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I need to create universal app for iPhone 3.5, 4.0, 4.7, 5.5 inches mobile and iPad. Also i wish to know which is the best way whether to create programatically or to use storyboard. I am using xcode-6.
When creating a new project, you need to specify for which device you want to build the app, having the options iPhone, iPad and Universal. So, in your case you need to specify Universal.
As for the question whether or not to use Storyboards, it depends a bit on your app. But especially when you want to go for all devices and device sizes, I guess it's a good idea to use Storyboards and then also make use of Autolayout and Size classes to adapt your UI to the different screen sizes.
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I read about the refactoring storyboards in iOS.
Refactoring storyboard means that we can submodule the view controller in the storyboard and connect with the references.
So I want to know that, is this feature compatible with iOS 8? I haven't tried yet this technique and multiple storyboards in a project.
Please let me know should I use this in iOS 8 targeted project or not?
Thanks
At the bottom of the "Refactoring One Storyboard into Multiple Storyboards" article, it says
Compatibility: Storyboard references require an app targeting at least iOS 8.0, OS X 10.10, or watchOS 1.0.
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Is there a direct plist entry to define that an app supports iPhone 5 and above?
Will an app get rejected for who's UI is best designed for iPhone 5 family and slightly poor designed for iPhone 4 family?
If you are designing for iPhone. It should be both designed for 3.5 inch and 4.0 inch displays otherwise you cannot submit for review. You should design your user interface to provide best user experience for your customers not to pass from Apple's review process. There is only 0.5 inch difference between those devices. So you do not need to alter all your user interface much. It can make very good design for small screen as well by minor changes. You are free to not design for iPhone 6 and iPhone 6 Plus native screen size for now. Possible Apple will change it later on. There is no .plist entry for specially app supports for iPhone 5 and more. Now it is all managed from launch screen images.
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Apple redesigned toolbar icons for ios 7. My app looks great on ios6 but when I run it on ios 7, toolbar icons (new, open, search etc.) look like different from old ios. Is it possible to use ios 6 icons on ios 7?
When you use system icons, those icons come from the system and may change when Apple changes them in iOS. This is by design so that the icons are the same (and recognizable) in all apps.
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I've developed an iPhone app. It's working fine (not published yet). Now I want to develop it's iPad version. It has many UITableView. But integrating these UITableViews in UISplitView is complicated, not possible and not logical. So if I develop iPad version without UISplitView, will Apple reject my app, as I'm not properly using real estate of iPad?
In other words, can I use UITableViews without using UISplitView and will it be acceptable?
I have an app that I created as a universal app.. I did not use splitview because I wanted the flow to be the exact same for iPhone and iPad and they did accept it. Is your app just on iPad? Hard to say what they will do in that case.
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i have a working and almost finished application for iphone and i want to make it working on ipad too. I use iphone storyboard.How to add iPad storyboard and link it with the code?
I haven't done this before, but isn't the solution just to add a separate storyboard-file for your iPad interface? Choose file -> New -> File. Then in the iOS / User Interface section, click on storyboard and hit next. Make sure you choose iPad as Device Family.
In your iOS Application Target change Devices from iPhone to Universal. Scroll down and select your Storyboard file for your iPad in the iPad Deployment Info section.
The rest should be pretty much like making your iPhone app. You'll have to make the iPad UI and connect buttons, make icons, etc.