How to move view down by animation? - ios

In my app, I implement webview, and under that webview I have a one view and I want to move that view by animation like in Safari.
Here is my code:
func scrollViewWillBeginDragging(scrollView: UIScrollView) {
if scrollView.panGestureRecognizer.translationInView(scrollView.superview).y > 0 {
// scrolls down
print("UP")
viewbottom.hidden = false
viewHieght.constant = 45
} else {
print("DOWN")
viewbottom.hidden = true
viewHieght.constant = 0
}
}
In this code I am hiding the view while scroll down but I want to move it down slowly like Safari. So how can I do this?

use layoutIfNeeded() property with animateWithDuration
UIView.animateWithDuration(0.2, animations: { () -> Void in
viewHieght.constant = 45
self.view.layoutIfNeeded()
})

viewHeight.constant = max(0, min(45, scrollView.panGestureRecognizer.translationInView(scrollView.superview).y))
This should make the view move with the gesture but min be 0 and max be 45

Related

Swift - pageviewcontroller tableview in scrollview using snapkit

I just faced a really difficult point while making a complicated view that has pageViewController, tableview, and scrollview.
This is what I want to program
case 1) scroll up : button stactview and pageviewcontroller locate headerview.snp.botttom and hide red view and tableview will scroll
case 2) scroll down : show red view, button stactview and pageviewcontroller locate red view.snp.bottom (like photo)
I made it like these cases, but the problem is tableview in pageviewcontroller didn't move.
What should I do to make it smooth scrolling?
I found example what I want to make
https://raw.githubusercontent.com/tsucres/HeaderedTabScrollView/master/Screenshots/customAnim.gif
http://cocoadocs.org/docsets/MXSegmentedPager/3.2.2/
I build view programmatically using snapkit
self.tabTopValue = 440 // redview height
self.view.addSubview(scrollView)
scrollView.snp.makeConstraints { make in
make.leading.trailing.bottom.equalToSuperview()
make.top.equalTo(headerView.snp.bottom)
}
scrollView.addSubview(contentView)
contentView.snp.makeConstraints { make in
make.edges.equalToSuperview()
make.width.equalTo(self.scrollView)
}
redView.snp.makeConstraints { make in
make.leading.equalTo(contentView.snp.leading)
make.trailing.equalTo(contentView.snp.trailing)
make.top.equalTo(header.snp.bottom).offset(0)
make.height.equalTo(440)
}
// tabbar
tabButtonStackView.addArrangedSubview(historyInfoButton)
tabButtonStackView.addArrangedSubview(graphButton)
tabButtonStackView.addArrangedSubview(lineageInfoButton)
contentView.addSubview(tabButtonStackView)
tabButtonStackView.snp.makeConstraints { make in
make.leading.trailing.equalTo(contentView)
tabTopConstraint = make.top.equalTo(headerView.snp.bottom).offset(self.tabTopValue).constraint
make.height.equalTo(40)
}
addChild(pageViewController)
contentView.addSubview(pageViewController.view)
pageViewController.didMove(toParent: self)
pageViewController.view.snp.makeConstraints { make in
make.top.equalTo(tabButtonStackView.snp.bottom)
make.leading.trailing.equalTo(contentView)
make.height.equalTo(scrollView)
make.bottom.equalTo(contentView.snp.bottom).offset(0)
}
func scrollViewDidScroll(_ scrollView: UIScrollView) {
print("detail scroll = \(scrollView.contentOffset.y)")
if scrollView.contentOffset.y < 0 {
self.tabButtonStackView.snp.updateConstraints { make in
self.tabTopConstraint = make.top.equalTo(headerView.snp.bottom).offset(scrollView.contentOffset.y + tabTopValue).constraint
}
} else if scrollView.contentOffset.y == 0 {
UIView.animate(withDuration: 0.3, delay: 0.0, animations: {
self.tabButtonStackView.snp.updateConstraints { make in
self.tabTopConstraint = make.top.equalTo(self.headerView.snp.bottom).offset(self.tabTopValue).constraint
}
}, completion: nil)
}
if scrollView.contentOffset.y < tabTopValue {
self.tabButtonStackView.snp.updateConstraints { make in
self.tabTopConstraint = make.top.equalTo(headerView.snp.bottom).offset(tabTopValue - scrollView.contentOffset.y).constraint
}
} else if scrollView.contentOffset.y > tabTopValue {
self.tabButtonStackView.snp.updateConstraints { make in
self.tabTopConstraint = make.top.equalTo(headerView.snp.bottom).offset(0).constraint
}
}
}

