The executable was signed with invalid entitlements.
The entitlements specified in your application’s Code Signing Entitlements file do not match those specified in your provisioning profile.(0xE8008016).
I am getting this error. please help me.
I have create the provisioning profile and change the bundle id. I have enable the keychain sharing from Target->Capabilities and generate the new .entitlement file. and i have also change the bundle id in that.
In my case (using XCode 10.0) nothing worked but this:
File > Project Settings... > Shared Project Settings: > Build System
--> Selected "Legacy Build System" instead of the default "New Build System (Default)".
For me in Xcode 5.1, I was getting The entitlements specified in your application’s Code Signing Entitlements file do not match those specified in your provisioning profile. when trying to test the app on my device. Device Development Certificate has to expire Feb 2015.
Issue was resolved:
Selected Target->Capabilities, under GameCenter, here I was getting error on GameCenter entitlement as it was not added to project, although first version of application was released via same XCode 5.1 but there were no errors like this before.
Below, a button was given with title Fix Issue. When clicked it added the GameCenter entitlement and issue was resolved.
After wards the screen looks like:
For me, there was nothing to do with certificate or bundle identifier. App now runs successfully on the device.
In XCode 7.3 I encountered the same question, I 've made the mistake because:
Name in (info.plist -->Bundle identifier) is not the same as (target-->build settings -->packaging-->Product bundle identifier). Just make the same, that solved the problem.
As others have pointed out, if you get this error, you need to check that the Bundle ID value in both your .plist file and also here:
First of all, you should check bundle id, provision profile and certificate with private key (.p12).
If it doesn't help. Be sure that the Code Signing Entitlements has correct value or remove it at all.
File > Workspace Settings > Build System > Legacy Build System
This worked for me.
Xcode 10.0
Reassign the value of Automatically manage signing, this works for me
In my case, the app main Target's Team was different from Tests' Target Team. Changing the Tests' Team to the same Team as main Target's solves the issue.
None of the previous answers either applied or worked for me. In my case, updating the settings of the test project, as follows, fixed it:
One possible reason for this error is: your annual subscription has been renewed. Once the subscription is renewed, all devices related to the active provision profiles will be detached.
The admin must reactivate the list of devices for the new subscribed year.
The admin must delete last year provision profiles. (all are useless).
The admin must regenerate new provision profiles for the new year with the list of devices of his choice.
After this, rebuild project with Xcode and the error will disappear.
Had this issue. My main app and extension belonged to the same app group id correctly, but there was also one more app ID not in my project that shared said app group id. I had to remove this last app ID's association with the app group.
I was having same issue on Xcode 7.3 with iPad Air 2 with iOS 9.3.4!
Then I tried many options.
Finally I deleted profile from device, changed bundle identifier in project settings, and whola!
It worked for me.
P.S. I was using free provision profile using free Apple ID.
for me, just press cmd+, then go to account ,chose your developer account refresh(XCODE6) OR download all (XCODE7) will fix.
This happened to me when I was trying to build an App-store ipa exported file on my device, I had to export ad-hoc instead.
You should check provision profile is Product or Develop, if your project use multi configuration
You should check configuration which called by schema, because it must make sure, your configuration was set provision Develop
Check your bundle identifier and your profiles. If you have a profile for a specific bundle identifier and no team ones and your bundle identifier does not match it will give you that error.
Bundle identifier is in General section of your project properties and the profiles you can check in build settings.
In my case, I had a duplicate Provisioning Profile with the same name. This was accidentally created when I added an share extension to my project, stash all of those changes with git, and created a new share extension with the same name (com.companyname.project.share-extension-name). Deleting the Provisioning Profile in the developer member center (developer.apple.com) fixed this for me.
Had this issue with a cordova / ionic3 app, was caused by forking a main app and not selected again the legacy system in project settings. I selected legacy and the entitlements bs went away.
Had the same problem, nothing was helping, but I looked in Info.plist and found out that bundle ID was changed to other name (I don't know how it happened), so when I changed it to correct one everything was fine again.
I have also this problem when I do with XCode project what is exported from cordova framework.
Resolution : You have to create Apple-ID and Provisioining-profile by yourself. Because Xcode seems to be unable to create it for you.
For me, it was an inconsistency between Debug profile (it was automatic) and Release profile (it was manual). Setting them both automatic/manual resolved the issue.
I had to delete all the provisioning profiles by following this article.
