When the UITableView loads I want its first cell to bounce from the Right side, so It indicates the User that they can swipe right to delete a cell.
How can I do this ?
My code so far:
note: In the following code I am just making the cell to blink, but what I actually want is the cell to bounce.
-(void) tableView:(UITableView *) tableView willDisplayCell:(UITableViewCell *) cell forRowAtIndexPath:(NSIndexPath *)indexPath
{
//row number on which you want to animate your view
//row number could be either 0 or 1 as you are creating two cells
//suppose you want to animate view on cell at 0 index
if(indexPath.row == 0) //check for the 0th index cell
{
// access the view which you want to animate from it's tag
NSIndexPath *indexPath = [NSIndexPath indexPathForItem:0 inSection:1];
UIView *myView = [self.tableView cellForRowAtIndexPath:indexPath];
NSLog(#"row %ld",(long)indexPath.row);
// apply animation on the accessed view
[UIView animateWithDuration:5
delay:2
options:UIViewAnimationOptionAutoreverse | UIViewAnimationOptionRepeat | UIViewAnimationOptionCurveEaseInOut animations:^
{
[myView setAlpha:0.0];
} completion:^(BOOL finished)
{
[myView setAlpha:1.0];
}];
}
}
If I understand this correctly, you wish to bounce the cell from left to right?
Get a reference to the cell's contentView:
NSIndexPath *indexPath = [NSIndexPath indexPathForItem:0 inSection:1];
UIView *contentView = [self.tableView cellForRowAtIndexPath:indexPath].contentView;
Now there are many ways to 'bounce' this contentView. One way would be to use an animation block like this:
CGRect original = contentView.frame;
CGRect bounce_offset = original;
original.origin.x -= 100.0f;
What we do here, is remember the original frame, and decide how far we want our bounce to reach in the animation block. Then we can animate for example doing something like this:
[UIView animateWithDuration:0.5f delay:0 options:UIViewAnimationOptionCurveEaseOut animations:^{
contentView.frame = bounce_offset;
} completion:^(BOOL finished) {
[UIView animateWithDuration:1.0f delay:0.0f usingSpringWithDamping:0.75f initialSpringVelocity:0.0f options:UIViewAnimationOptionCurveEaseOut animations:^{
contentView.frame = original;
} completion:^(BOOL finished) {
}];
}]
You could also use autoreverse options, this 'a' way to do it though. Let me know what your thoughts are!
Related
I have one one collectionview in that I have 10 images loaded from webservice. I want to autoscroll that imageview from 1st to last position and then last to 1st position continuously whenever that page appears.
I use below method
-(void)scrollSlowly
{
CATransition *transition = [CATransition animation];
transition.duration = 4.0f;
transition.type = kCATransitionPush;
transition.subtype = kCATransitionFromLeft;
[transition setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]];
[UIView animateWithDuration:5.0f
delay:3.0f
options:UIViewAnimationOptionRepeat | UIViewAnimationOptionAutoreverse
animations:^{
[self.CollectionView setContentOffset:CGPointMake(CGFLOAT_MAX ,0)];
}
completion:nil];
[self.CollectionView.layer addAnimation:transition forKey:#"transition"];
}
-(void)scrollSlowlyToPoint
{
self.CollectionView.contentOffset = self.scrollingPoint;
// Here you have to respond to user interactions or else the scrolling will not stop until it reaches the endPoint.
if (CGPointEqualToPoint(self.scrollingPoint, self.endPoint))
{
[self.scrollingTimer invalidate];
}
// Going one pixel to the right.
self.scrollingPoint = CGPointMake(self.scrollingPoint.x+1, self.scrollingPoint.y);
}
I want to autoscroll horizontally in Objective-C. thanks in advance
Create a custom UICollectionViewCell class, create and connect an outlet for image view.
In .h file:
NSMutableArray *imgArr;
NSInteger testIndexPath;
I guess you can implement the datasource methods for UICollectionView.
In cellForItemAtIndexPath add this line after adding images to the imageview
testIndexPath=indexPath.row;//this will give you the indexPath for cell
Now add this two methods in your .m file:
-(void)autoScroll{
CGFloat point = self.collectionVw.contentOffset.x;
CGFloat lo = point + 1;
[UIView animateWithDuration:0 delay:0 options:UIViewAnimationOptionCurveEaseIn animations:^{
self.collectionVw.contentOffset = CGPointMake(lo, 0);
}completion:^(BOOL finished){
if (testIndexPath==8)
{
[self autoScrollReverse];
}
else{
[self autoScroll];
}
}];
}
-(void)autoScrollReverse{
CGFloat point = self.collectionVw.contentOffset.x;
CGFloat lo = point - 1;
[UIView animateWithDuration:0 delay:0 options:UIViewAnimationOptionCurveEaseIn animations:^{
self.collectionVw.contentOffset = CGPointMake(lo, 0);
}completion:^(BOOL finished){
if(testIndexPath == 0){
[self autoScroll];
}else{
[self autoScrollReverse];
}
}];
}
//Call [self autoScroll] in your viewDidLoad
Better way to scroll index from top to bottom and bottom to top.