I couldn't scroll my textview automatically

hi I have an extension in the following code but it could not run for me :(
Actually I want to scroll my textView with a entered speed but I don't know how can I do this
extension UITextView {
func simple_scrollToBottom() {
let textCount: Int = text.count
guard textCount >= 1 else { return }
scrollRangeToVisible(NSRange(location: textCount - 1, length: 1))
}
}
I used it as self.akor_goster.simple_scrollToBottom() in viewdidload
First, you would not want to call this from viewDidLoad()...
At that point, auto-layout has not finished arranging everything in the view, frame and text view content is not yet ready.
Also, you don't want to start an animation yet, because the view has not yet appeared.
So, if you want this to happen automatically, put the call in viewDidAppear().
Second, you cannot control the scrolling speed when calling scrollRangeToVisible() -- but you can calculate the offset and animate that change with your desired speed.
Try this extension:
extension UITextView {
func timedScrollToBottom(duration d: Double) {
let y = contentSize.height - frame.size.height
// if y is less than zero, all the text fits, so no scrolling needed
guard y > 0 else {
return
}
// Duration is in seconds
UIView.animate(withDuration: d, animations: {
self.contentOffset.y = y
})
}
}
and call it like this:
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
self.akor_goster.timedScrollToBottom(duration: 2.0)
}

How do I set variable values back to a previous state in Swift?

Is there a way to "reset" all the values I gave when the keyboard shows? Right now I just hard coded everything but that seems a bit stupid. I hope you can understand my code. I am basically looking for a smarter/faster way to reset all the values, which is in the "else part" of my code.
#objc func keyboardWillChange(notification: Notification) {
guard let keyboardRect = (notification.userInfo?[UIResponder.keyboardFrameEndUserInfoKey] as? NSValue)?.cgRectValue else {
return
}
if notification.name == UIResponder.keyboardWillShowNotification ||
notification.name == UIResponder.keyboardWillChangeFrameNotification {
// Keyboard shows
self.view.layoutIfNeeded()
UIView.animate(withDuration: 0.25) {
self.view.layoutIfNeeded()
let heightHelper = self.bottomConstraint.constant
self.bottomConstraint.constant = keyboardRect.height + 20
self.bottomConstraintEmail.constant += keyboardRect.height + 20 - heightHelper
self.anmeldenLabel.alpha = 0
self.logoConstraint.constant = 45
}
}else {
// Keyboard hides
self.view.layoutIfNeeded()
UIView.animate(withDuration: 0.25) {
self.view.layoutIfNeeded()
self.bottomConstraintEmail.constant = 337
self.bottomConstraint.constant = 255.5
self.logoConstraint.constant = 60
self.anmeldenLabel.alpha = 1
}
}
}
I haven't seen your layout, but I can suggest you two common steps which can make your code look "smarter":
Try to place all your views, which constraints you are trying to animate, onto a separate superview. In this case you'll need to have only one hardcoded constant (the distance from this superview to the keyboard top).
Make a function like this:
func animateConstraint(_ showing: Bool) {
UIView.animate(withDuration: 0.25) {
self.view.layoutIfNeeded()
if showing {
yourSuperView.bottomConstraint.constant += keyboardRect.height
} else {
yourSuperView.bottomConstraint.constant -= keyboardRect.height
}
}
}
...and then call it twice (in your if and else blocks) with different argument values.