Related
I am trying to upload an app to the app store and I am getting this error on the page that has the certs. As far as I can tell I have changed the field so they have matched, but I am missing something.
Any help would be greatly appreciated.
I'm not sure why this fixed it, but I went into my Target's Capabilities tab, turned iCloud ON, tried to do an archive build, it failed, I turned iCloud OFF again, tried to do an Archive build and it succeeded, and after that it was able to automatically resolve certificates again.
Rightclick on Finder -> Go to Folder...
~/Library/MobileDevice/Provisioning
For Xcode 11
~/Library/MobileDevice/Provisioning Profiles/
Delete all provisioning profiles, done.
The app you created has an incorrect application-identifier value, for what the provisioning profile is expecting. The cert for appID com.example.foo for the team 2ABCDEFG will be expecting application-identifier: 2ABCDEFG.com.example.foo, your app declared that its appID was com.example.foo, but the application-identifier didn't match, either you are using the wrong team-prefix, or you have the bundleID misconfigured.
In my case, I am using build schemes to allow me to build a prod app and a qa app. com.example.foo for prod, and com.example.foo.qa for QA.
I had set my bundleIdentifier in the Info.plist to $(PRODUCT_BUNDLE_IDENTIFIER)$(BUNDLE_SUFFIX), which works great in the simulator and on device for having different apps, however, when the app generates its application-identifer during the archive phase, it must not be reading the bundleIdentifier generated by the Info.plist.
To remedy the situation, I edited FooProject.xcodeproj/project.pbxproj (with a text editor) to change my QA buildSettings PRODUCT_BUNDLE_IDENTIFIER to com.example.foo.qa
You can see Apple's Technical Q&A and this page to see their in depth dive into solving this. Once you run the following on your exported app:
codesign -d --entitlements :- ./Payload/myApp.app
and see what application-identifier your app was just built with, it should be pretty quick to realize what your are doing wrong.
I didn't find that page in my Google searching, because they don't actually use the phrase from the error message or call the application-identifier by its full name, but instead say App ID.
Also, the solution to this problem isn't to generate a new provisioning profile that has the application-identifier entitlement, it does have that entitlement, however, the value in the provisioning profile, and your app have to match.
Maybe the {project}.entitlements file was missing. Doing what #samkass mentioned will auto generates the file and it will work.
So basically just go to capabilities tab, enable anything, and disable it.
Changing the iCloud toggle to on, building, and disabling iCloud, got rid of the error saying that:
Profile doesn't match the entitlements file's values for the application-identifier and keychain-access-groups entitlements.
In Xcode 11, this could happen when a .entitlement file is not present for your project. The solution would be to add any random capability by clicking on '+ Capability' under 'Signing & Capabilities' (which leads to the creation of an .entitlement file) and then removing the capability. This will let you automatically provision a certificate too.
I'm developping a Flutter app with Flavors that use the --dart-define command.
I've been very inspired by this great article.
However I've encountered this 'application-identifier' issue when deploying.
I've tried a lot of options.
This solution is the one that worked for me.
It's very close to #n8tr's comment, but the difference was the 'instead'.
To resume, just set the Product Bundle Identifier to your.id.here$(DEFINEEXAMPLE_APP_SUFFIX) under Packaging in Build Settings instead of in Info.plist.
Please check your application features which required for your application like In app purchase , push notification , Inter App audio , Siri kit etc.
This is the only cause for this type of error.
Make sure that in your App id the above flags should be on.
Most of time it happens when you not configured push notification , In App purchase in you development App ID.
I went into my Target's Capabilities tab, turned Keychain Sharing ON and it starts working
For me, the trick was to
add/remove a capability for the target (in my case a Widget);
make sure the created entitlements file is listed in the build settings;
and to add the "APS Environemnt" key with value "development" to the entitlemenets file.
In Xcode 10, I got it working by moving the entitlements file to correct folder in Project Navigator. I didn't have the entitlements file, but I managed to get one by toggling features on capabilities tab.
I got this same error and none of the solutions above solved the problem in my case.
What did work for me was to change the "Can be debugged" setting in the "Entitlements.plist" file from "NO" to "YES."
In my case the issue was following: provisioning profile used for build step was created for different app id than provisioning profile used for export step.
So make sure you're using the same provisioning profile for build and export step.
What worked for me was that I made the archive in XCode 11, and did the upload in it Xcode 12 beta.
Just have a look, whether the "Sign in with Apple" capability is added along with other capabilities such as "Background Modes" & "Push Notifications"!
