I've seen some documentation on streaming video using Pubnub, but the examples I've seen have been using the javascript SDK. Is it possible to stream video using the iOS SDK?
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I want to integrate youtube live streaming publishing functionality in android / iOS app. I tried using liveStreams insert api and liveBroadcast bind & insert api but it shows waiting for the uploader. Iam using the rtmp link to upload the video stream from my app.
Can anybody help me with the integration or anything is missing?
I have fixed the issue using LFLivekit for iOS and yasea RTMP library for Android.
The code snippet for swift is available on this link
https://gist.github.com/Faiyyaz/4c4dfea2b588676a3c975c819946d6f3
I want to build a mobile application which is social networking and allows users to have video chats. The video chats should also be able to get recorded and shared. So I am opting for Hybrid app development as I can release the app both in iOS and android.
For my requirements what Hybrid platform should I opt?
I came across Twilio services which provide video chat functionality, but is Twilio compatible with Hybrid apps?
If yes, I am more inclined towards flutter(google's hybrid application framework), is flutter Twilio compatible?
If not, which other hybrid framework is Twilio compatible?
Twilio developer evangelist here.
As Flutter is newly in beta, I don't think many people have attempted a Twilio integration. The Flutter video player plugin is not complete yet either. Flutter might not be the best platform for this.
I believe that Twilio Video can be supported in other frameworks like Xamarin, React Native and Cordova. I've not personally used any of them, so that's as much as I can tell you.
Still in development fase at the moment but we are working on a Flutter plugin for Twilio Programmable Video. It can be found here: https://gitlab.com/twilio-flutter/programmable-video
I can recommend to try ConnectyCube
They have hybrid Cordova/PhoneGap SDK and code samples for video chat:
Cordova Video Chat code sample - https://developers.connectycube.com/js/code-samples-videochat-cordova
Javascript/Cordova SDK - https://developers.connectycube.com/js/
Main features, in general:
1-1 video chat
Group video chat
Cross-platform
WebRTC based
Screen sharing
VP8/H264 video codecs supported
Mute/Unmute audio/video stream
Switch video input devices (cameras)
Video recording
I wanted to develop a iOS music player app by using Rdio streaming service.I have gone through rdio sdk documentation and able to understand the audio playback API's. However along with playback, I would also want to add some of the default apple provided audio effects like equalizers etc to audio stream. I could not find any way to do it so.
Is rdio iOS SDK allow us to add audio effects to its pipeline or is there any other alternative?
The Rdio iOS SDK doesn't let you integrate with AUGraph/AudioUnit. The SDK is designed to work like a blackbox, you specify what to play and music comes out the speakers. This is done to prevent developers from accessing and manipulating the audio.
What would be the best way to realize p2p video (no audio) streaming between 2 iOS clients in real time? This would need to be inside of a Unity3D (or perhaps Cocos3D) game engine.
I've looked at some WebRTC based solutions like Icelink and OpenTok, but I don't have much experience with these technologies. Can someone recommend any de facto solutions for this type of task?
You can use Opentok webrtc-based platform to enable video (and audio) communication between two or more peers.
Opentok has native SDKs for Android and iOS so it should work for you since you are working in iOS.
In order to use it from another SDK such as Unity3d or Cocos3d, Opentok exposes the sent and received video frames (RGB or YUV) to the client, so you can take that video frame image data and render it any view inside the game engine using, for example, OpenGL.
As everything is implemented in the SDK and supported by Opentok platform, enabling the video communication is a matter of interacting with the SDKs so it shouldn't be so hard.
I'm using vuforia SDK in IOS for showing video on markers. SDK supports only Local videos because it uses AVAssetReader(it supports only local video) to decode the video. But my requirement is to support live streaming. I'm looking for alternative. How can we decode video without using AVAseetReader??
Can we make use of FFMPeg library to achieve this?? please reply. i'm a new bee.