Swift UIView appearing in different places

Im trying to make a small game. And there is some problem with the animation. Im new to Swift. So lets take a look. I create a UIImageView picture and want to do animation of this picture appear in a different places on a screen. I believe that the algorithm will look like this:
Infinite loop{
1-GetRandomPlace
2-change opacity from 0 to 1 and back(with smooth transition)
}
Looks simple, but I can't understand how to do it correctly in Xcode.
Here is my test code but it looks useless
Thank you for help and sorry if there was already this question, I can't find it.
class ViewController: UIViewController {
#IBOutlet weak var BackgroundMainMenu:UIImageView!
#IBOutlet weak var AnimationinMenu: UIImageView!
override func viewDidLoad() {
super.viewDidLoad()
// MoveBackgroundObject(AnimationinMenu)
// AnimationBackgroundDots(AnimationinMenu, delay: 0.0)
// self.AnimationinMenu.alpha = 0
//
// UIImageView.animateWithDuration(3.0,
// delay: 0.0,
// options: UIViewAnimationOptions([.Repeat, .CurveEaseInOut]),
// animations: {
// self.MoveBackgroundObject(self.AnimationinMenu)
// self.AnimationinMenu.alpha = 1
// self.AnimationinMenu.alpha = 0
// },
// completion: nil)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
override func viewWillAppear(animated: Bool) {
AnimationBackgroundDots(AnimationinMenu, delay: 0.0)
}
func ChangeOpacityto1(element: UIImageView){
element.alpha = 0
UIView.animateWithDuration(3.0) {
element.alpha = 1
}
}
func ChangeOpacityto0(element: UIImageView){
element.alpha = 1
UIView.animateWithDuration(3.0){
element.alpha = 0
}
}
func AnimationBackgroundDots(element: UIImageView, delay: Double){
element.alpha = 0
var z = 0
while (z<4){
MoveBackgroundObject(AnimationinMenu)
UIImageView.animateWithDuration(3.0,
animations: {
element.alpha = 0
element.alpha = 1
element.alpha = 0
},
completion: nil)
z++
}
}
func MoveBackgroundObject(element: UIImageView) {
// Find the button's width and height
let elementWidth = element.frame.width
let elementHeight = element.frame.height
// Find the width and height of the enclosing view
let viewWidth = BackgroundMainMenu.superview!.bounds.width
let viewHeight = BackgroundMainMenu.superview!.bounds.height
// Compute width and height of the area to contain the button's center
let xwidth = viewWidth - elementWidth
let yheight = viewHeight - elementHeight
// Generate a random x and y offset
let xoffset = CGFloat(arc4random_uniform(UInt32(xwidth)))
let yoffset = CGFloat(arc4random_uniform(UInt32(yheight)))
// Offset the button's center by the random offsets.
element.center.x = xoffset + elementWidth / 2
element.center.y = yoffset + elementHeight / 2
}
}
The problem is in AnimationBackgroundDots.
You are immediately creating 4 animations on the same view but only one can run at a time. What you need to do is wait until one animation is finished (fade in or fade out) before starting a new one.
Also, the animations closure is for setting the state you want your view to animate to. It looks at how your view is at the start, runs animations, then looks at the view again and figures out how to animate between the two. In your case, the alpha of the UIImageView starts at 0, then when animations runs, the alpha ends up being 0 so nothing would animate. You can't create all the steps an animation should take that way.
Want you need to do it move your view and start the fade in animation. The completion closure of fading in should start the fade out animation. The completion closure of the fading out should then start the process all over again. It could look something like this.
func AnimationBackgroundDots(element: UIImageView, times: Int) {
guard times > 0 else {
return
}
MoveBackgroundObject(element)
element.alpha = 1
// Fade in
UIView.animateWithDuration(3.0, animations: {
element.alpha = 1
}, completion: { finished in
// Fade Out
UIView.animateWithDuration(3.0, animations: {
element.alpha = 0
}, completion: { finished in
// Start over again
self.AnimationBackgroundDots(element, times: times-1)
})
})
}
You called also look at using keyframe animations but this case is simple enough that theres no benefit using them.
Also as a side note. The function naming convention in swift is to start with a lowercase letter, so AnimationBackgroundDots should be animationBackgroundDots.

How to hide tab bar with animation in iOS?