This will move to index 10 means scroll top to bottom
[self.collectionView scrollToItemAtIndexPath:[NSIndexPath indexPathForItem:9 inSection:0] atScrollPosition:UICollectionViewScrollPositionNone animated:YES];
For again scroll bottom to top which move to index 0
[UIView animateWithDuration:3
delay:0.1
options:UIViewAnimationOptionCurveEaseInOut
animations:^{
[self.collectionView scrollToItemAtIndexPath:[NSIndexPath indexPathForItem:0 inSection:0] atScrollPosition:UICollectionViewScrollPositionNone animated:YES];
}
completion:nil];
You can also set scrolling from top to bottom in UIVIew animation like above.
Set the first method in ViewWillAppear and set second method in ViewDidAppear if you need animation for every time page appear
Please apply this one. May be its help to you
- (UICollectionViewCell *)collectionView:(UICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath
{
MyCollectionViewCell *cell = [collectionView dequeueReusableCellWithReuseIdentifier:#"MyCollectionViewCell" forIndexPath:indexPath];
[UIView animateWithDuration:0.2 animations:^{
cell.transform = CGAffineTransformMakeTranslation(0.0, -50);
}];
[self delayBy:0.5 code:^{ // call block of code after time interval
[UIView animateWithDuration:0.3 animations:^{
cell.transform = CGAffineTransformIdentity;
}];
}];
return cell;
}
This may help solve your problem:
int maxDelay = 4;
int delayInSeconds = arc4random() % maxDelay;
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(delayInSeconds * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
//your codes//
});
So I built a custom animation that makes the cell go off screen to the left (similar to how deleteRowsAtIndexPaths: with UITableViewRowAnimationLeft looks). I did this because if i try to bulk delete(delete all rows in the table) using the classic method(deleteRowsAtIndexPaths: with UITableViewRowAnimationLeft) does not look right. Now my custom animation looks and works great. I have different menu buttons that first clear the table using my animation and it works great. The thing is I want the same animation to kick in when i select a cell in the table but for some reason it just doesn't work (no animations kick in). Here's the animation code tho it should be redundant(this code get's called for each cell-- from the last to the first row):
NSIndexPath *ip = [NSIndexPath indexPathForRow:i inSection:0];
UITableViewCell *cell = [_table cellForRowAtIndexPath:ip];
CGRect newFrame;
if(i%2==0){
newFrame = cell.frame;
newFrame.origin.x = -[UIScreen mainScreen].bounds.size.width;
}else{
newFrame = cell.frame;
newFrame.origin.x = [UIScreen mainScreen].bounds.size.width;
}
[UIView animateWithDuration:0.2 delay:0 options:0
animations:^{cell.frame = newFrame;}
completion: ^(BOOL finished){
//[cell removeStatus];
if(i == 0){
[dataSource removeAllObjects];
[_table reloadData];
}
}];
I found a workaround to this question. I switched the animations to basic animation and now it works.
Im very new to iOS and am trying to figure out how I can animate the tableView header to appear like its sliding down from the top of the view, stay there for 3 seconds, then slide back up and disappear.
I havent done any animation of any kind before so I could really use some help. I dont know where to start. Ive looked at other answers on here but cant seem to figure out how to do it.
ive got my table view appearing just fine with this code in my viewDidLoad of my UITableViewController class
self.headerView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 320,15)];
self.headerLabel = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, 320, 15)];
self.headerLabel.textAlignment = NSTextAlignmentCenter;
self.headerLabel.text = #"some text";
[self.headerView addSubview:self.headerLabel];
self.tableView.tableHeaderView = self.headerView;
self.tableView.tableHeaderView.frame = CGRectMake(0, 0, 320, 15);
I assume I need to animate the height of my frame.
edit: I found this code which seems like it should work, however it crashes my app when the animation runs
- (void)viewDidAppear:(BOOL)animated {
[super viewDidAppear:animated];
[UIView animateWithDuration:3.0f
delay:0.0f
options: UIViewAnimationOptionBeginFromCurrentState
animations:^{
self.headerView.frame = CGRectMake(0.0f, 0.0f, 320.f, 0.0f);
}
completion:^(BOOL finished) {
[self.tableView scrollToRowAtIndexPath:[NSIndexPath indexPathForItem:0 inSection:0] atScrollPosition:UITableViewScrollPositionTop animated:YES];
}];
}
I don't know if you can animate a table view's header view like you want to. With a complex UI object like a Table view Apple tends to treat the views that make up the object as private, and bad things tend to happen when you try to manipulate the view hierarch.
