulator, I notice they don't have this kind of UX.
What are the best practices around iPhone users
A. Sending an app to the background ?
B. Quitting/Closing an app ?
To send an app to the background, hitting the home button is sufficient.
To quit an app, tapping the home button twice shows you all the open apps; you can then swipe an app to "kill" (terminate) it.
However, here is a recent post by the excellent John Gruber explaining why killing an app should only be a last resort: https://daringfireball.net/2017/07/you_should_not_force_quit_apps
Note: on the iPhone Simulator, the command-shift-H key combo is equivalent to hitting the home button.
To send an app to the background:
Press the Home button.
To "quit" or "close" an app:
Press the Home button.
That's all the UX expected of an iOS app... and none if it is actually provided by your app. iOS manages it for you; you just have to deal with your app's lifecycle methods to respond to the user leaving and re-entering your app.
iOS doesn't expect users to know or care about the difference between "background" and "closed/quit" in most cases. You enter an app, you leave an app, that's it.
And the way iOS works under the hood, there is no difference in most cases — when you leave an app, it's not "running in the background", it's "frozen" or "suspended": that is, in memory but not running. That way the OS can get it usable again near-instantly if the user comes back, or instantly reclaim that memory if another process needs it.
The user can also invoke the multitasking UI (double click home button, or in iOS 11 on iPad swipe up from bottom edge) and swipe an app away, but this is equivalent to the "kill" or "force quit" actions seen in other operating systems — it's primarily for situations where an app is misbehaving. This isn't part of your app's UX either; it's also provided by iOS.
As noted in the Daring Fireball post linked from #TimKokesh's answer, there are some circumstances where an app "in the background" isn't "frozen" but has some limited ability to run, the Settings app has UI to help the user keep tabs on what are using (and abusing) that ability, and those are some of the only cases where it's reasonable for a user to "force quit" apps.
If you want to have a real iPhone look-alike simulator on your development environment, yes it's available with New Xcode-9/Beta version. It shows real hardware buttons(volume, lock, home buttons) which you can press and feel like a real device. If you are interested you can download it from here
On other Xcode environments, you can go to home screen by pressing the keys: Cmd + Shift + H

Default launch image is shown when leaving app and going back via URL schemes

When I trigger a Facebook share in my app (URL scheme that switches to the Facebook app, and then back again when it's done through another URL scheme associated with my app), I always see the default launch image for a second before I get the UI back.
If I leave the app by pressing the home button and going back I don't get the default launch image. Nor do I get it if I leave the app, open another app and then go back.
Tested on an iPhone 5 with iOS 8. Is this a bug in iOS 8 perhaps? Anybody else encounter this?
EDIT: Oh, and no UIApplicationExitsOnSuspend in the plist, and the app is compiled against iOS 7.

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