So I have a button that is connected to a IBAction. When I press the button I want to hide the tab bar in my iOS app with a animation. This [self setTabBarHidden:hidden animated:NO]; or this [self.tabBarController setTabBarHidden:hidden animated:YES]; does not work. This is my code without the animation:
- (IBAction)picture1:(id)sender {
[self.tabBarController.tabBar setHidden:YES];
}
Any help would be greatly appreciated :D
When working with storyboard its easy to setup the View Controller to hide the tabbar on push, on the destination View Controller just select this checkbox:
I try to keep view animations available to me using the following formula:
// pass a param to describe the state change, an animated flag and a completion block matching UIView animations completion
- (void)setTabBarVisible:(BOOL)visible animated:(BOOL)animated completion:(void (^)(BOOL))completion {
// bail if the current state matches the desired state
if ([self tabBarIsVisible] == visible) return (completion)? completion(YES) : nil;
// get a frame calculation ready
CGRect frame = self.tabBarController.tabBar.frame;
CGFloat height = frame.size.height;
CGFloat offsetY = (visible)? -height : height;
// zero duration means no animation
CGFloat duration = (animated)? 0.3 : 0.0;
[UIView animateWithDuration:duration animations:^{
self.tabBarController.tabBar.frame = CGRectOffset(frame, 0, offsetY);
} completion:completion];
}
//Getter to know the current state
- (BOOL)tabBarIsVisible {
return self.tabBarController.tabBar.frame.origin.y < CGRectGetMaxY(self.view.frame);
}
//An illustration of a call to toggle current state
- (IBAction)pressedButton:(id)sender {
[self setTabBarVisible:![self tabBarIsVisible] animated:YES completion:^(BOOL finished) {
NSLog(#"finished");
}];
}
does not longer work on iOS14, see updated 2nde answer below
Swift 3.0 version, using an extension:
extension UITabBarController {
private struct AssociatedKeys {
// Declare a global var to produce a unique address as the assoc object handle
static var orgFrameView: UInt8 = 0
static var movedFrameView: UInt8 = 1
}
var orgFrameView:CGRect? {
get { return objc_getAssociatedObject(self, &AssociatedKeys.orgFrameView) as? CGRect }
set { objc_setAssociatedObject(self, &AssociatedKeys.orgFrameView, newValue, .OBJC_ASSOCIATION_COPY) }
}
var movedFrameView:CGRect? {
get { return objc_getAssociatedObject(self, &AssociatedKeys.movedFrameView) as? CGRect }
set { objc_setAssociatedObject(self, &AssociatedKeys.movedFrameView, newValue, .OBJC_ASSOCIATION_COPY) }
}
override open func viewWillLayoutSubviews() {
super.viewWillLayoutSubviews()
if let movedFrameView = movedFrameView {
view.frame = movedFrameView
}
}
func setTabBarVisible(visible:Bool, animated:Bool) {
//since iOS11 we have to set the background colour to the bar color it seams the navbar seams to get smaller during animation; this visually hides the top empty space...
view.backgroundColor = self.tabBar.barTintColor
// bail if the current state matches the desired state
if (tabBarIsVisible() == visible) { return }
//we should show it
if visible {
tabBar.isHidden = false
UIView.animate(withDuration: animated ? 0.3 : 0.0) {
//restore form or frames
self.view.frame = self.orgFrameView!
//errase the stored locations so that...
self.orgFrameView = nil
self.movedFrameView = nil
//...the layoutIfNeeded() does not move them again!
self.view.layoutIfNeeded()
}
}
//we should hide it
else {
//safe org positions
orgFrameView = view.frame
// get a frame calculation ready
let offsetY = self.tabBar.frame.size.height
movedFrameView = CGRect(x: 0, y: 0, width: self.view.frame.width, height: self.view.frame.height + offsetY)
//animate
UIView.animate(withDuration: animated ? 0.3 : 0.0, animations: {
self.view.frame = self.movedFrameView!
self.view.layoutIfNeeded()
}) {
(_) in
self.tabBar.isHidden = true
}
}
}
func tabBarIsVisible() ->Bool {
return orgFrameView == nil
}
}
This is based on the input from Sherwin Zadeh after a few hours of playing around.
Instead of moving the tabbar itself it moves the frame of the view, this effectively slides the tabbar nicely out of the bottom of the screen but...