In my case, it was there.
So after deleting the "Sign in with Apple" capability, it got removed from the 'project.entitlements' file and the provision profiles got synced immediately.
Cross check capabilities in the app with options you enabled for your App Id in your developer account.
I tried a few options listed in the answers here but none helped, however, toggling the checkbox "Automatically manage signing" off and on fixed the problem.
TL;DR: check your App ID and make sure the services are matching what's in your target.
What happened to me was that I let Xcode 10.1 help me create an App ID, and after that, I run into the problem as described here. (I selected whildcard app ID when I created the app in iTunesConnect, so I didn't even realized this was done.) When I opened iOS developer portal, the new app ID has Game Center and In App Purchase enabled automatically.
Since I couldn't enable Game Center in your Target -> Capabilities, I enabled In App Purchase, and then my app could be signed and uploaded.
When we faced the same issue, we tried all the above things but none of it worked.
What worked for us is changing the bundle identifier so that it was not identical to the previous one, for example "com.name.App" to "com.name.App2"; let xcode attempt to fetch/create provisioning profile and then chance it back to the original one.
Got this idea from this thread on Apple's developer forums- https://forums.developer.apple.com/thread/114539
I came across this page recently after trying to create a duplicate target - none of the suggestions were working for me. Further investigation, and some amount of hair pulling, eventually led me to scouring through the build settings for my app to try and figure out what was wrong.
It turned out that my project was still pointing to the entitlements file of the ORIGINAL target, rather than having one of its own. To resolve this, I navigated to the original entitlements file in Finder (e.g. ${SRCROOT}/MyProject/Entitlements/TargetName.entitlements), created a copy within the same folder and then renamed it (e.g NewTargetName.entitlements).
Then, I opened my new entitlements file and changed the application-identifier field to match the ending of my new target's bundle identifier (e.g. ABCDEFGH.US.co.fake-company.superduperapp-newtargetname).
Finally, I updated the 'Code Signing Entitlements' field in the build settings to the path of my entitlements file (for me, this was something along the lines of ${SRCROOT}/MyProject/Entitlements/TargetName.entitlements).
I returned to the Signing & Capabilities tab, and lo, the issue was fixed. Hope someone out there finds this useful.
Go to Xcode's Info tab and change Bundle identifier field - after changing app name it didn't change even though I changed Bundle Identifier on the General tab. The above fixes did not work for me but this one did instantly.
I had this issue with a brand new app, in Xcode 12 beta 3 (app submissions started today).
Xcode had "Automatically manage signing" on. However, the Team ID displayed in the "Signing Certificate" didn't match the Team ID displayed in iTunes Connect website. This was the root cause preventing the app from being uploaded.
How I fixed it:
I manually created a provisioning profile for App Store distribution
In Xcode, I tapped on "Download manual profiles" in Preferences -> Account
Then, I turned off "Automatically manage signing".
Once I selected the provisioning profile in the dropdown, the correct Team ID appeared under "Signing Certificate"
I ran into the same issue while setting up a Gitlab pipeline that runs exportArchive cmd and uploads to AppStore. I was able to get it to work by changing the DEVELOPMENT_TEAM in Build Settings to the same Team selected in Signing & Certs.
Because previously it was set to blank which was using another DEV TEAM id by default which was incorrect and didn't match and it was complaining about the "application-identifier" = 12331232.com.bannana.apples.peach not matching. Which lead me to setting the correct DEV TEAM and it worked.
Xcode ver: Version 11.3.1
I hope this helps somebody.
Our Setup
Multiple targets:
sub-apps
watch
app clip
today widget
...and use iCloud.
Turning iCloud on and off was not an option for us. We already use it in production and rather not mess with it... I got the original question's message and this variation at some point as well:
Profile doesn't match the entitlements file's values for the
application-identifier and keychain-access-groups entitlements.
Solution
Hinted from other responses here, We made sure that all targets would have a .entitlements file. If the target had none we created an empty one like so:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict/>
</plist>
...and pointed it's target Code Signing Entitlement in Build Settings to the empty .entitlements file.
Solved!
Delete all profiles located in ~/Library/MobileDevice/Provisioning Profiles/
in my case , I had to put :
<key>aps-environment</key>
<string>development</string>
in all files with extension .entitlements
In my case I am creating multiple apps from one code base using --dart-define, and building flavors in flutter app.
