Animation of UILabel's frame (and other views' frames) in UITableViewCell - ios

Please help. Trying to get animation of frame position working inside a UITableViewCell, specifically I'm trying to move the default UILabel (cell.textLabel). However, no matter what technique I use, I can't get any view inside the cell to move. The animation of colour and alpha works as outlined by the code below.
Cheers in advance for help.
Andy
Here is the code I am using:
-(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
if (indexPath.section == 0 && indexPath.row == 0) {
UITableViewCell *cell = [tableView cellForRowAtIndexPath:indexPath];
CGRect textLabelFrame = cell.textLabel.frame;
textLabelFrame.origin.x = -textLabelFrame.size.width;
[UIView animateWithDuration:0.5
delay:0.0
options:UIViewAnimationCurveEaseOut
animations:^{
cell.textLabel.frame = textLabelFrame; // THIS DOESN'T WORK - HELP!
cell.imageView.frame = CGRectOffset(cell.imageView.frame,0,0); // EVEN TRYING TO MOVE IMAGEVIEW DOESN'T WORK
cell.textLabel.alpha = 0; // This animates
cell.imageView.backgroundColor = [UIColor redColor]; // This animates
}
completion:^(BOOL finished){
NSLog(#"Done!");
}];
}
}

I don't think it's possible to reposition the default label or image view in a standard cell. If you want to do that, you should add your own subviews to the cell's contentView, and do your animations with those.

Related

Some table cells are not displaying

I ran into a problem at my app today. I have a table inside a View Controller. The problem happens when I tap the Compare button. When I tap the compare button, a small animation occurs, every cell is resized to allow a selected or not selected image to appear.
Here is a video with the problem: https://www.youtube.com/watch?v=6SkIbp1xf0E
The problem is that, while all cels should have the default not selected button, some cells don't get the image displayed.
Here is a chuck of my code.
//animate function
-(void)animate{
[[tableView visibleCells] enumerateObjectsUsingBlock:^(CustomCell *cell, NSUInteger idx, BOOL *stop)
{
[cell.myImageView setFrame:CGRectMake(cell.frame.size.width * 0.15 +
cell.myImageView.frame.origin.x, cell.myImageView.frame.origin.y +
cell.frame.size.height * 0.1, cell.myImageView.frame.size.width * 1.25,
cell.myImageView.frame.size.height * 1.25)];
completion:^(BOOL finished)
{
// code to execute when the animation finishes
[UIImageView animateWithDuration:1 animations:^{
//select button animation
cell.compareProduct.image = [UIImage imageNamed:#"deselectedProduct.png"];
cell.compareProduct.hidden = false;
[cell.compareProduct setAlpha:0];
[UIImageView beginAnimations:NULL context:nil];
[UIImageView setAnimationDuration:1.0];
[cell.compareProduct setAlpha:1];
[UIImageView commitAnimations];
}];}
}
This chunk of code executes everytime flawlessly. Every cell in I see display the selected \ not selected button. The problem happens when I scroll.
-(void)tableView:(UITableView *)theTableView willDisplayCell:(UITableViewCell *)cell forRowAtIndexPath:(NSIndexPath *)indexPath{
if (compareActive) //if compare button was pressed
{
[[tableView visibleCells] enumerateObjectsUsingBlock:^(CustomCell *cell, NSUInteger idx, BOOL *stop) {
CGRect someRect = CGRectMake(cell.frame.size.width * 0.15 +
cell.myImageView.frame.origin.x, cell.myImageView.frame.origin.y +
cell.frame.size.height * 0.1, cell.myImageView.frame.size.width * 1.25,
cell.myImageView.frame.size.height * 1.25);
[cell.myImageView setFrame:someRect];
// i was forced to place another moving animation so the user won't notice how the image jumps from the old frame to the new frame
[cell setFrame:CGRectMake(cell.frame.size.width, cell.frame.origin.y, cell.frame.size.width, cell.frame.size.height)];
[UIView animateWithDuration:1 animations:^{
[cell setFrame:CGRectMake(0, cell.frame.origin.y, cell.frame.size.width, cell.frame.size.height)];
}];}
}
Why some cells don't have the selected not selected displayed and why the frame jumps? Also, don't forget I am using a CustomCell.
If you have a better solution or other functions to use please point me to them. The feature I want is this: I press the compare button, all table cells change their frames at one time.
Thanks in advance.
I think [tableView visibleCells] and willDisplayCell: functions aren't a good match.
It's possible that the cell firing willDisplayCell: is not returned immediately after when you call [tableView visibleCells].
I guess you should use a bool variable in your ViewController and look at it while reloading your Table View via cellForViewAtIndexPath:. And then call reloadData when the user clics on your Compare button.