... has the advantage that the content displayed inside the UITabbarcontroller is then also taking the full screen!
note its also using the AssociatedObject functionality to attached data to the UIView without subclassing and thus an extension is possible (extensions do not allow stored properties)
As per Apple docs, hidesBottomBarWhenPushed property of UIViewController, a Boolean value, indicating whether the toolbar at the bottom of the screen is hidden when the view controller is pushed on to a navigation controller.
The value of this property on the topmost view controller determines whether the toolbar is visible.
The recommended approach to hide tab bar would as follows
ViewController *viewController = [[ViewController alloc] init];
viewController.hidesBottomBarWhenPushed = YES; // This property needs to be set before pushing viewController to the navigationController's stack.
[self.navigationController pushViewController:viewController animated:YES];
However, note this approach will only be applied to respective viewController and will not be propagated to other view controllers unless you start setting the same hidesBottomBarWhenPushed property in other viewControllers before pushing it to the navigation controller's stack.
Swift Version:
#IBAction func tap(sender: AnyObject) {
setTabBarVisible(!tabBarIsVisible(), animated: true, completion: {_ in })
}
// pass a param to describe the state change, an animated flag and a completion block matching UIView animations completion
func setTabBarVisible(visible: Bool, animated: Bool, completion:(Bool)->Void) {
// bail if the current state matches the desired state
if (tabBarIsVisible() == visible) {
return completion(true)
}
// get a frame calculation ready
let height = tabBarController!.tabBar.frame.size.height
let offsetY = (visible ? -height : height)
// zero duration means no animation
let duration = (animated ? 0.3 : 0.0)
UIView.animateWithDuration(duration, animations: {
let frame = self.tabBarController!.tabBar.frame
self.tabBarController!.tabBar.frame = CGRectOffset(frame, 0, offsetY);
}, completion:completion)
}
func tabBarIsVisible() -> Bool {
return tabBarController!.tabBar.frame.origin.y < CGRectGetMaxY(view.frame)
}
[Swift4.2]
Just created an extension for UITabBarController:
import UIKit
extension UITabBarController {
func setTabBarHidden(_ isHidden: Bool, animated: Bool, completion: (() -> Void)? = nil ) {
if (tabBar.isHidden == isHidden) {
completion?()
}
if !isHidden {
tabBar.isHidden = false
}
let height = tabBar.frame.size.height
let offsetY = view.frame.height - (isHidden ? 0 : height)
let duration = (animated ? 0.25 : 0.0)
let frame = CGRect(origin: CGPoint(x: tabBar.frame.minX, y: offsetY), size: tabBar.frame.size)
UIView.animate(withDuration: duration, animations: {
self.tabBar.frame = frame
}) { _ in
self.tabBar.isHidden = isHidden
completion?()
}
}
}
For Xcode 11.3 and iOS 13 other answers didn't work for me. However, based on those I've came up to the new solution using CGAffineTransform
I didn't test this code well, but this might actually work.
extension UITabBarController {
func setTabBarHidden(_ isHidden: Bool) {
if !isHidden { tabBar.isHidden = false }
let height = tabBar.frame.size.height
let offsetY = view.frame.height - (isHidden ? 0 : height)
tabBar.transform = CGAffineTransform(translationX: 0, y: offsetY)
UIView.animate(withDuration: 0.25, animations: {
self.tabBar.transform = .identity
}) { _ in
self.tabBar.isHidden = isHidden
}
}
}
Hope that helps.
UPDATE 09.03.2020:
I've finally found an awesome implementation of hiding tab bar with animation. It's huge advantage it's able to work either in common cases and in custom navigation controller transitions. Since author's blog is quite unstable, I'll leave the code below. Original source: https://www.iamsim.me/hiding-the-uitabbar-of-a-uitabbarcontroller/
Implementation:
extension UITabBarController {
/**
Show or hide the tab bar.
- Parameter hidden: `true` if the bar should be hidden.
- Parameter animated: `true` if the action should be animated.
- Parameter transitionCoordinator: An optional `UIViewControllerTransitionCoordinator` to perform the animation
