Can I use refactored storyboard in iOS 8? [closed] - ios

Closed. This question needs details or clarity. It is not currently accepting answers.
Want to improve this question? Add details and clarify the problem by editing this post.
Closed 6 years ago.
Improve this question
I read about the refactoring storyboards in iOS.
Refactoring storyboard means that we can submodule the view controller in the storyboard and connect with the references.
So I want to know that, is this feature compatible with iOS 8? I haven't tried yet this technique and multiple storyboards in a project.
Please let me know should I use this in iOS 8 targeted project or not?
Thanks

At the bottom of the "Refactoring One Storyboard into Multiple Storyboards" article, it says
Compatibility: Storyboard references require an app targeting at least iOS 8.0, OS X 10.10, or watchOS 1.0.

Related

Are storyboards still support in future iOS version after ios 13? [closed]

Closed. This question needs to be more focused. It is not currently accepting answers.
Want to improve this question? Update the question so it focuses on one problem only by editing this post.
Closed 3 years ago.
Improve this question
Now that SwiftUI is here, are storyboards still supported in Xcode for iOS13?
Can we still use storyboards for this and future versions of iOS, or do we have to switch storyboards to SwiftUI?
ios 13 is supporting storyboard but can it support future ios version.
yes, It is still supported in iOS 13
Yes, storyboard is still available.
Whenever you are creating any new project from the Xcode you have to choose about your editor whether you would like to go with SwiftUI or storyboard.
like this

How to create Universal app for iOS? [closed]

Closed. This question is opinion-based. It is not currently accepting answers.
Want to improve this question? Update the question so it can be answered with facts and citations by editing this post.
Closed 8 years ago.
Improve this question
I need to create universal app for iPhone 3.5, 4.0, 4.7, 5.5 inches mobile and iPad. Also i wish to know which is the best way whether to create programatically or to use storyboard. I am using xcode-6.
When creating a new project, you need to specify for which device you want to build the app, having the options iPhone, iPad and Universal. So, in your case you need to specify Universal.
As for the question whether or not to use Storyboards, it depends a bit on your app. But especially when you want to go for all devices and device sizes, I guess it's a good idea to use Storyboards and then also make use of Autolayout and Size classes to adapt your UI to the different screen sizes.

how can I use old icon set on ios 7 [closed]

Closed. This question needs details or clarity. It is not currently accepting answers.
Want to improve this question? Add details and clarify the problem by editing this post.
Closed 9 years ago.
Improve this question
Apple redesigned toolbar icons for ios 7. My app looks great on ios6 but when I run it on ios 7, toolbar icons (new, open, search etc.) look like different from old ios. Is it possible to use ios 6 icons on ios 7?
When you use system icons, those icons come from the system and may change when Apple changes them in iOS. This is by design so that the icons are the same (and recognizable) in all apps.

Will apple reject my app - if I don't use split view? [closed]

Closed. This question is opinion-based. It is not currently accepting answers.
Want to improve this question? Update the question so it can be answered with facts and citations by editing this post.
Closed 9 years ago.
Improve this question
I've developed an iPhone app. It's working fine (not published yet). Now I want to develop it's iPad version. It has many UITableView. But integrating these UITableViews in UISplitView is complicated, not possible and not logical. So if I develop iPad version without UISplitView, will Apple reject my app, as I'm not properly using real estate of iPad?
In other words, can I use UITableViews without using UISplitView and will it be acceptable?
I have an app that I created as a universal app.. I did not use splitview because I wanted the flow to be the exact same for iPhone and iPad and they did accept it. Is your app just on iPad? Hard to say what they will do in that case.

UIButton touch is not respoding in xcode 4.5 in objective c [closed]

Closed. This question needs details or clarity. It is not currently accepting answers.
Want to improve this question? Add details and clarify the problem by editing this post.
Closed 8 years ago.
Improve this question
I have created a project in xcode 4.3 with development target 5.1. Now i want to update my app for iphone 5. I have just run the code in xcode 4.5, It compiled and run successfully but some of the buttons on top and bottom of the screen are not responding any touch event.
Don't know the issue but removed older UIButtons and added new buttons worked for me.

Resources