Bounce Animation on UITableViewCell

When the UITableView loads I want its first cell to bounce from the Right side, so It indicates the User that they can swipe right to delete a cell.
How can I do this ?
My code so far:
note: In the following code I am just making the cell to blink, but what I actually want is the cell to bounce.
-(void) tableView:(UITableView *) tableView willDisplayCell:(UITableViewCell *) cell forRowAtIndexPath:(NSIndexPath *)indexPath
{
//row number on which you want to animate your view
//row number could be either 0 or 1 as you are creating two cells
//suppose you want to animate view on cell at 0 index
if(indexPath.row == 0) //check for the 0th index cell
{
// access the view which you want to animate from it's tag
NSIndexPath *indexPath = [NSIndexPath indexPathForItem:0 inSection:1];
UIView *myView = [self.tableView cellForRowAtIndexPath:indexPath];
NSLog(#"row %ld",(long)indexPath.row);
// apply animation on the accessed view
[UIView animateWithDuration:5
delay:2
options:UIViewAnimationOptionAutoreverse | UIViewAnimationOptionRepeat | UIViewAnimationOptionCurveEaseInOut animations:^
{
[myView setAlpha:0.0];
} completion:^(BOOL finished)
{
[myView setAlpha:1.0];
}];
}
}
If I understand this correctly, you wish to bounce the cell from left to right?
Get a reference to the cell's contentView:
NSIndexPath *indexPath = [NSIndexPath indexPathForItem:0 inSection:1];
UIView *contentView = [self.tableView cellForRowAtIndexPath:indexPath].contentView;
Now there are many ways to 'bounce' this contentView. One way would be to use an animation block like this:
CGRect original = contentView.frame;
CGRect bounce_offset = original;
original.origin.x -= 100.0f;
What we do here, is remember the original frame, and decide how far we want our bounce to reach in the animation block. Then we can animate for example doing something like this:
[UIView animateWithDuration:0.5f delay:0 options:UIViewAnimationOptionCurveEaseOut animations:^{
contentView.frame = bounce_offset;
} completion:^(BOOL finished) {
[UIView animateWithDuration:1.0f delay:0.0f usingSpringWithDamping:0.75f initialSpringVelocity:0.0f options:UIViewAnimationOptionCurveEaseOut animations:^{
contentView.frame = original;
} completion:^(BOOL finished) {
}];
}]
You could also use autoreverse options, this 'a' way to do it though. Let me know what your thoughts are!

Stack UITableView Cells on top of eachother

I am creating an app where I am using a list view as a screen. When I click the item I want the items to "stack on eachother" (think of metal flaps),
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath*)indexPath
{
int i = 0;
for(UITableViewCell *v in [self.tableView subviews])
{
NSLog(#"%d",i);
[UIView animateWithDuration:0.5 animations:^{
if(i == 0)
{
[v setFrame:CGRectMake(0, self.view.frame.size.height - 50 - (indexPath.row + 200)-i, self.view.frame.size.height, 100)];
}
} completion:^(BOOL finished) {
}];
[self.tableView setScrollEnabled:NO];
i++;
}
}
The table view cells do translate, how ever I cannot achieve the "semi overlapping effect", (I am guessing apple makes table view cells linear layouts relative to each other). Is there a way to override this and make them semi over lap at the bottom of the screen?
You can add a subview to the cell's contentView that extends below the bottom of the cell if you want it to overlap the cell below. Be sure to set the contentView's clipsToBounds property to NO (it's YES by default).

