Very few ads showing through AdMob - ios

I have a trending game, currently 2nd most downloaded in my AppStore, it uses banner ads by AdMob at the bottom of the screen, but the thing is very VERY few ads are showing (probably shown to 4-5% of the users who play the game)... I mean so few ads are showing that even the app was initially rejected by Apple because no third party ads where shown as stated in the App submission... Is this normal? How do I fix it? I see that it earns some cents so you can tell ads do show up although obviously not enough no earn even a dollar a day.
Any help please?
Edit: statistics just came out:
Estimated earnings
€0.45
Impressions
51,556
Request RPM
€0.01
How should I read this data?

Add some other ad networks and use Admob to mediate between them. This will increase the number of ads available to your app and ensure you always serve up the ad that provide the best value to you.

Related

Reward users for clicking on banner ad - swift iOS

My app has recently been updated to show banner ads on a few view controllers. It is a social networking app so users can create posts. I want to create something where users can buy points for a low cost, then posting costs one point. I know how to do this but one thing I want to add is, that a user can click on any of the banner ads to get 2 points, as I still get paid by AdMob and the user can still post. How would I create a function that adds to a users point count when they click on an AdMob banner?
This is consider a clear violation of AdMob Policies. My Recommendation is to avoid this at any cost.
Publishers may not ask others to click their ads or use deceptive implementation methods to obtain clicks. This includes, but is not limited to, offering monetary compensation to users for viewing ads or performing searches, promising to raise money for third parties for such behavior or placing misleading images next to individual ads.
Alternatively you can use Rewarded Ads or Rewarded Interstitial to do this without any violations, and make sure to follow AdMob's Policies for ads that offer rewards

AdMob Ads Not Showing/Can't Enter Payment Details?

I'm trying to use Admob ads in my iOS App. I have the ad units, ids, I've tested that the views work with test Ids, etc, but I can't get any actual ads in the real app.
On Admob's website, it says they can't serve ads until I've entered payment information, but every time I try to enter it, I get an error page that looks like this (I've also read that you can't enter payment info until you've earned $10)
Does anyone know what's going on/if there's any other reason ads might not show?

Does Abmob Auto Detect When my app uploaded and approved by Apple

I am currently adding admob banner to my IOS app. I have already used aduinitID for my bannerView. But I haven't distributed the app yet .When I was testing on real device and simulator, without any doubt, Admob didn't count my request for these banner.
But How can I make sure that when I release the app they would count it for me .
How will admob detect when my app gets online . Or is there any step that I have to do in advance, or when my app is confirmed that it was approved by apple to notify admob that my app is on store?
By the way, how much money in dollars do I get when displaying banner and Interstitial when using admob? And how much when user touch on the banner .
In addition, can I create several bannerViews but just only lay them on the same position on my Viewcontroller? The point is to increase request in the case displaying banner to make profit.
Statistics admob can greatly delayed. (up to several days), you add your device as a test. Or turn on the test mode in the display.
No steps there. Everything will work out.
0 you get for views. Price per 1,000 views - an exemplary figure income for 1000 shows on the basis of the activity of your users (clicks). You get only for clicks. The price depends on the country the user of the month (advertising budget changes), the time of year, the data about the user, even a lot of things ...
Can. The truth is your application will dislike and hate.
In addition, SO not the place for such matters.

Adding several banners over each other

Can we add multiple banners over each other within the same view controller?
It's technically possible, but is it legal for us to add several AdMob or iAd banners over each other in the same view controller so we can earn more money?
Is it possible, yes. Will it make you more money, no. The revenue generated per an impression of an ad is a fraction of the revenue generated per a tap on an ad. In addition, the iAd network will not like your app requesting numerous ads repeatedly and will in turn lower your fill rate. I would imagine AdMob has similar safeguards in place to avoid scenarios like this. As far as legal, I'm sure it would violate both Apple's and Google's TOS if you were to implement this.
You will get yourself kicked out of the Admob program permanently really quickly.
It's against Googles Terms of Service.
You earn money for clicks, not ad displays.
Google can detect this. They know what the click through rate for apps and ads should be. If your app displays 8 times as many ads as anybody else or more clicks or less clicks, their automated computers will detect it and you will be kicked out, no money for you. Don't mess with Google - if you are kicked out there is no way back in. It is permanent.

Questions about iAd?

I have implemented iAd into my iOS application but this is my first time using it so I have a couple of questions.
Note: I have tried to find answers to all these questions but I'm not sure about the accuracy of answers on forums from 2011.
How does Apple define an impression for iAds? So, is there a sort of time frame which has to be met for an impression to count? I think I read 30 seconds somewhere but I'm not sure if this is accurate?
I only have a single ViewController in my application. I am using SpriteKit so everything is screens are changed my presenting new SKScene objects. The application starts with the ViewController presenting a scene. Since my ad banner will only load once (at the start of the app), does this mean I will only get one impression each time someone opens my app (please say no)?
Where can I find information on eCPM, CPC, and stats of the sort? I couldn't find anything in the iAd Apple Documentation. Again, I only have varying numbers I got off of old forums.
How do I decide what kind of advertisements to integrate? Right now I only have a single ad banner. Am I limiting myself with just an ad banner?
Is there any source that would have information on how revenue works with iAds?
I'm unable to find detailed and reliable information pertaining to your questions.
My answers are based on my experiences with iAd.
An impression, I believe, is counted if your application requests an ad and loads its successfully. The 30 seconds you're referring to is the refresh rate at which another banner ad will be requested. For example, ad requested>ad shown>30 seconds have passed>request another ad>show new ad>30 seconds have passed>repeat...
I'd imagine this ad banner is shown throughout your app so it will refresh with new ads as I mentioned in answer #1. Each new ad will count as another impression.
All of these stats and many more, minus CPC, are available through iTunes Connect. There is a link to iAd once you've logged in.
This is up to you. You could integrate interstitial ads, which are full screen ads, in addition to banner ads. Interstitial ads usually have higher eCPM rates so there is more potential for increased revenue, but they come at the cost of being highly invasive and annoying to users.
This question is very vague. I can tell you that iAd pays 70% of its revenue to developers. Besides that you may want to check out this mass amount of information.

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