React Native Navigation Gesture - ios

I am using React Native's Navigator to navigate through scenes in iOS app. I found that although I can swipe back to previous screen by swiping from left edge to right, it looks like the region that I can swipe is not as big or responsive as the native navigation. Sometimes I swipe a little off the edge and it doesn't work.
I am wondering if there is a way to apply some tuning to this area, i.e. make the swipe go back area a little bigger so user have better success rate.

It may not be the best solution but you can change the edgeHitWidth in NavigatorSceneConfigs.js
The default for 'left-to-right' is 30
This will affect your entire project and every time you upgrade react native you will need to make these changes again.

Don't know if it still can help but :
const SCREEN_WIDTH = require('Dimensions').get('window').width;
const buildStyleInterpolator = require('buildStyleInterpolator');
const BaseSceneConfig = Navigator.SceneConfigs.HorizontalSwipeJump;
const CustomBackGesture = Object.assign({}, BaseSceneConfig.gestures.jumpBack, {
// Make it so we can drag anywhere on the screen
edgeHitWidth: SCREEN_WIDTH,
});
const CustomForwardGesture = Object.assign({}, BaseSceneConfig.gestures.jumpForward, {
// Make it so we can drag anywhere on the screen
edgeHitWidth: SCREEN_WIDTH,
});
const CustomSceneConfig = Object.assign({}, BaseSceneConfig, {
// A very tighly wound spring will make this transition fast
springTension: 100,
springFriction: 1,
gestures: {
jumpBack: CustomBackGesture,
jumpForward: CustomForwardGesture,
},
});
you can customize gesture and edgeHitWidth: SCREEN_WIDTH does the trick.

Related

React Native Navigator bug when transitioning between two pages

I have a React Native Navigator on iOS as follows:
var SCREEN_WIDTH = require('Dimensions').get('window').width;
var BaseConfig = Navigator.SceneConfigs.FloatFromRight;
var CustomLeftToRightGesture = Object.assign({}, BaseConfig.gestures.pop, {
// Make it snap back really quickly after canceling pop
snapVelocity: 8,
// Make it so we can drag anywhere on the screen
edgeHitWidth: SCREEN_WIDTH,
});
var CustomSceneConfig = Object.assign({}, BaseConfig, {
// A very tighly wound spring will make this transition fast
springTension: 100,
springFriction: 10,
// Use our custom gesture defined above
gestures: {
pop: CustomLeftToRightGesture,
}
});
It all works fine when I push and pop. But when I actually try to pop by swiping the page to left and almost at the same time I swipe the page to right, I can see both pages in one page while both are transparent after releasing my finger.
I have this problem even with a non-custom animation for navigator.
Is this a React Native bug in navigator or I am doing something wrong?