UICollectionView full screen zoom on UICollectionViewCell

How can you zoom in on a UICollectionViewCell so that it will be displayed full screen? I have extended UICollectionViewFlowLayout and in my view controller when a cell is tapped I'm doing this:
CGPoint pointInCollectionView = [gesture locationInView:self.collectionView];
NSIndexPath *selectedIndexPath = [self.collectionView indexPathForItemAtPoint:pointInCollectionView];
UICollectionViewCell *selectedCell = [self.collectionView cellForItemAtIndexPath:selectedIndexPath];
NSLog(#"Selected cell %#", selectedIndexPath);
Not really sure where to go from here. Should the UICollectionView be responsible of showing the zoomed in cell? Or should I create a new view controller that displays the content of the cell (an image) in full screen?
I took the solution here and modified it slightly to work with a collection view instead. I also added a transparent gray background to hide the original view a bit (assuming the image doesn't take up the entire frame).
#implementation CollectionViewController
{
UIImageView *fullScreenImageView;
UIImageView *originalImageView;
}
...
// in whatever method you're using to detect the cell selection
CGPoint pointInCollectionView = [gesture locationInView:self.collectionView];
NSIndexPath *selectedIndexPath = [self.collectionView indexPathForItemAtPoint:pointInCollectionView];
UICollectionViewCell *selectedCell = [self.collectionView cellForItemAtIndexPath:selectedIndexPath];
originalImageView = [selectedCell imageView]; // or whatever cell element holds your image that you want to zoom
fullScreenImageView = [[UIImageView alloc] init];
[fullScreenImageView setContentMode:UIViewContentModeScaleAspectFit];
fullScreenImageView.image = [originalImageView image];
// ***********************************************************************************
// You can either use this to zoom in from the center of your cell
CGRect tempPoint = CGRectMake(originalImageView.center.x, originalImageView.center.y, 0, 0);
// OR, if you want to zoom from the tapped point...
CGRect tempPoint = CGRectMake(pointInCollectionView.x, pointInCollectionView.y, 0, 0);
// ***********************************************************************************
CGRect startingPoint = [self.view convertRect:tempPoint fromView:[self.collectionView cellForItemAtIndexPath:selectedIndexPath]];
[fullScreenImageView setFrame:startingPoint];
[fullScreenImageView setBackgroundColor:[[UIColor lightGrayColor] colorWithAlphaComponent:0.9f]];
[self.view addSubview:fullScreenImageView];
[UIView animateWithDuration:0.4
animations:^{
[fullScreenImageView setFrame:CGRectMake(0,
0,
self.view.bounds.size.width,
self.view.bounds.size.height)];
}];
UITapGestureRecognizer *singleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(fullScreenImageViewTapped:)];
singleTap.numberOfTapsRequired = 1;
singleTap.numberOfTouchesRequired = 1;
[fullScreenImageView addGestureRecognizer:singleTap];
[fullScreenImageView setUserInteractionEnabled:YES];
...
- (void)fullScreenImageViewTapped:(UIGestureRecognizer *)gestureRecognizer {
CGRect point=[self.view convertRect:originalImageView.bounds fromView:originalImageView];
gestureRecognizer.view.backgroundColor=[UIColor clearColor];
[UIView animateWithDuration:0.5
animations:^{
[(UIImageView *)gestureRecognizer.view setFrame:point];
}];
[self performSelector:#selector(animationDone:) withObject:[gestureRecognizer view] afterDelay:0.4];
}
-(void)animationDone:(UIView *)view
{
[fullScreenImageView removeFromSuperview];
fullScreenImageView = nil;
}
You can simply use another layout (similar to the one you already have) wherein the item size is larger, and then do setCollectionViewLayout:animated:completion: on the collectionView.
You don't need a new view controller. Your datasource remains the same. You can even use the same cell Class, just make sure that it knows when to layout things for a larger cell content size, and when not to.
I'm quite sure that's how Facebook does it in Paper, as there is no reloading of the content, i.e. [collectionView reloadData] never seems to be called (would have caused flickering and resetting of the scroll offset, etc). This seems to be the most straight forward possible solution.
CGPoint pointInCollectionView = [gesture locationInView:self.collectionView];
NSIndexPath *selectedIndexPath = [self.collectionView indexPathForItemAtPoint:pointInCollectionView];
UICollectionViewCell *selectedCell = [self.collectionView cellForItemAtIndexPath:selectedIndexPath];
NSLog(#"Selected cell %#", selectedIndexPath);
__weak typeof(self) weakSelf = self;
[self.collectionView setCollectionViewLayout:newLayout animated:YES completion:^{
[weakSelf.collectionView scrollToItemAtIndexPath:selectedIndexPath atScrollPosition:UICollectionViewScrollPositionCenteredHorizontally animated:NO];
}];
You can use MWPhotoBrowser, which is suitable for your problem. It supports Grid with Tap to Zoom functionality. you can get it from here
Grid
In order to properly show the grid of thumbnails, you must ensure the property enableGrid is set to YES, and implement the following delegate method:
(id <MWPhoto>)photoBrowser:(MWPhotoBrowser *)photoBrowser thumbPhotoAtIndex:(NSUInteger)index;
The photo browser can also start on the grid by enabling the startOnGrid property.