I have done everything right but only one
as mentioned in the comment above
https://stackoverflow.com/a/65292545/8787695
I have already written app_suffix in the build settings (PRODUCT_BUNDLE_IDENTIFIER = com.flutter.myapp$(APP_SUFFIX)).
but I have also written app_suffix in the info tab to the Bundle identifier.
I have the same problem because I had a wrong value in iCloud Key-Value Store inside the entitlements file. I set the following value and the error was solved:
iCloud Key-Value Store = $(TeamIdentifierPrefix)$(CFBundleIdentifier)
Removing this fixed the issue on my side.
OTHER_CODE_SIGN_FLAGS = "--deep";
My main target had this build setting and that way it overwrote the code signing entitlement of the embedded application with the parent code signing entitlement.
We are porting an Android app to iOS for a client. They have added our account to their iTunes Connect account and created an app entry. We developed the app using the bundle ID they specified.
But now, when the app is ready for testing, we can't create a provisioning profile in Xcode. It is set to Automatic signing and this error is shown:
Failed to create provisioning profile.
The app ID "<bundle-id>" cannot be registered to your development team. Change your bundle identifier to a unique string to try again.
Our account is added as an App Manager in their iTunes Connect account, but still we can't take output with this ID. This error is not shown if we change the bundle ID in Xcode.
Meet same Issue on one mac, but ok on another mac.
I'm sure bundle ID is fine and unique.
I know it is provisioning profile issue, so
Try refreshing the provisioning profile on your Local computer.
Then It Works!
cd ~/Library/MobileDevice/Provisioning\ Profiles
rm *
Xcode > Preferences... > Accounts > click your Account and Team name > click Download Manual Profiles
Run app again
Go to Build Settings tab, and then change the Product Bundle Identifier to another name. It works in mine.
You have to rename Organization Identifier on Bundle Identifier on settings tab.
Only by renaming the Organization Identifier error will remove.
I had this same issue as OP and the problem was that I was invited only on appstoreconnect and not on developer.apple.com. After being invited as a member on developer.apple.com and going into the preferences in XCode, I got a new option to sign as a member of the organization. Setting signing team as member of organization in project settings fixed the issue. After that creating the provisioning profile was successful using automatic signage management.
This happened to me, even though I had already registered the Bundle Id with my account. It turns out that the capitalisation differed, so I had to change the bundle id in Xcode to lowercase, and it all worked. Hope that helps someone else :)
Changing Bundle Identifier worked for me.
Go to Signing & Capabilities tab
Change my Bundle Identifier. "MyApp" > "MyCompanyName.MyApp"
Enter and wait a seconds for generating Signing Certificate
If it still doesn't work, try again with these steps before:
Remove your Provisioning Profiles: cd /Users/my_username/Library/MobileDevice/Provisioning Profiles && rm * (in my case)
Clearn your project
...
If this persists even after clearing provisioning profile and re-downloading them, then it might be due to the bundle ID already registered in Apple's MDM push certificate.
None of the above answers worked for me, and as said in the original question I had also to keep the same bundle identifier since the app was already published in the store by the client.
The solution for me was to ask the client to change my access from App Manager to Admin, so that I had "Access to Certificates, Identifiers & Profiles.", you can check if it is the case in the App Store Connect => Users and Access => and then click on your profile (be sure to choose the right team if you belong to multiple).
Once you are admin go back to Xcode and in the signing tab select 'Automatically manage signing', then in Team dropdown you should be able to select the right team and the signature will work.
My problem was I was modifying the settings for the wrong version of my app.
I had "Debug" selected instead of "Release", so my bundle identifier was not accurate when it came time to Archive.
error message
The app identifier "my.bundle.id" cannot be registered to your development team because it is not available. Change your bundle identifier to a unique string to try again.
try this
Apple developer > Account > Certificates, Identifiers & Profiles > Identifiers
I encountered the same problem when I was trying to compile a sample project provided by Apple. In the end I figured out that apparently they pre-compiled the sample code before shipping them to developers, so the binary had their signature.
The way to solve it is simple, just delete all the built binaries and re-compile using your own bundle identifier and you should be fine.
Just go to the menu bar, click on [Product] -> [Clean Build Folder] to delete all compiled binaries
Clean Build Folder
I had the issue with different development teams. I just checked the schema signings and picked the correct development team for the schemas that I needed:
I delete the Bundle identifier in the https://developer.apple.com/account/resources/identifiers/list, then it works.