Prevent Mobile Safari from presenting toolbar when bottom of viewport is tapped

We have a simple mobile app running in Mobile Safari (MS) on iOS. When the user scrolls down the page n pixels, a "top" button slides up from the bottom. The top button is fixed position. Problem is, when you start scrolling in MS, the navigation and toolbar UI is hidden. When you tap the "top" button, it reveals the bottom toolbar and a second tap is required to tap the "top" button. Is there any way to disable the default "tap on the bottom part of the viewport to reveal the toolbar" behavior so our top button works as expected (i.e. jumps to the top of the page with one click, not two?
No there is not. You can control the content of your webpage but not the behavior of the safari app.
The simple solution here is to add about 50px padding-bottom on your bottom most div. Safari seems to think that you are trying to access the bottom navigation bar, unless you click well above the bottom area. With extra padding at bottom, the user will click much higher on the page (not always, but in general).
Mika and typeoneerror are correct, but there is a workaround.
The best workaround solution I found (that doesn't require minimal-ui) is to force the bottom navigation of iOS Safari to always stay open/visible. That way, clicks to the bottom of the window never open the bottom navigation since it's always open.
To do that, you just need to apply some CSS and browser targeting with JS. Detailed steps on how:
How might one force-show the mobile Safari bottom nav bar to show programmatically?
Buttons aligned to bottom of page conflict with mobile Safari's menu bar
For iOS 7.1, you can set this in your header to minimize the UI:
<meta name="viewport" content="width=device-width, minimal-ui">
It was introduced in iOS 7.1 beta 2. This site was instrumental in helping me understand how minimal-ui works: http://www.mobilexweb.com/blog/ios-7-1-safari-minimal-ui-bugs
Here's how I'm dealing with this. With a position:fixed;bottom:0 toolbar of my own, I'm adding 44px offset to it (with a semi-transparent buffer zone) shortly after the safari toolbar is hidden (as this is the scenario where a tap near the bottom will reveal the toolbar again).
var min_inner_height = false;
var max_inner_height = false;
var passiveIfSupported = false;
try {
window.addEventListener("test", null, Object.defineProperty({}, "passive", {
get: function () {
passiveIfSupported = {
passive: true
};
}
}));
} catch (err) {}
document.addEventListener('scroll', function (e) {
var win_inner_h = window.innerHeight;
if (/iPad|iPhone|iPod/.test(navigator.userAgent)) {
if (min_inner_height === false || win_inner_h < min_inner_height) {
min_inner_height = win_inner_h;
}
if ((max_inner_height === false || win_inner_h > max_inner_height) && win_inner_h > min_inner_height) {
max_inner_height = win_inner_h;
}
if (max_inner_height !== false && max_inner_height == win_inner_h) {
addElementClass(document.body, 'safari-toolbars-hidden');
} else {
removeElementClass(document.body, 'safari-toolbars-hidden');
}
}
}, passiveIfSupported);
This basically adds the .safari-toolbars-hidden class to the <body> sometime around when they disappear due to the user scrolling down the page.
At this point, I move my own toolbar up the page:
.my-bottom-toolbar {
bottom: 0px;
position: fixed;
}
#supports (-webkit-overflow-scrolling: touch) {
/* CSS specific to iOS devices */
.my-bottom-toolbar {
box-shadow: 0 44px 0 rgba(255, 255, 255, 0.8);
transition: bottom 0.15s ease-in-out;
}
.safari-toolbars-hidden .my-bottom-toolbar {
bottom: 44px;
}
}
Hope this helps someone!
Instead of offsetting by a further 44px, you could also add an extra 44px of bottom padding if that works better for your case.
The best solution for me comes from this article.
My solution is with react but simply translated from the articles solution.
import { useWindowHeight } from '#react-hook/window-size/throttled';
//... inside your component
const height = useWindowHeight();
React.useEffect(() => {
const vh = height * 0.01;
document.documentElement.style.setProperty('--vh', `${vh}px`);
}, [height]);
body {
/* other styles */
height: 100vh;
height: calc(var(--vh, 1vh) * 100);
}
Now when the innerHeight changes the hook is fired and the height variable is adjusted. The window's innerHeight changes when the safari url bar and bottom navigation are hidden so my app fits just right for both situations.

How do I remove bottom padding that appears below a TextBox in Windows Phone when tapped?

I am attempting to implement a chat view in Windows Phone 8. When a user taps my TextBox at the bottom of my View, the view shifts vertically as the keyboard appears, but an additional amount of padding appears at the bottom of the view. I have seen this happen in other apps as well.
Here is my app:
Here is an equivalent app (Whatsapp) that has clearly solved the problem.
Anyone have any ideas on how to correct this issue in a way that won't break my view? My attempts to manually modify padding when Focused/Unfocused have not been successful.
Good news! I have managed to figure out a fix for this. The below code stops the page from being moved up at all and then adds a margin to the bottom of the text box to place it above the keyboard. The value below of 417 seems to work well for me but you can change this to whatever you like. Using this method also stops other content being pushed off screen like the conversation as it will be fully scrollable while the keyboard is active.
private void TextBox_GotFocus_1(object sender, RoutedEventArgs e)
{
var rootFrame = Application.Current.RootVisual as PhoneApplicationFrame;
rootFrame.RenderTransform = new CompositeTransform() { TranslateY = +0 };
TextInput2.Margin = new Thickness(12, 0, 12, 417);
}
private void TextBox_LostFocus_1(object sender, RoutedEventArgs e)
{
var rootFrame = Application.Current.RootVisual as PhoneApplicationFrame;
rootFrame.RenderTransform = new CompositeTransform() { TranslateY = +0 };
TextInput2.Margin = new Thickness(12, 0, 12, 12);
}
You can always try to give bottom margin with negative value. example give -40px and see.
If you're using Grid, set Height to "Auto" where the TextBox is.
Set InputScope="Default".

