Why async blocks execution blocking main thread? - ios

I have an app that uses AFNetworking for sending requests and after it finished downloading, it calls block where I create data models from JSON. During model initialization, there is async image loading with the following code
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
NSData *urlData = [NSData dataWithContentsOfURL:downloadURL];
}
I know that dataWithContentsOfURL: is synchronous, and in accordance with https://developer.apple.com/library/mac/documentation/Cocoa/Reference/Foundation/Classes/NSData_Class/#//apple_ref/occ/clm/NSData/dataWithContentsOfURL:
... this method can block the current thread for tens of seconds on a slow
network...
But as it's executing asynchronously in other thread, it shouldn't block main thread. After some investigating, I found that starting from URLSession:task:didCompleteWithError: method that is placed inside of AFURLSessionManager.m has the following blocks hierarchy
URLSession:task:didCompleteWithError: //1
|
dispatch_async(url_session_manager_processing_queue(), ^{ //2
//url_session_manager_processing_queue() - this is the default queue
|
dispatch_group_async(url_session_manager_completion_group(), dispatch_get_main_queue(), ^{ //3
|
//Inside of my callback
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{ //4
|
NSData *urlData = [NSData dataWithContentsOfURL:downloadURL];
If I set AFHTTPSessionManager's completionQueue property:
_sharedClient.completionQueue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
Then dispatch_group_sync ... //3 using Default queue, not main and main thread is not blocked. Can someone explain why without setting completionQueue property my main thread is blocked? (Stack trace showing semaphore_wait_trap in main thread)

Related

How to make api calls synchronously in background?

I have four api calls to make. They should be in following order:
apiSyncDataToCloud;
apiSyncImagesToServer;
apiDeleteDataFromCloud;
apiSyncDataFromCloudInBackground;
Each one of them is to be called irrespective of the fact that previous one finishes successfully or fails.
Also, each one of them have success and failure completion blocks.
In success completion block database is updated.
All this process has to be performed in background and has to be done a no of times.
Api calls are of course performed in background but once a call completes database update is performed on main thread thereby freezing the app.
So, I went with several solutions:
Tried following code:
NSOperationQueue *queue = [NSOperationQueue new];
queue.maxConcurrentOperationCount = 1;
[queue addOperationWithBlock:^{
[self apiSyncDataToCloud];
}];
[queue addOperationWithBlock:^{
[self apiSyncImages];
}];
[queue addOperationWithBlock:^{
[self apiDeleteDataFromCloud];
}];
[queue addOperationWithBlock:^{
[self apiSyncDataFromCloudInBackground];
}];
But this only guarantees that api method calls will be performed in order. But their result follows no specific order. That is, method calls will be in the order specified but success block of apiSyncImagesToServer may be called before success block of apiSyncDataToCloud.
Then I went with following solution:
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
[self apiSyncDataToCloud];
});
and in the success and failure blocks of apiSyncDataToCloud I have called apiSyncImagesToServer. This too did'nt work.
Now I am simply going with my last solution. I am just calling apiSyncDataToCloud.
In success completion block this method first updates the database and then calls other api.
In failure completion block this method simply makes the api call without updating the database.
For example-
structure of apiSyncDataToCloud is as follows:
-(void)apiSyncDataToCloud{
NSLog(#"method 1");
NSMutableDictionary *dicDataToBeSynced = [NSMutableDictionary dictionary];
dicDataToBeSynced = [self getDataToBeSynced];
if (dicDataToBeSynced.count!=0) {
if ([[StaticHelper sharedObject] isInternetConnected]) {
[[ApiHandler sharedObject] postRequestWithJsonString:API_SYNC_DATA_TO_CLOUD andHeader:[UserDefaults objectForKey:kAuthToken] forHeaderField:kAccessToken andParameters:dicDataToBeSynced WithSuccessBlock:^(NSURLResponse *response, id resultObject, NSError *error) {
NSLog(#"Data synced successfully to server");
[self updateColumnZSYNC_FLAGForAllTables];//updating db
[self apiSyncImagesToServer];//api call
} andFailureBlock:^(NSURLResponse *task, id resultObject, NSError *error) {
NSLog(#"Data syncing to cloud FAILED");
[self apiSyncImagesToServer];//simply make api call without updating db
}];
}
}else{
[self apiSyncImagesToServer];make api call even if no data to be synced found
}
}
Similary, inside apiSyncImagesToServer I am calling apiDeleteDataFromCloud.....
As a result my problem remained as it is. App freezes when it comes to success block updating db, downloading images...all operations being performed on main thread.
Plz let me know a cleaner and better solution.
You can create your own custom queue and call request one by one.
i.e.
dispatch_queue_t myQueue;//declare own queue
if (!myQueue) {//check if queue not exists
myQueue = dispatch_queue_create("com.queue1", NULL); //create queue
}
dispatch_async(myQueue, ^{[self YOUR_METHOD_NAME];});//call your method in queue block
If you want update some UI after receiving data then update UI on main Thread.
1) Better to use AFNetworking for this kind of situations. Because AFNetworking provides better way to handle Main & Background Threads.
AFNetworking supports success and failure blocks so you can do one by one WS Api calls from success and failure of previous WS Api call. So during this time period show progress HUD. Success of last API then update DB and hide progress HUD.
2) If you need to use NSOperationQueue and NSInvocationOperation
and follow this link. https://www.raywenderlich.com/76341/use-nsoperation-nsoperationqueue-swift
Api calls are of course performed in background but once a call
completes database update is performed on main thread thereby freezing
the app.
Then why not perform it in a separate queue?
Try using
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
//your code
});
to perform time-consuming tasks and
dispatch_async(dispatch_get_main_queue(), ^{
//your code
});
to only update UI.