IF you are working with different build configs then check in Signing & Capabilities Tab are you using Correct Bundle Identifier.
For Xcode v12 and above
Open the .xcworkspace file using Xcode
Then go directly to the General section, you'll see Bundler Identifier
Then change the name in the bundler identifier
for example com.myapp-dev.app should be changed to com.myapp.app.
This worked for me.
I was able to get the original bundle identifier to work on my paid team membership account (after having it assigned to my personal team) by revoking the personal team signing certificate that was assigned to the same account id.
On the Apple Developer website sign in with the paid account it, go to Certificates, IDs & Profiles.
Click the personal team certificate.
Click the Revoke button.
Go back to XCode and try signing again. A new certificate will be generated that should work with the bundle id.
This won't work if you still need the certificate for other apps.
If none of the above solutions work, you may want to check your folder names. I had another folder, within a separate parent folder but sharing an ancestor directory, with the same name as my project folder. Renaming the other folder to something else resolved the issue. If I had to guess, Xcode was looking for the project in the parent directory, found the alternate folder with the same name and got confused...
Due to Security issue my client do not want to share the personal credentials. He just add my apple id in developer.apple.com
After that I create the certificate from key chain and add it into apple developer Account.
My client also add the bundle identifier and send it to me the latest certificate
Now you need to add Team account
Note: You must add team account not your apple id account
In my case i got 2 ids one of mine muhammadusman17....#gmail.com and the other one is "CHT Team" i just select the CHT Team then its working perfectly
Remove your account from xcode and sign in again:
Xcode -> Preferences -> 'Acount' Tab
Choose your account and tap '-' in the bottom left corner
Tap '+' and sign in to your account again
Archive
As per shown in the picture go to runner and then click on release set your team correctly it will solve your issue thanks
I know it sounds incredible stupid and unbelievable, but what I did to fix it - after 2 hours, was changing my bundle identifier to all lowercase and appending "123" at the end.
This really solved the issue. I don't know why, as I am not a xcode developer.
The only thing that mattered was getting it running on a physical device.
What worked for me was to simply just delete the identifier from the previous developement team on the page Certificates, Identifiers & Profiles.
Solved by Just --> bundle identifier to all lowercase
check in apple Developer & same use in Xcode project
Issue will be solved 100%
Changing the bundle identifier to all lowercase fixed the problem for me
At the center top of your XCODE screen, change your device.
For example: Apple Pie>iPad Pro (12.9-inch)(5th generation)
----------------------(^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^)
^change this to your device ^
This question already has answers here:
The executable gets signed with invalid entitlements in Xcode
(40 answers)
Closed 2 years ago.
I would install an application in my mobile phone by using Xcode but it was not installed with following an error message.
Error Message
"The executable was signed with invalid entitlements.
The entitlements specified in your application’s Code Signing Entitlements file do not match those specified in your provisioning profile. (0xE8008016)"
Matters of Inquiry
Why does the error message occur while I install the application?
Would you mind if you can give me the solution of this problem?
Check if you are using Entitlement file in Build Setting > Code Signing Section.
If yes, try deleting that file name.
You are using Entitlement file
The entitlements file defines certain capabilities of your app. Usually, the file is automatically generated by Xcode when you enable a capability for your app. You only need the file if you enable certain capabilities, e.g. Healthkit integration. If you'd like to use these features, you have to add it. Otherwise, Apple will reject your app.
To fix this
Go to the build settings of your target.
Make sure that you have "All" selected instead of "Basic"
Type "entitlements" into the search box
The result is the build setting where you can specify where your
entitlements file is located
Remove them
You are using the wrong Provisioning Profile
A provisioning profile is a collection of digital entities that uniquely ties developers and devices to an authorized iPhone Development Team and enables a device to be used for testing. A Development Provisioning Profile must be installed on each device on which you wish to run your application code.
Go to Build Settings > Code Signing > Provisioning Profile
Select a development profile under Team
Please ensure that the Team in the project, target and tests are the same.
Bundle Identifier and App ID do not match
Go to the build settings of your target
Select Packaging and change your App ID to match the Bundle ID
Clear cache in Xcode
Command-Option-Shift-K to clean out the build folder. Even better, quit Xcode and clean out ~/Library/Developer/Xcode/DerivedData manually.
You are using wrong provisioning profile to build your app on devices make sure you are using right type of profile. I was using App Store Deployment profile to build on devices. Use ad-hoc profiles or development profiles to build on your devices.