View doesn't appear as expected

Theoretically the following code should animate the table view cell of the screen to the right and bring in a dark "view" in it's place.
CGPoint location = [gesture locationInView:tableView];
NSIndexPath *swipedIndexPath = [tableView indexPathForRowAtPoint:location];
UITableViewCell *swipedCell = [tableView cellForRowAtIndexPath:swipedIndexPath];
//code to create view
UIView *sideView;
sideView.backgroundColor = [UIColor lightGrayColor];
//set the side view frame to the same as the cell
sideView.frame = swipedCell.frame;
//add it to the tableview
[tableView addSubview:sideView];
[UIView animateWithDuration:1
animations:^{
sideView.frame = CGRectMake(0, swipedCell.frame.origin.y, swipedCell.frame.size.width, swipedCell.frame.size.height);
// While simultaneously moving the cell's frame offscreen
// The net effect is that the side swipe view is pushing the cell offscreen
swipedCell.frame = CGRectMake(swipedCell.frame.size.width, swipedCell.frame.origin.y, swipedCell.frame.size.width, swipedCell.frame.size.height); //move cell off
}];
However, only the cell moves off the screen. No gray view comes in it's place.
Is there a step I am missing? What is wrong with this code?
Video of example here
The big error is that you're not initializing sideView to anything.
Try UIView* sideview = [[UIView alloc] initWithFrame:swipedCell.frame];
It doesn't sound like a good idea to add a view in place of a cell just like that. You'd have to deal with scrolling, table view editing, and other stuff that the UITableView takes care of for you. So instead, try adding the sideView as a subview of swipedCell.contentView and then doing this animation instead:
[UIView animateWithDuration:1 animations:^{
sideView.frame = CGRectMake(0, swipedCell.frame.origin.y, swipedCell.frame.size.width, swipedCell.frame.size.height);
//This moves all the subviews except for the sideView off the screen
for (UIView *subview in swipedCell.contentView.subviews)
if (![subview isEqual:sideView])
subview.frame = CGRectOffset(subview.frame, swipedCell.frame.size.width, 0.0);
}];
Hope this helps!

Resources