ObjectiveC waiting on for loop blocks with semaphore

I have to run a method with block, several times inside a for loop.
I also have to wait until all the blocks execution completes.
My problem is that I can't understand what I do wrong, that causes my entire app to freeze. Here is the code:
dispatch_semaphore_t semaphore = dispatch_semaphore_create(0);//1 - creating semaphore
for(int i = 0; i< myObj.count; i++){
[[DataManager shared] verifyObjectId:myObj[i].id
completionBlock:^(BOOL found) {
if(found){
//code here
dispatch_semaphore_signal(semaphore);//3 - signaling semaphore to continue
}
}];
dispatch_semaphore_wait(semaphore, DISPATCH_TIME_FOREVER);//2 - getting semaphore to wait
}
//I want to continue once all DB checks complete
Now, I don't understand, why the semaphore won't release, and the for loop won't continue.
What I actually need, is for the semaphore to release after all the DB checks complete. Ideally, I would want the semaphore to wait outside the for loop. Any suggestions on how to accomplish this?
EDIT: SOLUTION: (based on the accepted answer)
// create a group
dispatch_group_t group = dispatch_group_create();
for(int i = 0; i< myObj.count; i++){
// pair a dispatch_group_enter for each dispatch_group_leave
dispatch_group_enter(group);
[[DataManager shared] verifyObjectId:myObj[i].id
completionBlock:^(BOOL found) {
if(found){
//code here
}
dispatch_group_leave(group); //1 leave
}];
//Get a notification on a block that will be scheduled on the specified queue
dispatch_group_notify(group, dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0), ^{
NSLog(#"-all done!-");
//code here
});
}
Without access to verifyObjectid:completiongBlock:, there are a couple of issues. First, you only call dispatch_semaphore_signal if found is true. If found is every false, you'll deadlock. That may just be a transcription error and your real code might not do that.
Another guess is that the completion block is being submitted to the queue that you're currently running on (the main queue?) If that's true, then that would definitely be a deadlock, because you'll never run dispatch_semaphore_signal since it's waiting on dispatch_semaphore_wait. I can't tell without information about DataManager.
Your approach also serializes the calls, whereas I think you wanted them to be in parallel. Each call has to wait for the former one to finish in your code.
The better tools to use here are dispatch_apply and dispatch_group. Something like this (untested):
dispatch_group_t group = dispatch_group_create();
dispatch_apply(myObj.count, dispatch_get_global_queue(0, 0), ^(size_t i){
dispatch_group_enter(group);
[[DataManager shared] verifyObjectId:myObj[i].id
completionBlock:^(BOOL found) {
if(found){
//code here
}
dispatch_group_leave(group));
}];
});
dispatch_group_wait(group, DISPATCH_TIME_FOREVER);
dispatch_apply won't return until all the blocks have completed running, which means that dispatch_group_enter has run "count" times. You then use dispatch_group_wait to wait for all the calls to dispatch_group_leave.