You are using the wrong Provisioning Profile i.e. Distribution for development. Go to Build Settings > Code Signing > Provisioning Profile and select a development profile.
Check the if your "Code Signing" configurations are same on "PROJECT>Build Settings" and "TARGETS>Build Settings".
Personnally, I use for both:
- "Code Signing identity": iOS Developer
- "Provisioning Profile" : Automatic
Check your "Team" parameter at your targets. It should be the same for your project and tests.
For me none of the above answers worked. I tried to remove every code signing certificate from Keychain and build the app. When I resolved all code signing related errors for my target I still had some of them in Tests target. It has been set by someone else from my team before. I just switched to iOS Developer, and the invalid entitlement error went away.
I was getting this problem after moving app from one account to another. I tried all the solutions given by others, those might be correct in other cases. But I fixed the problem by going File -> Workspace Settings -> Build System and choosing "Legacy Build System". I'm using XCode 10.3.
I faced this problem and my problem was My Bundle Identifier and AppID was not matched. Please change your Bundle Identifier in Build Settings->Packaging like your AppID.
Just goto Apple developer portal from where you have downloaded provisioning profile.
Select your profile click edit and check whether all certificates are selected or not.
In my case selecting all certificates and downloading that new profile solved the above mentioned issue.
Also make sure in your schema you have set "Build configuration" to the correct configuration, in most cases "Debug".
I got this error when export the ipa with App Store provisioning wrongly during CI process. My intention was to export with Adhoc provisioning.
I had the same error. My problem was that I checked 'Enable HealthKit' in Entitlements.plist, but I did not enable HealthKit when I created the App Id.
In short, all entitlements in your app (Entitlements.plist file in your project) should be configured on the provisioning profile you use (Provisioning profile = app ID + certificate + information about devices your app can run on).
Had the same problem that suddenly popped up in my project from one day to the next.
What fixed it for me was turning "Automatically manage signing" off and on again for both targets and making sure the right development team was selected once it was on again (defaults to none in my project).
It could seems a easy solution but I solved updating my iPhone's iOS version.
All answers I have seen talk only about xcode update. It was strange because my old iOS version was iOS 13.3.3 and it worked on another iPhone with iOS 13.6. After updating to iOS 13.7 it worked.
The executable was signed with invalid entitlements.
The entitlements specified in your application’s Code Signing Entitlements file do not match those specified in your provisioning profile.(0xE8008016).
I am getting this error. please help me.
I have create the provisioning profile and change the bundle id. I have enable the keychain sharing from Target->Capabilities and generate the new .entitlement file. and i have also change the bundle id in that.
In my case (using XCode 10.0) nothing worked but this:
File > Project Settings... > Shared Project Settings: > Build System
--> Selected "Legacy Build System" instead of the default "New Build System (Default)".
For me in Xcode 5.1, I was getting The entitlements specified in your application’s Code Signing Entitlements file do not match those specified in your provisioning profile. when trying to test the app on my device. Device Development Certificate has to expire Feb 2015.
Issue was resolved:
Selected Target->Capabilities, under GameCenter, here I was getting error on GameCenter entitlement as it was not added to project, although first version of application was released via same XCode 5.1 but there were no errors like this before.
Below, a button was given with title Fix Issue. When clicked it added the GameCenter entitlement and issue was resolved.
After wards the screen looks like:
For me, there was nothing to do with certificate or bundle identifier. App now runs successfully on the device.
In XCode 7.3 I encountered the same question, I 've made the mistake because:
Name in (info.plist -->Bundle identifier) is not the same as (target-->build settings -->packaging-->Product bundle identifier). Just make the same, that solved the problem.
As others have pointed out, if you get this error, you need to check that the Bundle ID value in both your .plist file and also here:
First of all, you should check bundle id, provision profile and certificate with private key (.p12).
If it doesn't help. Be sure that the Code Signing Entitlements has correct value or remove it at all.
File > Workspace Settings > Build System > Legacy Build System
This worked for me.
Xcode 10.0
Reassign the value of Automatically manage signing, this works for me
In my case, the app main Target's Team was different from Tests' Target Team. Changing the Tests' Team to the same Team as main Target's solves the issue.
None of the previous answers either applied or worked for me. In my case, updating the settings of the test project, as follows, fixed it:
One possible reason for this error is: your annual subscription has been renewed. Once the subscription is renewed, all devices related to the active provision profiles will be detached.