fixed position div freezes on page (iPad)

I have an asp.net web site I am building to be supported on ipad. When I focus on an input element and the keyboard pops up, the position fixed header div(which normally scrolls along with the page) will pop up the page a distance equivalent to the amount the keyboard takes up and freeze there for the duration of the input process. Once the keyboard is dropped back down, the div snaps back into place and behaves normally again. I am testing on iOS5 so position: fixed should be supported.
Is this a known issue? Has someone come across this and dealt with it before? I can't seem to find anything on this.
Fixed positioning is broken on iOS5/iOS6/iOS7.
Edit 3: See link to a working fix near end of this answer for iOS8.
Position:fixed is broken when either:
a) the page is zoomed
or
b) the keyboard shows on the iPad/iPhone (due to an input getting focus).
You can view the bugs yourself in jsbin.com/icibaz/3 by opening the link and zooming, or giving the input focus. You can edit the edit the html yourself.
Notes about bugs (a) and (b):
A fixed div with top: 0px; left: 0px; will show in the wrong position (above or below the top of the screen) when an input gets focus and the keyboard shows.
The problem seems to have something to do with the auto-centering of the input on the screen (changing window.pageYOffset).
It appears to be a calculation fault, and not a redraw fault: if you force the top: to change (e.g. switching between 0px and 1px) on the onScroll event, you can see the fixed div move by a pixel, but it remains in the wrong place.
One solution I used previously is to hide the fixed div when an input gets focus - see the other Answer I wrote.
The fixed div seems to becomes stuck at the same absolute position on the page it was at at the time when the keyboard opened.
So perhaps change the div to absolute positioning when an input has focus? Edit 3: see comment at bottom using this solution. Or perhaps save the pageXOffset/pageYOffset values before the keyboard is opened, and in an onScroll event calculate the difference between those values and the current pageXOffset/pageYOffset values (current once the keyboard is opened), and offset the fixed div by that difference.
There appears to be a different problem with fixed positioning if the page is zoomed - try it here (Also good information here about Android support for fixed in comments).
Edit 1: To reproduce use jsbin (not jsfiddle) and use the fullscreen view of jsbin (not the edit page). Avoid jsfiddle (and edit view of jsbin) because they put the code inside an iframe which causes interference with fixed positioning and pageYOffset.
Edit 2: iOS 6 and iOS 7 Mobile Safari position:fixed; still has the same issues - presumably they are by design!.
Edit 3: A working solution for (b) is when the input get focus, change the header to absolute positioning and then set the header top on the page scroll event for example. This solution:
Uses fixed positioning when input not focused (using window.onscroll has terrible jitter).
Don't allow pinch-zoom (avoid bug (a) above).
Uses absolute positioning and window.pageYOffset once an input gets focus (so header is correctly positioned).
If scrolled while input has focus, set style.top to equal pageYOffset (header will jitter somewhat due to onscroll event delay even on iOS8).
If using UIWebView within an App on iOS8, or using <=iOS7, if scrolling when input has focus, header will be super jittery because onscroll is not fired till scroll finishes.
Go back to fixed position header once input loses focus (Example uses input.onblur, but probably tider to use
document.body.onfocus).
Beware usability fail that if header too large, the input can be occluded/covered.
I couldn't get to work for a footer due to bugs in iOS page/viewport height when the keyboard is showing.
Edit example using http://jsbin.com/xujofoze/4/edit and view using http://output.jsbin.com/xujofoze/4/quiet
For my needs, I found it easier to use an absolute positioned header, hide it before scroll and show it when finish scroll (I need the same code to support iOS4 and Android).
For my purposes, I hide the header on a touchstart event, and show it again on touchend or scroll event (plus some timers to improve responsiveness/reduce flickering). It flashes, but is the best compromise I could find. One can detect the start of scrolling using the touchmove event (jQuery does this), but I found touchmove didn't work as well for me because:
