I'm trying to use Admob ads in my iOS App. I have the ad units, ids, I've tested that the views work with test Ids, etc, but I can't get any actual ads in the real app.
On Admob's website, it says they can't serve ads until I've entered payment information, but every time I try to enter it, I get an error page that looks like this (I've also read that you can't enter payment info until you've earned $10)
Does anyone know what's going on/if there's any other reason ads might not show?
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This is mostly an architectural question for SwiftUI:.
I have developed my first app for iPhone, and would like to use Admob ads with the option for the user to buy an in-app purchase to remove the ads.
I initialize AdMob in my App-file containing the #main, in the viewDidLoad function, the test ads display fine.
I want to use new In-App purchase interface for IOS15. I have tried to access the user's "products" from the same file but I got stuck with concurrency issues: "'async' call in a function that does not support concurrency".
Thus I moved this code to my ViewModel, but then AdMob always gets initialized, even though the user has purchased the No Ads option. .
Does AdMob track the user even though no ads are displayed? .
Thus: my question is - how should this be designed correctly - where to initialize AdMob, where to check for in-app purchases?
I hope that my question makes sense to you, as I said, this is my first app!
My app has recently been updated to show banner ads on a few view controllers. It is a social networking app so users can create posts. I want to create something where users can buy points for a low cost, then posting costs one point. I know how to do this but one thing I want to add is, that a user can click on any of the banner ads to get 2 points, as I still get paid by AdMob and the user can still post. How would I create a function that adds to a users point count when they click on an AdMob banner?
This is consider a clear violation of AdMob Policies. My Recommendation is to avoid this at any cost.
Publishers may not ask others to click their ads or use deceptive implementation methods to obtain clicks. This includes, but is not limited to, offering monetary compensation to users for viewing ads or performing searches, promising to raise money for third parties for such behavior or placing misleading images next to individual ads.
Alternatively you can use Rewarded Ads or Rewarded Interstitial to do this without any violations, and make sure to follow AdMob's Policies for ads that offer rewards
I am trying to track facebook ads campaign on iOS app.
I am using amplitude, and app_open_source is not tracked that it came from facebook, and as I have launched a paid facebook ads campaign, I would like to know how many people came from the campaign and not other funnels.
So the question is that is it possible and how to test facebook ads without spending own money?
I want to try to click the banners, links to test how the app reacts and how it tracks the banner tap event.
I have a trending game, currently 2nd most downloaded in my AppStore, it uses banner ads by AdMob at the bottom of the screen, but the thing is very VERY few ads are showing (probably shown to 4-5% of the users who play the game)... I mean so few ads are showing that even the app was initially rejected by Apple because no third party ads where shown as stated in the App submission... Is this normal? How do I fix it? I see that it earns some cents so you can tell ads do show up although obviously not enough no earn even a dollar a day.
Any help please?
Edit: statistics just came out:
Estimated earnings
€0.45
Impressions
51,556
Request RPM
€0.01
How should I read this data?
Add some other ad networks and use Admob to mediate between them. This will increase the number of ads available to your app and ensure you always serve up the ad that provide the best value to you.
I integrated iAds in my app, however I am not sure how to check the iAd revenue. In iTunes Connect, I don't seem to find any place to find my revenue. From research about the new iTunes Connect, few posts suggested https://iad.apple.com/
But when I try to login with my developer Id, it just loops back to the same login page again without any errors or anything. I have tried Safari 8.0.2 and Firefox 37.0.1
Does anyone else have this issue? Or do I need to do something special to get access to the site?
You should be able to see any income / revenue on the Sales & Trends or the Payments sections.
You should some more research before asking though...