along side with. For example during a push on a `UINavigationController`.
*/
func setTabBar(
hidden: Bool,
animated: Bool = true,
along transitionCoordinator: UIViewControllerTransitionCoordinator? = nil
) {
guard isTabBarHidden != hidden else { return }
let offsetY = hidden ? tabBar.frame.height : -tabBar.frame.height
let endFrame = tabBar.frame.offsetBy(dx: 0, dy: offsetY)
let vc: UIViewController? = viewControllers?[selectedIndex]
var newInsets: UIEdgeInsets? = vc?.additionalSafeAreaInsets
let originalInsets = newInsets
newInsets?.bottom -= offsetY
/// Helper method for updating child view controller's safe area insets.
func set(childViewController cvc: UIViewController?, additionalSafeArea: UIEdgeInsets) {
cvc?.additionalSafeAreaInsets = additionalSafeArea
cvc?.view.setNeedsLayout()
}
// Update safe area insets for the current view controller before the animation takes place when hiding the bar.
if hidden, let insets = newInsets { set(childViewController: vc, additionalSafeArea: insets) }
guard animated else {
tabBar.frame = endFrame
return
}
// Perform animation with coordinato if one is given. Update safe area insets _after_ the animation is complete,
// if we're showing the tab bar.
weak var tabBarRef = self.tabBar
if let tc = transitionCoordinator {
tc.animateAlongsideTransition(in: self.view, animation: { _ in tabBarRef?.frame = endFrame }) { context in
if !hidden, let insets = context.isCancelled ? originalInsets : newInsets {
set(childViewController: vc, additionalSafeArea: insets)
}
}
} else {
UIView.animate(withDuration: 0.3, animations: { tabBarRef?.frame = endFrame }) { didFinish in
if !hidden, didFinish, let insets = newInsets {
set(childViewController: vc, additionalSafeArea: insets)
}
}
}
}
/// `true` if the tab bar is currently hidden.
var isTabBarHidden: Bool {
return !tabBar.frame.intersects(view.frame)
}
}
If you're dealing with custom navigation transitions just pass a transitionCoordinator property of "from" controller, so animations are in sync:
from.tabBarController?.setTabBar(hidden: true, along: from.transitionCoordinator)
Note, that in such case the initial solution work very glitchy.
I went through the previous posts, so I came out with the solution below as subclass of UITabBarController
Main points are:
Written in Swift 5.1
Xcode 11.3.1
Tested on iOS 13.3
Simulated on iPhone 11 and iPhone 8 (so with and without notch)
Handles the cases where the user taps on the different tabs
Handles the cases where we programmatically change the value of selectedIndex
Handles the view controller orientation changes
Handles the corner casere where the app moved to background and back to foreground
Below the subclass TabBarController:
class TabBarController: UITabBarController {
//MARK: Properties
private(set) var isTabVisible:Bool = true
private var visibleTabBarFrame:CGRect = .zero
private var hiddenTabBarFrame:CGRect = .zero
override var selectedIndex: Int {
didSet { self.updateTabBarFrames() }
}
//MARK: View lifecycle
override func viewDidLoad() {
super.viewDidLoad()
self.delegate = self
NotificationCenter.default.addObserver(self, selector: #selector(appWillEnterForeground(_:)), name: UIApplication.willEnterForegroundNotification, object: nil)
}
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
self.calculateTabBarFrames()
}
override func viewWillTransition(to size: CGSize, with coordinator: UIViewControllerTransitionCoordinator) {
super.viewWillTransition(to: size, with: coordinator)
coordinator.animate(alongsideTransition: { (_) in }) { (_) in
// when orientation changes, the tab bar frame changes, so we need to update it to the expected state
self.calculateTabBarFrames()
self.updateTabBarFrames()
}
}
#objc private func appWillEnterForeground(_ notification:Notification){
self.updateTabBarFrames()
}
//MARK: Private
/// Calculates the frames of the tab bar and the expected bounds of the shown view controllers
private func calculateTabBarFrames() {
self.visibleTabBarFrame = self.tabBar.frame