regularly the iPad fails to do a repaint before scrolling (i.e. the absolute header remains stuck - even though the top was changed before scrolling started).
when an input element gets focus, the iPad auto-centres the element, but the scrollstart event doesn't get fired (because no touchmove if just clicking an input).
Implementing a fixed header on iOS5 could be improved by using a hybrid approach of fixed and absolute positioning:
used fixed positioning for iOS5 until an input gets focus.
when an input gets focus (keyboard showing), change to the iOS4 absolute positioning code.
when the keyboard is closed, change back to fixed positioning.
Code to detect when keyboard is closed (e.g. using keyboard hide key) is to register the DOMFocusOut event on the document element and do something like the following code. The timeout is needed because the DOMFocusOut event can fire between when one element gets the focus and another loses it.
function document_DOMFocusOut() {
clearTimeout(touchBlurTimer);
touchBlurTimer = setTimeout(function() {
if (document.activeElement == document.body) {
handleKeyboardHide();
}
}.bind(this), 400);
}
My fixed header code is something like:
{
setup: function() {
observe(window, 'scroll', this, 'onWinScroll');
observe(document, 'touchstart', this, 'onTouchStart');
observe(document, 'touchend', this, 'onTouchEnd');
if (isMobile) {
observe(document, 'DOMFocusOut', this, 'docBlurTouch');
} else if (isIE) {
// see http://ajaxian.com/archives/fixing-loss-of-focus-on-ie for code to go into this.docBlurIe()
observe(document, 'focusout', this, 'docBlurIe');
} else {
observe(isFirefox ? document : window, 'blur', this, 'docBlur');
}
},
onWinScroll: function() {
clearTimeout(this.scrollTimer);
this.scrolling = false;
this.rehomeAll();
},
rehomeAll: function() {
if ((isIOS5 && this.scrolling) || isIOS4 || isAndroid) {
this.useAbsolutePositioning();
} else {
this.useFixedPositioning();
}
},
// Important side effect that this event registered on document on iOs. Without it event.touches.length is incorrect for any elements in the document using the touchstart event!!!
onTouchStart: function(event) {
clearTimeout(this.scrollTimer);
if (!this.scrolling && event.touches.length == 1) {
this.scrolling = true;
this.touchStartTime = inputOrOtherKeyboardShowingElement(event.target) ? 0 : (new Date).getTime();
// Needs to be in touchStart so happens before iPad automatic scrolling to input, also not reliable using touchMove (although jQuery touch uses touchMove to unreliably detect scrolling).
this.rehomeAll();
}
},
onTouchEnd: function(event) {
clearTimeout(this.scrollTimer);
if (this.scrolling && !event.touches.length) {
var touchedDuration = (new Date).getTime() - this.touchStartTime;
// Need delay so iPad can scroll to the input before we reshow the header.
var showQuick = this.touchStartTime && touchedDuration < 400;
this.scrollTimer = setTimeout(function() {
if (this.scrolling) {
this.scrolling = false;
this.rehomeAll();
}
}.bind(this), showQuick ? 0 : 400);
}
},
// ... more code
}
jQuery mobile supports scrollstart and scrollstop events:
var supportTouch = $.support.touch,
scrollEvent = "touchmove scroll",
touchStartEvent = supportTouch ? "touchstart" : "mousedown",
touchStopEvent = supportTouch ? "touchend" : "mouseup",
touchMoveEvent = supportTouch ? "touchmove" : "mousemove";
function triggerCustomEvent( obj, eventType, event ) {
var originalType = event.type;
event.type = eventType;
$.event.handle.call( obj, event );
event.type = originalType;
}
// also handles scrollstop
$.event.special.scrollstart = {
enabled: true,
setup: function() {
var thisObject = this,
$this = $( thisObject ),
scrolling,
timer;
function trigger( event, state ) {
scrolling = state;
triggerCustomEvent( thisObject, scrolling ? "scrollstart" : "scrollstop", event );
}
// iPhone triggers scroll after a small delay; use touchmove instead
$this.bind( scrollEvent, function( event ) {
if ( !$.event.special.scrollstart.enabled ) {
return;
}
if ( !scrolling ) {
trigger( event, true );
}
clearTimeout( timer );
timer = setTimeout(function() {
trigger( event, false );
}, 50 );
});
}
};
This is somewhat still a problem in iOS13 (when a long text gets deleted in the 'textarea' field, fixed header jumps to the start of that 'textarea' field, obstructing the view), therefore, I thought I share my quick fix:
Since my footer is rather large, I went about without any JS and just adding a greater z-index to the footer than what the fixed header has. Out of sight, out of mind.

