Disable button once clicked Cheatengine Lua - lua

So I've been struggling making a button that on pressed goes to a link and toggles Enabled to false so you cant click it anymore
function CEButton1Click(sender)
shellExecute("https://google.com/search")
CEButton1.Enabled=false
end
The above is what I have so far but it does not seem to be working.

The documentation for cheat engine is severely lacking, but sender in that function is actually the button itself. This means you can simple do
sender.Enabled = false
and that successfully disables the button.

Related

JQuery Mobile Fixed Toolbar Hide

I was trying to simulate "tap to show/hide the fixed toolbar" when I found out that it's already the default function hahaha!
By default works charmly: it starts "show" and when it taps then "hide" and when taps again "shows" etc. PERFECT!
The problem is that I want it to start hidden and when the user taps shows and so on...
I used
$(".divBotoneraSimple").hide();
but then it doesn't show when tapped! I also tried:
$.mobile.fixedToolbars.hide(true);
$("[data-position='fixed']").fixedtoolbar('hide');
but both of them "stop my App" when triggered!
In order words I need to trigger those hides from javascript and still respond to tapping!
Use .toolbar() method with show, hide or toggle.
$(".ui-header, .ui-footer").toolbar("toggle");
Note that if you are at the top of the page, the header won't be hidden, only the footer, and vice versa.

How to disable a button after click in limejs

How do I disable a button after click in limejs? I have tried using
this.disable()
but it does not work.
You can also use goog.events.listenOnce. Identical signature to goog.events.listen and will only fire once.
Try goog.events.listen and goog.events.unlisten:
goog.events.listen(my_button, ['mousedown','touchstart'],function_triggered_onClick);
goog.events.unlisten(my_button, ['mousedown','touchstart'],function_triggered_onClick);
goog.events.unlisten will disable the button untill code reaches goog.events.listen again

combobox steal keyboard from main window in pyqt

I'm writing a small pyqt program. I want the main window to to react to arrow movement. I added an event to my MainGui class, keyPressEvent, that handle this. The event work fine as long as I don't press certain buttons such as Key_Up or Key_Down are directed to my (currently only) QComboBox and not to my mainGui. I tried to give the focus to mainGui after each paintEvent but then I need to double click on buttons/comboBox.
Then I tried to use the MousePressEvent to check if a certain element is under the mouse. This work fine with the comboBox, but not with the button.
So, how can I direct key events to the mainGui or give the focus to QButtons?
I used eventFilter to identify when the mouse enter the QPushButton and give it focus:
def eventFilter(self,source,event):
if event.type() == QtCore.QEvent.HoverMove:
if self.execButton.underMouse():
self.execButton.setFocus()
self.keepFocus=False
else :
self.keepFocus=True
keepFocus is a flag I initialized in the __init__ function of the class. I added this part at the paintEvent function
if self.keepFocus:
self.setFocus()
else:
self.keepFocus = True
Now, I keep the focus at the MainGui and I only give it to the button when the mouse hove over it. If I do another action (like pressing a mouse button or a keyboard key) the focus is given back to the MainGui. This will create some buggy filling (For example, I need to press twice a keyboard key before the first response) but this is workable.

mouseUp firing after button click in mobile Safari (iOS simulator)

I'm trying to build an editing view for a mobile app powered by Backbone.js and Trigger.io. The user goes to a note view and makes changes by tapping "edit" in the top right. When the "edit" button is tapped, we focus on the textarea containing the content and the "edit" button goes away and a "save" button appears. Whenever "edit" is tapped, however, a mouseUp event is firing which results in the textarea losing focus.
The mouseUp event does not fire if the edit button gets hidden and nothing replaces it. The mouseUp does fire if the edit button either A) remains or B) is hidden and save button replaces it.
The only way I've found to fix it is by setting a 200ms+ timeout between hiding the "edit" button and displaying the "save" button.
Is there something with mouseup events firing after click events and/or having them target separate elements? I'd post code but it's all over the place and would not provide much context. If you really need the code, I can post it in parts.
I believe iOs places a delay on the mouseup, to determine if a long touch is being performed. This might help:
http://cubiq.org/remove-onclick-delay-on-webkit-for-iphone

How to implement radio button in iPhone?

I want to add buttons like radio button. i have created round rect button but no idea about radio button.
How can I do it? This how I implement checkbox button feature.
any help please ?
The best way of achieving this is setting a normal and a selected image for each button. You can then easily switch each button on or off using the selected property:
myButton.selected = YES;
There is no direct UI for radio button you have to use images on UIbutton so that you can replace the checked images when a user press on the button just like tableview check/ uncehck functionality .It is just a trick by which you can make feel of a radio button.
I've written a controller for handling the logic behind an array of radio buttons. It's open source and on GitHub, check it out!
https://github.com/goosoftware/GSRadioButtonSetController
Check out DLRadioButton! It supports not only radio buttons but also checkboxes. If you have any questions, please feel free to leave a comment.

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