Create a picker view to use on multiple ViewControllers - ios

My app has multiple screens all of which are different and not related however i must have a burger button which opens the same drop down menu on each screen.
Is it possible in iOS to create the menu once as a view and reuse it on each screen or do I have to create it on each ViewController and implement it.
Any explanation as to how to achieve this would be great.

The best thing would be to implement a custom view or custom control which you reuse in every Controller you want. The good thing is with the new storyboard and a xib file you can even see it in realtime in the storyboard (#ibdesignable).
Check out this: Creating a Custom View That Renders in Interface Builder (Apple Documentation)
Or a great tutorial: Custom UI components

Related

Swift Input and event handling for storyboards

I've been trying to outline the basic functionality of a swift application I was developing. I created a basic gui with the storyboard functionality that xcode provides. Here is a picture of what it looks like currently:
What I want to do next is code up a way to receive and store input from the text fields I outlined in the storyboard. Additionally I want to receive information regarding certain settings that are placed from the switches I outlined in the second screen.
I've been looking through the files that xcode provides me but I haven't been able to find the one that contains the functionality for the storyboards. If someone could point me in the right direction for that i would greatly appreciate it. Ultimately I just want to be able to manage the input provided by the interface I outlined below. Thanks!
For each view controller on the storyboard make a subclasses of UIViewController.
In the inspector panel on the left of the storyboard set the class of each view controller to their respective subclass of UIViewController.
Open up the .swift file for that view controller and storyboard and ctrl + drag from the textField to the class this will cause a small popup where you can create an IBOutlet or IBAction.

Implementing A Mail app-like User Interface

I am trying to implement a user interface that is similar to the iPhone's Mail app.
The main screen displays a table. From the table the user can select a cell, at which point the next screen is launched. At the bottom, there is a bar showing a short text and an icon.
The second screen displays the details of the cell. It will also be a table display. The bottom bar shows icons associated to this screen.
What kind of layouts do I use to implement this in Xcode?
1. Do I use a View controller, add a View and embed a TableView and a Toolbar inside that view?
2. Do I use a Table View Controller and add a Table View inside it and use the bottom tool bar that comes with the table view?
In the Table View Programming Guide for iOS, under 'Recommendations for Creating and Configuring Table Views,' it says 'Use an instance of a subclass of UITableViewController to create and manage a table view.' When I use this, the bottom bar can only be fixed or disappear when going back and forth between two screens via segue. That makes me wonder whether I should just use a View controller which is against the recommendation.
Use a UIViewController
Why?
If you are going to display more than a tableView then it is recommended to use a UIViewController for the storyboard.
UIViewController are much more flexible. I guess your confusion comes from the following documentation line:
Use an instance of a subclass of UITableViewController to create and
manage a table view
This does not mean you must to drag and drop a UITableViewController on the storyboard. It means your class need to inherit from UITableViewController or at least implement the deleguate and datasource methods.
You would use UITableViewController only and only if you need to display a tableView.

iOS: creating a tab bar application with embedded table views using Interface Builder

I am trying to do something very basic. I want a tab bar application where some of the tabs contain table views. I am working with Interface Builder.
I can create a tab bar app starting from an empty app using code found in Beginning iPhone 6 Development. That's easy. I create the app, create an empty nib, then drag a tab bar controller into the empty nib. Set up the hookups, the root controller, and load the nib from the App Delegate. Works fine. I can then create more nibs and assign each nib to each tab item. If I add a label to each nib, it's fine.
I can create a table view app. Start with a view app, go to my main nib, drag in a table view, implement the methods inside the class, hook everything up, it's fine.
But when I combine those two, it doesn't work. Specifically, get the tab app working. From one of the views (separate nib), delete the label and add a table view instead.
I do all the same things as I do in the simple version. I cut and paste code. But when I run it, I get messages about invalid selector being sent (numberOfRowsInSection).
So... clearly I have to do it differently.
Comments?
You need to implement the tableview delegate methods. There are specific methods that drive the data and delegate of a tableview. Anytime the tableview loads your app will be looking for these methods. One of them being (numberOfRowsInSection). Make sure you have hooked up your delegate and datasource in IB (by right clicking the tableview and using the drag commands to select File's Owner). Then you have to implement the appropriate methods to setup a tableview.
These methods can be found on the Apple Doc site for configuring a tableview linked below:
http://developer.apple.com/library/ios/#documentation/uikit/reference/UITableView_Class/Reference/Reference.html

