Weblinks not working in ios 9.3.1 - ios

All the links in my app to websites are no longer working. I noticed this on my iPad and iPhone a few days ago when I upgraded both to ios 9.3.1. Checked the xcode simulator on my mac (which was running under 9.3) and they did not work there either. I upgraded the mac to 9.3.1 but still no success. These links have been working for many versions of the app over several years. I've read about the issues with web links associated with 9.3 but haven't seen any reported problems with 9.3.1. Has anyone else seen this problem and have a solution?

Related

dyld_shared_cache_extract_dylibs failed on Xcode 10 and iPhone XS but works on iPhone 7

Please forgive the redundancy, I know that variations on this question have been asked and answered many times, but I have tried many of them without luck and I’m hoping for something specific to my situation.
I have an older Mac laptop (MacBook Pro Early 2011) that cannot be upgraded to Catalina and therefore I can’t upgrade to Xcode 11, I’m stuck with Xcode 10 (specifically 10.01).
I can compile (Objective C) to and run on my iPhone 7 that is running iOS 13.3.1 (latest version), but when I try this with my iPhone XS also running the latest iOS I get this well-known error: can not use iPhone “dyld_shared_cache_extract_dylibs failed”.
I have done the following:
Copied the device support files from
github:https://github.com/filsv/iPhoneOSDeviceSupport/blob/master/13.3.zip
Placed them in a couple of places (because I’m easily confused):
/Users/berkun/Library/Developer/Xcode/iOS DeviceSupport
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform
I have also deleted the 13.3.1 and 13.3 directories from
/Users/berkun/Library/Developer/Xcode/iOS DeviceSupport I have gone
to the Devices and Simulators menu and unpaired and repaired my
phones.
Please advise on what files should be where and why would the 7 work and not the XS?
Thank you.
Try unpairing the device and pairing it again.
see:
https://www.youtube.com/watch?v=m3jST08imY0

Unity Project crashes on start in iOS 9.1

I have a bunch of apps I've made already installed on my iPad Air 1 & 2 and all of them work fine. However, I recently upgraded to iOS 9.1 and now the app crashes when my splash screen appears.
I've tried to reset my device both by doing a factory reset and by trying to reinstall 8.4 by using an ipsw file. However, apple have stopped signing anything for iOS 8 meaning I am unable to reset my version of ios to an earlier version.
In my searches, I've not been able to find any fixes for the apps I already have installed on my ipad. With my experience, when I upgrade my iOS, everything already installed should work just as they did before. However, all of my own applications now crash after being opened for 2 seconds.
Has anyone else experienced this (I've read 9.1 has broken a lot of applications) but more importantly, has anyone found a solution?
The comment below says I've not provided enough information, but I'm unsure how I can add more as my issue is not related to any of my code. I only upgraded a couple of days ago. I was happily using and testing my applications on the device just fine last week. After the upgrade, none of them are working anymore.

iPad iOS 6 crash

My game is crashing at launch on iPads for some users with some mystical reason.
But it works fine on iPhone (iPad and iPhone versions are different apps, but technically is the same builds, just different targets)
It happens after updating the app to version 1.1.1
The game had previous updates which works correctly. (updating few months ago 1.0 -> 1.1 was perfect)
Version 1.1.1 was created for iOS 6 compatibility- Landscape GameCenter bug + added few SDKs (Urban Airship, Flurry, TapJoy etc) + app name was changed
As far I know - crash happens for users who updated their iPads to iOS 6.0 and updated the game after that.
App update process working fine for me and few other test devices, but a lot of users experienced the crash and wrote 1* comments in App Store.
Bug was unable to reproduce.
One more weird thing:
Only thing I have is single crash report.
Please help me to read it, I will be really appreciated!
Download crash report here
I've had similar problems with flurry and only figured it out after adding a crash reporting SDK to my app. I've tried a few. Here's a decent free one:
www.crittercism.com

Xcode 4.2 with iOS 5.0 not detecting iPhone iOS 5.1.1

I changed a while ago from Xcode 3 to Xcode 4.2 for Snow Leopard. Everything was fine, I developed apps for iPhone and all was going smoothly until today...
I got alert:
The version of iOS on “iPhone Prophone” does not match any of the versions of iOS supported for development with this installation of the iOS SDK. Please restore the device to a version of the OS listed below, or update to the latest version of the iOS SDK; which is available here.
Which is strange, because yesterday I was able with simple "run" test my app aimed for iOS 5.0 (Xcode target 5.0, 4C199) with my iPhone 4S, which has iOS 5.1.1 (9B206) for quite some time. In Organizer->Devices my iPhone has a yellow dot suggesting that something is wrong. I don't think I did something unexpected, just came, turned mac on and fired up Xcode... any solution?
I've read that, but as I said - I was using new Xcode for few weeks and suddenly this "non-detection" happened...
I'm stuck, thanks for help.
EDIT:
I found something relevant in this topic on SO, but I'll wait a bit - maybe there is something simpler or more obvious that I missed.
I managed to solve the problem, by:
1) downloading xcode 4.3.1
2) copying from package content SDK & Device Support for iOS 5.1 into Xcode directories
3) run and test on your device
solution found here: iOS 5.1 with Xcode 4.2 and retina in iPad 3

Submitting a iOS 5.1 app to the App Store from a SL machine running Xcode 4.2

You may know that the last Xcode release for Snow Leopard was 4.2, with iOS 5 as the SDK.
I have seen other questions on here about how to run a app for 5.1 from a SL machine, but none about whether it is actually possible to develop a 5.1 iOS app and submit it to the app store with SL.
Has anyone tried this? Does it work?
Thanks!
I just did a test run, and apps made in Xcode 4.2 run just fine on iOS 5.1. But, if your looking to work with the 5.1 SDK, that is only available in Xcode 4.3.
While I've never done specifically what you're describing, I have submitted applications using beta Xcode versions (but public released iOS SDKs) and gotten approved.

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