Waiting for nested AFNetworking calls and for loops to finish

So, I've been searching all over but didn't find a solution, or at least I couldn't apply it.
I've found this thread here on stackoverflow, but didn't succeed in implementing it in my code.
My issue is, that I need to know when nested AFNetworking calls and For loops are done. I've tried it with GCD groups, but with no luck.
The code looks like this:
{
dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
dispatch_group_t group = dispatch_group_create();
dispatch_async(queue, ^{
[[JSON GET method using AFNetworking 2.0] success:^(NSArray *result) {
dispatch_group_async(group, queue, ^{
//do some work with the result
for (NSDictionary *resultPartDictionary in result) {
dispatch_group_async(group, queue, ^{
//do some more work with parts of the result
[[JSON GET method based on result] success:^(NSArray *result) {
dispatch_group_async(group, queue, ^{
//do some work
for (NSDictionary *resultPartDictionary in result) {
dispatch_group_async(group, queue, ^{
//do some work
[[JSON GET method based on result] success:^(NSArray *result) {
dispatch_group_async(group, queue, ^{
//do some work
for (NSDictionary *resultPartDictionary in result) {
dispatch_group_async(group, queue, ^{
//do some work
});
}
});
}];
});
}
});
}];
});
}
});
}
});
}
Right now, everything works. I'm handling Core Data inside the blocks, so I needed MOCs for every thread, which works as well.
The only thing I'd like to know is how to know when all these blocks finish.
Thank you!
EDIT
So, I've tried using dispatch_group_enter(group) and dispatch_group_leave(group), but it seems to me, that it's just not possible with this embedded architecture. Because of the For loops, the "leave" notifications are either too many, which causes an exception or not enough and the dispatch_group_notify returns too early.
Any ideas on this?
You are looking for dispatch_group_notify and dispatch_group_enter/dispatch_group_leave.
dispatch_group_notify executes the given block in the given queue, when every block in the group is finished.
dispatch_group_enter increases the current count of executing tasks in the group. Every dispatch_group_enter must be balanced with a call to dispatch_group_leave.
dispatch_group_leave decreases the current count of executing tasks in the group.
So, you should trick dispatch_group_notify with increase the number of the tasks in the group before your network calls start and decrease it when everything finished. To achieve this, call dispatch_group_enter before dispatch_async and call dispatch_group_leave in the last thread. Since you know the element count of the every result array, you can check if the current thread is the last one.
dispatch_group_enter(group); // Increases the number of blocks in the group.
dispatch_async(queue, ^{
// Make your AFNetworking calls.
dispatch_group_async(group, queue, ^{
//do some work.
if (isLastThread)
dispatch_group_leave(group); // Decreases the number of blocks in the group.
});
});
dispatch_group_notify(group, dispatch_get_main_queue(), ^{ // Calls the given block when all blocks are finished in the group.
// All blocks finished, do whatever you like.
});

