iPad doesn't go past the launchscreen - ios

I'm fairly new to Objective-C and my application recently got rejected from the app store due to the app not working on the iPad (even though I set it to iPhone only but apparently the rules have changed so now you have to support both?). My app works completely fine on the iPhone but when it comes to the iPad, it gets stuck on the launchscreen, I feel like this may be something really obvious, has anyone come across this?

Related

iOS App works fine with Simulator but Crashes with a real iOS device

I know there are already similar problems on StackOverflow, but mine is a little different. So when I launch my app on the simulator, it works just fine, however, when I launch it on a device, it loads everything and launches the app but as soon as it does that, both my Xcode and the app on my phone crash.
I have no code to post as my Xcode crashes but if you know why this is happening or any code that may be useful to you, please let me know.
I think you should follow the orders to figure out what the problem is:
1、Make sure your device type and iOS Version is right. Some newer apis do may cause crash on old iOS version. If your device's iOS version is not the same as the version of your simulator, maybe it's the reason.
2、If you're using iPhone 5 or iPhone 5c. That means your device does not support 64 bit calculation. Check it out.
3、Add Global Exception from exception panel. Switch to exception panel -> click plus button on the left bottom of the panel -> Choose one or more global Breakpoint you want to add. Then you should get where is wrong before it crash.

Guideline 2.4.1 Releasing to App Store

I am trying to submit an app to the app store, and this is the issue I got:
Guideline 2.4.1 - Performance - Hardware Compatibility We noticed that
your app did not run at iPhone resolution when reviewed on iPad.
I have set constraints on all the view controllers. Would you know how to solve this issue (I have seen other posts related to this, but none have had an answer on how to solve that problem? Also, this has nothing to do with the deployment target, because I released only for iPhone, it is just that apple wants it to work for both iPhone and iPad, for some reason)?
Possible Solution (that worked for us)
View the app in iPhone 4 and design for that as well. For some reason the view dimensions of iPhone 4 and iPad are the same.
Thoughts
I had this issue happen to me a couple months ago. It basically means your app is not usable when used on iPads. This definition of un-usable could mean buttons are blocked off items are not structured correctly.

Objects showing in iPhone Sim but not iPad sim

Full disclosure: I'm very new to iOS development.
Using Xcode Version 7.2.1, Swift programming language, targeting 9.0
I have a very simple app. Universal. When running in simulator mode it works fine for any iphone chosen in the simulator. Everything shows up where it's supposed to etc.
When running it in iPad simulators, any of them, the only thing showing up is the navigation bar. All objects that are supposed to show up on the screen, are gone.
When debugging, the objects seem to get created alright.
Maybe there's something to be done in AppDelegate?
As I imagine this is a really noob problem I again like to emphasise that I'm grateful for any suggestions you may have.

Unity 3D rendering issues on iPad Mini

So, my team and I are experiencing an interesting issue. We're developing an app for the iPad mini. When I build the app for an iPad 4 or 2, it looks like this:
This is the way it's supposed to look. However, when my client receives the build on testflight on his iPad mini 4 (or even when he builds it himself from xCode), he sees the pictures below, and the app is extremely laggy and broken. The AR Camera we're using (Vuforia is in the project, but these issues persist even when all AR stuff is disabled) won't work. It looks like it could be some kind of rendering problem, but why it would happen on his iPad, and not any of mine, completely mystifies me. Can anyone explain this?
The specs for my friend's iPad are as such (he lives thousands of miles away, and there's no chance I can inspect the iPad personally).

App stays in splash screen in iOS 7.0.3

Recently in iOS 7.0.3, my app stays in the splash screen and was not going into the app at all.
If i kill the app and launch it again it opens up without any issues.
Can anyone help me on this issue?. I think the application -didFinishLaunchingWithOptions was not returning yes.
Note: I have a lot of stuffs like deleting database, initializing a dozen of buttons in appdelegate init function.
I know that it is a bad practice to have things in init but since its been there for more than 4 years and was working fine with previous OS versions i didn't find a good reason to change it.
Also this issue is not happening all the time.
My app size is 40 MB.
The iOS Guidelines say that you should not include anything which holds the Splash screen for much time its better if you do all the process in background so that splash screens loads up and user can play with app. But as you said your issue is not all the time so Try to reset the app and also quit simulator. Hope this helps.

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