UIViewcontroller in UIViewController which exceeds the bounds

I have a UIViewController having two parts:
a UIView
a bar having multiple drop down menus arranged horizontally and having thumbnail images at the top
Because second part is little complex I've decided it to be a UIViewController but now I have some concerns:
Because I have drop down menu, menu will exceeds the bounds of the bar. How can I handle it?
Is it a good way to have a UIViewController inside a UIViewController?
How can I implement a drop down menu? As far I know IOS doesn't have drop down menus.
To use a controller within another controller, you employ a custom container view controller.
See Creating Custom Container View Controllers section of the View Controller Programming Guide for iOS.
Also see the appropriate Implementing a Container Controller section of the UIViewController Class Reference.
Also refer to the WWDC 2011 video, Implementing UIViewController Containment
In iOS 6, you can set up storyboards with container views that automatically employ embed segues, saving you from needing to explicitly call addChildViewController and the like, if you're using storyboards. Check out the "container view" object in Interface Builder. If you're going to be changing the child controller, you'll have to employ the API referred to in the above links, but for the configuration of the first child, you can set that up in Interface Builder in iOS 6.
In this case, setting up a controller containment could be the right way. The only limitation is that it works for iOS 5 and greater.
Here, what you have to do:
// add as child VC
[self addChildViewController:_barViewController];
// add it to container view, calls willMoveToParentViewController for us
[_containerView addSubview:_barViewController.view];
// notify it that move is done
[_barViewController didMoveToParentViewController:self];
Here, you can find additional info Containing ViewControllers. Obviosly Apple doc is your friend. In addition, if you search for "uiviewcontroller containment" you can find a lot of tuts out there.
If your app needs to target devices where iOS 5 is not the minimum, you should rely on a UIViewController and two different views.
About drop down menus, in my opinion they don't work so well with touch interfaces. There are some alternatives, for example an instance of the UISegmentedControl class. Here you can read Apple UI design guidelines about segmented controls: http://developer.apple.com/library/ios/#documentation/userexperience/conceptual/mobilehig/UIElementGuidelines/UIElementGuidelines.html#//apple_ref/doc/uid/TP40006556-CH13-SW1. If you explain a little bit more about your desired UI functionality we could offer you a better alternative from the user experience point of view.
If you insist with drop down menus, there are some third party control libraries available out there; for example: http://www.cocoacontrols.com/

Using Storyboard how to interact with viewcontroller objects

I've reviewed many websites and youtube videos that have IOS 5 storyboarding information. Most of them are pretty basic and only describe how to get started with storyboarding and how to segue into other views. I'm interested in taking it a step further and actually adding custom code to the views contained within the storyboard.
Is the "normal" workflow when creating an IOS app using storyboard?
Create the layout of an app using storyboard (adding views and objects to those views).
Create viewcontroller files (.h and .m), one for each view contained within the storyboard.
Hook up the scenes from the storyboard with your own view controller subclasses by editing the "class" values in Identity Inspector.
I believe I followed those steps, but when I implemented step #3 above and ran my application, I was only able to see a black screen. The view I had created in storyboard wouldn't display.
You have the right steps. Make sure you create your .m and .h without a xib. Post your code for the view controller for your first view to get more help.
yes, this is the normal workflow. have you set the "initial viewcontroller? ?
see this image: http://dl.dropbox.com/u/31437518/Screen%20Shot%202012-01-24%20at%2012.29.34%20AM.png
It sounds like you made a storyboard file but it isn't being loaded.
Do you have the main storyboard setting in the target summary screen filled in?

Resources