The admin must reactivate the list of devices for the new subscribed year.
The admin must delete last year provision profiles. (all are useless).
The admin must regenerate new provision profiles for the new year with the list of devices of his choice.
After this, rebuild project with Xcode and the error will disappear.
Had this issue. My main app and extension belonged to the same app group id correctly, but there was also one more app ID not in my project that shared said app group id. I had to remove this last app ID's association with the app group.
I was having same issue on Xcode 7.3 with iPad Air 2 with iOS 9.3.4!
Then I tried many options.
Finally I deleted profile from device, changed bundle identifier in project settings, and whola!
It worked for me.
P.S. I was using free provision profile using free Apple ID.
for me, just press cmd+, then go to account ,chose your developer account refresh(XCODE6) OR download all (XCODE7) will fix.
This happened to me when I was trying to build an App-store ipa exported file on my device, I had to export ad-hoc instead.
You should check provision profile is Product or Develop, if your project use multi configuration
You should check configuration which called by schema, because it must make sure, your configuration was set provision Develop
Check your bundle identifier and your profiles. If you have a profile for a specific bundle identifier and no team ones and your bundle identifier does not match it will give you that error.
Bundle identifier is in General section of your project properties and the profiles you can check in build settings.
In my case, I had a duplicate Provisioning Profile with the same name. This was accidentally created when I added an share extension to my project, stash all of those changes with git, and created a new share extension with the same name (com.companyname.project.share-extension-name). Deleting the Provisioning Profile in the developer member center (developer.apple.com) fixed this for me.
Had this issue with a cordova / ionic3 app, was caused by forking a main app and not selected again the legacy system in project settings. I selected legacy and the entitlements bs went away.
Had the same problem, nothing was helping, but I looked in Info.plist and found out that bundle ID was changed to other name (I don't know how it happened), so when I changed it to correct one everything was fine again.
I have also this problem when I do with XCode project what is exported from cordova framework.
Resolution : You have to create Apple-ID and Provisioining-profile by yourself. Because Xcode seems to be unable to create it for you.
For me, it was an inconsistency between Debug profile (it was automatic) and Release profile (it was manual). Setting them both automatic/manual resolved the issue.
I had to delete all the provisioning profiles by following this article.
I think I've reached the nadir of iOS provisioning hell. After migrating to a new mac and doing an archive for distribution, I received the error:
Code Sign error: No unexpired provisioning profiles found that contain
any of the keychain's signing certificates
I then erased all certs and keys and provision profiles and did a "hard reset" (deleting all keys, certs, and profiles), following Apple's instructions by hand, with the same error. Then I did another hard reset and then had Xcode handle the whole thing via the Organizer, did another archive - only to see the same error.
I have all certs (WDRCA, Developer ID Cert Authority, iPhone Dev, iPhone Distribution) showing in Keychain Access, Xcode shows that it sees the dev and distribution certs, as well as the provisioning profiles, all marked with a green checkmark and "valid" status.
Code signing within the app show the correct dev and distribution is selected.
What's really troubling is that a Google search on the error shows one tech note from Apple that isn't very helpful, 2 tweets, and 3 results in Japanese - and nothing else. I contacted one of the tweeps and he said he fixed it with a hard result, which I have done twice.
Any ideas on where to go or what to do next?
Fixed it by Organizer -> Teams (select Your Team) -> Refresh (low right corner).
After removing all devices/profiles/certificates and adding/creating it did still not work here too....also removing the Xcode prefs did not help.
but it seems to in the project settings, check in the build settings under CODE_SIGN_IDENTITIY, in my project the first line was set to a old profile but not visible in the list, only if you open the pulldown, after removing that it worked.
I just had this problem as well. I finally realized that the identifier is case sensitive. For example if your product name is "StackOverflow" it automatically tags the identifier with com.yourcompanyname.StackOverflow. (this of course can be changed by going to the summary of the target). The problem lies in what the app id is in the developer portal. Make sure that the identifier in the portal matches what's in Xcode.
I have the same issue here since Xcode 4.3 install (moving from /Developer to /Applications). I found this post for changing the Xcode dir
in the terminal check what path it is set to with:
/usr/bin/xcode-select -print-path
and then if it is still set to /Developer set it to /Applications:
sudo /usr/bin/xcode-select -switch /Applications
which worked for me to be able to do the update to 4.3.2 but this did not resolve the issue mentioned....so maybe it helps you.