Dojo dialog, the iPad and the virtual keyboard issue

Recently, I have been working on a project where the interface should work for desktop and tablets (in particular the iPad).
One issue I am coming across is with a Dojo dialog on the iPad when text entry is taking place.
Basically here is what happens:
Load Dojo interface with buttons on iPad - OK
Press button (touch) to show dialog (90% height and width) - OK
Click on text box (touch) like DateTextBox or TimeTextBox - OK, the virtual keyboard is opened
Click the date or time I want in the UI (touch) - OK, but I can't see all of the options since it is longer than the screen size...
Try to scroll down (swipe up with two fingers or click 'next' in the keyboard) - not OK and the dialog repositions itself to have it's top at the top of the viewport area.
Basically, the issue is that the dialog keeps trying to reposition itself.
Am I able to stop dialog resizing and positioning if I catch the window onResize events?
Does anyone else have this issue with the iPad and Dojo dialogs?
Also, I found this StackOverflow topic on detecting the virtual keyboard, but it wasn't much help in this case...
iPad Web App: Detect Virtual Keyboard Using JavaScript in Safari?
Thanks!
I just came across the same issue yesterday and found a hack,
which is not an elegant solution.
If you want to stop the dijit.Dialog from repositioning you can:
1) Set the property ._relativePosition of a dijit.Dialog object
(in this case it's "pop") after calling the method pop.show():
pop.show();
pop._relativePosition = new Object(); //create empty object
Next steps would probably be:
Check browser type&OS: dojo or even better BrowserDetect
Check when the virtual keyboard is activated and disable repositioning
Extend dijit.Dialog with custom class (handle all of the exceptions)
As suggested another way to do this is to override the _position function by extending the object (or maybe relative position, or other method). Here is my solution which only allows the dialog to be positioned in the middle of the screen once. There are probably better ways to change this by playing with the hide and show events but this suits my needs.
dojo.provide("inno.BigDialog");
dojo.require("dijit.Dialog");
dojo.declare("inno.BigDialog",dijit.Dialog,{
draggable:false,
firstPositioned : false,
_position : function() {
if (!dojo.hasClass(dojo.body(), "dojoMove") && !this.firstPositioned) {
this.firstPositioned = true;
var _8 = this.domNode, _9 = dijit.getViewport(), p = this._relativePosition, bb = p ? null
: dojo._getBorderBox(_8), l = Math
.floor(_9.l
+ (p ? p.x : (_9.w - bb.w) / 2)), t = Math
.floor(_9.t
+ (p ? p.y : (_9.h - bb.h) / 2));
if (t < 0) // Fix going off screen
t = 0;
dojo.style(_8, {
left : l + "px",
top : t + "px"
});
}
}
});
You can override the _position function and call the _position function of the superclass only once. (See http://dojotoolkit.org/reference-guide/dojo/declare.html#calling-superclass-methods)
if (!dojo._hasResource["scorll.asset.Dialog"]) {
dojo._hasResource["scorll.asset.Dialog"] = true;
dojo.provide("scorll.asset.Dialog");
dojo.require("dijit.Dialog");
dojo.declare("scorll.asset.Dialog", [dijit.Dialog], {
_isPositioned: false,
_position: function () {
if(this._isPositioned == false) {
// Calls the superclass method
this.inherited(arguments);
this._isPositioned = true;
}
}
})
}

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