self.hiddenTabBarFrame = CGRect(x: self.visibleTabBarFrame.origin.x, y: self.visibleTabBarFrame.origin.y + self.visibleTabBarFrame.height, width: self.visibleTabBarFrame.width, height: self.visibleTabBarFrame.height)
}
/// Updates the tab bar and shown view controller frames based on the current expected tab bar visibility
/// - Parameter tabIndex: if provided, it will update the view frame of the view controller for this tab bar index
private func updateTabBarFrames(tabIndex:Int? = nil) {
self.tabBar.frame = self.isTabVisible ? self.visibleTabBarFrame : self.hiddenTabBarFrame
if let vc = self.viewControllers?[tabIndex ?? self.selectedIndex] {
vc.additionalSafeAreaInsets.bottom = self.isTabVisible ? 0.0 : -(self.visibleTabBarFrame.height - self.view.safeAreaInsets.bottom)
}
self.view.layoutIfNeeded()
}
//MARK: Public
/// Show/Hide the tab bar
/// - Parameters:
/// - show: whether to show or hide the tab bar
/// - animated: whether the show/hide should be animated or not
func showTabBar(_ show:Bool, animated:Bool = true) {
guard show != self.isTabVisible else { return }
self.isTabVisible = show
guard animated else {
self.tabBar.alpha = show ? 1.0 : 0.0
self.updateTabBarFrames()
return
}
UIView.animate(withDuration: 0.25, delay: 0.0, options: [.beginFromCurrentState,.curveEaseInOut], animations: {
self.tabBar.alpha = show ? 1.0 : 0.0
self.updateTabBarFrames()
}) { (_) in }
}
}
extension TabBarController: UITabBarControllerDelegate {
override func tabBar(_ tabBar: UITabBar, didSelect item: UITabBarItem) {
if let tabIndex = self.tabBar.items?.firstIndex(of: item) {
self.updateTabBarFrames(tabIndex: tabIndex)
}
}
}
Sample usage from within a shown view controller:
// hide the tab bar animated (default)
(self.tabBarController as? TabBarController)?.showTabBar(false)
// hide the tab bar without animation
(self.tabBarController as? TabBarController)?.showTabBar(false, animated:false)
Sample output iPhone 11
Sample output iPhone 8
EDIT :
Updated the code to respect the safe area bottom inset
If you're experiencing issues with this solution and your tab bar contains a navigation controller as direct child in the viewControllers array, you may want to make sure that the navigation controller topViewController has the property extendedLayoutIncludesOpaqueBars set to true (you can set this directly from the Storyboard). This should resolve the problem
Hope it helps someone :)
Rewrite Sherwin Zadeh's answer in Swift 4:
/* tab bar hide/show animation */
extension AlbumViewController {
// pass a param to describe the state change, an animated flag and a completion block matching UIView animations completion
func setTabBarVisible(visible: Bool, animated: Bool, completion: ((Bool)->Void)? = nil ) {
// bail if the current state matches the desired state
if (tabBarIsVisible() == visible) {
if let completion = completion {
return completion(true)
}
else {
return
}
}
// get a frame calculation ready
let height = tabBarController!.tabBar.frame.size.height
let offsetY = (visible ? -height : height)
// zero duration means no animation
let duration = (animated ? kFullScreenAnimationTime : 0.0)
UIView.animate(withDuration: duration, animations: {
let frame = self.tabBarController!.tabBar.frame
self.tabBarController!.tabBar.frame = frame.offsetBy(dx: 0, dy: offsetY)
}, completion:completion)
}
func tabBarIsVisible() -> Bool {
return tabBarController!.tabBar.frame.origin.y < view.frame.maxY
}
}
Try to set the frame of the tabBar in animation. See this tutorial.
Just be aware, it's bad practice to do that, you should set show/hide tabBar when UIViewController push by set the property hidesBottomBarWhenPushed to YES.
tried in swift 3.0 / iOS10 / Xcode 8:
self.tabBarController?.tabBar.isHidden = true
I set it when my controller is shown: (and Hide when back, after navigation)
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
self.tabBarController?.tabBar.isHidden = false
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
self.tabBarController?.tabBar.isHidden = true
}
BTW: better to have a flag to save if shown or not, as other vents can eventually trigger hide/show
Unfortunately, I can't comment on HixField's answer because I don't have enough reputation, so I have to leave this as a separate answer.