After nine hours of hair pulling, cursing and burying my head in my hands... All I had to do was create a new project, transfer the files over by hand, and the error went away. Argh.
Update: My marking my own answer as correct does not mean these other answers were wrong - I didn't get a chance to try any of them.
i 've met the same problem.
the answer of the problem is simple.
you need to login your apple develpoer web site
to apply and download a profile for your app .
after double-click the download file ,
you can see the file in organization of the project in xcode .
the name of the bundle id is the type like com.yourname.appname
the xcode device choose the ios device
and the codesign of the target should choose distribution
which is one of the file in organization of the project in xcode .
f.y.i.
A few days ago I had exactly the same problem.
The issue is related to no having the correct distribution provisioning profiles; My error was that I added a new device to the portal and did not re-download the distribution profile from the developer site.
Today I had the same issue; while it was working perfectly with the developer profile i could not archive or build a distribution package..
I had to go to the portal and manually re-download my distribution profile because new hardware was added even though I am not actively using it on the developer profile (did not check the box to add it to the provision)
Hope it helps anyone
I went straight to "but it seems to in the project settings, check in the build settings under CODE_SIGN_IDENTITIY, in my project the first line was set to a old profile but not visible in the list, only if you open the pulldown, after removing that it worked."
And that seems to have done the trick.
I fixed it by updating the bundle identifier in the project settings > targets > appName
in the info tab.
I had this problem, and fixed it by putting my scheme back to Debug, as opposed to Release.
I faced the same problem after upgrading to Xcode 4.3.2 and SDK 5.1. Everything worked perfectly in the previously version of Xcode with SDK 5.0. After many hours of hair pulling I created a new distribution certificate in the iOS Provisioning Portal->Provisioning-> Distribution Tab and after downloading it and installing it into Xcode (drag-and-drop) it works to archive after selecting the new certificate in the Code Signing area for my target.
I had the same problem after upgrading the OS/xcode so its worth to try.
the solution for me was simple,
go to the ios provisioning portal.
make sure the app certificate for the app is valid and not expired.
download again it again and double click it to install.
it should fix the problem.
I had this error when trying to build a release version - no problem occurred for debug builds. Baffling because in the code signing section of the build settings I had the same profile selected.
The solution for me was to create and download a new distribution provisioning profile, even though from the settings it appears not to be used.
I found a solution that was not on here, after looking through the errors and looking into my raw .app file, i found the solution.
Go to your target, and then "Build Phases" instead of Build Settings.
Make sure that in "Compile Sources" is your storyboard. For some reason Xcode didn't add the storyboard to this area of my file when I coppied the storyboard in.
P.S. I had to add the other .m's that i wanted in the project to this area as well (the ones that I dragged in, not created in the project)
Hope this helps
In the Target settings, in Sumary, check if Bundle Identifier is exactly the same as in itunesconnect.com
as example:
Bundle ID: com.mycompany.myapplication
I fixed mine by Analysing instead and checking that error. It indicated that my bundle ID was not lowercase as in the provisioning profile.
I actually was having this issue but whenever I tried to get into the organiser it caused XCode to crash. To resolve this issue I went into my targets and changed everything under Code Signing Identity to iPhone Developer. The target defaulted to the provisioning profile I wanted and it worked.
What worked for me is to choose "Don't code sign" and then do a build. This generates an error, but seems to clear out whatever xcode is hanging on to. Then choose the right provisioning profile and build. This has solved similar problems for me in the past.
Fixed it.
Went to Project-> general-> found an option "no provisioning profiles found" Fix Issue button. Clicked it . Automatically fixed
Reason Of Error
If you don't have any valid provisioning profile downloaded to your system's Library/MobileDevice/Provisioning Profiles folder then you might run into this error.
Solution
Login to your Apple Developer Account from Xcode->Preferences->Accounts and then download a valid provisioning profile.
Move to Target->General and select the correct Team.
Now go to Project Build Settings->Code Signing Identity and select just 'iOS Developer' and 'Automatic' in Provisioning Profiles. Your app will run smoothly.
In the Build Settings look for
General > Identity > Bundle Identifier and Team Settings. Fill in the Bundle Identifier and select Team. (this basically your publishing info). Of course as the others have written you'll need the correct dev or team account. This solution worked for me and resolved the build error.
Its because of the SUDO permission you have given while adding the platform.
Follow this link Ionic Code Sign error: No unexpired provisioning profiles