Run Pusher on Background Thread iOS

I am rendering html pages on main thread. Hence I cannot run Pusher on the same thread as the main thread as it keeps dropping messages.
Is there any way of running always running Pusher on a background thread in iOS?
I have tried Grand Central Dispatch but it does not work as after initialising, Pusher comes back on the main thread.
Thank you
this is what I have so far.
dispatch_async( dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
client = [PTPusher pusherWithKey:#"xxxxxxxx" delegate:self encrypted:NO];
client.reconnectAutomatically = YES;
client.reconnectDelay = 1; // defaults to 5 seconds
[client connect];
PTPusherChannel *channel = [client subscribeToChannelNamed:[NSString stringWithFormat:#"Company_%#", [Settings sharedSettings].company.companyID]];
[channel bindToEventNamed:#"ServicePrint" handleWithBlock:^(PTPusherEvent *channelEvent) {
NSLog(#"[pusher event] Received event %#", channelEvent);
//do some work here
}];
dispatch_async( dispatch_get_main_queue(), ^{
// Add code here to update the UI/send notifications based on the
// results of the background processing
});
});
I ended up using it on the Main thread and dropped a lot of other functionality on the main thread. Seems to be working fine so far.

How to timeout an asynchronous method when ran synchronously

This is essentially what I'm doing to run an asynchronous method synchronously:
This essentially works when called once, but when called multiple times, it will eventually stay inside the while loop and never get signaled. Any ideas on how to set a timer to eventually time out after sometime?
__block SomeClass *result = nil;
dispatch_semaphore_t semaphore = dispatch_semaphore_create(0);
dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_LOW, 0UL);
dispatch_async(queue, ^{
[[SomeManager sharedInstance] someMethodWithCallback:^(id responseObject, NSError *error) {
if (!error) {
result = (SomeClass *)ResponseObject;
}
dispatch_semaphore_signal(semaphore);
}];
});
// wait with a time limit
while (dispatch_semaphore_wait(semaphore, DISPATCH_TIME_NOW)) {
[[NSRunLoop currentRunLoop] runMode:NSDefaultRunLoopMode beforeDate:[NSDate dateWithTimeIntervalSinceNow:0]];
}
dispatch_release(semaphore);
Thanks
That looks kind of like GCD abuse to me. ;) Are you running the run loop because this is executing on the main thread? Why not just use a dispatch_async() from your completion handler to invoke a handler on the main thread? eg:
- (void)handleDataReady: (id) results error: (NSError *) error {
// update your app
}
- (void)performAsyncUpdate {
dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_LOW, 0UL);
dispatch_async(queue, ^{
[[SomeManager sharedInstance] someMethodWithCallback:^(id responseObject, NSError *error) {
dispatch_async(dispatch_get_main_queue(), ^{
[self handleDataReady:responseObject error:error];
}];
});
}
If you really want to make it synchronous, i.e. blocking the calling thread until the operation completes then use the following pattern (of course you want to avoid blocking threads if possible)
NSCondition *waitCondtion = [NSCondition new];
__block BOOL completed = NO;
dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_LOW, 0UL);
dispatch_async(queue, ^{
[[SomeManager sharedInstance] someMethodWithCallback:^(id responseObject, NSError *error) {
if (!error) {
result = (SomeClass *)ResponseObject;
}
[waitCondtion lock];
completed = YES;
[waitCondition signal];
[waitCondition unlock];
}];
});
[waitCondtion lock];
if (!completed)
[waitCondtion wait];
[waitCondition unlock];
You can also use "waitUntilDate:" to timeout the wait after a period.
However, this pattern only works as long as the "someMethodWithCallback does not call its callback block on the same thread that is being blocked. I have copied your code because it is not obvious how "someMethodWithCallback" is implemented. Since this method is using an asynchronous pattern, then it must be doing something asynchronously therefore why are you calling it inside a dispatch_async? What thread will it call its callback block on?
You should "fill" the completion handler with whatever code you require to process the result when the completion handler finished (and also completely removing that run loop).
In order to "abort" an asynchronous operation, you should provide a cancel message which you send the asynchronous result provider.
In your case, since you have a singleton, the cancel message would have to be send like this:
[[SomeManager sharedInstance] cancel];
When the operation receives the cancel message, it should as soon as possible abort its task and call the completion handler with an appropriate NSError object indicating that it has been cancelled.
Note, that cancel messages may be asynchronous - that means, when it returns, the receiver may still execute the task.
You may achieve a "timeout" with setting up a timer, which sends the cancel message the operation, unless it has been invalidated when the operation finished.

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