His answer is missing the computed property for movedFrameView, which is:
var movedFrameView:CGRect? {
get { return objc_getAssociatedObject(self, &AssociatedKeys.movedFrameView) as? CGRect }
set { objc_setAssociatedObject(self, &AssociatedKeys.movedFrameView, newValue, .OBJC_ASSOCIATION_COPY) }
}
My previous answer does not longer work on iOS14.
I played with manipulating the frames of the different views, but it seams that the new implementation of the UITabBarController and UITabBar on iOS14 do some magic under the covers which makes this approach no longer working.
I therefore switch to the approach that I hide the UITabBar by setting its alpha to zero and then I manipulate the bottom constraint (that you must pass in when calling the function) to bring the view's content down. This does however, mean that you must have such a constraint and the extension is more bound to your view then the previous approach.
Make sure that the view you are displaying has clipToBounds = false otherwise you will just get a black area where the UITabBar once was!
Here is the code of my UITabBarController.extensions.swift:
import Foundation
extension UITabBarController {
private struct AssociatedKeys {
// Declare a global var to produce a unique address as the assoc object handle
static var orgConstraintConstant: UInt8 = 0
static var orgTabBarAlpha : UInt8 = 1
}
var orgConstraintConstant: CGFloat? {
get { return objc_getAssociatedObject(self, &AssociatedKeys.orgConstraintConstant) as? CGFloat }
set { objc_setAssociatedObject(self, &AssociatedKeys.orgConstraintConstant, newValue, .OBJC_ASSOCIATION_COPY) }
}
var orgTabBarAlpha: CGFloat? {
get { return objc_getAssociatedObject(self, &AssociatedKeys.orgTabBarAlpha) as? CGFloat }
set { objc_setAssociatedObject(self, &AssociatedKeys.orgTabBarAlpha, newValue, .OBJC_ASSOCIATION_COPY) }
}
func setTabBarVisible(visible:Bool, animated:Bool, bottomConstraint: NSLayoutConstraint) {
// bail if the current state matches the desired state
if (tabBarIsVisible() == visible) { return }
//define segment animation duration (note we have two segments so total animation time = times 2x)
let segmentAnimationDuration = animated ? 0.15 : 0.0
//we should show it
if visible {
//animate moving up
UIView.animate(withDuration: segmentAnimationDuration,
delay: 0,
options: [],
animations: {
[weak self] in
guard let self = self else { return }
bottomConstraint.constant = self.orgConstraintConstant ?? 0
self.view.layoutIfNeeded()
},
completion: {
(_) in
//animate tabbar fade in
UIView.animate(withDuration: segmentAnimationDuration) {
[weak self] in
guard let self = self else { return }
self.tabBar.alpha = self.orgTabBarAlpha ?? 0
self.view.layoutIfNeeded()
}
})
//reset our values
self.orgConstraintConstant = nil
}
//we should hide it
else {
//save our previous values
self.orgConstraintConstant = bottomConstraint.constant
self.orgTabBarAlpha = tabBar.alpha
//animate fade bar out
UIView.animate(withDuration: segmentAnimationDuration,
delay: 0,
options: [],
animations: {
[weak self] in
guard let self = self else { return }
self.tabBar.alpha = 0.0
self.view.layoutIfNeeded()
},
completion: {
(_) in
//then animate moving down
UIView.animate(withDuration: segmentAnimationDuration) {
[weak self] in
guard let self = self else { return }
bottomConstraint.constant = bottomConstraint.constant - self.tabBar.frame.height + 4 // + 4 looks nicer on no-home button devices
//self.tabBar.alpha = 0.0
self.view.layoutIfNeeded()
}
})
}
}
func tabBarIsVisible() ->Bool {
return orgConstraintConstant == nil
}
}
This is how it looks in my app (you can compare to my 1ste answer, the animation is a bit different but looks great) :
You can have a bug when animating manually the tab bar on iOS13 and Xcode 11. If the user press the home button after the animation (it'll just ignore the animation and will be there in the right place). I think it's a good idea to invert the animation before that by listening to the applicationWillResignActive event.
This wrks for me:
[self.tabBar setHidden:YES];
where self is the view controller, tabBar is the id for the tabBar.

Resources