I have implemented the requestPasswordResetForEmailInBackground code to my app (xcode 7 using swift) for a login-screen. I used several tutorials, but I'm having the following error:
"Internal server error."} (Code: 1, Version: 1.12.0).
I'm wondering if more people have seen this problem, because the site of Parse states that this is a problem we can't solve.
Thanks.
This feature is not available on Parse Server. The team is working on implementing it but has not given a timeframe (yet) on a release. I you have an app in production and really want to get a mail service out now, check out services, like Mailgun. I expect that, when the Parse team adds the mail service, it will be a lot better than what was offered on the "old Parse."
Related
Google Cloud Support asked me to reach out here to get an answer as to why we're receiving an error that is shutting down our API. The error is: QUOTA_CIRCUMVENTION
Details
Project impacted: Barrows Levy Videos (id: barrows-levy-videos)
Description: Circumventing our quota restrictions via multiple projects acting as one.
We are only using one project and have the playlist getting pulled into the website https://www.barrowslevy.com/.
How do we resolve this issue? We've already been shut down with a previous API and we had to create a new Restricted one. This one was also flagged.
How are we circumventing the quota? What can we do to NOT circumvent the quota?
We have a project where we create slots for the live stream. Project has been created on the Google cloud platform, implemented the oauth2.0 connection. It worked well at first, but we wanted to switch from testing mode to production. We have not received stream keys back since then, so we cannot use our tool. According to the dashboard the tool connects to the project. We tried to get back from production to test mode but it did not help. We started the process from the scratch, but the result is the same: no stream keys (we get back an empty string). Any advice? Maybe due to the change to the production mode, do we have to go through the verification procedure to get stream key? Thank you in advance!
Indeed, you need to get your application audited and approved by Google.
Fill in this form; then wait for their response.
Be aware that, according to the experience of users of this forum, Google's answer does not come shortly.
I'm new to mobile app development, I've been tasked with making an app and so I'm now starting my voyage of discovery. I am coding the app in Visual Studio 2015 with Xamarin using a Mac Book Pro as the client for testing, all our data is stored in a database in our Azure portal. The app I am making is for iOS.
I've read the documentation but I'm getting stuck in certain areas and I think it's down to not understanding what is needed based on conflicting documentation or my own failure to grasp the concepts outlined.
All I am looking to do at the moment is have my app grab data from my azure database and display it in a list/table.
The steps I have taken so far are:
I have created a very basic app within visual studio with a
storyboard and a navigation item that points to a table view(where I'd like my data to be shown).
I created a Mobile App in my Azure account(as per documentation).
I have set the above mentioned mobile app to use my current existing database and supplied it with the username and password which all seems to be ok.
I am now at the point I need to get my app to talk to this mobile app and grab some data from my database. The todo example is ok but it's not quite enough to get me up and running or more specifically it's not in quite the right context for my setup and I think it's causing confusion.
There seems to be a few ways to set the project up for data access but I'm not sure what would be best.
Can anyone assist?
You are nearly there.
Instead of connecting directly to your database, you connect to your mobile apps API which then connects to your database, handles your request, and sends the data back to your app. You need to code this backend first so it is able to handle your requests. Take a look at this tutorial, it is really good :
https://learn.microsoft.com/en-us/azure/app-service-mobile/app-service-mobile-dotnet-backend-how-to-use-server-sdk
You will access your Azure Mobile App with the Azure Mobile Client SDK nuget package.
A complete guide to do this can be found here: https://developer.xamarin.com/guides/xamarin-forms/web-services/consuming/azure/
There is also this podcast: https://blog.xamarin.com/podcast-building-connected-apps-with-azure-mobile-apps/
I run my own VPS in Amsterdam where I have a MySQL database that is being populated and maintained using ASP.NET. It's a Windows Server.
I use this API for four of my existing Android apps (published and working) with a few thousand users who never had any issues connecting to the API through those apps. Recently I finished one of the apps on the iOS platform and it got rejected because Apple couldn't get it to load any content, or it would get stuck on loading without ever returning anything (after we implemented a loading progress animation). After a lot of messaging between me and Apple's review team, they ended up accepting my app to be passed through review even though they never got it to work (or so I believe, they just said they would re-review it and it suddenly got approved after 7 rejects). None of my friends, family or users ever experienced any issues like this on either Android or iOS.
A good friend of mine who did most of the work on the API is also from the USA, which makes me doubt it's a location problem.
I must note that pretty much 99.99% of my users are Dutch and all my projects are build for Dutch users.
Does anyone have experience or ideas in this field? I'm about to publish an update for the already published app and I'm afraid they will reject it because of the same issue.
The exact message I got at first was:
Specifically, upon launch we found that the app failed to load any content.
Changing the API calls to be over HTTPS seems to have fixed the issue, Apple now has access to my API through all my apps.
I'm trying to setup a test iOS app to see what I can do with the Razer Nabu but I'm struggling with the patchy documentation. The example for authentication only mentions a 'fitness' scope and with that I don't seem to be able to send a notification to the band (the main thing I'd like to try).
When I try and send a notification I get Operation 36 returned and no notification on the band so I assume that means it failed (return codes from the SDK aren't documented it seems).
Does anyone know if there is a different scope for notifications? I tried 'notification' and 'notifications' but they resulted in failure to authorise in the Nabu Utility app.
Any help or pointers to documentation/samples/guides I might have missed would be very helpful!
NB I managed to get authorised with the 'fitness' scope and read some fitness data so everything's working except for the notifications!
Having got in touch with the Razer support guys and talking to this lovely chap called Brandon the issue was that I had the Nabu Utility app from the App Store and the version from the developer site was actually more up to date in this respect, so getting that one installed (and uninstalling the App Store version) made everything work correctly!