If you're not using auto-layout and you want to animate another view that is part of YOUR view hierarchy then your code might be as simple as something like this:
CGPoint center = myView.center;
CGFloat myViewBottom = myView.frame.origin.y + myView.frame.origin.size.height;
//Move the view above the top of it's superview before starting the animation.
center.y -= myViewBottom;
//Animate the view down into position
[UIView animateWithDuration: .2
animations:
^{
myView.center += myViewBottom;
};
completion:
^{
//As the completion block for the first animation, trigger another
//animation to animate the view away again. This time delay
//for 3 second before the 2nd animation.
[UIView animateWithDuration: .2
delay: 3.0
options: 0
animations:
^{
myView.center -= myViewBottom;
};
completion: nil
}
];
Try to use beginUpdates and endUpdates, here is an example:
in your header
#property NSInteger newOffset;
implementation:
- (void) colapseHeader
{
_newOffset = 50;
[self.tableView beginUpdates];
[self.tableView endUpdates];
}
- (CGFloat)tableView:(UITableView *)tableView heightForHeaderInSection:(NSInteger)section
{
return 50 + _newOffset;
}
- (void) viewDidAppear:(BOOL)animated
{
[super viewDidAppear:animated];
_newOffset = 100;
[self.tableView beginUpdates];
[self.tableView endUpdates];
[self performSelector:#selector(colapseHeader) withObject:nil afterDelay:3];
}
Please help. Trying to get animation of frame position working inside a UITableViewCell, specifically I'm trying to move the default UILabel (cell.textLabel). However, no matter what technique I use, I can't get any view inside the cell to move. The animation of colour and alpha works as outlined by the code below.
Cheers in advance for help.
Andy
Here is the code I am using:
-(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
if (indexPath.section == 0 && indexPath.row == 0) {
UITableViewCell *cell = [tableView cellForRowAtIndexPath:indexPath];
CGRect textLabelFrame = cell.textLabel.frame;
textLabelFrame.origin.x = -textLabelFrame.size.width;
[UIView animateWithDuration:0.5
delay:0.0
options:UIViewAnimationCurveEaseOut
animations:^{
cell.textLabel.frame = textLabelFrame; // THIS DOESN'T WORK - HELP!
cell.imageView.frame = CGRectOffset(cell.imageView.frame,0,0); // EVEN TRYING TO MOVE IMAGEVIEW DOESN'T WORK
cell.textLabel.alpha = 0; // This animates
cell.imageView.backgroundColor = [UIColor redColor]; // This animates
}
completion:^(BOOL finished){
NSLog(#"Done!");
}];
}
}
I don't think it's possible to reposition the default label or image view in a standard cell. If you want to do that, you should add your own subviews to the cell's contentView, and do your animations with those.
I used insertRowsAtIndexPath instead of reloadData.
On the first loading, the animation is too fast because the number of rows is high.
Can I control the speed animation of insertRowsAtIndexPath ?
Thanks.
I think it's not possible to manipulate the animation speed.
Maybe you can use scrollToRowAtIndesPath instead.
Override the insertRowsAtIndexPaths and add custom animation as you like with delay.
- (void)insertRowsAtIndexPaths:(NSArray *)indexPaths withRowAnimation: (UITableViewRowAnimation)animation
{
for (NSIndexPath *indexPath in indexPaths)
{
UITableViewCell *cell = [self cellForRowAtIndexPath:indexPath];
[cell setFrame:CGRectMake(320, cell.frame.origin.y, cell.frame.size.width, cell.frame.size.height)];
[UIView beginAnimations:NULL context:nil];
[UIView setAnimationDuration:1];
[cell setFrame:CGRectMake(0, cell.frame.origin.y, cell.frame.size.width, cell.frame.size.height)];
[UIView commitAnimations];
}
}
Absolutely untested, but you could try this for a five-seconds animation:
[UIView animateWithDuration:5. animations:^(void){
[_tableView insertRowsAtIndexPath:... animated:NO];
}];